feat(ui): color picker final touches (#491)

* fix: update CourseCellColorPicker.tsx background to white

* feat: add color picker to CalendarCourseCell component

* feat: add color picker functionality to update course colors

* fix: type issues with storybook components

* feat: add useColorPicker hook, isValidHexColor and updateCourseColors utilities

* refactor: color picker logic and UI components

* refactor: update useFlattenedCourseSchedule hook to include courseID property

* refactor: update storybook calendar components with updated props

* refactor: update color picker ui logic to account for position of cell

* fix: revert back to error handling for invalid rgb

* refactor: update jsdocs

* refactor: integrate ColorPickerContext into Calendar components and update props

* refactor: integrate ColorPickerContext into Calendar components and update related props

* refactor: change JSDocs comments and remove unused color inversion state

* refactor: update story components

* feat: add functionality for selecting secondary course colors

* refactor: enhance HexColorEditor to dynamically adjust tag icon color based on preview color

* refactor: simplify JSDoc comment in useColorPicker hook

* fix: revert Button component

* refactor: update CalendarCourseCell component positioning and styling

* fix: correct types in color.ts

* feat: add getDarkerShade function to compute darker shades of hex colors

* feat: add shadow to color picker button

* fix: update button size in ColorPatch component

* feat: implement debounced input for hex color editor and add useDebounce hook

* chore: utilize the logical and && operator instead of the ternary operator

* fix: imports and palette icon

* refactor: remove unused import

* fix: bug when course add fails with custom colors

* chore: run lint

* chore: run check-types

* feat: add HSL color type and conversion functions

* refactor: rename colorway to theme

* fix: hide color picker on screenshot

* fix: undo important syntax

* refactor: rename SomeFunction to DebouncedCallback

* refactor: remove inner function

* refactor: update return type to DebouncedCallback

* fix: adjust sizes for hash and palette button

* feat: create tests for hexToHSL and isValidHexColor

* refactor: update parameter type to use HexColor

* fix: increase size of palette button

* fix: update dependency array for hex code debounce

* fix: change colorPickerRef element ref

* feat: add Roboto Mono font

* fix: update input class to use monospace font

* feat: add getLighterShade function

* chore: run prettier and lint

* feat: synchronize local hex code with hexCode prop changes

---------

Co-authored-by: doprz <52579214+doprz@users.noreply.github.com>
This commit is contained in:
Ethan Lanting
2025-01-29 20:32:06 -06:00
committed by GitHub
parent aa29bcf9fe
commit c2328e461e
7 changed files with 82 additions and 4 deletions

View File

@@ -264,6 +264,33 @@ export function getDarkerShade(color: HexColor, offset: number = 20): HexColor {
return `#${newRGB.map(c => Math.round(c).toString(16).padStart(2, '0')).join('')}`;
}
/**
* Returns a lighter shade of the given hex color by increasing the lightness in HSL color space.
*
* @param color - The hexadecimal color value to lighten.
* @param offset - The percentage to increase the lightness by (default is 20).
* @returns The lighter shade of the given hex color.
* @throws If the provided color is not a valid hex color.
*/
export function getLighterShade(color: HexColor, offset: number = 20): HexColor {
const rgb = hexToRGB(color);
if (!rgb) {
throw new Error('color: Invalid hex.');
}
// Convert to HSL
const [h, s, l] = hexToHSL(color);
// Increase lightness by offset percentage, ensuring it doesn't go above 100
const newL = Math.min(100, l + offset);
// Convert back to RGB
const newRGB = hslToRGB([h, s, newL]);
// Convert to hex
return `#${newRGB.map(c => Math.round(c).toString(16).padStart(2, '0')).join('')}`;
}
/**
* Get next unused color in a tailwind colorway for a given schedule
*