feat(ui): color picker final touches (#491)
* fix: update CourseCellColorPicker.tsx background to white * feat: add color picker to CalendarCourseCell component * feat: add color picker functionality to update course colors * fix: type issues with storybook components * feat: add useColorPicker hook, isValidHexColor and updateCourseColors utilities * refactor: color picker logic and UI components * refactor: update useFlattenedCourseSchedule hook to include courseID property * refactor: update storybook calendar components with updated props * refactor: update color picker ui logic to account for position of cell * fix: revert back to error handling for invalid rgb * refactor: update jsdocs * refactor: integrate ColorPickerContext into Calendar components and update props * refactor: integrate ColorPickerContext into Calendar components and update related props * refactor: change JSDocs comments and remove unused color inversion state * refactor: update story components * feat: add functionality for selecting secondary course colors * refactor: enhance HexColorEditor to dynamically adjust tag icon color based on preview color * refactor: simplify JSDoc comment in useColorPicker hook * fix: revert Button component * refactor: update CalendarCourseCell component positioning and styling * fix: correct types in color.ts * feat: add getDarkerShade function to compute darker shades of hex colors * feat: add shadow to color picker button * fix: update button size in ColorPatch component * feat: implement debounced input for hex color editor and add useDebounce hook * chore: utilize the logical and && operator instead of the ternary operator * fix: imports and palette icon * refactor: remove unused import * fix: bug when course add fails with custom colors * chore: run lint * chore: run check-types * feat: add HSL color type and conversion functions * refactor: rename colorway to theme * fix: hide color picker on screenshot * fix: undo important syntax * refactor: rename SomeFunction to DebouncedCallback * refactor: remove inner function * refactor: update return type to DebouncedCallback * fix: adjust sizes for hash and palette button * feat: create tests for hexToHSL and isValidHexColor * refactor: update parameter type to use HexColor * fix: increase size of palette button * fix: update dependency array for hex code debounce * fix: change colorPickerRef element ref * feat: add Roboto Mono font * fix: update input class to use monospace font * feat: add getLighterShade function * chore: run prettier and lint * feat: synchronize local hex code with hexCode prop changes --------- Co-authored-by: doprz <52579214+doprz@users.noreply.github.com>
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@@ -264,6 +264,33 @@ export function getDarkerShade(color: HexColor, offset: number = 20): HexColor {
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return `#${newRGB.map(c => Math.round(c).toString(16).padStart(2, '0')).join('')}`;
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}
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/**
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* Returns a lighter shade of the given hex color by increasing the lightness in HSL color space.
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*
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* @param color - The hexadecimal color value to lighten.
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* @param offset - The percentage to increase the lightness by (default is 20).
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* @returns The lighter shade of the given hex color.
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* @throws If the provided color is not a valid hex color.
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*/
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export function getLighterShade(color: HexColor, offset: number = 20): HexColor {
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const rgb = hexToRGB(color);
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if (!rgb) {
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throw new Error('color: Invalid hex.');
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}
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// Convert to HSL
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const [h, s, l] = hexToHSL(color);
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// Increase lightness by offset percentage, ensuring it doesn't go above 100
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const newL = Math.min(100, l + offset);
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// Convert back to RGB
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const newRGB = hslToRGB([h, s, newL]);
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// Convert to hex
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return `#${newRGB.map(c => Math.round(c).toString(16).padStart(2, '0')).join('')}`;
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}
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/**
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* Get next unused color in a tailwind colorway for a given schedule
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*
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