* feat: add boilerplate
* feat: add working paths
* feat: improve building selection controls and add week schedule
Signed-off-by: doprz <52579214+doprz@users.noreply.github.com>
* fix: sort week schedule
Signed-off-by: doprz <52579214+doprz@users.noreply.github.com>
* feat(testing): improve pathfinding
* Revert "feat(testing): improve pathfinding"
This reverts commit 87998cedbf.
* feat: add pathfinding with building selection controls
Signed-off-by: doprz <52579214+doprz@users.noreply.github.com>
* feat: improve path finding algorithm thresholds
* feat: add DaySelector, PathStats, and WeekSchedule components
* feat: add working stats and daily schedule
* chore: refactor everything
* feat: add linear walkway node generation
* feat: add bezier curve walkway node generation
* feat: add circular walkway node generation
* docs: add docs
* feat: add individual path selection and bump version
* fix: tsdoc and updated components/utils
* chore(deps): update deps
* feat: add UTRP Map and Debug Page to Settings > Developer Mode
* chore: fix pr review comments
* chore: add showDebugNodes
* chore: add all buildings around the UT tower
* chore: add stadium POIs
* chore: add east mall buildings
* chore: update DaySelector to use proper button styling
* chore: add university ave walkway
* feat: add zoom, pan, and dev controls functionality
- Fix SVG Overlay Alignment
- Use SVG for map
- Add Dev Controls
- Fix day selector position
- Update the SVG's `preserveAspectRatio` attribute to `xMidYMid` meet to
ensure proper scaling
- Use `useCallback` for event handlers to prevent unnecessary re-renders
- Remove old PNG map
* feat: add dynamic rendering"
* feat: add dynamicRendering dev toggle and fullscreen support
* chore: update deps
* chore: disable viewport svg overlay culling if dynamic rendering is off
* chore: update pnpm-lock.yaml
* chore: add north mall buildings
* chore: add buildings next to JES
* refactor: map components into individual files
* fix: missing import
---------
Signed-off-by: doprz <52579214+doprz@users.noreply.github.com>
73 lines
2.5 KiB
TypeScript
73 lines
2.5 KiB
TypeScript
import React, { useEffect, useState } from 'react';
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import { Button } from '../common/Button';
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interface FullscreenButtonProps {
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containerRef: React.RefObject<HTMLDivElement>;
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}
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/**
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* FullscreenButton component provides a toggle for fullscreen mode
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*
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* @param containerRef - Reference to the container element to make fullscreen.
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*
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* @returns The rendered FullscreenButton component.
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*/
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export default function FullscreenButton({ containerRef }: FullscreenButtonProps): JSX.Element {
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const [isFullscreen, setIsFullscreen] = useState<boolean>(false);
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useEffect(() => {
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const handleFullscreenChange = () => {
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setIsFullscreen(!!document.fullscreenElement);
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};
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document.addEventListener('fullscreenchange', handleFullscreenChange);
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return () => {
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document.removeEventListener('fullscreenchange', handleFullscreenChange);
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};
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}, []);
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const toggleFullscreen = () => {
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if (!document.fullscreenElement && containerRef.current) {
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containerRef.current.requestFullscreen().catch(err => {
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console.error(`Error attempting to enable fullscreen: ${err.message}`);
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});
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} else if (document.fullscreenElement) {
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document.exitFullscreen().catch(err => {
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console.error(`Error attempting to exit fullscreen: ${err.message}`);
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});
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}
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};
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return (
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<div className='rounded-md bg-white/90 p-2 shadow-sm'>
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<Button
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onClick={toggleFullscreen}
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color='ut-burntorange'
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variant='minimal'
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size='mini'
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className='flex items-center gap-1 px-3 py-1'
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>
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<svg
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xmlns='http://www.w3.org/2000/svg'
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width='16'
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height='16'
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viewBox='0 0 24 24'
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fill='none'
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stroke='currentColor'
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strokeWidth='2'
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strokeLinecap='round'
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strokeLinejoin='round'
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>
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{isFullscreen ? (
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<path d='M8 3v3a2 2 0 0 1-2 2H3m18 0h-3a2 2 0 0 1-2-2V3m0 18v-3a2 2 0 0 1 2-2h3M3 16h3a2 2 0 0 1 2 2v3' />
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) : (
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<path d='M8 3H5a2 2 0 0 0-2 2v3m18 0V5a2 2 0 0 0-2-2h-3m0 18h3a2 2 0 0 0 2-2v-3M3 16v3a2 2 0 0 0 2 2h3' />
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)}
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</svg>
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{isFullscreen ? 'Exit Fullscreen' : 'Fullscreen'}
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</Button>
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</div>
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);
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}
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