Config set and mod
This commit is contained in:
130
config/Mekanism/client.toml
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130
config/Mekanism/client.toml
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#Client Config. This config only exists on the client
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[client]
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#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
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enablePlayerSounds = true
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#If enabled machines play their sounds while running.
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enableMachineSounds = true
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#If enabled tries to force all radial menu text to be white.
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whiteRadialText = false
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#Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years).
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holidays = true
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#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
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#Range: 0.0 ~ 10.0
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baseSoundVolume = 1.0
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#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
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opaqueTransmitters = false
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#Allow sneak + scroll to change item modes.
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allowModeScroll = true
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#If true will move HUD text alignment and compass rendering to the right side of the screen, and move the MekaSuit module rendering to the left side.
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reverseHUD = false
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#Scale of the text displayed on the HUD.
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#Range: 0.25 ~ 1.0
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hudScale = 0.6
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#Enable item information HUD during gameplay
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enableHUD = true
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#Color of energy in item durability display.
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energyColor = 3997338
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#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
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#Range: 1 ~ 1024
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terRange = 256
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#Particle Config
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[client.particle]
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#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
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enableMultiblockFormationParticles = true
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#Show particles when machines active.
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machineEffects = true
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#How far (in blocks) from the player radiation particles can spawn.
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#Range: 2 ~ 64
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radiationParticleRadius = 30
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#How many particles spawn when rendering radiation effects (scaled by radiation level).
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#Range: 0 ~ 1000
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radiationParticleCount = 100
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#Show bolts when the Magnetic Attraction Unit is pulling items.
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magneticAttraction = true
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#Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining.
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toolAOE = true
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#GUI Config
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[client.gui]
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#Opacity of HUD used by MekaSuit.
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#Range: 0.0 ~ 1.0
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hudOpacity = 0.4000000059604645
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#Color (RGB) of HUD used by MekaSuit.
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#Range: 0 ~ 16777215
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hudColor = 4257264
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#Color (RGB) of warning HUD elements used by MekaSuit.
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#Range: 0 ~ 16777215
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hudWarningColor = 16768335
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#Color (RGB) of danger HUD elements used by MekaSuit.
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#Range: 0 ~ 16777215
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hudDangerColor = 16726076
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#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
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#Range: 1.0 ~ 100.0
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hudJitter = 6.0
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#Display a fancy compass when the MekaSuit is worn.
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mekaSuitHelmetCompass = true
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#Last Window Positions. In general these values should not be modified manually.
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[client.gui.window]
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[client.gui.window.color]
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x = 2147483647
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y = 2147483647
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[client.gui.window.confirmation]
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x = 2147483647
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y = 2147483647
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[client.gui.window.crafting0]
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x = 2147483647
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y = 2147483647
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[client.gui.window.crafting1]
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x = 2147483647
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y = 2147483647
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[client.gui.window.crafting2]
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x = 2147483647
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y = 2147483647
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[client.gui.window.mekaSuitHelmet]
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x = 2147483647
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y = 2147483647
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[client.gui.window.rename]
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x = 2147483647
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y = 2147483647
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[client.gui.window.skinSelect]
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x = 2147483647
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y = 2147483647
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[client.gui.window.sideConfig]
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x = 2147483647
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y = 2147483647
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[client.gui.window.transporterConfig]
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x = 2147483647
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y = 2147483647
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[client.gui.window.upgrade]
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x = 2147483647
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y = 2147483647
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#QIO Config
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[client.qio]
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#Sorting strategy when viewing items in a QIO Item Viewer.
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#Allowed Values: NAME, SIZE, MOD
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itemViewerSortType = "NAME"
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#Sorting direction when viewing items in a QIO Item Viewer.
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#Allowed Values: ASCENDING, DESCENDING
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itemViewerSortDirection = "ASCENDING"
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#Number of slots to view horizontally on a QIO Item Viewer.
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#Range: 8 ~ 16
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itemViewerSlotsX = 8
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#Number of slots to view vertically on a QIO Item Viewer.
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#Range: 2 ~ 48
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itemViewerSlotsY = 4
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12
config/Mekanism/common.toml
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12
config/Mekanism/common.toml
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#Mekanism Common Config. This config is not synced between server and client.
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[common]
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#Displayed energy type in Mekanism GUIs and network reader readings.
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#Allowed Values: JOULES, FORGE_ENERGY, ELECTRICAL_UNITS
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energyType = "FORGE_ENERGY"
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#Displayed temperature unit in Mekanism GUIs and network reader readings.
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#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
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temperatureUnit = "KELVIN"
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#Show time to decay radiation when readings are above safe levels. Set to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set to false on the server side to disable handheld Geiger Counter and Dosimeter timers.
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enableDecayTimers = true
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284
config/Mekanism/gear.toml
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284
config/Mekanism/gear.toml
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#Gear Config. This config is synced from server to client.
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[gear]
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#Atomic Disassembler Settings
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[gear.atomic_disassembler]
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#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
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energyUsage = "10"
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#Cost in Joules of using the Atomic Disassembler as a weapon.
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energyUsageWeapon = "2000"
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#The max Atomic Disassembler Vein Mining Block Count.
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#Range: 2 ~ 1000000
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miningCount = 128
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#Enable the 'Slow' mode for the Atomic Disassembler.
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slowMode = true
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#Enable the 'Fast' mode for the Atomic Disassembler.
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fastMode = true
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#Enable the 'Vein Mining' mode for the Atomic Disassembler.
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veinMining = false
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#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
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#Range: 0 ~ 1000
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minDamage = 4
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#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
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#Range: 1 ~ 10000
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maxDamage = 20
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#Attack speed of the Atomic Disassembler.
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#Range: -4.0 ~ 100.0
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attackSpeed = -2.4
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#Maximum amount (joules) of energy the Atomic Disassembler can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Atomic Disassembler can accept per tick.
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chargeRate = "5000"
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#Configurator Settings
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[gear.configurator]
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#Maximum amount (joules) of energy the Configurator can contain.
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maxEnergy = "60000"
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#Amount (joules) of energy the Configurator can accept per tick.
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chargeRate = "300"
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#Energy usage in joules of using the configurator to configure machines.
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energyPerConfigure = "400"
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#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
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energyPerItem = "8"
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#Electric Bow Settings
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[gear.electric_bow]
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#Maximum amount (joules) of energy the Electric Bow can contain.
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maxEnergy = "120000"
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#Amount (joules) of energy the Electric Bow can accept per tick.
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chargeRate = "600"
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#Cost in Joules of using the Electric Bow.
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energyUsage = "120"
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#Cost in Joules of using the Electric Bow with flame mode active.
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energyUsageFire = "1200"
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#Energy Tablet Settings
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[gear.energy_tablet]
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#Maximum amount (joules) of energy the Energy Tablet can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Energy Tablet can accept per tick.
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chargeRate = "5000"
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#Flamethrower Settings
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[gear.flamethrower]
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#Flamethrower Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of hydrogen the Flamethrower can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Determines whether or not the Flamethrower can destroy items if it fails to smelt them.
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destroyItems = true
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#Free Runner Settings
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[gear.free_runner]
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#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
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fallEnergyCost = "50"
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#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
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#Range: 0.0 ~ 1.0
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fallDamageReductionRatio = 1.0
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#Maximum amount (joules) of energy Free Runners can contain.
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maxEnergy = "64000"
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#Amount (joules) of energy the Free Runners can accept per tick.
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chargeRate = "320"
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#Armored Free Runner Settings
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[gear.free_runner.armored]
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#Armor value of the Armored Free Runners
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#Range: > 0
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armor = 3
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#Toughness value of the Armored Free Runners.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 2.0
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#Knockback resistance value of the Armored Free Runners.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.0
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#Jetpack Settings
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[gear.jetpack]
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#Jetpack Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of hydrogen the Jetpack can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Armored Jetpack Settings
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[gear.jetpack.armored]
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#Armor value of the Armored Jetpack.
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#Range: > 0
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armor = 8
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#Toughness value of the Armored Jetpack.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 2.0
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#Knockback resistance value of the Armored Jetpack.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.0
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#Network Reader Settings
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[gear.network_reader]
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#Maximum amount (joules) of energy the Network Reader can contain.
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maxEnergy = "60000"
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#Amount (joules) of energy the Network Reader can accept per tick.
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chargeRate = "300"
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#Energy usage in joules for each network reading.
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energyUsage = "400"
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#Portable Teleporter Settings
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[gear.portable_teleporter]
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#Maximum amount (joules) of energy the Portable Teleporter can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Portable Teleporter can accept per tick.
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chargeRate = "5000"
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#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
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#Range: 0 ~ 6000
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delay = 0
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#Scuba Tank Settings
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[gear.scuba_tank]
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#Scuba Tank Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Seismic Reader Settings
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[gear.seismic_reader]
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#Maximum amount (joules) of energy the Seismic Reader can contain.
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maxEnergy = "12000"
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#Amount (joules) of energy the Seismic Reader can accept per tick.
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chargeRate = "60"
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#Energy usage in joules required to use the Seismic Reader.
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energyUsage = "250"
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#Canteen Settings
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[gear.canteen]
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#Maximum amount of Nutritional Paste storable by the Canteen.
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#Range: > 1
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maxStorage = 64000
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#Rate at which Nutritional Paste can be transferred into a Canteen.
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#Range: > 1
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transferRate = 128
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#Meka-Tool Settings
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[gear.mekatool]
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#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
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energyUsage = "10"
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#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
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energyUsageSilk = "100"
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#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
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energyUsageWeapon = "2000"
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#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
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energyUsageTeleport = "1000"
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#Maximum distance a player can teleport with the Meka-Tool.
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#Range: 3 ~ 1024
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maxTeleportReach = 100
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#Base bonus damage applied by the Meka-Tool without using any energy.
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#Range: 0 ~ 100000
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baseDamage = 4
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#Attack speed of the Meka-Tool.
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#Range: -4.0 ~ 100.0
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attackSpeed = -2.4
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#Efficiency of the Meka-Tool with energy but without any upgrades.
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#Range: 0.1 ~ 100.0
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baseEfficiency = 4.0
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#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
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baseEnergyCapacity = "16000000"
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#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
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chargeRate = "100000"
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#Cost in Joules of using the Meka-Tool as a hoe.
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energyUsageHoe = "10"
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#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
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energyUsageShovel = "10"
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#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
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energyUsageAxe = "10"
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#Cost in Joules of using the Meka-Tool to shear entities.
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energyUsageShearEntity = "10"
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#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
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extendedMining = true
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#MekaSuit Settings
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[gear.mekasuit]
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#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
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baseEnergyCapacity = "16000000"
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#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
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chargeRate = "100000"
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#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
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baseJumpEnergyUsage = "1000"
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#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
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elytraEnergyUsage = "32000"
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#Energy usage (Joules) of MekaSuit when lessening a potion effect.
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energyUsagePotionTick = "40000"
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#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
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energyUsageMagicReduce = "1000"
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#Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
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energyUsageFall = "50"
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#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
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energyUsageSprintBoost = "100"
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#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
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energyUsageGravitationalModulation = "1000"
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#Charge rate of inventory items (Joules) per tick.
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inventoryChargeRate = "10000"
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#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
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solarRechargingRate = "500"
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#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
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||||
energyUsageVisionEnhancement = "500"
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#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
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energyUsageHydrostaticRepulsion = "500"
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#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
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energyUsageNutritionalInjection = "20000"
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#Energy usage (Joules) of MekaSuit per unit of damage applied.
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energyUsageDamage = "100000"
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#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
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energyUsageItemAttraction = "250"
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#Should the Gravitational Modulation unit give off vibrations when in use.
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gravitationalVibrations = true
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#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
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#Range: > 1
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nutritionalMaxStorage = 128000
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#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
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#Range: > 1
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nutritionalTransferRate = 256
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#Maximum amount of Hydrogen storable in the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackMaxStorage = 48000
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#Rate at which Hydrogen can be transferred into the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackTransferRate = 256
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#Armor value of MekaSuit Helmets.
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||||
#Range: > 0
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helmetArmor = 3
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||||
#Armor value of MekaSuit BodyArmor.
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||||
#Range: > 0
|
||||
bodyArmorArmor = 8
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||||
#Armor value of MekaSuit Pants.
|
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#Range: > 0
|
||||
pantsArmor = 6
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||||
#Armor value of MekaSuit Boots.
|
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#Range: > 0
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||||
bootsArmor = 3
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||||
#Toughness value of the MekaSuit.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
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||||
toughness = 3.0
|
||||
#Knockback resistance value of the MekaSuit.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.10000000149011612
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||||
|
||||
[gear.mekasuit.damage_absorption]
|
||||
#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
|
||||
#Range: 0.0 ~ 1.0
|
||||
magicDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped.
|
||||
#Note: Support for specific damage types can be added by adding an entry for the damage type in the damageReductionRatio config.
|
||||
#Range: 0.0 ~ 1.0
|
||||
unspecifiedDamageReductionRatio = 1.0
|
||||
#Map representing the percent of damage from different damage types that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Values may be in the range [0.0, 1.0].
|
||||
#See the #mekainsm:mekasuit_always_supported damage type tag for allowing damage that bypasses armor to be blocked.
|
||||
damageReductionRatio = ["minecraft:cactus,1.0", "minecraft:cramming,1.0", "minecraft:dragon_breath,1.0", "minecraft:dry_out,1.0", "minecraft:fall,1.0", "minecraft:falling_anvil,1.0", "minecraft:falling_block,1.0", "minecraft:falling_stalactite,1.0", "minecraft:fly_into_wall,1.0", "minecraft:freeze,1.0", "minecraft:generic,1.0", "minecraft:hot_floor,1.0", "minecraft:in_fire,1.0", "minecraft:in_wall,1.0", "minecraft:lava,1.0", "minecraft:lightning_bolt,1.0", "minecraft:on_fire,1.0", "minecraft:sonic_boom,0.75", "minecraft:stalagmite,1.0", "minecraft:sweet_berry_bush,1.0", "minecraft:wither,1.0"]
|
||||
|
232
config/Mekanism/general.toml
Normal file
232
config/Mekanism/general.toml
Normal file
@@ -0,0 +1,232 @@
|
||||
|
||||
#General Config. This config is synced from server to client.
|
||||
[general]
|
||||
#Log Mekanism packet names. Debug setting.
|
||||
logPackets = false
|
||||
#Disable to make the anchor upgrade not do anything.
|
||||
allowChunkloading = true
|
||||
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
|
||||
easyMinerFilters = false
|
||||
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
|
||||
#Range: 0 ~ 1200
|
||||
blockDeactivationDelay = 60
|
||||
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
|
||||
cardboardModBlacklist = []
|
||||
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
|
||||
transmitterAlloyUpgrade = true
|
||||
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
|
||||
#Range: > 1
|
||||
maxUpgradeMultiplier = 10
|
||||
#How much Boiler heat is immediately usable to convert water to steam.
|
||||
#Range: 0.01 ~ 1.0
|
||||
boilerWaterConductivity = 0.7
|
||||
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
|
||||
#Range: 0.1 ~ 4000000.0
|
||||
heatPerFuelTick = 400.0
|
||||
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
|
||||
#Range: 1 ~ 1000
|
||||
fuelwoodTickMultiplier = 1
|
||||
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
|
||||
#Range: 0.0 ~ 1.0
|
||||
resistiveHeaterEfficiency = 0.6
|
||||
#Amount of heat each Boiler heating element produces.
|
||||
#Range: 0.1 ~ 1.024E9
|
||||
superheatingHeatTransfer = 1.6E7
|
||||
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
|
||||
#Range: 1 ~ 1024
|
||||
maxSolarNeutronActivatorRate = 64
|
||||
|
||||
#Dynamic Tank Settings
|
||||
[general.dynamic_tank]
|
||||
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
|
||||
#Range: 1 ~ 368224
|
||||
fluidPerTank = 350000
|
||||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
chemicalPerTank = 16000000
|
||||
|
||||
#Auto Eject Settings
|
||||
[general.auto_eject]
|
||||
#Rate at which fluid gets auto ejected from tiles.
|
||||
#Range: > 1
|
||||
fluid = 1024
|
||||
#Rate at which chemicals gets auto ejected from tiles.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemical = 1024
|
||||
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
|
||||
#Range: 0.001 ~ 1.0
|
||||
dumpExcessKeepRatio = 0.9
|
||||
|
||||
#Prefilled Tanks
|
||||
[general.prefilled]
|
||||
#Add filled creative fluid tanks to creative/JEI.
|
||||
fluidTanks = true
|
||||
#Add filled creative gas tanks to creative/JEI.
|
||||
gasTanks = true
|
||||
#Add filled creative infusion tanks to creative/JEI.
|
||||
infusionTanks = true
|
||||
#Add filled creative pigment tanks to creative/JEI.
|
||||
pigmentTanks = true
|
||||
#Add filled creative slurry tanks to creative/JEI.
|
||||
slurryTanks = true
|
||||
|
||||
#Energy Conversion Rate Settings
|
||||
[general.energy_conversion]
|
||||
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
|
||||
blacklistIC2 = false
|
||||
#Conversion multiplier from EU to Joules (EU * euConversionRate = Joules)
|
||||
euConversionRate = "10"
|
||||
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
|
||||
blacklistForge = false
|
||||
#Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules)
|
||||
feConversionRate = "2.5000"
|
||||
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
|
||||
blacklistFluxNetworks = false
|
||||
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
|
||||
HydrogenEnergyDensity = "200"
|
||||
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
|
||||
maxEnergyPerSteam = "10"
|
||||
|
||||
#Radiation Settings
|
||||
[general.radiation]
|
||||
#Enable worldwide radiation effects. Don't be a downer and disable this.
|
||||
radiationEnabled = true
|
||||
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
|
||||
#Range: 1 ~ 100
|
||||
chunkCheckRadius = 5
|
||||
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
|
||||
#Range: 0.0 ~ 1.0
|
||||
sourceDecayRate = 0.9995
|
||||
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
|
||||
#Range: 0.0 ~ 1.0
|
||||
targetDecayRate = 0.9995
|
||||
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
|
||||
#Range: 0.0 ~ 1.0
|
||||
negativeEffectsMinSeverity = 0.1
|
||||
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
radioactiveWasteBarrelMaxGas = 512000
|
||||
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
|
||||
#Range: > 1
|
||||
radioactiveWasteBarrelProcessTicks = 20
|
||||
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
radioactiveWasteBarrelDecayAmount = 1
|
||||
|
||||
#Digital Miner Settings
|
||||
[general.digital_miner]
|
||||
#Energy multiplier for using silk touch mode with the Digital Miner.
|
||||
#Range: > 1
|
||||
silkMultiplier = 12
|
||||
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
|
||||
#Range: > 1
|
||||
maxRadius = 32
|
||||
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
|
||||
#Range: > 1
|
||||
ticksPerMine = 80
|
||||
|
||||
#Laser Settings
|
||||
[general.laser]
|
||||
#If enabled, lasers can break blocks and the flamethrower starts fires.
|
||||
aestheticWorldDamage = true
|
||||
#How far (in blocks) a laser can travel.
|
||||
#Range: 1 ~ 1024
|
||||
range = 64
|
||||
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
|
||||
energyNeededPerHardness = "100000"
|
||||
#Energy used per half heart of damage being transferred to entities.
|
||||
energyPerDamage = "2500"
|
||||
|
||||
#Oredictionificator Settings
|
||||
[general.oredictionificator]
|
||||
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
|
||||
validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:raw_materials/", "forge:storage_blocks/"]
|
||||
|
||||
#Pump Settings
|
||||
[general.pump]
|
||||
#Maximum block distance to pull fluid from for the Electric Pump.
|
||||
#Range: 1 ~ 512
|
||||
maxPumpRange = 80
|
||||
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
|
||||
pumpWaterSources = false
|
||||
#mB of Heavy Water that is extracted per block of Water by the Electric Pump with a Filter Upgrade.
|
||||
#Range: 1 ~ 1000
|
||||
pumpHeavyWaterAmount = 10
|
||||
#Fluidic Plenisher stops after this many blocks.
|
||||
#Range: 1 ~ 1000000
|
||||
maxPlenisherNodes = 4000
|
||||
|
||||
#Quantum Entangloporter Settings
|
||||
[general.quantum_entangloporter]
|
||||
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
|
||||
energyBuffer = "256000000"
|
||||
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||||
#Range: > 1
|
||||
fluidBuffer = 256000
|
||||
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalBuffer = 8192000
|
||||
|
||||
#Block security/protection Settings
|
||||
[general.security]
|
||||
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
|
||||
allowProtection = true
|
||||
#If this is enabled then players with the 'mekanism.bypass_security' permission (default ops) can bypass the block and item security restrictions.
|
||||
opsBypassRestrictions = false
|
||||
|
||||
#Nutritional Paste Settings
|
||||
[general.nutritional_paste]
|
||||
#Saturation level of Nutritional Paste when eaten.
|
||||
#Range: 0.0 ~ 100.0
|
||||
saturation = 0.8
|
||||
#How much mB of Nutritional Paste equates to one 'half-food.'
|
||||
#Range: > 1
|
||||
mbPerFood = 50
|
||||
|
||||
#Boiler Settings
|
||||
[general.boiler]
|
||||
#Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank
|
||||
#Range: 1 ~ 368224
|
||||
waterPerTank = 16000
|
||||
#Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank
|
||||
#Range: 10 ~ 1581510980256305
|
||||
steamPerTank = 160000
|
||||
#Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
heatedCoolantPerTank = 256000
|
||||
#Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
cooledCoolantPerTank = 256000
|
||||
|
||||
#Thermal Evaporation Plant Settings
|
||||
[general.thermal_evaporation]
|
||||
#Thermal Evaporation Tower heat loss per tick.
|
||||
#Range: 0.001 ~ 1000.0
|
||||
heatDissipation = 0.02
|
||||
#Temperature to amount produced ratio for Thermal Evaporation Tower.
|
||||
#Range: 0.001 ~ 1000000.0
|
||||
tempMultiplier = 0.4
|
||||
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
|
||||
#Range: 0.001 ~ 1000000.0
|
||||
solarMultiplier = 0.2
|
||||
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
|
||||
#Range: 1.0 ~ 1000000.0
|
||||
heatCapacity = 100.0
|
||||
#Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank
|
||||
#Range: 1 ~ 29826161
|
||||
fluidPerTank = 64000
|
||||
#Amount of output fluid (mB) that the evaporation plant can store.
|
||||
#Range: > 1
|
||||
outputTankCapacity = 10000
|
||||
|
||||
#SPS Settings
|
||||
[general.sps]
|
||||
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. Input tank capacity is 2x this value.
|
||||
#Range: > 1
|
||||
inputPerAntimatter = 1000
|
||||
#Amount of output gas (mB, antimatter) that the SPS can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
outputTankCapacity = 1000
|
||||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
|
||||
energyPerInput = "1000000"
|
||||
|
14
config/Mekanism/generator-storage.toml
Normal file
14
config/Mekanism/generator-storage.toml
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
#Generator Energy Storage Config. This config is synced from server to client.
|
||||
[storage]
|
||||
#Base energy storage (Joules).
|
||||
heatGenerator = "160000"
|
||||
#Base energy storage (Joules).
|
||||
bioGenerator = "160000"
|
||||
#Base energy storage (Joules).
|
||||
solarGenerator = "96000"
|
||||
#Base energy storage (Joules).
|
||||
advancedSolarGenerator = "200000"
|
||||
#Base energy storage (Joules).
|
||||
windGenerator = "200000"
|
||||
|
14
config/Mekanism/generators-gear.toml
Normal file
14
config/Mekanism/generators-gear.toml
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
#Mekanism Generators Gear Config. This config is synced from server to client.
|
||||
[generators-gear]
|
||||
|
||||
#MekaSuit Settings
|
||||
[generators-gear.mekasuit]
|
||||
#Geothermal charging rate (Joules) of pants per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
|
||||
geothermalChargingRate = "10.5000"
|
||||
|
||||
[generators-gear.mekasuit.damage_absorption]
|
||||
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
heatDamageReductionRatio = 0.8
|
||||
|
149
config/Mekanism/generators.toml
Normal file
149
config/Mekanism/generators.toml
Normal file
@@ -0,0 +1,149 @@
|
||||
|
||||
#Mekanism Generators Config. This config is synced between server and client.
|
||||
[generators]
|
||||
#Affects the Injection Rate, Max Temp, and Ignition Temp.
|
||||
energyPerFusionFuel = "10000000"
|
||||
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
solarGeneration = "50"
|
||||
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
advancedSolarGeneration = "300"
|
||||
|
||||
#Bio Generator Settings
|
||||
[generators.bio_generator]
|
||||
#Amount of energy in Joules the Bio Generator produces per tick.
|
||||
bioGeneration = "350"
|
||||
#The capacity in mB of the fluid tank in the Bio Generator.
|
||||
#Range: > 1
|
||||
tankCapacity = 24000
|
||||
|
||||
#Heat Generator Settings
|
||||
[generators.heat_generator]
|
||||
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
|
||||
heatGeneration = "200"
|
||||
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
|
||||
heatGenerationLava = "30"
|
||||
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
|
||||
heatGenerationNether = "100"
|
||||
#The capacity in mB of the fluid tank in the Heat Generator.
|
||||
#Range: > 1
|
||||
tankCapacity = 24000
|
||||
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
|
||||
heatGenerationFluidRate = 10
|
||||
|
||||
#Gas-Burning Generator Settings
|
||||
[generators.gas_generator]
|
||||
#The capacity in mB of the gas tank in the Gas-Burning Generator.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
tankCapacity = 18000
|
||||
#The number of ticks each mB of Ethylene burns for in the Gas-Burning Generator.
|
||||
#Range: > 1
|
||||
ethyleneBurnTicks = 40
|
||||
#Multiplier for calculating the energy density of Ethylene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier).
|
||||
ethyleneDensityMultiplier = "40"
|
||||
|
||||
#Turbine Settings
|
||||
[generators.turbine]
|
||||
#The number of blades on each turbine coil per blade applied.
|
||||
#Range: 1 ~ 12
|
||||
turbineBladesPerCoil = 4
|
||||
#The rate at which steam is vented into the turbine.
|
||||
#Range: 0.1 ~ 1024000.0
|
||||
turbineVentGasFlow = 32000.0
|
||||
#The rate at which steam is dispersed into the turbine.
|
||||
#Range: 0.1 ~ 1024000.0
|
||||
turbineDisperserGasFlow = 1280.0
|
||||
#Amount of energy (J) that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
|
||||
energyCapacityPerVolume = "16000000"
|
||||
#Amount of gas (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * gasPerTank
|
||||
#Range: 1 ~ 1773043451913643
|
||||
gasPerTank = 64000
|
||||
#The rate at which steam is condensed in the turbine.
|
||||
#Range: 1 ~ 2000000
|
||||
condenserRate = 64000
|
||||
|
||||
#Wind Generator Settings
|
||||
[generators.wind_generator]
|
||||
#Minimum base generation value of the Wind Generator.
|
||||
windGenerationMin = "60"
|
||||
#Maximum base generation value of the Wind Generator.
|
||||
generationMax = "480"
|
||||
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
|
||||
#Range: -2032 ~ 2030
|
||||
minY = 24
|
||||
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height.
|
||||
maxY = 2031
|
||||
#The list of dimension ids that the Wind Generator will not generate power in.
|
||||
windGenerationDimBlacklist = []
|
||||
|
||||
#Fusion Settings
|
||||
[generators.fusion_reactor]
|
||||
#The fraction of the heat dissipated from the case that is converted to Joules.
|
||||
#Range: 0.0 ~ 1.0
|
||||
thermocoupleEfficiency = 0.05
|
||||
#The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
|
||||
#Range: 0.001 ~ 1.0
|
||||
casingThermalConductivity = 0.1
|
||||
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
|
||||
#Range: 0.0 ~ 1.0
|
||||
waterHeatingRatio = 0.3
|
||||
#Amount of fuel (mB) that the fusion reactor can store.
|
||||
#Range: 2 ~ 1000000
|
||||
fuelCapacity = 1000
|
||||
#Amount of energy (J) the fusion reactor can store.
|
||||
energyCapacity = "1000000000"
|
||||
#Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection
|
||||
#Range: 1 ~ 21913098
|
||||
waterPerInjection = 1000000
|
||||
#Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection
|
||||
#Range: 1 ~ 94116041192395671
|
||||
steamPerInjection = 100000000
|
||||
|
||||
#Hohlraum Settings
|
||||
[generators.hohlraum]
|
||||
#Hohlraum capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
maxGas = 10
|
||||
#Amount of DT-Fuel Hohlraum can accept per tick.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 1
|
||||
|
||||
#Fission Reactor Settings
|
||||
[generators.fission_reactor]
|
||||
#Amount of energy created (in heat) from each whole mB of fission fuel.
|
||||
energyPerFissionFuel = "1000000"
|
||||
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
|
||||
#Range: 1.0 ~ 1000000.0
|
||||
casingHeatCapacity = 1000.0
|
||||
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
surfaceAreaTarget = 4.0
|
||||
#Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases.
|
||||
meltdownsEnabled = true
|
||||
#The radius of the explosion that occurs from a meltdown.
|
||||
#Range: 1.0 ~ 500.0
|
||||
meltdownRadius = 8.0
|
||||
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
|
||||
#Range: 0.0 ~ 1.0
|
||||
meltdownChance = 0.001
|
||||
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
|
||||
#Range: 0.1 ~ 1000000.0
|
||||
meltdownRadiationMultiplier = 50.0
|
||||
#Damage to reset the reactor to after a meltdown.
|
||||
#Range: 0.0 ~ 100.0
|
||||
postMeltdownDamage = 75.0
|
||||
#The default burn rate of the fission reactor.
|
||||
#Range: 0.001 ~ 1.0
|
||||
defaultBurnRate = 0.1
|
||||
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
|
||||
#Range: 1 ~ 1000000
|
||||
burnPerAssembly = 1
|
||||
#Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly
|
||||
#Range: 1 ~ 2251799813685247
|
||||
maxFuelPerAssembly = 8000
|
||||
#Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank
|
||||
#Range: 1 ~ 368224
|
||||
cooledCoolantPerTank = 100000
|
||||
#Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank
|
||||
#Range: 1000 ~ 1581510980256305
|
||||
heatedCoolantPerTank = 1000000
|
||||
|
76
config/Mekanism/machine-storage.toml
Normal file
76
config/Mekanism/machine-storage.toml
Normal file
@@ -0,0 +1,76 @@
|
||||
|
||||
#Machine Energy Storage Config. This config is synced from server to client.
|
||||
[storage]
|
||||
#Base energy storage (Joules).
|
||||
enrichmentChamber = "20000"
|
||||
#Base energy storage (Joules).
|
||||
osmiumCompressor = "80000"
|
||||
#Base energy storage (Joules).
|
||||
combiner = "40000"
|
||||
#Base energy storage (Joules).
|
||||
crusher = "20000"
|
||||
#Base energy storage (Joules).
|
||||
metallurgicInfuser = "20000"
|
||||
#Base energy storage (Joules).
|
||||
purificationChamber = "80000"
|
||||
#Base energy storage (Joules).
|
||||
energizedSmelter = "20000"
|
||||
#Base energy storage (Joules).
|
||||
digitalMiner = "50000"
|
||||
#Base energy storage (Joules).
|
||||
electricPump = "40000"
|
||||
#Base energy storage (Joules).
|
||||
chargePad = "2048000"
|
||||
#Base energy storage (Joules).
|
||||
rotaryCondensentrator = "20000"
|
||||
#Base energy storage (Joules).
|
||||
oxidationChamber = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalInfuser = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalInjectionChamber = "160000"
|
||||
#Base energy storage (Joules).
|
||||
electrolyticSeparator = "160000"
|
||||
#Base energy storage (Joules).
|
||||
precisionSawmill = "20000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalDissolutionChamber = "160000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalWasher = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalCrystallizer = "160000"
|
||||
#Base energy storage (Joules).
|
||||
seismicVibrator = "20000"
|
||||
#Base energy storage (Joules).
|
||||
pressurizedReactionBase = "2000"
|
||||
#Base energy storage (Joules).
|
||||
fluidicPlenisher = "40000"
|
||||
#Base energy storage (Joules).
|
||||
laser = "2000000"
|
||||
#Base energy storage (Joules).
|
||||
laserAmplifier = "5000000000"
|
||||
#Base energy storage (Joules).
|
||||
laserTractorBeam = "5000000000"
|
||||
#Base energy storage (Joules).
|
||||
formulaicAssemblicator = "40000"
|
||||
#Base energy storage (Joules).
|
||||
teleporter = "5000000"
|
||||
#Base energy storage (Joules).
|
||||
modificationStation = "40000"
|
||||
#Base energy storage (Joules).
|
||||
isotopicCentrifuge = "80000"
|
||||
#Base energy storage (Joules).
|
||||
nutritionalLiquifier = "40000"
|
||||
#Base energy storage (Joules). Also defines max process rate.
|
||||
antiprotonicNucleosynthesizer = "1000000000"
|
||||
#Base energy storage (Joules).
|
||||
pigmentExtractor = "40000"
|
||||
#Base energy storage (Joules).
|
||||
pigmentMixer = "80000"
|
||||
#Base energy storage (Joules).
|
||||
paintingMachine = "40000"
|
||||
#Base energy storage (Joules). Also defines max output rate.
|
||||
spsPort = "1000000000"
|
||||
#Base energy storage (Joules).
|
||||
dimensionalStabilizer = "40000"
|
||||
|
75
config/Mekanism/machine-usage.toml
Normal file
75
config/Mekanism/machine-usage.toml
Normal file
@@ -0,0 +1,75 @@
|
||||
|
||||
#Machine Energy Usage Config. This config is synced from server to client.
|
||||
[usage]
|
||||
#Energy per operation tick (Joules).
|
||||
enrichmentChamber = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
osmiumCompressor = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
combiner = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
crusher = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
metallurgicInfuser = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
purificationChamber = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
energizedSmelter = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
digitalMiner = "1000"
|
||||
#Energy per operation tick (Joules).
|
||||
electricPump = "100"
|
||||
#Energy that can be transferred at once per charge operation (Joules).
|
||||
chargePad = "1024000"
|
||||
#Energy per operation tick (Joules).
|
||||
rotaryCondensentrator = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
oxidationChamber = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalInfuser = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalInjectionChamber = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
precisionSawmill = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalDissolutionChamber = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalWasher = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalCrystallizer = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
seismicVibrator = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
pressurizedReactionBase = "5"
|
||||
#Energy per operation tick (Joules).
|
||||
fluidicPlenisher = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
laser = "10000"
|
||||
#Energy per operation tick (Joules).
|
||||
formulaicAssemblicator = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
modificationStation = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
isotopicCentrifuge = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
nutritionalLiquifier = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
antiprotonicNucleosynthesizer = "100000"
|
||||
#Energy per operation tick (Joules).
|
||||
pigmentExtractor = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
pigmentMixer = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
paintingMachine = "100"
|
||||
#Energy per chunk per tick (Joules).
|
||||
dimensionalStabilizer = "5000"
|
||||
|
||||
#Teleporter
|
||||
[usage.teleporter]
|
||||
#Base Joules cost for a teleportation.
|
||||
teleporterBase = "1000"
|
||||
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
|
||||
teleporterDistance = "10"
|
||||
#Flat additional cost for interdimensional teleportation. Distance is still taken into account minimizing energy cost based on dimension scales.
|
||||
teleporterDimensionPenalty = "10000"
|
||||
|
264
config/Mekanism/tiers.toml
Normal file
264
config/Mekanism/tiers.toml
Normal file
@@ -0,0 +1,264 @@
|
||||
|
||||
#Tier Config. This config is synced from server to client.
|
||||
[tier]
|
||||
|
||||
#Energy Cubes
|
||||
[tier.energy_cubes]
|
||||
#Maximum number of Joules Basic energy cubes can store.
|
||||
basicStorage = "4000000"
|
||||
#Output rate in Joules of Basic energy cubes.
|
||||
basicOutput = "4000"
|
||||
#Maximum number of Joules Advanced energy cubes can store.
|
||||
advancedStorage = "16000000"
|
||||
#Output rate in Joules of Advanced energy cubes.
|
||||
advancedOutput = "16000"
|
||||
#Maximum number of Joules Elite energy cubes can store.
|
||||
eliteStorage = "64000000"
|
||||
#Output rate in Joules of Elite energy cubes.
|
||||
eliteOutput = "64000"
|
||||
#Maximum number of Joules Ultimate energy cubes can store.
|
||||
ultimateStorage = "256000000"
|
||||
#Output rate in Joules of Ultimate energy cubes.
|
||||
ultimateOutput = "256000"
|
||||
#Maximum number of Joules Creative energy cubes can store.
|
||||
creativeStorage = "18446744073709551615.9999"
|
||||
#Output rate in Joules of Creative energy cubes.
|
||||
creativeOutput = "18446744073709551615.9999"
|
||||
|
||||
#Fluid Tanks
|
||||
[tier.fluid_tanks]
|
||||
#Storage size of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicStorage = 32000
|
||||
#Output rate of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedStorage = 64000
|
||||
#Output rate of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedOutput = 4000
|
||||
#Storage size of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteStorage = 128000
|
||||
#Output rate of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteOutput = 16000
|
||||
#Storage size of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateStorage = 256000
|
||||
#Output rate of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateOutput = 64000
|
||||
#Storage size of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeStorage = 2147483647
|
||||
#Output rate of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeOutput = 1073741823
|
||||
|
||||
#Chemical Tanks
|
||||
[tier.chemical_tanks]
|
||||
#Storage size of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicStorage = 64000
|
||||
#Output rate of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedStorage = 256000
|
||||
#Output rate of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 16000
|
||||
#Storage size of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteStorage = 1024000
|
||||
#Output rate of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 128000
|
||||
#Storage size of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateStorage = 8192000
|
||||
#Output rate of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 512000
|
||||
#Storage size of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeStorage = 9223372036854775807
|
||||
#Output rate of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeOutput = 4611686018427387903
|
||||
|
||||
#Bins
|
||||
[tier.bins]
|
||||
#The number of items Basic bins can store.
|
||||
#Range: > 1
|
||||
basicStorage = 4096
|
||||
#The number of items Advanced bins can store.
|
||||
#Range: > 1
|
||||
advancedStorage = 8192
|
||||
#The number of items Elite bins can store.
|
||||
#Range: > 1
|
||||
eliteStorage = 32768
|
||||
#The number of items Ultimate bins can store.
|
||||
#Range: > 1
|
||||
ultimateStorage = 262144
|
||||
#The number of items Creative bins can store.
|
||||
#Range: > 1
|
||||
creativeStorage = 2147483647
|
||||
|
||||
#Induction
|
||||
[tier.induction]
|
||||
#Maximum number of Joules Basic induction cells can store.
|
||||
basicStorage = "8000000000"
|
||||
#Maximum number of Joules Advanced induction cells can store.
|
||||
advancedStorage = "64000000000"
|
||||
#Maximum number of Joules Elite induction cells can store.
|
||||
eliteStorage = "512000000000"
|
||||
#Maximum number of Joules Ultimate induction cells can store.
|
||||
ultimateStorage = "4000000000000"
|
||||
#Maximum number of Joules Basic induction providers can output or accept.
|
||||
basicOutput = "256000"
|
||||
#Maximum number of Joules Advanced induction providers can output or accept.
|
||||
advancedOutput = "2048000"
|
||||
#Maximum number of Joules Elite induction providers can output or accept.
|
||||
eliteOutput = "16384000"
|
||||
#Maximum number of Joules Ultimate induction providers can output or accept.
|
||||
ultimateOutput = "131072000"
|
||||
|
||||
#Transmitters
|
||||
[tier.transmitters]
|
||||
|
||||
#Universal Cables
|
||||
[tier.transmitters.energy]
|
||||
#Internal buffer in Joules of each Basic universal cable.
|
||||
basicCapacity = "8000"
|
||||
#Internal buffer in Joules of each Advanced universal cable.
|
||||
advancedCapacity = "128000"
|
||||
#Internal buffer in Joules of each Elite universal cable.
|
||||
eliteCapacity = "1024000"
|
||||
#Internal buffer in Joules of each Ultimate universal cable.
|
||||
ultimateCapacity = "8192000"
|
||||
|
||||
#Mechanical Pipes
|
||||
[tier.transmitters.fluid]
|
||||
#Capacity of Basic mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
basicCapacity = 2000
|
||||
#Pump rate of Basic mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
basicPullAmount = 250
|
||||
#Capacity of Advanced mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
advancedCapacity = 8000
|
||||
#Pump rate of Advanced mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 1000
|
||||
#Capacity of Elite mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
eliteCapacity = 32000
|
||||
#Pump rate of Elite mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
elitePullAmount = 8000
|
||||
#Capacity of Ultimate mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
ultimateCapacity = 128000
|
||||
#Pump rate of Ultimate mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 32000
|
||||
|
||||
#Pressurized Tubes
|
||||
[tier.transmitters.chemical]
|
||||
#Capacity of Basic pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 4000
|
||||
#Pump rate of Basic pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicPullAmount = 750
|
||||
#Capacity of Advanced pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 16000
|
||||
#Pump rate of Advanced pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedPullAmount = 2000
|
||||
#Capacity of Elite pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 256000
|
||||
#Pump rate of Elite pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
elitePullAmount = 64000
|
||||
#Capacity of Ultimate pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 1024000
|
||||
#Pump rate of Ultimate pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimatePullAmount = 256000
|
||||
|
||||
#Logistical Transporters
|
||||
[tier.transmitters.items]
|
||||
#Item throughput rate of Basic logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
basicPullAmount = 1
|
||||
#Five times the travel speed in m/s of Basic logistical transporter.
|
||||
#Range: > 1
|
||||
basicSpeed = 5
|
||||
#Item throughput rate of Advanced logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 16
|
||||
#Five times the travel speed in m/s of Advanced logistical transporter.
|
||||
#Range: > 1
|
||||
advancedSpeed = 10
|
||||
#Item throughput rate of Elite logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
elitePullAmount = 32
|
||||
#Five times the travel speed in m/s of Elite logistical transporter.
|
||||
#Range: > 1
|
||||
eliteSpeed = 20
|
||||
#Item throughput rate of Ultimate logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 64
|
||||
#Five times the travel speed in m/s of Ultimate logistical transporter.
|
||||
#Range: > 1
|
||||
ultimateSpeed = 50
|
||||
|
||||
#Thermodynamic Conductors
|
||||
[tier.transmitters.heat]
|
||||
#Conduction value of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicInverseConduction = 5.0
|
||||
#Heat capacity of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicHeatCapacity = 1.0
|
||||
#Insulation value of Basic thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
basicInsulation = 10.0
|
||||
#Conduction value of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedInverseConduction = 5.0
|
||||
#Heat capacity of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedHeatCapacity = 1.0
|
||||
#Insulation value of Advanced thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
advancedInsulation = 400.0
|
||||
#Conduction value of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteInverseConduction = 5.0
|
||||
#Heat capacity of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteHeatCapacity = 1.0
|
||||
#Insulation value of Elite thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
eliteInsulation = 8000.0
|
||||
#Conduction value of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateInverseConduction = 5.0
|
||||
#Heat capacity of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateHeatCapacity = 1.0
|
||||
#Insulation value of Ultimate thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ultimateInsulation = 100000.0
|
||||
|
6
config/Mekanism/tools-client.toml
Normal file
6
config/Mekanism/tools-client.toml
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
#Mekanism Tools Client Config. This config only exists on the client
|
||||
[tools-client]
|
||||
#Enable durability tooltips for Mekanism Tools gear.
|
||||
displayDurabilityTooltips = true
|
||||
|
771
config/Mekanism/tools.toml
Normal file
771
config/Mekanism/tools.toml
Normal file
@@ -0,0 +1,771 @@
|
||||
|
||||
#Mekanism Tools Config. This config is synced from server to client.
|
||||
[tools]
|
||||
|
||||
[tools.mobArmorSpawnRate]
|
||||
#The chance that Mekanism Armor can spawn on mobs. This is multiplied modified by the chunk's difficulty modifier. Vanilla uses 0.15 for its armor spawns, we use 0.1 as default to lower chances of mobs getting some vanilla and some mek armor.
|
||||
#Range: 0.0 ~ 1.0
|
||||
general = 0.1
|
||||
#The chance that Mekanism Weapons can spawn in a zombie's hand.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weapon = 0.01
|
||||
#The chance that Mekanism Weapons can spawn in a zombie's hand when on hard difficulty.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponHard = 0.05000000074505806
|
||||
|
||||
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[tools.mobArmorSpawnRate.bronze]
|
||||
#Whether mobs can spawn with Bronze Weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Bronze Swords rather than Bronze Shovels.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Bronze Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Bronze Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Bronze Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Bronze Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Bronze Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[tools.mobArmorSpawnRate.lapis_lazuli]
|
||||
#Whether mobs can spawn with Lapis Lazuli Weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Lapis Lazuli Swords rather than Lapis Lazuli Shovels.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Lapis Lazuli Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Lapis Lazuli Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Lapis Lazuli Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Lapis Lazuli Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Lapis Lazuli Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[tools.mobArmorSpawnRate.osmium]
|
||||
#Whether mobs can spawn with Osmium Weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Osmium Swords rather than Osmium Shovels.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Osmium Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Osmium Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Osmium Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Osmium Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Osmium Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[tools.mobArmorSpawnRate.refined_glowstone]
|
||||
#Whether mobs can spawn with Refined Glowstone Weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Refined Glowstone Swords rather than Refined Glowstone Shovels.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Refined Glowstone Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Refined Glowstone Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Refined Glowstone Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Refined Glowstone Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Refined Glowstone Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[tools.mobArmorSpawnRate.refined_obsidian]
|
||||
#Whether mobs can spawn with Refined Obsidian Weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Refined Obsidian Swords rather than Refined Obsidian Shovels.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Refined Obsidian Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Refined Obsidian Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Refined Obsidian Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Refined Obsidian Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Refined Obsidian Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[tools.mobArmorSpawnRate.steel]
|
||||
#Whether mobs can spawn with Steel Weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Steel Swords rather than Steel Shovels.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Steel Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Steel Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Steel Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Steel Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Steel Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Steel Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Steel Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Steel Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Vanilla Material Paxel Settings for Wood
|
||||
[tools.wood]
|
||||
#Attack damage modifier of Wood paxels.
|
||||
woodPaxelDamage = 7.0
|
||||
#Attack speed of Wood paxels.
|
||||
woodPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Wood paxels.
|
||||
woodPaxelEfficiency = 2.0
|
||||
#Natural enchantability factor of Wood paxels.
|
||||
#Range: > 0
|
||||
woodPaxelEnchantability = 15
|
||||
#Maximum durability of Wood paxels.
|
||||
#Range: > 1
|
||||
woodPaxelMaxUses = 118
|
||||
|
||||
#Vanilla Material Paxel Settings for Stone
|
||||
[tools.stone]
|
||||
#Attack damage modifier of Stone paxels.
|
||||
stonePaxelDamage = 8.0
|
||||
#Attack speed of Stone paxels.
|
||||
stonePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Stone paxels.
|
||||
stonePaxelEfficiency = 4.0
|
||||
#Natural enchantability factor of Stone paxels.
|
||||
#Range: > 0
|
||||
stonePaxelEnchantability = 5
|
||||
#Maximum durability of Stone paxels.
|
||||
#Range: > 1
|
||||
stonePaxelMaxUses = 262
|
||||
|
||||
#Vanilla Material Paxel Settings for Iron
|
||||
[tools.iron]
|
||||
#Attack damage modifier of Iron paxels.
|
||||
ironPaxelDamage = 7.0
|
||||
#Attack speed of Iron paxels.
|
||||
ironPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Iron paxels.
|
||||
ironPaxelEfficiency = 6.0
|
||||
#Natural enchantability factor of Iron paxels.
|
||||
#Range: > 0
|
||||
ironPaxelEnchantability = 14
|
||||
#Maximum durability of Iron paxels.
|
||||
#Range: > 1
|
||||
ironPaxelMaxUses = 500
|
||||
|
||||
#Vanilla Material Paxel Settings for Diamond
|
||||
[tools.diamond]
|
||||
#Attack damage modifier of Diamond paxels.
|
||||
diamondPaxelDamage = 6.0
|
||||
#Attack speed of Diamond paxels.
|
||||
diamondPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Diamond paxels.
|
||||
diamondPaxelEfficiency = 8.0
|
||||
#Natural enchantability factor of Diamond paxels.
|
||||
#Range: > 0
|
||||
diamondPaxelEnchantability = 10
|
||||
#Maximum durability of Diamond paxels.
|
||||
#Range: > 1
|
||||
diamondPaxelMaxUses = 3122
|
||||
|
||||
#Vanilla Material Paxel Settings for Gold
|
||||
[tools.gold]
|
||||
#Attack damage modifier of Gold paxels.
|
||||
goldPaxelDamage = 7.0
|
||||
#Attack speed of Gold paxels.
|
||||
goldPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Gold paxels.
|
||||
goldPaxelEfficiency = 12.0
|
||||
#Natural enchantability factor of Gold paxels.
|
||||
#Range: > 0
|
||||
goldPaxelEnchantability = 22
|
||||
#Maximum durability of Gold paxels.
|
||||
#Range: > 1
|
||||
goldPaxelMaxUses = 64
|
||||
|
||||
#Vanilla Material Paxel Settings for Netherite
|
||||
[tools.netherite]
|
||||
#Attack damage modifier of Netherite paxels.
|
||||
netheritePaxelDamage = 6.0
|
||||
#Attack speed of Netherite paxels.
|
||||
netheritePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Netherite paxels.
|
||||
netheritePaxelEfficiency = 9.0
|
||||
#Natural enchantability factor of Netherite paxels.
|
||||
#Range: > 0
|
||||
netheritePaxelEnchantability = 15
|
||||
#Maximum durability of Netherite paxels.
|
||||
#Range: > 1
|
||||
netheritePaxelMaxUses = 4062
|
||||
|
||||
#Material Settings for Bronze
|
||||
[tools.bronze]
|
||||
#Base attack damage of Bronze items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeAttackDamage = 2.0
|
||||
#Maximum durability of Bronze shields.
|
||||
#Range: > 0
|
||||
bronzeShieldDurability = 403
|
||||
#Attack damage modifier of Bronze swords.
|
||||
bronzeSwordDamage = 3.0
|
||||
#Attack speed of Bronze swords.
|
||||
bronzeSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Bronze shovels.
|
||||
bronzeShovelDamage = 1.5
|
||||
#Attack speed of Bronze shovels.
|
||||
bronzeShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Bronze axes.
|
||||
bronzeAxeDamage = 7.0
|
||||
#Attack speed of Bronze axes.
|
||||
bronzeAxeAtkSpeed = -3.0
|
||||
#Attack damage modifier of Bronze pickaxes.
|
||||
bronzePickaxeDamage = 1.0
|
||||
#Attack speed of Bronze pickaxes.
|
||||
bronzePickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Bronze hoes.
|
||||
bronzeHoeDamage = -2.0
|
||||
#Attack speed of Bronze hoes.
|
||||
bronzeHoeAtkSpeed = -1.0
|
||||
#Maximum durability of Bronze tools.
|
||||
#Range: > 1
|
||||
bronzeToolMaxUses = 375
|
||||
#Efficiency of Bronze tools.
|
||||
bronzeEfficiency = 7.0
|
||||
#Attack damage modifier of Bronze paxels.
|
||||
bronzePaxelDamage = 8.0
|
||||
#Attack speed of Bronze paxels.
|
||||
bronzePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Bronze paxels.
|
||||
bronzePaxelEfficiency = 7.0
|
||||
#Natural enchantability factor of Bronze paxels.
|
||||
#Range: > 0
|
||||
bronzePaxelEnchantability = 10
|
||||
#Maximum durability of Bronze paxels.
|
||||
#Range: > 1
|
||||
bronzePaxelMaxUses = 750
|
||||
#Natural enchantability factor of Bronze items.
|
||||
#Range: > 0
|
||||
bronzeEnchantability = 10
|
||||
#Base armor toughness value of Bronze armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeToughness = 1.0
|
||||
#Base armor knockback resistance value of Bronze armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeKnockbackResistance = 0.0
|
||||
#Maximum durability of Bronze boots.
|
||||
#Range: > 1
|
||||
bronzeBootDurability = 234
|
||||
#Maximum durability of Bronze leggings.
|
||||
#Range: > 1
|
||||
bronzeLeggingDurability = 270
|
||||
#Maximum durability of Bronze chestplates.
|
||||
#Range: > 1
|
||||
bronzeChestplateDurability = 288
|
||||
#Maximum durability of Bronze helmets.
|
||||
#Range: > 1
|
||||
bronzeHelmetDurability = 198
|
||||
#Protection value of Bronze boots.
|
||||
#Range: > 0
|
||||
bronzeBootArmor = 2
|
||||
#Protection value of Bronze leggings.
|
||||
#Range: > 0
|
||||
bronzeLeggingArmor = 6
|
||||
#Protection value of Bronze chestplates.
|
||||
#Range: > 0
|
||||
bronzeChestplateArmor = 7
|
||||
#Protection value of Bronze helmets.
|
||||
#Range: > 0
|
||||
bronzeHelmetArmor = 3
|
||||
|
||||
#Material Settings for Lapis Lazuli
|
||||
[tools.lapis_lazuli]
|
||||
#Base attack damage of Lapis Lazuli items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliAttackDamage = 1.0
|
||||
#Maximum durability of Lapis Lazuli shields.
|
||||
#Range: > 0
|
||||
lapis_lazuliShieldDurability = 224
|
||||
#Attack damage modifier of Lapis Lazuli swords.
|
||||
lapis_lazuliSwordDamage = 3.0
|
||||
#Attack speed of Lapis Lazuli swords.
|
||||
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Lapis Lazuli shovels.
|
||||
lapis_lazuliShovelDamage = 1.5
|
||||
#Attack speed of Lapis Lazuli shovels.
|
||||
lapis_lazuliShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Lapis Lazuli axes.
|
||||
lapis_lazuliAxeDamage = 4.0
|
||||
#Attack speed of Lapis Lazuli axes.
|
||||
lapis_lazuliAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Lapis Lazuli pickaxes.
|
||||
lapis_lazuliPickaxeDamage = 1.0
|
||||
#Attack speed of Lapis Lazuli pickaxes.
|
||||
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Lapis Lazuli hoes.
|
||||
lapis_lazuliHoeDamage = -1.0
|
||||
#Attack speed of Lapis Lazuli hoes.
|
||||
lapis_lazuliHoeAtkSpeed = -2.0
|
||||
#Maximum durability of Lapis Lazuli tools.
|
||||
#Range: > 1
|
||||
lapis_lazuliToolMaxUses = 128
|
||||
#Efficiency of Lapis Lazuli tools.
|
||||
lapis_lazuliEfficiency = 9.0
|
||||
#Attack damage modifier of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelDamage = 5.0
|
||||
#Attack speed of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelEfficiency = 9.0
|
||||
#Natural enchantability factor of Lapis Lazuli paxels.
|
||||
#Range: > 0
|
||||
lapis_lazuliPaxelEnchantability = 32
|
||||
#Maximum durability of Lapis Lazuli paxels.
|
||||
#Range: > 1
|
||||
lapis_lazuliPaxelMaxUses = 256
|
||||
#Natural enchantability factor of Lapis Lazuli items.
|
||||
#Range: > 0
|
||||
lapis_lazuliEnchantability = 32
|
||||
#Base armor toughness value of Lapis Lazuli armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliToughness = 0.0
|
||||
#Base armor knockback resistance value of Lapis Lazuli armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliKnockbackResistance = 0.0
|
||||
#Maximum durability of Lapis Lazuli boots.
|
||||
#Range: > 1
|
||||
lapis_lazuliBootDurability = 130
|
||||
#Maximum durability of Lapis Lazuli leggings.
|
||||
#Range: > 1
|
||||
lapis_lazuliLeggingDurability = 150
|
||||
#Maximum durability of Lapis Lazuli chestplates.
|
||||
#Range: > 1
|
||||
lapis_lazuliChestplateDurability = 160
|
||||
#Maximum durability of Lapis Lazuli helmets.
|
||||
#Range: > 1
|
||||
lapis_lazuliHelmetDurability = 110
|
||||
#Protection value of Lapis Lazuli boots.
|
||||
#Range: > 0
|
||||
lapis_lazuliBootArmor = 1
|
||||
#Protection value of Lapis Lazuli leggings.
|
||||
#Range: > 0
|
||||
lapis_lazuliLeggingArmor = 3
|
||||
#Protection value of Lapis Lazuli chestplates.
|
||||
#Range: > 0
|
||||
lapis_lazuliChestplateArmor = 4
|
||||
#Protection value of Lapis Lazuli helmets.
|
||||
#Range: > 0
|
||||
lapis_lazuliHelmetArmor = 1
|
||||
|
||||
#Material Settings for Osmium
|
||||
[tools.osmium]
|
||||
#Base attack damage of Osmium items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumAttackDamage = 4.0
|
||||
#Maximum durability of Osmium shields.
|
||||
#Range: > 0
|
||||
osmiumShieldDurability = 672
|
||||
#Attack damage modifier of Osmium swords.
|
||||
osmiumSwordDamage = 3.0
|
||||
#Attack speed of Osmium swords.
|
||||
osmiumSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Osmium shovels.
|
||||
osmiumShovelDamage = 1.5
|
||||
#Attack speed of Osmium shovels.
|
||||
osmiumShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Osmium axes.
|
||||
osmiumAxeDamage = 8.0
|
||||
#Attack speed of Osmium axes.
|
||||
osmiumAxeAtkSpeed = -3.299999952316284
|
||||
#Attack damage modifier of Osmium pickaxes.
|
||||
osmiumPickaxeDamage = 1.0
|
||||
#Attack speed of Osmium pickaxes.
|
||||
osmiumPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Osmium hoes.
|
||||
osmiumHoeDamage = -4.0
|
||||
#Attack speed of Osmium hoes.
|
||||
osmiumHoeAtkSpeed = 1.0
|
||||
#Maximum durability of Osmium tools.
|
||||
#Range: > 1
|
||||
osmiumToolMaxUses = 1024
|
||||
#Efficiency of Osmium tools.
|
||||
osmiumEfficiency = 4.0
|
||||
#Attack damage modifier of Osmium paxels.
|
||||
osmiumPaxelDamage = 9.0
|
||||
#Attack speed of Osmium paxels.
|
||||
osmiumPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Osmium paxels.
|
||||
osmiumPaxelEfficiency = 4.0
|
||||
#Natural enchantability factor of Osmium paxels.
|
||||
#Range: > 0
|
||||
osmiumPaxelEnchantability = 14
|
||||
#Maximum durability of Osmium paxels.
|
||||
#Range: > 1
|
||||
osmiumPaxelMaxUses = 2048
|
||||
#Natural enchantability factor of Osmium items.
|
||||
#Range: > 0
|
||||
osmiumEnchantability = 14
|
||||
#Base armor toughness value of Osmium armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumToughness = 3.0
|
||||
#Base armor knockback resistance value of Osmium armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumKnockbackResistance = 0.10000000149011612
|
||||
#Maximum durability of Osmium boots.
|
||||
#Range: > 1
|
||||
osmiumBootDurability = 390
|
||||
#Maximum durability of Osmium leggings.
|
||||
#Range: > 1
|
||||
osmiumLeggingDurability = 450
|
||||
#Maximum durability of Osmium chestplates.
|
||||
#Range: > 1
|
||||
osmiumChestplateDurability = 480
|
||||
#Maximum durability of Osmium helmets.
|
||||
#Range: > 1
|
||||
osmiumHelmetDurability = 330
|
||||
#Protection value of Osmium boots.
|
||||
#Range: > 0
|
||||
osmiumBootArmor = 3
|
||||
#Protection value of Osmium leggings.
|
||||
#Range: > 0
|
||||
osmiumLeggingArmor = 6
|
||||
#Protection value of Osmium chestplates.
|
||||
#Range: > 0
|
||||
osmiumChestplateArmor = 8
|
||||
#Protection value of Osmium helmets.
|
||||
#Range: > 0
|
||||
osmiumHelmetArmor = 4
|
||||
|
||||
#Material Settings for Refined Glowstone
|
||||
[tools.refined_glowstone]
|
||||
#Base attack damage of Refined Glowstone items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneAttackDamage = 2.0
|
||||
#Maximum durability of Refined Glowstone shields.
|
||||
#Range: > 0
|
||||
refined_glowstoneShieldDurability = 381
|
||||
#Attack damage modifier of Refined Glowstone swords.
|
||||
refined_glowstoneSwordDamage = 3.0
|
||||
#Attack speed of Refined Glowstone swords.
|
||||
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Refined Glowstone shovels.
|
||||
refined_glowstoneShovelDamage = 1.5
|
||||
#Attack speed of Refined Glowstone shovels.
|
||||
refined_glowstoneShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Refined Glowstone axes.
|
||||
refined_glowstoneAxeDamage = 6.0
|
||||
#Attack speed of Refined Glowstone axes.
|
||||
refined_glowstoneAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Refined Glowstone pickaxes.
|
||||
refined_glowstonePickaxeDamage = 1.0
|
||||
#Attack speed of Refined Glowstone pickaxes.
|
||||
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Refined Glowstone hoes.
|
||||
refined_glowstoneHoeDamage = -2.0
|
||||
#Attack speed of Refined Glowstone hoes.
|
||||
refined_glowstoneHoeAtkSpeed = -1.0
|
||||
#Maximum durability of Refined Glowstone tools.
|
||||
#Range: > 1
|
||||
refined_glowstoneToolMaxUses = 384
|
||||
#Efficiency of Refined Glowstone tools.
|
||||
refined_glowstoneEfficiency = 15.0
|
||||
#Attack damage modifier of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelDamage = 7.0
|
||||
#Attack speed of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelEfficiency = 15.0
|
||||
#Natural enchantability factor of Refined Glowstone paxels.
|
||||
#Range: > 0
|
||||
refined_glowstonePaxelEnchantability = 20
|
||||
#Maximum durability of Refined Glowstone paxels.
|
||||
#Range: > 1
|
||||
refined_glowstonePaxelMaxUses = 768
|
||||
#Natural enchantability factor of Refined Glowstone items.
|
||||
#Range: > 0
|
||||
refined_glowstoneEnchantability = 20
|
||||
#Base armor toughness value of Refined Glowstone armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneToughness = 0.0
|
||||
#Base armor knockback resistance value of Refined Glowstone armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneKnockbackResistance = 0.0
|
||||
#Maximum durability of Refined Glowstone boots.
|
||||
#Range: > 1
|
||||
refined_glowstoneBootDurability = 221
|
||||
#Maximum durability of Refined Glowstone leggings.
|
||||
#Range: > 1
|
||||
refined_glowstoneLeggingDurability = 255
|
||||
#Maximum durability of Refined Glowstone chestplates.
|
||||
#Range: > 1
|
||||
refined_glowstoneChestplateDurability = 272
|
||||
#Maximum durability of Refined Glowstone helmets.
|
||||
#Range: > 1
|
||||
refined_glowstoneHelmetDurability = 187
|
||||
#Protection value of Refined Glowstone boots.
|
||||
#Range: > 0
|
||||
refined_glowstoneBootArmor = 3
|
||||
#Protection value of Refined Glowstone leggings.
|
||||
#Range: > 0
|
||||
refined_glowstoneLeggingArmor = 6
|
||||
#Protection value of Refined Glowstone chestplates.
|
||||
#Range: > 0
|
||||
refined_glowstoneChestplateArmor = 8
|
||||
#Protection value of Refined Glowstone helmets.
|
||||
#Range: > 0
|
||||
refined_glowstoneHelmetArmor = 3
|
||||
|
||||
#Material Settings for Refined Obsidian
|
||||
[tools.refined_obsidian]
|
||||
#Base attack damage of Refined Obsidian items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianAttackDamage = 8.0
|
||||
#Maximum durability of Refined Obsidian shields.
|
||||
#Range: > 0
|
||||
refined_obsidianShieldDurability = 1680
|
||||
#Attack damage modifier of Refined Obsidian swords.
|
||||
refined_obsidianSwordDamage = 3.0
|
||||
#Attack speed of Refined Obsidian swords.
|
||||
refined_obsidianSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Refined Obsidian shovels.
|
||||
refined_obsidianShovelDamage = 1.5
|
||||
#Attack speed of Refined Obsidian shovels.
|
||||
refined_obsidianShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Refined Obsidian axes.
|
||||
refined_obsidianAxeDamage = 7.0
|
||||
#Attack speed of Refined Obsidian axes.
|
||||
refined_obsidianAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Refined Obsidian pickaxes.
|
||||
refined_obsidianPickaxeDamage = 1.0
|
||||
#Attack speed of Refined Obsidian pickaxes.
|
||||
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Refined Obsidian hoes.
|
||||
refined_obsidianHoeDamage = -8.0
|
||||
#Attack speed of Refined Obsidian hoes.
|
||||
refined_obsidianHoeAtkSpeed = 5.0
|
||||
#Maximum durability of Refined Obsidian tools.
|
||||
#Range: > 1
|
||||
refined_obsidianToolMaxUses = 4096
|
||||
#Efficiency of Refined Obsidian tools.
|
||||
refined_obsidianEfficiency = 12.0
|
||||
#Attack damage modifier of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelDamage = 8.0
|
||||
#Attack speed of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelEfficiency = 12.0
|
||||
#Natural enchantability factor of Refined Obsidian paxels.
|
||||
#Range: > 0
|
||||
refined_obsidianPaxelEnchantability = 18
|
||||
#Maximum durability of Refined Obsidian paxels.
|
||||
#Range: > 1
|
||||
refined_obsidianPaxelMaxUses = 8192
|
||||
#Natural enchantability factor of Refined Obsidian items.
|
||||
#Range: > 0
|
||||
refined_obsidianEnchantability = 18
|
||||
#Base armor toughness value of Refined Obsidian armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianToughness = 5.0
|
||||
#Base armor knockback resistance value of Refined Obsidian armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianKnockbackResistance = 0.20000000298023224
|
||||
#Maximum durability of Refined Obsidian boots.
|
||||
#Range: > 1
|
||||
refined_obsidianBootDurability = 975
|
||||
#Maximum durability of Refined Obsidian leggings.
|
||||
#Range: > 1
|
||||
refined_obsidianLeggingDurability = 1125
|
||||
#Maximum durability of Refined Obsidian chestplates.
|
||||
#Range: > 1
|
||||
refined_obsidianChestplateDurability = 1200
|
||||
#Maximum durability of Refined Obsidian helmets.
|
||||
#Range: > 1
|
||||
refined_obsidianHelmetDurability = 825
|
||||
#Protection value of Refined Obsidian boots.
|
||||
#Range: > 0
|
||||
refined_obsidianBootArmor = 5
|
||||
#Protection value of Refined Obsidian leggings.
|
||||
#Range: > 0
|
||||
refined_obsidianLeggingArmor = 8
|
||||
#Protection value of Refined Obsidian chestplates.
|
||||
#Range: > 0
|
||||
refined_obsidianChestplateArmor = 12
|
||||
#Protection value of Refined Obsidian helmets.
|
||||
#Range: > 0
|
||||
refined_obsidianHelmetArmor = 6
|
||||
|
||||
#Material Settings for Steel
|
||||
[tools.steel]
|
||||
#Base attack damage of Steel items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelAttackDamage = 3.0
|
||||
#Maximum durability of Steel shields.
|
||||
#Range: > 0
|
||||
steelShieldDurability = 448
|
||||
#Attack damage modifier of Steel swords.
|
||||
steelSwordDamage = 3.0
|
||||
#Attack speed of Steel swords.
|
||||
steelSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Steel shovels.
|
||||
steelShovelDamage = 1.5
|
||||
#Attack speed of Steel shovels.
|
||||
steelShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Steel axes.
|
||||
steelAxeDamage = 7.0
|
||||
#Attack speed of Steel axes.
|
||||
steelAxeAtkSpeed = -3.0
|
||||
#Attack damage modifier of Steel pickaxes.
|
||||
steelPickaxeDamage = 1.0
|
||||
#Attack speed of Steel pickaxes.
|
||||
steelPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Steel hoes.
|
||||
steelHoeDamage = -3.0
|
||||
#Attack speed of Steel hoes.
|
||||
steelHoeAtkSpeed = 0.0
|
||||
#Maximum durability of Steel tools.
|
||||
#Range: > 1
|
||||
steelToolMaxUses = 500
|
||||
#Efficiency of Steel tools.
|
||||
steelEfficiency = 8.0
|
||||
#Attack damage modifier of Steel paxels.
|
||||
steelPaxelDamage = 8.0
|
||||
#Attack speed of Steel paxels.
|
||||
steelPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Steel paxels.
|
||||
steelPaxelEfficiency = 8.0
|
||||
#Natural enchantability factor of Steel paxels.
|
||||
#Range: > 0
|
||||
steelPaxelEnchantability = 16
|
||||
#Maximum durability of Steel paxels.
|
||||
#Range: > 1
|
||||
steelPaxelMaxUses = 1000
|
||||
#Natural enchantability factor of Steel items.
|
||||
#Range: > 0
|
||||
steelEnchantability = 16
|
||||
#Base armor toughness value of Steel armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelToughness = 2.0
|
||||
#Base armor knockback resistance value of Steel armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelKnockbackResistance = 0.0
|
||||
#Maximum durability of Steel boots.
|
||||
#Range: > 1
|
||||
steelBootDurability = 260
|
||||
#Maximum durability of Steel leggings.
|
||||
#Range: > 1
|
||||
steelLeggingDurability = 300
|
||||
#Maximum durability of Steel chestplates.
|
||||
#Range: > 1
|
||||
steelChestplateDurability = 320
|
||||
#Maximum durability of Steel helmets.
|
||||
#Range: > 1
|
||||
steelHelmetDurability = 220
|
||||
#Protection value of Steel boots.
|
||||
#Range: > 0
|
||||
steelBootArmor = 3
|
||||
#Protection value of Steel leggings.
|
||||
#Range: > 0
|
||||
steelLeggingArmor = 6
|
||||
#Protection value of Steel chestplates.
|
||||
#Range: > 0
|
||||
steelChestplateArmor = 8
|
||||
#Protection value of Steel helmets.
|
||||
#Range: > 0
|
||||
steelHelmetArmor = 3
|
||||
|
460
config/Mekanism/world.toml
Normal file
460
config/Mekanism/world.toml
Normal file
@@ -0,0 +1,460 @@
|
||||
|
||||
#World generation settings for Mekanism. This config is synced from server to client
|
||||
[world_generation]
|
||||
#Allows chunks to retrogen Mekanism ore blocks.
|
||||
enableRegeneration = false
|
||||
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
|
||||
#Range: > 0
|
||||
userWorldGenVersion = 0
|
||||
|
||||
#Generation Settings for tin ore.
|
||||
[world_generation.tin]
|
||||
#Determines if tin ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#small tin vein Generation Settings.
|
||||
[world_generation.tin.small]
|
||||
#Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that small tin veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 14
|
||||
#Maximum number of blocks in a small tin vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a small tin vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small tin veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small tin veins.
|
||||
[world_generation.tin.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -20
|
||||
|
||||
#Maximum (inclusive) height anchor for small tin veins.
|
||||
[world_generation.tin.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 94
|
||||
|
||||
#large tin vein Generation Settings.
|
||||
[world_generation.tin.large]
|
||||
#Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that large tin veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 12
|
||||
#Maximum number of blocks in a large tin vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a large tin vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing large tin veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for large tin veins.
|
||||
[world_generation.tin.large.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for large tin veins.
|
||||
[world_generation.tin.large.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Generation Settings for osmium ore.
|
||||
[world_generation.osmium]
|
||||
#Determines if osmium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#upper osmium vein Generation Settings.
|
||||
[world_generation.osmium.upper]
|
||||
#Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that upper osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 65
|
||||
#Maximum number of blocks in a upper osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 7
|
||||
#Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing upper osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 8
|
||||
|
||||
#Minimum (inclusive) height anchor for upper osmium veins.
|
||||
[world_generation.osmium.upper.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Maximum (inclusive) height anchor for upper osmium veins.
|
||||
[world_generation.osmium.upper.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "BELOW_TOP"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#middle osmium vein Generation Settings.
|
||||
[world_generation.osmium.middle]
|
||||
#Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that middle osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 6
|
||||
#Maximum number of blocks in a middle osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing middle osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for middle osmium veins.
|
||||
[world_generation.osmium.middle.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for middle osmium veins.
|
||||
[world_generation.osmium.middle.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#small osmium vein Generation Settings.
|
||||
[world_generation.osmium.small]
|
||||
#Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that small osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a small osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small osmium veins.
|
||||
[world_generation.osmium.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for small osmium veins.
|
||||
[world_generation.osmium.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for uranium ore.
|
||||
[world_generation.uranium]
|
||||
#Determines if uranium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#small uranium vein Generation Settings.
|
||||
[world_generation.uranium.small]
|
||||
#Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that small uranium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 4
|
||||
#Maximum number of blocks in a small uranium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small uranium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small uranium veins.
|
||||
[world_generation.uranium.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for small uranium veins.
|
||||
[world_generation.uranium.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 8
|
||||
|
||||
#buried uranium vein Generation Settings.
|
||||
[world_generation.uranium.buried]
|
||||
#Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that buried uranium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 7
|
||||
#Maximum number of blocks in a buried uranium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.75
|
||||
#Distribution shape for placing buried uranium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 16
|
||||
|
||||
#Minimum (inclusive) height anchor for buried uranium veins.
|
||||
[world_generation.uranium.buried.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for buried uranium veins.
|
||||
[world_generation.uranium.buried.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#Generation Settings for fluorite ore.
|
||||
[world_generation.fluorite]
|
||||
#Determines if fluorite ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#normal fluorite vein Generation Settings.
|
||||
[world_generation.fluorite.normal]
|
||||
#Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that normal fluorite veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 5
|
||||
#Maximum number of blocks in a normal fluorite vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 5
|
||||
#Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing normal fluorite veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for normal fluorite veins.
|
||||
[world_generation.fluorite.normal.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for normal fluorite veins.
|
||||
[world_generation.fluorite.normal.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 23
|
||||
|
||||
#buried fluorite vein Generation Settings.
|
||||
[world_generation.fluorite.buried]
|
||||
#Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that buried fluorite veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 3
|
||||
#Maximum number of blocks in a buried fluorite vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 13
|
||||
#Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 1.0
|
||||
#Distribution shape for placing buried fluorite veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for buried fluorite veins.
|
||||
[world_generation.fluorite.buried.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for buried fluorite veins.
|
||||
[world_generation.fluorite.buried.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 4
|
||||
|
||||
#Generation Settings for lead ore.
|
||||
[world_generation.lead]
|
||||
#Determines if lead ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#normal lead vein Generation Settings.
|
||||
[world_generation.lead.normal]
|
||||
#Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that normal lead veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a normal lead vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.25
|
||||
#Distribution shape for placing normal lead veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for normal lead veins.
|
||||
[world_generation.lead.normal.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for normal lead veins.
|
||||
[world_generation.lead.normal.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for salt.
|
||||
[world_generation.salt]
|
||||
#Determines if salt should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that salt generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 2
|
||||
#Base radius of a vein of salt.
|
||||
#Range: 1 ~ 4
|
||||
minRadius = 2
|
||||
#Extended variability (spread) for the radius in a vein of salt.
|
||||
maxRadius = 3
|
||||
#Number of blocks to extend up and down when placing a vein of salt.
|
||||
#Range: 0 ~ 2031
|
||||
halfHeight = 1
|
||||
|
Reference in New Issue
Block a user