Config set and mod
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164
config/enderio/machines-common.toml
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164
config/enderio/machines-common.toml
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[energy]
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[energy.alloySmelter]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 64000
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#The base energy consumption in uI/t.
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#Range: > 1
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usage = 20
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#The amount of energy to consume per vanilla smelting item in uI.
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#Range: > 1
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vanillaItemEnergy = 1500
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[energy.crafter]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 64000
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#The energy cost in uI for a crafting recipe.
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#Range: > 1
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usage = 3200
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[energy.impulseHopper]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 64000
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#The base energy consumption in uI/t.
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#Range: > 1
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usage = 16
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[energy.poweredSpawner]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 100000
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#The base energy consumption in uI/t.
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#Range: > 1
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usage = 20
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[energy.sagMill]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 64000
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#The base energy consumption in uI/t.
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#Range: > 1
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usage = 20
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[energy.slicer]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 100000
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#The base energy consumption in uI/t.
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#Range: > 1
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usage = 30
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[energy.soulBinder]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 128000
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#The base energy consumption in uI/t.
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#Range: > 1
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usage = 60
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[energy.stirlingGenerator]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 64000
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#The base number of 'burn ticks' performed per machine tick.
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#Range: 0.001 ~ 1.7976931348623157E308
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burnSpeed = 0.375
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#The base percentage efficiency, used to determine burn times.
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#Range: 1 ~ 200
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fuelEfficiencyBase = 80
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#The efficiency increase per capacitor level.
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#Range: 1 ~ 200
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fuelEfficiencyStep = 20
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#The base amount of energy produced in uI/t.
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#Range: > 1
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generation = 40
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[energy.paintingMachine]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 64000
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#The base energy consumption in uI/t.
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#Range: > 1
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usage = 30
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#The energy required for each painting operation
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#Range: > 1
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energyCost = 2400
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[energy.photovoltaicCellRates]
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#Production rate at midday without rain or thunder
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#Range: > 1
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energetic = 4
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#Range: > 1
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pulsating = 16
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#Range: > 1
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vibrant = 64
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[energy.capacitor_bank_capacity]
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#Capacity for capacitor banks
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#Range: > 1
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basic = 500000
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#Range: > 1
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advanced = 2000000
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#Range: > 1
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vibrant = 4000000
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[energy.wiredCharger]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 128000
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#The base energy consumption in uI/t.
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#Range: > 1
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usage = 30
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[energy.soul_engine]
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#Range: > 1
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capacity = 100000
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#The base burn-rate the soul engine.
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#Range: > 1
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burnSpeed = 1
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#Percentage increase in uI produced.
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#Range: 0.001 ~ 1.7976931348623157E308
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generation = 1.0
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[energy.drain]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 64000
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#The base energy consumption in uI/t.
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#Range: > 1
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usage = 10
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[energy.aversion]
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#The base energy capacity in uI.
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#Range: > 1
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capacity = 64000
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#The base energy consumption in uI/t.
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#Range: > 1
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usage = 10
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[enchanter]
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#The lapis cost is enchant level multiplied by this value.
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lapisCostFactor = 3.0
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#The final XP cost for an enchantment is multiplied by this value. To halve costs set to 0.5, to double them set it to 2.
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levelCostFactor = 0.75
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#Base level cost added to all recipes in the enchanter.
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baseLevelCost = 2
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[poweredSpawner]
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#The amount of mobs that spawn from the spawner
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#Range: > 0
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spawn_amount = 4
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#The amount of entities that will turn off powered spawner if in range.
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#Range: > 0
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maxentities = 2
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#The way a powered spawner spawns an entity. Possible options: 'ENTITYPE' Spawns the same entity types as the soul vial. 'COPY' Spawns an exact copy of the mob in the soul vial
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#Allowed Values: ENTITYTYPE, COPY
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"Spawn Type" = "ENTITYTYPE"
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#The maximum amount of spawners before the spawners suffers a loss of efficiency
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#Range: > 0
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maxspawners = 10
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