Config set and mod
This commit is contained in:
1969
config/sound_physics_remastered/allowed_sounds.properties
Normal file
1969
config/sound_physics_remastered/allowed_sounds.properties
Normal file
File diff suppressed because it is too large
Load Diff
219
config/sound_physics_remastered/occlusion.properties
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219
config/sound_physics_remastered/occlusion.properties
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# Values for blocks can be defined as follows:
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#
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# By sound type:
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# WOOD=1.0
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#
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# By block tag:
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# \#minecraft\:logs=1.0
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#
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# By block ID:
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# minecraft\:oak_log=1.0
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# Bamboo Sapling (Sound Type)
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BAMBOO_SAPLING=0.1
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# Nether Bricks (Sound Type)
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NETHER_BRICKS=1.0
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# Azalea Leaves (Sound Type)
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AZALEA_LEAVES=1.0
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# Honey Block (Sound Type)
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HONEY_BLOCK=0.5
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# Candle (Sound Type)
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CANDLE=1.0
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# Hanging Sign (Sound Type)
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HANGING_SIGN=1.0
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# Deepslate Bricks (Sound Type)
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DEEPSLATE_BRICKS=1.0
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# Flowering Azalea (Sound Type)
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FLOWERING_AZALEA=1.0
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# Mangrove Roots (Sound Type)
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MANGROVE_ROOTS=1.0
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# Cherry Wood Hanging Sign (Sound Type)
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CHERRY_WOOD_HANGING_SIGN=1.0
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# Bone Block (Sound Type)
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BONE_BLOCK=1.0
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# Packed Mud (Sound Type)
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PACKED_MUD=1.0
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# Twisting Vines (Sound Type)
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TWISTING_VINES=0.0
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# Snow (Sound Type)
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SNOW=0.1
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# Moss Carpet (Sound Type)
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MOSS_CARPET=0.1
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# Cherry Wood (Sound Type)
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CHERRY_WOOD=1.0
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# Chain (Sound Type)
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CHAIN=0.0
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# Wart Block (Sound Type)
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WART_BLOCK=1.0
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# Weeping Vines (Sound Type)
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WEEPING_VINES=0.0
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# Bamboo (Sound Type)
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BAMBOO=0.1
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# Nether Gold Ore (Sound Type)
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NETHER_GOLD_ORE=1.0
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# Muddy Mangrove Roots (Sound Type)
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MUDDY_MANGROVE_ROOTS=1.0
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# Polished Deepslate (Sound Type)
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POLISHED_DEEPSLATE=1.0
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# Glass (Sound Type)
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GLASS=0.1
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# Chiseled Bookshelf (Sound Type)
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CHISELED_BOOKSHELF=1.0
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# Sand (Sound Type)
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SAND=1.0
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# Soul Soil (Sound Type)
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SOUL_SOIL=1.0
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# Ancient Debris (Sound Type)
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ANCIENT_DEBRIS=1.0
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# Sculk Shrieker (Sound Type)
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SCULK_SHRIEKER=1.0
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# Bamboo Wood (Sound Type)
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BAMBOO_WOOD=1.0
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# Basalt (Sound Type)
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BASALT=1.0
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# Fungus (Sound Type)
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FUNGUS=0.0
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# Rooted Dirt (Sound Type)
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ROOTED_DIRT=1.0
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# Bamboo Wood Hanging Sign (Sound Type)
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BAMBOO_WOOD_HANGING_SIGN=1.0
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# Wool (Sound Type)
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WOOL=1.5
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# Sculk Vein (Sound Type)
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SCULK_VEIN=1.0
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# Mud (Sound Type)
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MUD=1.0
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# Nether Wood (Sound Type)
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NETHER_WOOD=1.0
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# Hanging Roots (Sound Type)
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HANGING_ROOTS=1.0
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# Lantern (Sound Type)
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LANTERN=1.0
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# Ladder (Sound Type)
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LADDER=0.0
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# Deepslate Tiles (Sound Type)
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DEEPSLATE_TILES=1.0
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# Moss (Sound Type)
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MOSS=0.75
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# Stone (Sound Type)
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STONE=1.0
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# Big Dripleaf (Sound Type)
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BIG_DRIPLEAF=1.0
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# Medium Amethyst Bud (Sound Type)
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MEDIUM_AMETHYST_BUD=0.0
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# Amethyst Cluster (Sound Type)
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AMETHYST_CLUSTER=1.0
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# Froglight (Sound Type)
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FROGLIGHT=1.0
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# Spore Blossom (Sound Type)
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SPORE_BLOSSOM=0.0
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# Anvil (Sound Type)
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ANVIL=1.0
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# Small Dripleaf (Sound Type)
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SMALL_DRIPLEAF=0.0
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# Lily Pad (Sound Type)
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LILY_PAD=0.0
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# Nylium (Sound Type)
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NYLIUM=1.0
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# Netherite Block (Sound Type)
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NETHERITE_BLOCK=1.0
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# Sculk (Sound Type)
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SCULK=1.0
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# Soul Sand (Sound Type)
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SOUL_SAND=1.0
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# Netherrack (Sound Type)
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NETHERRACK=1.0
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# Glow Lichen (Sound Type)
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GLOW_LICHEN=0.0
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# Nether Ore (Sound Type)
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NETHER_ORE=1.0
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# Nether Wood Hanging Sign (Sound Type)
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NETHER_WOOD_HANGING_SIGN=1.0
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# Stem (Sound Type)
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STEM=1.0
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# Gravel (Sound Type)
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GRAVEL=1.0
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# Lodestone (Sound Type)
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LODESTONE=1.0
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# Calcite (Sound Type)
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CALCITE=1.0
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# Suspicious Sand (Sound Type)
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SUSPICIOUS_SAND=1.0
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# Sweet Berry Bush (Sound Type)
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SWEET_BERRY_BUSH=0.0
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# Wood (Sound Type)
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WOOD=1.0
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# Scaffolding (Sound Type)
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SCAFFOLDING=0.0
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# Decorated Pot (Sound Type)
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DECORATED_POT=1.0
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# Cave Vines (Sound Type)
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CAVE_VINES=1.0
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# Nether Sprouts (Sound Type)
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NETHER_SPROUTS=1.0
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# Cherry Leaves (Sound Type)
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CHERRY_LEAVES=1.0
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# Amethyst (Sound Type)
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AMETHYST=1.0
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# Copper (Sound Type)
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COPPER=1.0
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# Powder Snow (Sound Type)
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POWDER_SNOW=0.1
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# Nether Wart (Sound Type)
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NETHER_WART=1.0
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# Shroomlight (Sound Type)
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SHROOMLIGHT=1.0
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# Grass (Sound Type)
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GRASS=1.0
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# Mud Bricks (Sound Type)
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MUD_BRICKS=1.0
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# Crop (Sound Type)
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CROP=0.0
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# Wet Grass (Sound Type)
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WET_GRASS=0.1
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# Decorated Pot Cracked (Sound Type)
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DECORATED_POT_CRACKED=1.0
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# Coral Block (Sound Type)
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CORAL_BLOCK=1.0
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# Slime Block (Sound Type)
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SLIME_BLOCK=1.0
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# Sculk Catalyst (Sound Type)
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SCULK_CATALYST=1.0
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# Hard Crop (Sound Type)
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HARD_CROP=1.0
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# Deepslate (Sound Type)
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DEEPSLATE=1.0
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# Small Amethyst Bud (Sound Type)
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SMALL_AMETHYST_BUD=0.0
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# Gilded Blackstone (Sound Type)
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GILDED_BLACKSTONE=1.0
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# Tuff (Sound Type)
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TUFF=1.0
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# Roots (Sound Type)
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ROOTS=0.0
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# Dripstone Block (Sound Type)
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DRIPSTONE_BLOCK=1.0
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# Cherry Sapling (Sound Type)
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CHERRY_SAPLING=1.0
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# Sculk Sensor (Sound Type)
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SCULK_SENSOR=1.0
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# Frogspawn (Sound Type)
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FROGSPAWN=1.0
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# Large Amethyst Bud (Sound Type)
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LARGE_AMETHYST_BUD=0.0
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# Vine (Sound Type)
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VINE=0.0
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# Metal (Sound Type)
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METAL=1.0
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# Suspicious Gravel (Sound Type)
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SUSPICIOUS_GRAVEL=1.0
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# Pointed Dripstone (Sound Type)
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POINTED_DRIPSTONE=0.0
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# Azalea (Sound Type)
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AZALEA=1.0
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# Water (Block)
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minecraft\:water=0.25
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# Lava (Block)
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minecraft\:lava=0.75
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# Jukebox (Block)
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minecraft\:jukebox=0.0
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213
config/sound_physics_remastered/reflectivity.properties
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213
config/sound_physics_remastered/reflectivity.properties
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# Values for blocks can be defined as follows:
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#
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# By sound type:
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# WOOD=1.0
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#
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# By block tag:
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# \#minecraft\:logs=1.0
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#
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# By block ID:
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# minecraft\:oak_log=1.0
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# Bamboo Sapling (Sound Type)
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BAMBOO_SAPLING=0.5
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# Nether Bricks (Sound Type)
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NETHER_BRICKS=1.5
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# Azalea Leaves (Sound Type)
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AZALEA_LEAVES=0.5
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# Honey Block (Sound Type)
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HONEY_BLOCK=0.1
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# Candle (Sound Type)
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CANDLE=0.5
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# Hanging Sign (Sound Type)
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HANGING_SIGN=0.5
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# Deepslate Bricks (Sound Type)
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DEEPSLATE_BRICKS=1.5
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# Flowering Azalea (Sound Type)
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FLOWERING_AZALEA=0.5
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# Mangrove Roots (Sound Type)
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MANGROVE_ROOTS=0.5
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# Cherry Wood Hanging Sign (Sound Type)
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CHERRY_WOOD_HANGING_SIGN=0.5
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# Bone Block (Sound Type)
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BONE_BLOCK=1.5
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# Packed Mud (Sound Type)
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PACKED_MUD=0.5
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# Twisting Vines (Sound Type)
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TWISTING_VINES=0.5
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# Snow (Sound Type)
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SNOW=0.15
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# Moss Carpet (Sound Type)
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MOSS_CARPET=0.5
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# Cherry Wood (Sound Type)
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CHERRY_WOOD=0.5
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# Chain (Sound Type)
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CHAIN=0.5
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# Wart Block (Sound Type)
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WART_BLOCK=0.5
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# Weeping Vines (Sound Type)
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WEEPING_VINES=0.5
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# Bamboo (Sound Type)
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BAMBOO=0.5
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# Nether Gold Ore (Sound Type)
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NETHER_GOLD_ORE=1.1
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# Muddy Mangrove Roots (Sound Type)
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MUDDY_MANGROVE_ROOTS=0.5
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# Polished Deepslate (Sound Type)
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POLISHED_DEEPSLATE=1.5
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# Glass (Sound Type)
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GLASS=0.75
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# Chiseled Bookshelf (Sound Type)
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CHISELED_BOOKSHELF=0.5
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# Sand (Sound Type)
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SAND=0.2
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# Soul Soil (Sound Type)
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SOUL_SOIL=0.2
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# Ancient Debris (Sound Type)
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ANCIENT_DEBRIS=0.5
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# Sculk Shrieker (Sound Type)
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SCULK_SHRIEKER=0.5
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# Bamboo Wood (Sound Type)
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BAMBOO_WOOD=0.5
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# Basalt (Sound Type)
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BASALT=1.5
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# Fungus (Sound Type)
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FUNGUS=0.5
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# Rooted Dirt (Sound Type)
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ROOTED_DIRT=0.5
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# Bamboo Wood Hanging Sign (Sound Type)
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BAMBOO_WOOD_HANGING_SIGN=0.5
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# Wool (Sound Type)
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WOOL=0.1
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# Sculk Vein (Sound Type)
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SCULK_VEIN=0.5
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# Mud (Sound Type)
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MUD=0.5
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# Nether Wood (Sound Type)
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NETHER_WOOD=0.5
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# Hanging Roots (Sound Type)
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HANGING_ROOTS=0.5
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# Lantern (Sound Type)
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LANTERN=0.5
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# Ladder (Sound Type)
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LADDER=0.5
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# Deepslate Tiles (Sound Type)
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DEEPSLATE_TILES=1.5
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# Moss (Sound Type)
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MOSS=0.1
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# Stone (Sound Type)
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STONE=1.5
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# Big Dripleaf (Sound Type)
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BIG_DRIPLEAF=0.5
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# Medium Amethyst Bud (Sound Type)
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MEDIUM_AMETHYST_BUD=0.5
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# Amethyst Cluster (Sound Type)
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AMETHYST_CLUSTER=0.5
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# Froglight (Sound Type)
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FROGLIGHT=0.5
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# Spore Blossom (Sound Type)
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SPORE_BLOSSOM=0.5
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# Anvil (Sound Type)
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ANVIL=0.5
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# Small Dripleaf (Sound Type)
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SMALL_DRIPLEAF=0.5
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# Lily Pad (Sound Type)
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LILY_PAD=0.5
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# Nylium (Sound Type)
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NYLIUM=0.5
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# Netherite Block (Sound Type)
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NETHERITE_BLOCK=1.5
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# Sculk (Sound Type)
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SCULK=0.5
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# Soul Sand (Sound Type)
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SOUL_SAND=0.2
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# Netherrack (Sound Type)
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||||
NETHERRACK=1.1
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# Glow Lichen (Sound Type)
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||||
GLOW_LICHEN=0.5
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# Nether Ore (Sound Type)
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NETHER_ORE=1.1
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# Nether Wood Hanging Sign (Sound Type)
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NETHER_WOOD_HANGING_SIGN=0.5
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# Stem (Sound Type)
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STEM=0.4
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# Gravel (Sound Type)
|
||||
GRAVEL=0.3
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||||
# Lodestone (Sound Type)
|
||||
LODESTONE=0.5
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.5
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=0.5
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||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.5
|
||||
# Wood (Sound Type)
|
||||
WOOD=0.4
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||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.5
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=0.5
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||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=0.5
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=0.5
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=0.5
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.5
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.25
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.5
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=0.5
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=0.5
|
||||
# Grass (Sound Type)
|
||||
GRASS=0.3
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=0.5
|
||||
# Crop (Sound Type)
|
||||
CROP=0.5
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.5
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=0.5
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=0.2
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=0.5
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=0.5
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=0.5
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.5
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.5
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=0.5
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||||
# Tuff (Sound Type)
|
||||
TUFF=1.5
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.5
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||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=0.5
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=0.5
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=0.5
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=0.5
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.5
|
||||
# Vine (Sound Type)
|
||||
VINE=0.5
|
||||
# Metal (Sound Type)
|
||||
METAL=1.25
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=0.5
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.5
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=0.5
|
96
config/sound_physics_remastered/soundphysics.properties
Normal file
96
config/sound_physics_remastered/soundphysics.properties
Normal file
@@ -0,0 +1,96 @@
|
||||
# Enables/Disables all sound effects
|
||||
enabled=true
|
||||
# Affects how quiet a sound gets based on distance
|
||||
# Lower values mean distant sounds are louder
|
||||
# This setting requires you to be in singleplayer or having the mod installed on the server
|
||||
# 1.0 is the physically correct value
|
||||
attenuation_factor=1.0
|
||||
# The volume of simulated reverberations
|
||||
reverb_gain=1.0
|
||||
# The brightness of reverberation
|
||||
# Higher values result in more high frequencies in reverberation
|
||||
# Lower values give a more muffled sound to the reverb
|
||||
reverb_brightness=1.0
|
||||
# The distance of reverb relative to the sound distance
|
||||
reverb_distance=1.5
|
||||
# The amount of sound that will be absorbed when traveling through blocks
|
||||
block_absorption=1.0
|
||||
# Higher values mean smaller objects won't be considered as occluding
|
||||
occlusion_variation=0.35
|
||||
# The default amount of sound reflectance energy for all blocks
|
||||
# Lower values result in more conservative reverb simulation with shorter reverb tails
|
||||
# Higher values result in more generous reverb simulation with higher reverb tails
|
||||
default_block_reflectivity=0.5
|
||||
# The default amount of occlusion for all blocks
|
||||
# Lower values will result in sounds being less muffled through walls
|
||||
# Higher values mean sounds will be not audible though thicker walls
|
||||
default_block_occlusion_factor=1.0
|
||||
# Minecraft won't allow sounds to play past a certain distance
|
||||
# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
|
||||
# This setting only takes affect in singleplayer worlds and when installed on the server
|
||||
sound_distance_allowance=4.0
|
||||
# A value controlling the amount that air absorbs high frequencies with distance
|
||||
# A value of 1.0 is physically correct for air with normal humidity and temperature
|
||||
# Higher values mean air will absorb more high frequencies with distance
|
||||
# 0 disables this effect
|
||||
air_absorption=1.0
|
||||
# How much sound is filtered when the player is underwater
|
||||
# 0.0 means no filter
|
||||
# 1.0 means fully filtered
|
||||
underwater_filter=0.25
|
||||
# Whether sounds like cave, nether or underwater ambient sounds should have sound physics
|
||||
evaluate_ambient_sounds=false
|
||||
# The number of rays to trace to determine reverberation for each sound source
|
||||
# More rays provides more consistent tracing results but takes more time to calculate
|
||||
# Decrease this value if you experience lag spikes when sounds play
|
||||
environment_evaluation_ray_count=32
|
||||
# The number of rays bounces to trace to determine reverberation for each sound source
|
||||
# More bounces provides more echo and sound ducting but takes more time to calculate
|
||||
# Decrease this value if you experience lag spikes when sounds play
|
||||
environment_evaluation_ray_bounces=4
|
||||
# If sound hits a non-full-square side, block occlusion is multiplied by this
|
||||
non_full_block_occlusion_factor=0.25
|
||||
# The maximum amount of rays to determine occlusion
|
||||
# Directly correlates to the amount of blocks between walls that are considered
|
||||
max_occlusion_rays=16
|
||||
# The amount at which occlusion is capped
|
||||
max_occlusion=64.0
|
||||
# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
|
||||
strict_occlusion=false
|
||||
# Whether to try calculating where the sound should come from based on reflections
|
||||
sound_direction_evaluation=true
|
||||
# Skip redirecting non-occluded sounds (the ones you can see directly)
|
||||
redirect_non_occluded_sounds=true
|
||||
# If music discs or other longer sounds should be frequently reevaluated
|
||||
update_moving_sounds=false
|
||||
# The interval in ticks that moving sounds are reevaluated
|
||||
# Lower values mean more frequent reevaluation but also more lag
|
||||
# This option only takes effect if update_moving_sounds is enabled
|
||||
sound_update_interval=5
|
||||
# The maximum distance a sound can be processed
|
||||
max_sound_processing_distance=512.0
|
||||
# Disable level clone and cache. This will fall back to original main thread access.
|
||||
# WARNING! Enabling this will cause instability and issues with other mods.
|
||||
unsafe_level_access=false
|
||||
# The radius of chunks to clone for level access
|
||||
level_clone_range=4
|
||||
# The maximum number of ticks to retain the cloned level in the cache
|
||||
level_clone_max_retain_ticks=20
|
||||
# The maximum distance a player can move from the cloned origin before invalidation
|
||||
level_clone_max_retain_block_distance=16
|
||||
# Enables debug logging
|
||||
debug_logging=false
|
||||
# Provides more information about occlusion in the logs
|
||||
occlusion_logging=false
|
||||
# Provides more information about the environment calculation in the logs
|
||||
environment_logging=false
|
||||
# Provides more information about how long computations take
|
||||
performance_logging=false
|
||||
# If enabled, the path of the sound will be rendered in game
|
||||
render_sound_bounces=false
|
||||
# If enabled, occlusion will be visualized in game
|
||||
render_occlusion=false
|
||||
# Enables/Disables sound effects for Simple Voice Chat audio
|
||||
simple_voice_chat_integration=true
|
||||
# Enables/Disables hearing your own echo with Simple Voice Chat
|
||||
simple_voice_chat_hear_self=false
|
Reference in New Issue
Block a user