Config set and mod
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110
config/theoneprobe-client.toml
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110
config/theoneprobe-client.toml
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#General configuration
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#This is a list of entities that will not be rendered by TOP. This option also works if it is set client-side alone
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renderBlacklist = []
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#The amount of milliseconds to wait before updating probe information from the server
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#Range: 10 ~ 100000
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timeout = 300
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#The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature)
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#Range: -1 ~ 100000
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waitingForServerTimeout = 2000
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#The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP
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#Range: -1 ~ 32768
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maxPacketToServer = 20000
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#Distance at which the probe works
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#Range: 0.1 ~ 200.0
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probeDistance = 6.0
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#Show mod name (0 = not, 1 = always, 2 = sneak)
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showModName = "NORMAL"
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#Show harvest level (0 = not, 1 = always, 2 = sneak)
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showHarvestLevel = "NORMAL"
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#Show if the block can be harvested (0 = not, 1 = always, 2 = sneak)
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showCanBeHarvested = "NORMAL"
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#Show the growth level of crops (0 = not, 1 = always, 2 = sneak)
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showCropPercentage = "NORMAL"
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#Show chest contents (0 = not, 1 = always, 2 = sneak)
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showChestContents = "EXTENDED"
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#Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold'
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showChestContentsDetailed = "EXTENDED"
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#Show redstone (0 = not, 1 = always, 2 = sneak)
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showRedstone = "NORMAL"
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#Show mob health (0 = not, 1 = always, 2 = sneak)
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showMobHealth = "NORMAL"
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#Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak)
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showMobGrowth = "NORMAL"
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#Show mob potion effects (0 = not, 1 = always, 2 = sneak)
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showMobPotionEffects = "EXTENDED"
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#Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak)
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showLeverSetting = "NORMAL"
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#Show tank setting (0 = not, 1 = always, 2 = sneak)
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showTankSetting = "EXTENDED"
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#Show brewing stand setting (0 = not, 1 = always, 2 = sneak)
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showBrewStandSetting = "NORMAL"
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#Show mob spawner setting (0 = not, 1 = always, 2 = sneak)
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showMobSpawnerSetting = "NORMAL"
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#Show animal owner setting (0 = not, 1 = always, 2 = sneak)
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showAnimalOwnerSetting = "EXTENDED"
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#Show horse stats setting (0 = not, 1 = always, 2 = sneak)
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showHorseStatSetting = "EXTENDED"
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#Reveal monster eggs (0 = not, 1 = always, 2 = sneak)
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showSilverfish = "NOT"
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#The distance to the left side of the screen. Use -1 if you don't want to set this
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#Range: -1 ~ 10000
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boxLeftX = -1
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#The distance to the right side of the screen. Use -1 if you don't want to set this
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#Range: -1 ~ 10000
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boxRightX = -1
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#The distance to the top side of the screen. Use -1 if you don't want to set this
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#Range: -1 ~ 10000
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boxTopY = 5
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#The distance to the bottom side of the screen. Use -1 if you don't want to set this
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#Range: -1 ~ 10000
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boxBottomY = -1
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#Color of the border of the box (0 to disable)
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boxBorderColor = "0"
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#Color of the box (0 to disable)
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boxFillColor = "0"
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#Thickness of the border of the box (0 to disable)
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#Range: 0 ~ 20
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boxThickness = 0
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#How much the border should be offset (i.e. to create an 'outer' border)
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#Range: 0 ~ 20
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boxOffset = 0
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#If true show liquid information when the probe hits liquid first
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showLiquids = false
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#Toggle default probe visibility (client can override)
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isVisible = true
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#If true then the probe hotkey must be held down to show the tooltip
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holdKeyToMakeVisible = false
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#The scale of the tooltips, 1 is default, 2 is smaller
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#Range: 0.4 ~ 5.0
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tooltipScale = 1.0
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#Color of the border of the chest contents box (0 to disable)
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chestContentsBorderColor = "ff006699"
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#0 means don't show break progress, 1 is show as bar, 2 is show as text
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#Range: 0 ~ 2
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showBreakProgress = 1
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[style]
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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Info = "white"
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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InfoImportant = "blue"
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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Progress = "white"
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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Obsolete = "gray,strikethrough"
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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High = "gold"
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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Label = "gray"
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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Warning = "yellow"
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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Ok = "green"
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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Error = "red,bold"
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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Name = "white"
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#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
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ModName = "blue,italic"
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