Mods updated
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118
config/hordes-common.toml
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118
config/hordes-common.toml
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["Horde Event"]
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#Set to false to completely disable the horde event and anything relating to it.
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enableHordeEvent = true
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#Set to true to disable natural horde spawns (hordes can only be spawned with commands).
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hordesCommandOnly = false
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#Amount of mobs to spawn per wave.
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spawnAmount = 25
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#Multiplier by which the spawn amount increases by each time the event naturally spawns. (Set to 1 to disable scaling.)
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hordeSpawnMultiplier = 1.05
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#Time in ticks the event lasts for
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hordeSpawnDuration = 6000
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#Time in ticks between spawns for the horde spawn event.
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hordeSpawnInterval = 1000
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#What time of day does the horde event start? eg 18000 is midnight with default day length.
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hordeStartTime = 18000
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#Amount of days between horde spawns.
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#Range: > 1
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hordeSpawnDays = 10
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#Amount of days a horde event can be randomly delayed by
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hordeSpawnVariation = 0
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#Max cap for the number of entities that can exist from the horde at once.
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hordeSpawnMax = 160
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#Length of a day (use only if you have another day that changes the length of the day/night cycle) Default is 24000
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dayLength = 24000
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#How many ticks does the horde pathing ai take before recalculating? (Increase this if you are having server slowdown during horde events.)
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hordePathingInterval = 10
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#How fast do horde mobs move towards their tracked player?
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hordeEntitySpeed = 1.0
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#Set to true to enable the horde spawning on the first day. (Game day 0)
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spawnFirstDay = false
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#Set to false to disable the use of beds during a horde event.
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canSleepDuringHorde = false
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#How much should the size of each horde scale down by when multiple players are near each other?
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hordeMultiplayerScaling = 0.8
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#Do the daylight cycle (and active horde events get paused while there are no players online.).
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pauseEventServer = true
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#Are horde events tracked by player play time instead of world time.
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hordeEventByPlayerTime = true
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#How many ticks after a hordes scheduled time can it start?
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hordeStartBuffer = 1200
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#How many attempts should horde events make to avoid spawning mobs in light areas or outside their spawn type.
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hordeSpawnChecks = 25
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#How far away should hordes attempt to spawn?
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hordeSpawnDistance = 75.0
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[Infection]
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#Set to false to completely disable mob infection and anything related to it.
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enableMobInfection = true
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#Can villagers be infected.
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infectVillagers = true
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#Chance for a villager to get infected, a value of 1 or higher makes it guaranteed
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villagerInfectChance = 0.85
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#Can players be infected.
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infectPlayers = true
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#Whether later levels of infected should slightly slow movement speed?
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infectSlowness = true
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#Whether later levels of infected should deplete hunger quicker?
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infectHunger = true
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#Chance for a player to get infected, a value of 1 or higher makes it guaranteed
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playerInfectChance = 0.75
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#How long do each of the 4 effect phases last for before the next phase is activated?
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ticksForEffectStage = 6000
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#Do players who die to infection spawn a zombie?
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infectionSpawnsZombiePlayers = true
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#Do entities on the infectionEntities list automatically target entities on the infectionConversionList
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infectionEntitiesAggroConversions = true
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#What factor should the infection potion effect timer be multiplied by for each cured infection? (Resets on death, set to 1 to disable scaling)
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effectStageTickReduction = 0.95
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[Misc]
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#Whether zombies and drowned burn in sunlight.
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zombiesBurn = false
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#Whether skeletons and strays burn in sunlight.
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skeletonsBurn = false
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#Whether zombie villagers have vanilla curing mechanics or not
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zombieVillagersCanBeCured = false
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#Whether piglins and hoglins automatically convert to zombies in the overworld
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piglinsHoglinsConvert = false
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#Whether zombie horses are aggressive or not.
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aggressiveZombieHorses = true
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#Whether zombie horses burn in sunlight.
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zombieHorsesBurn = false
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#Whether skeleton horses burn in sunlight.
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skeletonHorsesBurn = false
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#Whether unmounted horses are scared of zombies.
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zombiesScareHorses = true
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#Whether zombie piglins are hostile by default
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zombiePiglinsHostile = true
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#Whether piglins kill zombie mobs
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piglinsHuntZombies = true
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#Whether piglins use cures they find and keep in their inventory to heal infection.
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piglinsCureThemself = true
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#Whether illagers kill zombie mobs
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illagersHuntZombies = true
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#Whether zoglins are agressive towards other undead mobs
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zoglinsAttackUndead = false
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#Whether zoglins are agressive towards non-undead monsters
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zoglinsAttackMobs = true
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[Misc."Zombie Players"]
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#Whether to use zombie players as graves all the time. (Even if infection is disabled)
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zombieGraves = false
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#Whether to spawn drowned players when a player dies underwater instead of a zombie player. (Whether the zombie is spawned from infection or zombieGraves being true)
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drownedPlayers = true
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#Whether to spawn husk players when a player dies in a desert biome instead of a zombie player. (Whether the zombie is spawned from infection or zombieGraves being true)
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huskPlayers = true
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#Whether zombie players, drowned players and husk players should be immune to fire damage
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zombiePlayersFireImmune = false
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#Whether zombie players and drowned players burn in sunlight.
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zombiePlayersBurn = false
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#Whether zombie players, drowned players and husk players are immune to all damage from non player sources.
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zombiePlayersOnlyHurtByPlayers = false
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#Whether zombie players, drowned players and husk players store items dropped by the player that spawned them.
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zombiePlayersStoreItems = true
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#Do zombie players despawn in peaceful mode?
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zombiePlayersDespawnPeaceful = false
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