Mods updated
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@@ -10,6 +10,9 @@
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CreativePlayerConsumeAmmo = true
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#Auto reload all the guns in player inventory, useful for pvp servers
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AutoReloadWhenRespawn = false
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#The silencer default fire sound range (block)
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#Range: > 0
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DefaultGunSilenceSoundDistance = 16
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[ammo]
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#Warning: Ammo with explosive properties can break blocks
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@@ -29,8 +32,13 @@
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IgniteBlock = true
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#Whether a ammo can ignite the entity
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IgniteEntity = true
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#Global bullet speed modifier, the init speed of the bullet will be multiplied by this value, default is 2.0
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#This is to compensate the side effects introduced while fixing the shooter variable input issue
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#Range: 0.01 ~ 20.0
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GlobalBulletSpeedModifier = 2.0
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[other]
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#Deprecated: now move to .minecraft/tacz/tacz-pre.toml or <your version>/tacz/tacz-pre.toml
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#When enabled, the reload command will not overwrite the default model file under config
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DefaultPackDebug = false
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#The farthest sound distance of the target, including minecarts type
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@@ -44,6 +52,4 @@
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#The maximum latency (in milliseconds) for the server hitbox latency fix saved
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#Range: 250.0 ~ 1.7976931348623157E308
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ServerHitboxLatencyMaxSaveMs = 1000.0
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#The gun pack that the client player needs to download, needs to fill in the URL and the SHA1 value of the file
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ClientGunPackDownloadUrls = []
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