1 Commits
1.1.0 ... main

Author SHA1 Message Date
minster586
e49b8e2d29 Mods updated 2025-12-03 23:08:04 -05:00
58 changed files with 1440 additions and 1100 deletions

2
.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
/config/contentcreatorintegration
/config/jei/world/server

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@@ -22,7 +22,7 @@
#Range: 0.25 ~ 1.0 #Range: 0.25 ~ 1.0
hudScale = 0.6 hudScale = 0.6
#Enable item information HUD during gameplay #Enable item information HUD during gameplay
enableHUD = true enableHUD = false
#Color of energy in item durability display. #Color of energy in item durability display.
energyColor = 3997338 energyColor = 3997338
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways. #Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
@@ -102,16 +102,16 @@
y = 2147483647 y = 2147483647
[client.gui.window.sideConfig] [client.gui.window.sideConfig]
x = 2147483647 x = -186
y = 2147483647 y = 39
[client.gui.window.transporterConfig] [client.gui.window.transporterConfig]
x = 2147483647 x = -201
y = 2147483647 y = 45
[client.gui.window.upgrade] [client.gui.window.upgrade]
x = 2147483647 x = -162
y = 2147483647 y = 33
#QIO Config #QIO Config
[client.qio] [client.qio]

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@@ -2033,11 +2033,11 @@
#Should the entity spawn via mob conversion? i.e. villager -> zombie #Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true allowConversions = true
#Options for the spore mod. #Options for the hordes mod.
[spore] [hordes]
#Spawning options for spore:inf_human #Spawning options for hordes:zombie_player
[spore.inf_human] [hordes.zombie_player]
#Should the entity be allowed to spawn normally? #Should the entity be allowed to spawn normally?
allowNormalSpawning = true allowNormalSpawning = true
#Should spawners be able to spawn the entity? #Should spawners be able to spawn the entity?
@@ -2047,8 +2047,8 @@
#Should the entity spawn via mob conversion? i.e. villager -> zombie #Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true allowConversions = true
#Spawning options for spore:inf_husk #Spawning options for hordes:husk_player
[spore.inf_husk] [hordes.husk_player]
#Should the entity be allowed to spawn normally? #Should the entity be allowed to spawn normally?
allowNormalSpawning = true allowNormalSpawning = true
#Should spawners be able to spawn the entity? #Should spawners be able to spawn the entity?
@@ -2058,723 +2058,8 @@
#Should the entity spawn via mob conversion? i.e. villager -> zombie #Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true allowConversions = true
#Spawning options for spore:inf_player #Spawning options for hordes:drowned_player
[spore.inf_player] [hordes.drowned_player]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:knight
[spore.knight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:griefer
[spore.griefer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:braiomil
[spore.braiomil]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:inf_villager
[spore.inf_villager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:inf_wanderer
[spore.inf_wanderer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:inf_witch
[spore.inf_witch]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:leaper
[spore.leaper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:slasher
[spore.slasher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:spitter
[spore.spitter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:thorn
[spore.thorn]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:jagd
[spore.jagd]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:scavenger
[spore.scavenger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:bloater
[spore.bloater]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:scamper
[spore.scamper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:inf_pillager
[spore.inf_pillager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:plagued
[spore.plagued]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:lacerator
[spore.lacerator]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:inf_hazmat
[spore.inf_hazmat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:inf_vindicator
[spore.inf_vindicator]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:inf_contruct
[spore.inf_contruct]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:inf_evoker
[spore.inf_evoker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:howler
[spore.howler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:stalker
[spore.stalker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:wendigo
[spore.wendigo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:inquisitor
[spore.inquisitor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:brot
[spore.brot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:ogre
[spore.ogre]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:brute
[spore.brute]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:busser
[spore.busser]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:volatile
[spore.volatile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:inf_drowned
[spore.inf_drowned]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:vigil
[spore.vigil]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:delusioner
[spore.delusioner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:umarmed
[spore.umarmed]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:braurei
[spore.braurei]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:illusion
[spore.illusion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:arena_tendril
[spore.arena_tendril]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:gastgaber
[spore.gastgaber]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:specter
[spore.specter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:acid_ball
[spore.acid_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:acid
[spore.acid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:thrown_spear
[spore.thrown_spear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:thrown_tumor
[spore.thrown_tumor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:bile
[spore.bile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:spit
[spore.spit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:stinger
[spore.stinger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:thrown_block
[spore.thrown_block]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:flesh_bomb
[spore.flesh_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:scent
[spore.scent]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:claw
[spore.claw]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:mound
[spore.mound]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:reconstructor
[spore.reconstructor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:verva
[spore.verva]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:usurper
[spore.usurper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:proto
[spore.proto]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:tendril
[spore.tendril]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:tumoroid_nuke
[spore.tumoroid_nuke]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:wave
[spore.wave]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:sieger
[spore.sieger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:sieger_tail
[spore.sieger_tail]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:howit_arm
[spore.howit_arm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:gazenbreacher
[spore.gazenbreacher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:licker
[spore.licker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:hindenburg
[spore.hindenburg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Spawning options for spore:howitzer
[spore.howitzer]
#Should the entity be allowed to spawn normally? #Should the entity be allowed to spawn normally?
allowNormalSpawning = true allowNormalSpawning = true
#Should spawners be able to spawn the entity? #Should spawners be able to spawn the entity?

View File

@@ -1,3 +1,4 @@
#General settings #General settings
[general] [general]
#The CurseForge project ID for the modpack #The CurseForge project ID for the modpack
@@ -6,7 +7,8 @@
#The name of the modpack #The name of the modpack
modpackName = "The Last Of Us MC" modpackName = "The Last Of Us MC"
#The version of the modpack #The version of the modpack
modpackVersion = "1.0.8" modpackVersion = "1.1.0"
#Use the metadata.json to determine the modpack version #Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING #ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false useMetadata = false

136
config/betterf3.toml Normal file
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[general]
disable_mod = false
hide_bossbar = true
shadow_text = true
auto_start = false
animationSpeed = 1.0
hide_debug_crosshair = false
background_color = 1867534416
space_modules = false
always_show_profiler = false
animations = true
fontScale = 1.0
hide_sidebar = true
always_show_tps = false
[[modules_right]]
memory_color_toggle = true
time_format = "HH:mm:ss"
name = "system"
name_color = 16755200
value_color = 5636095
enabled = true
[modules_right.lines]
opengl_version = false
allocation_rate = false
display = false
java_version = false
gpu_driver = false
memory_usage = true
allocated_memory = false
cpu = false
gpu_utilization = true
time = true
gpu = false
[[modules_right]]
empty_lines = 1
name = "empty"
enabled = true
[modules_right.lines]
nothing = true
[[modules_right]]
name = "target"
name_color = 43775
value_color = 16777045
enabled = true
[modules_right.lines]
id_fluid = true
fluid_tags = true
block_states = true
targeted_block = true
block_tags = true
id_block = true
nothing = true
nothing2 = true
targeted_fluid = true
targeted_entity = true
fluid_states = true
[[modules_left]]
name = "minecraft"
name_color = 10506797
value_color = 43520
enabled = true
[modules_left.lines]
minecraft = true
[[modules_left]]
color_high = 5635925
color_med = 16777045
name = "fps"
enabled = true
color_low = 16733525
[modules_left.lines]
fps = true
[[modules_left]]
name = "server"
name_color = 11184810
value_color = 16777045
enabled = true
[modules_left.lines]
server_tick = true
packets_sent = true
packets_received = true
[[modules_left]]
empty_lines = 1
name = "empty"
enabled = true
[modules_left.lines]
nothing = true
[[modules_left]]
color_x = 528332
color_y = 5635925
color_z = 13371436
name = "coords"
name_color = 16733525
enabled = true
[modules_left.lines]
chunk_coords = false
player_coords = true
block_coords = false
chunk_relative_coords = false
[[modules_left]]
name = "location"
name_color = 43520
value_color = 5636095
enabled = true
[modules_left.lines]
light = false
biome = true
rotation = false
facing = false
slime_chunk = true
local_difficulty = false
day_ticks = false
days_played = false
dimension = true
highest_block = false
highest_block_server = false
light_server = false

10
config/chroma-common.toml Normal file
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@@ -0,0 +1,10 @@
#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
#Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]

View File

@@ -1,11 +1,11 @@
#Darkness properties file #Darkness properties file
#Sat Mar 08 23:02:56 EST 2025 #Thu Aug 14 03:02:50 EDT 2025
dark_nether_fog=0.5
only_affect_block_light=false
dark_end_fog=0.0
dark_overworld=true
dark_default=true dark_default=true
dark_end=true dark_end=true
dark_end_fog=0.0
dark_nether=true
dark_nether_fog=0.5
dark_overworld=true
dark_skyless=true dark_skyless=true
dark_nether=true
ignore_moon_phase=false ignore_moon_phase=false
only_affect_block_light=false

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@@ -0,0 +1,12 @@
#Client only settings
[client]
#If true, disables all particle effects in the Reactor.
disableReactorParticles = false
#If true, disables all particle effects in the Turbine.
disableTurbineParticles = false
#If true, no (advanced) tooltips will be added to blocks and items that can be used inside the Reactor or Turbine or as a fuel source.
disableApiTooltips = false
#If true, no custom Patchouli components will be added and the book will stop to work correctly. Enable this if you are having problems with newer versions of Patchouli
disablePatchouliTweaks = false

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#Common configuration settings
[common]
#General options
[common.general]
#A multiplier for balancing fuel consumption.
#Range: 0.5 ~ 100.0
fuelUsageMultiplier = 1.0
#A multiplier for balancing overall power production from Extreme Reactors generators.
#Range: 0.005 ~ 100.0
powerProductionMultiplier = 1.0
#Number of ticks between updates for the Redstone Port.
#Range: 10 ~ 100
ticksPerRedstoneUpdate = 20
#Define how Reactors works
[common.reactor]
#The maximum valid size of a Reactor in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Bigger Y sizes have far less performance impact than X/Z sizes.
#Range: 3 ~ 256
maxReactorHeight = 48
#The maximum valid size of a Reactor in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Range: 3 ~ 256
maxReactorSize = 32
#A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier.
#Range: 0.005 ~ 100.0
reactorPowerProductionMultiplier = 1.0
#Define how Turbines works
[common.turbine]
#The maximum valid height of a Turbine (Y axis), in blocks.
#Range: 5 ~ 256
maxTurbineHeight = 32
#The maximum valid size of a Turbine in the X/Z plane, in blocks.
#Range: 5 ~ 256
maxTurbineSize = 32
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to aerodynamic drag per tick.
#Range: 0.5 ~ 10.0
turbineAeroDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of energy drawn per coil block per tick.
#Range: 0.5 ~ 10.0
turbineCoilDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied,
#then rounded down to the nearest integer).
#Range: 0.5 ~ 10.0
turbineFluidPerBladeMultiplier = 1.0
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to friction per tick.
#Range: 0.5 ~ 10.0
turbineMassDragMultiplier = 1.0
#A multiplier for balancing turbine power production.
#Stacks with powerProductionMultiplier.
#Range: 0.005 ~ 100.0
turbinePowerProductionMultiplier = 1.0
#Define how Fluidizer works
[common.fluidizer]
#The maximum valid size of a Fluidizer in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
#Range: 3 ~ 64
maxFluidizerHeight = 16
#The maximum valid size of a Fluidizer in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
#Range: 3 ~ 64
maxFluidizerSize = 16
#The amount of energy need to process a single tick of a recipe.
#Range: 20 ~ 1000
energyPerRecipeTick = 25
#Define how Energizer works
[common.energizer]
#The maximum valid size of a Energizer in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Energizer.
#Range: 3 ~ 32
maxEnergizerHeight = 32
#The maximum valid size of a Energizer in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Energizer.
#Range: 3 ~ 32
maxEnergizerSize = 32
#Define how ores generates in the world
[common.worldgen]
#If false, disables all world gen from Extreme Reactors;
#all other worldgen settings are automatically ignored.
enableWorldGen = true
#Re-run world gen in chunks that have already been generated (once they have been loaded),
#but have not been modified by Extreme Reactors before.
enableWorldRegeneration = false
#User-set world generation version.
#Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks.
#Range: > 0
userWorldGenVersion = 1
#Enable generation of Yellorite Ore.
yelloriteOreEnableWorldGen = true
#Maximum number of Yellorite Ore clusters per chunk.
#Range: 1 ~ 25
yelloriteOreMaxClustersPerChunk = 3
#Maximum number of Yellorite Ores to generate in each cluster.
#Range: 1 ~ 16
yelloriteOrePerCluster = 5
#Maximum height (Y coordinate) in the world to generate Yellorite Ore.
#Range: 1 ~ 256
yelloriteOreMaxY = 32
#Enable generation of Anglesite Ore.
anglesiteOreEnableWorldGen = true
#Maximum number of Anglesite Ore clusters per chunk.
#Range: 1 ~ 16
anglesiteOreMaxClustersPerChunk = 2
#Maximum number of Anglesite Ores to generate in each cluster.
#Range: 1 ~ 16
anglesiteOrePerCluster = 5
#Enable generation of Benitoite Ore.
benitoiteOreEnableWorldGen = true
#Maximum number of Benitoite Ore clusters per chunk.
#Range: 1 ~ 16
benitoiteOreMaxClustersPerChunk = 2
#Maximum number of Benitoite Ores to generate in each cluster.
#Range: 1 ~ 16
benitoiteOrePerCluster = 5

41
config/hordes-client.toml Normal file
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@@ -0,0 +1,41 @@
["Horde Event"]
#How do players get notified of a horde event. 0: Off, 1: Chat, 2:Action Bar, 3:Title
eventNotifyMode = 2
#How long in ticks does the horde notification appear? (Only applies to modes 2 and 3)
eventNotifyDuration = 60
#Play a sound when a horde wave spawns.
hordeSpawnSound = true
#Colour of horde notification messages in the rgb format.
hordeMessageColour = [135, 0, 0]
#Whether the sky and moon should be tinted on a horde night
hordeEventTintsSky = true
#Colour of horde notification messages in the rgb format.
hordeEventSkyColour = [102, 0, 0]
#Colour of horde notification messages in the rgb format.
hordeEventMoonColour = [193, 57, 15]
[Infection]
#Tint the player's screen and display other visual effects if they are infected.
playerInfectionVisuals = true
#Play a sound when the player becomes infected?
playerInfectSound = true
#Play a sound when infection gets prevented?
infectionProtectSound = false
#Show a tooltip on items that can cure infection?
cureTooltip = true
#Show a tooltip on items that give infection immunity?
immunityTooltip = true
#Show a tooltip on wearable items that grant some protection against infection?
wearableProtectionTooltip = true
["Zombie Players"]
#Colour tint for zombie players.
zombiePlayerColour = [121, 156, 101]
#Colour tint for drowned players.
drownedPlayerColour = [144, 255, 255]
#Colour tint for husk players.
huskPlayerColour = [193, 168, 5]
#Render zombie players with capes if the player that got infected has one equipped?
zombiePlayerCapes = true

118
config/hordes-common.toml Normal file
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@@ -0,0 +1,118 @@
["Horde Event"]
#Set to false to completely disable the horde event and anything relating to it.
enableHordeEvent = true
#Set to true to disable natural horde spawns (hordes can only be spawned with commands).
hordesCommandOnly = false
#Amount of mobs to spawn per wave.
spawnAmount = 25
#Multiplier by which the spawn amount increases by each time the event naturally spawns. (Set to 1 to disable scaling.)
hordeSpawnMultiplier = 1.05
#Time in ticks the event lasts for
hordeSpawnDuration = 6000
#Time in ticks between spawns for the horde spawn event.
hordeSpawnInterval = 1000
#What time of day does the horde event start? eg 18000 is midnight with default day length.
hordeStartTime = 18000
#Amount of days between horde spawns.
#Range: > 1
hordeSpawnDays = 10
#Amount of days a horde event can be randomly delayed by
hordeSpawnVariation = 0
#Max cap for the number of entities that can exist from the horde at once.
hordeSpawnMax = 160
#Length of a day (use only if you have another day that changes the length of the day/night cycle) Default is 24000
dayLength = 24000
#How many ticks does the horde pathing ai take before recalculating? (Increase this if you are having server slowdown during horde events.)
hordePathingInterval = 10
#How fast do horde mobs move towards their tracked player?
hordeEntitySpeed = 1.0
#Set to true to enable the horde spawning on the first day. (Game day 0)
spawnFirstDay = false
#Set to false to disable the use of beds during a horde event.
canSleepDuringHorde = false
#How much should the size of each horde scale down by when multiple players are near each other?
hordeMultiplayerScaling = 0.8
#Do the daylight cycle (and active horde events get paused while there are no players online.).
pauseEventServer = true
#Are horde events tracked by player play time instead of world time.
hordeEventByPlayerTime = true
#How many ticks after a hordes scheduled time can it start?
hordeStartBuffer = 1200
#How many attempts should horde events make to avoid spawning mobs in light areas or outside their spawn type.
hordeSpawnChecks = 25
#How far away should hordes attempt to spawn?
hordeSpawnDistance = 75.0
[Infection]
#Set to false to completely disable mob infection and anything related to it.
enableMobInfection = true
#Can villagers be infected.
infectVillagers = true
#Chance for a villager to get infected, a value of 1 or higher makes it guaranteed
villagerInfectChance = 0.85
#Can players be infected.
infectPlayers = true
#Whether later levels of infected should slightly slow movement speed?
infectSlowness = true
#Whether later levels of infected should deplete hunger quicker?
infectHunger = true
#Chance for a player to get infected, a value of 1 or higher makes it guaranteed
playerInfectChance = 0.75
#How long do each of the 4 effect phases last for before the next phase is activated?
ticksForEffectStage = 6000
#Do players who die to infection spawn a zombie?
infectionSpawnsZombiePlayers = true
#Do entities on the infectionEntities list automatically target entities on the infectionConversionList
infectionEntitiesAggroConversions = true
#What factor should the infection potion effect timer be multiplied by for each cured infection? (Resets on death, set to 1 to disable scaling)
effectStageTickReduction = 0.95
[Misc]
#Whether zombies and drowned burn in sunlight.
zombiesBurn = false
#Whether skeletons and strays burn in sunlight.
skeletonsBurn = false
#Whether zombie villagers have vanilla curing mechanics or not
zombieVillagersCanBeCured = false
#Whether piglins and hoglins automatically convert to zombies in the overworld
piglinsHoglinsConvert = false
#Whether zombie horses are aggressive or not.
aggressiveZombieHorses = true
#Whether zombie horses burn in sunlight.
zombieHorsesBurn = false
#Whether skeleton horses burn in sunlight.
skeletonHorsesBurn = false
#Whether unmounted horses are scared of zombies.
zombiesScareHorses = true
#Whether zombie piglins are hostile by default
zombiePiglinsHostile = true
#Whether piglins kill zombie mobs
piglinsHuntZombies = true
#Whether piglins use cures they find and keep in their inventory to heal infection.
piglinsCureThemself = true
#Whether illagers kill zombie mobs
illagersHuntZombies = true
#Whether zoglins are agressive towards other undead mobs
zoglinsAttackUndead = false
#Whether zoglins are agressive towards non-undead monsters
zoglinsAttackMobs = true
[Misc."Zombie Players"]
#Whether to use zombie players as graves all the time. (Even if infection is disabled)
zombieGraves = false
#Whether to spawn drowned players when a player dies underwater instead of a zombie player. (Whether the zombie is spawned from infection or zombieGraves being true)
drownedPlayers = true
#Whether to spawn husk players when a player dies in a desert biome instead of a zombie player. (Whether the zombie is spawned from infection or zombieGraves being true)
huskPlayers = true
#Whether zombie players, drowned players and husk players should be immune to fire damage
zombiePlayersFireImmune = false
#Whether zombie players and drowned players burn in sunlight.
zombiePlayersBurn = false
#Whether zombie players, drowned players and husk players are immune to all damage from non player sources.
zombiePlayersOnlyHurtByPlayers = false
#Whether zombie players, drowned players and husk players store items dropped by the player that spawned them.
zombiePlayersStoreItems = true
#Do zombie players despawn in peaceful mode?
zombiePlayersDespawnPeaceful = false

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@@ -0,0 +1,37 @@
{
"message.hordes.EventStart":"You hear the howls of a nearby horde",
"message.hordes.EventEnd":"The air is quiet, the horde has stopped",
"message.hordes.TrySleep":"A feeling of impending dread prevents you from sleeping",
"message.hordes.title":"The Hordes",
"hordes.subtitle.hordeHowls":"Zombie Howls",
"hordes.subtitle.infected": "Player Infected",
"hordes.subtitle.immune": "Player Infection Blocked",
"entity.hordes.ZombiePlayer.chat":"%1$s's Zombie",
"entity.hordes.DrownedPlayer.chat":"Drowned %1$s",
"entity.hordes.HuskPlayer.chat":"%1$s's Husk",
"entity.hordes.ZombiePlayer.name":"Player Zombie",
"entity.hordes.DrownedPlayer.name":"Drowned Player",
"entity.hordes.HuskPlayer.name":"Player Husk",
"entity.hordes.ZombifiedPiglinBrute.name":"Zombified Piglin Brute",
"entity.hordes.ZombieWanderingTrader.name":"Zombie Wandering Trader",
"entity.hordes.ZombiePillager.name":"Zombie Pillager",
"entity.hordes.ZombieVindicator.name":"Zombie Vindicator",
"entity.hordes.ZombieEvoker.name":"Zombie Evoker",
"entity.hordes.ZombieIllusioner.name":"Zombie Illusioner",
"entity.hordes.ZombieWitch.name":"Zombie Witch",
"effect.hordes.infected":"Infection",
"effect.hordes.immunity":"Infection Immunity",
"death.attack.infection":"%1$s succumbed to infection.",
"death.attack.infection.zombified":"%1$s was zombified.",
"tooltip.hordes.cure": "Cures infection",
"tooltip.hordes.wearableProtection": "%1$s protection against infection",
"jei.category.hordes.InfectionCures":"Infection Cures"
}

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@@ -0,0 +1,37 @@
{
"message.hordes.EventStart": "Поблизости слышится вой бродячей орды",
"message.hordes.EventEnd": "В воздухе тихо, бродячая орда остановилась",
"message.hordes.TrySleep": "Чувство надвигающегося ужаса мешает вам заснуть",
"message.hordes.title": "Бродячие орды",
"hordes.subtitle.hordeHowls": "Вой зомби",
"hordes.subtitle.infected": "Игрок заражён",
"hordes.subtitle.immune": "Заражение игрока заблокировано",
"entity.hordes.ZombiePlayer.chat": "Зомби-%1$s",
"entity.hordes.DrownedPlayer.chat": "Утопленник-%1$s",
"entity.hordes.HuskPlayer.chat": "Кадавр-%1$s",
"entity.hordes.ZombiePlayer.name": "Зомби-игрок",
"entity.hordes.DrownedPlayer.name": "Утопленник-игрок",
"entity.hordes.HuskPlayer.name": "Кадавр-игрок",
"entity.hordes.ZombifiedPiglinBrute.name": "Зомбифицированный брутальный пиглин",
"entity.hordes.ZombieWanderingTrader.name": "Странствующий торговец-зомби",
"entity.hordes.ZombiePillager.name": "Разбойник-зомби",
"entity.hordes.ZombieVindicator.name": "Поборник-зомби",
"entity.hordes.ZombieEvoker.name": "Заклинатель-зомби",
"entity.hordes.ZombieIllusioner.name": "Иллюзионист-зомби",
"entity.hordes.ZombieWitch.name": "Ведьма-зомби",
"effect.hordes.infected": "Зомби-инфекция",
"effect.hordes.immunity": "Иммунитет",
"death.attack.infection": "%1$s умер от инфекции.",
"death.attack.infection.zombified": "%1$s был зомбифицирован.",
"tooltip.hordes.cure": "Лечит инфекцию",
"tooltip.hordes.wearableProtection": "Защита %1$s от инфекции",
"jei.category.hordes.InfectionCures": "Лечение инфекции"
}

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{
"message.hordes.EventStart":"他们来了……",
"message.hordes.EventEnd":"空气平静了下来,尸潮停止了。",
"message.hordes.TrySleep":"你感到了恐惧,你无法入睡",
"message.hordes.title":"The Hordes",
"hordes.subtitle.hordeHowls":"僵尸的吼叫",
"hordes.subtitle.infected": "玩家已被感染",
"hordes.subtitle.immune": "玩家感染已取消",
"entity.hordes.ZombiePlayer.chat":"%1$s 的变异体",
"entity.hordes.DrownedPlayer.chat":"堕落的 %1$s",
"entity.hordes.HuskPlayer.chat":"无价值的 %1$s",
"entity.hordes.ZombiePlayer.name":"僵尸玩家",
"entity.hordes.DrownedPlayer.name":"堕落的玩家",
"entity.hordes.HuskPlayer.name":"无价值的玩家",
"entity.hordes.ZombifiedPiglinBrute.name":"已感染的猪灵",
"entity.hordes.ZombieWanderingTrader.name":"已感染的商人",
"entity.hordes.ZombiePillager.name":"已感染的掠夺者",
"entity.hordes.ZombieVindicator.name":"已感染的卫道士",
"entity.hordes.ZombieEvoker.name":"已感染的唤魔者",
"entity.hordes.ZombieIllusioner.name":"已感染的幻术师",
"entity.hordes.ZombieWitch.name":"已感染的女巫",
"effect.hordes.infected":"病毒感染",
"effect.hordes.immunity":"已免疫感染",
"death.attack.infection":"%1$s 死于僵尸感染。",
"death.attack.infection.zombified":"%1$s 尸变了。",
"tooltip.hordes.cure": "已治愈感染",
"tooltip.hordes.wearableProtection": "%1$s 已经免疫了感染",
"jei.category.hordes.InfectionCures":"治愈感染"
}

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{
"horde_spawn": {
"category": "hostile",
"subtitle": "hordes.subtitle.hordeHowls",
"sounds": [ "hordes:horde_spawn" ]
},
"infect": {
"category": "player",
"subtitle": "hordes.subtitle.infected",
"sounds": [ "mob/zombie/unfect" ]
},
"immune": {
"category": "player",
"subtitle": "hordes.subtitle.immune",
"sounds": [ "entity/shulker/hurt_closed1",
"entity/shulker/hurt_closed2",
"entity/shulker/hurt_closed3",
"entity/shulker/hurt_closed4",
"entity/shulker/hurt_closed5"
]
}
}

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@@ -0,0 +1,6 @@
{
"animation": {
"interpolate": true,
"frametime": 10
}
}

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@@ -0,0 +1,102 @@
[
{
"item": "minecraft:leather_boots",
"multiplier": 0.95
},
{
"item": "minecraft:leather_leggings",
"multiplier": 0.95
},
{
"item": "minecraft:leather_chestplate",
"multiplier": 0.95
},
{
"item": "minecraft:leather_helmet",
"multiplier": 0.95
},
{
"item": "minecraft:chainmail_boots",
"multiplier": 0.95
},
{
"item": "minecraft:chainmail_leggings",
"multiplier": 0.95
},
{
"item": "minecraft:chainmail_chestplate",
"multiplier": 0.95
},
{
"item": "minecraft:chainmail_helmet",
"multiplier": 0.95
},
{
"item": "minecraft:iron_boots",
"multiplier": 0.9
},
{
"item": "minecraft:iron_leggings",
"multiplier": 0.9
},
{
"item": "minecraft:iron_chestplate",
"multiplier": 0.9
},
{
"item": "minecraft:iron_helmet",
"multiplier": 0.9
},
{
"item": "minecraft:golden_boots",
"multiplier": 0.9
},
{
"item": "minecraft:golden_leggings",
"multiplier": 0.9
},
{
"item": "minecraft:golden_chestplate",
"multiplier": 0.9
},
{
"item": "minecraft:golden_helmet",
"multiplier": 0.9
},
{
"item": "minecraft:diamond_boots",
"multiplier": 0.86
},
{
"item": "minecraft:diamond_leggings",
"multiplier": 0.86
},
{
"item": "minecraft:diamond_chestplate",
"multiplier": 0.86
},
{
"item": "minecraft:diamond_helmet",
"multiplier": 0.86
},
{
"item": "minecraft:netherite_boots",
"multiplier": 0.82
},
{
"item": "minecraft:netherite_leggings",
"multiplier": 0.82
},
{
"item": "minecraft:netherite_chestplate",
"multiplier": 0.82
},
{
"item": "minecraft:netherite_helmet",
"multiplier": 0.82
},
{
"item": "minecraft:turtle_helmet",
"multiplier": 0.75
}
]

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@@ -0,0 +1,6 @@
[
{
"item": "minecraft:enchanted_golden_apple",
"duration": 150
}
]

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@@ -0,0 +1,59 @@
[
{
"entity": "minecraft:horse",
"converts_to": "minecraft:zombie_horse",
"chance": 0.65
},
{
"entity": "minecraft:piglin",
"converts_to": "minecraft:zombified_piglin",
"chance": 0.75
},
{
"entity": "minecraft:piglin_brute",
"converts_to": "minecraft:zombified_piglin",
"chance": 0.35,
"nbt": "{Attributes:[{Name:\"generic.max_health\",Base:50f}], texture:\"hordes:textures/entity/zombified_piglin_brute.png\", chat_name:\"entity.hordes.ZombifiedPiglinBrute.name\"}"
},
{
"entity": "minecraft:hoglin",
"converts_to": "minecraft:zoglin",
"chance": 0.15
},
{
"entity": "minecraft:wandering_trader",
"converts_to": "minecraft:zombie_villager",
"chance": 0.75,
"nbt": "{texture:\"hordes:textures/entity/zombie_wandering_trader.png\", chat_name:\"entity.hordes.ZombieWanderingTrader.name\", VillagerData:{type:none}}"
},
{
"entity": "minecraft:pillager",
"converts_to": "minecraft:zombie_villager",
"chance": 0.75,
"nbt": "{Attributes:[{Name:\"generic.max_health\",Base:24f}], texture:\"hordes:textures/entity/zombie_pillager.png\", chat_name:\"entity.hordes.ZombiePillager.name\", VillagerData:{type:none}}"
},
{
"entity": "minecraft:vindicator",
"converts_to": "minecraft:zombie_villager",
"chance": 0.35,
"nbt": "{Attributes:[{Name:\"generic.max_health\",Base:24f}], texture:\"hordes:textures/entity/zombie_vindicator.png\", chat_name:\"entity.hordes.ZombieVindicator.name\", VillagerData:{type:none}}"
},
{
"entity": "minecraft:evoker",
"converts_to": "minecraft:zombie_villager",
"chance": 0.5,
"nbt": "{Attributes:[{Name:\"generic.max_health\",Base:24f}], texture:\"hordes:textures/entity/zombie_evoker.png\", chat_name:\"entity.hordes.ZombieEvoker.name\", VillagerData:{type:none}}"
},
{
"entity": "minecraft:illusioner",
"converts_to": "minecraft:zombie_villager",
"chance": 0.15,
"nbt": "{Attributes:[{Name:\"generic.max_health\",Base:32f}], texture:\"hordes:textures/entity/zombie_illusioner.png\", chat_name:\"entity.hordes.ZombieIllusioner.name\", VillagerData:{type:none}}"
},
{
"entity": "minecraft:witch",
"converts_to": "minecraft:zombie_villager",
"chance": 0.25,
"nbt": "{Attributes:[{Name:\"generic.max_health\",Base:26f}], texture:\"hordes:textures/entity/zombie_witch.png\", chat_name:\"entity.hordes.ZombieWitch.name\", VillagerData:{type:none}}"
}
]

View File

@@ -0,0 +1,42 @@
[
{
"function": "hordes:set_spawntable",
"value": [
"hordes:default"
],
"conditions": []
},
{
"function": "hordes:multiple",
"value": [
{
"function": "hordes:set_spawntable",
"value": [
"hordes:drowned"
],
"conditions": []
},
{
"function": "hordes:set_spawn_type",
"value": "prefer_water",
"conditions": []
}
],
"conditions": [
{
"name": "hordes:biome",
"value": "#minecraft:is_ocean"
},
{
"name": "hordes:not",
"value": {
"name": "hordes:biome",
"value": [
"minecraft:frozen_ocean",
"minecraft:deep_frozen_ocean"
]
}
}
]
}
]

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@@ -0,0 +1,12 @@
[
"minecraft:zombie-35-0-20",
"minecraft:zombie_villager-1-0-20",
"minecraft:zombie_horse-3-20-40",
"minecraft:husk-40-20-40",
"minecraft:drowned{HandItems:[{id:trident,Count:1}]}-3-30-40",
"minecraft:zoglin-3-40-40",
"minecraft:zombified_piglin-10-40-0",
"minecraft:husk-25-50-0",
"minecraft:zoglin{Passengers:[{id:drowned,HandItems:[{id:trident,Count:1}]}]}-3-50-0",
"minecraft:zombie_horse{Passengers:[{id:drowned,HandItems:[{id:trident,Count:1}]}]}-3-50-0"
]

View File

@@ -0,0 +1,4 @@
[
"minecraft:drowned-40-0-20",
"minecraft:drowned{HandItems:[{id:trident,Count:1}]}-3-30-40"
]

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@@ -0,0 +1,52 @@
[
{
"entity": "minecraft:pillager",
"weight": 15,
"first_day": 0,
"last_day": 0
},
{
"entity": "minecraft:vindicator",
"weight": 10,
"first_day": 0,
"last_day": 0
},
{
"entity": "minecraft:witch",
"weight": 5,
"first_day": 20,
"last_day": 0
},
{
"entity": "minecraft:ravager",
"weight": 5,
"first_day": 30,
"last_day": 40
},
{
"entity": "minecraft:evoker",
"weight": 3,
"first_day": 40,
"last_day": 40
},
{
"entity": "minecraft:illusioner",
"weight": 5,
"first_day": 50,
"last_day": 0
},
{
"entity": "minecraft:ravager",
"weight": 3,
"first_day": 50,
"last_day": 0,
"nbt": "{Passengers:[{id:evoker}]}"
},
{
"entity": "minecraft:ravager",
"weight": 5,
"first_day": 50,
"last_day": 0,
"nbt": "{Passengers:[{id:pillager}]}"
}
]

View File

@@ -0,0 +1,54 @@
[
"minecraft:zombie-20-0-20",
"minecraft:skeleton-10-20-30",
"minecraft:spider-15-20-30",
"minecraft:creeper-5-30-30",
"minecraft:husk-20-30-50",
"minecraft:stray-10-40-50",
"minecraft:cave_spider-10-40-50",
"minecraft:witch-5-40-50",
"minecraft:pillager-10-40-50",
"minecraft:zombified_piglin-10-40-50",
{
"entity": "minecraft:zombie_horse",
"weight": 3,
"first_day": 40,
"last_day": 50,
"nbt": "{Passengers:[{id:creeper}]}"
},
"minecraft:wither_skeleton-10-50-0",
"minecraft:phantom-5-50-50",
"minecraft:vindicator-10-50-50",
"minecraft:zoglin-5-40-40",
"minecraft:ravager-5-50-50",
"minecraft:evoker-5-50-50",
"minecraft:piglin_brute-10-60-0",
{
"entity": "minecraft:cave_spider",
"weight": 15,
"first_day": 60,
"last_day": 0,
"nbt": "{Passengers:[{id:stray,HandItems:[{id:bow,Count:1b}]}]}"
},
{
"entity": "minecraft:zombie_horse",
"weight": 5,
"first_day": 60,
"last_day": 0,
"nbt": "{Passengers:[{id:drowned,HandItems:[{id:trident,Count:1b}]}]}"
},
{
"entity": "minecraft:ravager",
"weight": 3,
"first_day": 60,
"last_day": 0,
"nbt": "{Passengers:[{id:evoker}]}"
},
{
"entity": "minecraft:phantom",
"weight": 3,
"first_day": 60,
"last_day": 0,
"nbt": "{Passengers:[{id:creeper,powered:1}]}"
}
]

View File

@@ -0,0 +1,26 @@
[
"minecraft:skeleton-10-0-20",
{
"entity": "minecraft:skeleton",
"weight": 20,
"first_day": 0,
"last_day": 30,
"nbt": "{HandItems:[{id:stone_sword,Count:1}]}"
},
{
"entity": "minecraft:skeleton_horse",
"weight": 5,
"first_day": 20,
"last_day": 50,
"nbt": "{Passengers:[{id:skeleton,HandItems:[{id:bow,Count:1b}]}]}"
},
"minecraft:stray-10-20-0",
"minecraft:wither_skeleton-10-40-0",
{
"entity": "minecraft:skeleton_horse",
"weight": 5,
"first_day": 40,
"last_day": 0,
"nbt": "{Passengers:[{id:stray,HandItems:[{id:bow,Count:1b}]}]}"
}
]

View File

@@ -0,0 +1,15 @@
{
"replace": false,
"values": [
"minecraft:zombie",
"minecraft:zombie_villager",
"minecraft:husk",
"minecraft:drowned",
"minecraft:zombie_horse",
"minecraft:zombified_piglin",
"minecraft:zoglin",
"hordes:zombie_player",
"hordes:drowned_player",
"hordes:husk_player"
]
}

View File

@@ -0,0 +1,7 @@
{
"replace": false,
"values": [
"minecraft:golden_apple",
"minecraft:enchanted_golden_apple"
]
}

View File

@@ -0,0 +1,7 @@
{
"values": [
"minecraft:desert",
"#minecraft:is_savanna",
"#minecraft:is_badlands"
]
}

View File

@@ -0,0 +1,14 @@
{
"comments": [
"used for determining if the config folder is up to date",
"deleting this will regenerate your config folder",
"for modpack authors: setting the value to -1 will prevent the config folder regenerating when updating the mod",
"(keep an eye on base changes, in case they are needed for your pack when updating)"
],
"minecraft_version": "1.20.1",
"mod_version": "1.5.3",
"data_version": 6,
"changes": [
"add husk players to infection entities tag"
]
}

View File

@@ -0,0 +1,6 @@
{
"pack": {
"description": "The Hordes config datapack",
"pack_format": 8
}
}

View File

@@ -52,4 +52,8 @@ Building Gadgets 2
Charging Gadgets Charging Gadgets
Immersive Engineering Immersive Engineering
Mining Gadgets Mining Gadgets
Spore Angel Ring 2
Mob Grinding Utils
Weed O' Craft
Extreme Reactors
Zero CORE 2

View File

@@ -4,3 +4,6 @@ mekanism.api.chemical.infuse.InfusionStack
mekanism.api.chemical.pigment.PigmentStack mekanism.api.chemical.pigment.PigmentStack
mekanism.api.chemical.slurry.SlurryStack mekanism.api.chemical.slurry.SlurryStack
net.minecraftforge.fluids.FluidStack net.minecraftforge.fluids.FluidStack
it.zerono.mods.extremereactors.api.coolant.Coolant
it.zerono.mods.extremereactors.api.coolant.Vapor
it.zerono.mods.extremereactors.api.reactor.Reactant

View File

@@ -86,7 +86,6 @@ silentgear:gear_crafting
silentgear:grading silentgear:grading
silentgear:salvaging silentgear:salvaging
tacz:attachment_query tacz:attachment_query
tacz:gun_smith_table
immersiveengineering:alloy immersiveengineering:alloy
immersiveengineering:arc_furnace immersiveengineering:arc_furnace
immersiveengineering:arc_recycling immersiveengineering:arc_recycling
@@ -104,3 +103,18 @@ immersiveengineering:mixer
immersiveengineering:refinery immersiveengineering:refinery
immersiveengineering:sawmill immersiveengineering:sawmill
immersiveengineering:squeezer immersiveengineering:squeezer
mob_grinding_utils:solidify
tacz:gun_smith_table/tacz_ammo_workbench
tacz:gun_smith_table/tacz_attachment_workbench
tacz:gun_smith_table/tacz_gun_smith_table
bigreactors:fluidizer_fluidmixing
bigreactors:fluidizer_solid
bigreactors:fluidizer_solidmixing
bigreactors:jei_condensations
bigreactors:jei_coolantsmappings
bigreactors:jei_reactantsmappings_fluid
bigreactors:jei_reactantsmappings_solid
bigreactors:jei_vaporizations
bigreactors:jei_vaporsmappings
bigreactors:reactantsreactions
bigreactors:reprocessor

27
config/jmi-client.toml Normal file
View File

@@ -0,0 +1,27 @@
#Client-Side Integration
[FTBChunks]
#Enable FTBChunks Integration
ftbChunks = true
#Range: 0.0 ~ 1.0
claimedChunkOverlayOpacity = 0.22222299873828888
#Disable conflict functions for FTBChunks (MiniMap, Waypoint beam, Death waypoint)
disableFTBFunction = true
[Waystones]
#Enable Waystones Integration
waystones = true
#The color code for Waystone marker. You can generate the color code from https://www.mathsisfun.com/hexadecimal-decimal-colors.html
#Range: 0 ~ 16777215
wayStoneMarkerColor = 16777215
[WaypointMessage]
#List of block id and tags for WaypointMessage. e.g., ["#forge:ores/diamond", "minecraft:diamond_block"]
waypointMessageBlocks = []
emptyHandOnly = true
["JourneyMap Default Config"]
#When local JM default config version is older than `defaultConfigVersion` it will copy everything under `/config/jmdefaultconfig/` to `/journeymap/` and replace the existing files. Set to -1 to disable.
#Range: > -1
defaultConfigVersion = -1

3
config/lmft.json Normal file
View File

@@ -0,0 +1,3 @@
{
"disableIngameError": false
}

View File

@@ -9,208 +9,208 @@
# By block ID: # By block ID:
# minecraft\:oak_log=1.0 # minecraft\:oak_log=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Candle (Sound Type)
CANDLE=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Cherry Wood Hanging Sign (Sound Type) # Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0 CHERRY_WOOD_HANGING_SIGN=1.0
# Bone Block (Sound Type) # Shroomlight (Sound Type)
BONE_BLOCK=1.0 SHROOMLIGHT=1.0
# Packed Mud (Sound Type) # Nether Bricks (Sound Type)
PACKED_MUD=1.0 NETHER_BRICKS=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Snow (Sound Type)
SNOW=0.1
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Chain (Sound Type)
CHAIN=0.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Glass (Sound Type)
GLASS=0.1
# Chiseled Bookshelf (Sound Type) # Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0 CHISELED_BOOKSHELF=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Chain (Sound Type)
CHAIN=0.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Vine (Sound Type)
VINE=0.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Sand (Sound Type) # Sand (Sound Type)
SAND=1.0 SAND=1.0
# Soul Soil (Sound Type) # Grass (Sound Type)
SOUL_SOIL=1.0 GRASS=1.0
# Ancient Debris (Sound Type) # Amethyst Cluster (Sound Type)
ANCIENT_DEBRIS=1.0 AMETHYST_CLUSTER=1.0
# Sculk Shrieker (Sound Type) # Spore Blossom (Sound Type)
SCULK_SHRIEKER=1.0 SPORE_BLOSSOM=0.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Metal (Sound Type)
METAL=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Gravel (Sound Type)
GRAVEL=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Candle (Sound Type)
CANDLE=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Bamboo Wood (Sound Type) # Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0 BAMBOO_WOOD=1.0
# Basalt (Sound Type) # Basalt (Sound Type)
BASALT=1.0 BASALT=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Wool (Sound Type)
WOOL=1.5
# Sculk Vein (Sound Type) # Sculk Vein (Sound Type)
SCULK_VEIN=1.0 SCULK_VEIN=1.0
# Mud (Sound Type)
MUD=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Ladder (Sound Type)
LADDER=0.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Moss (Sound Type)
MOSS=0.75
# Stone (Sound Type)
STONE=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Anvil (Sound Type)
ANVIL=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Nylium (Sound Type)
NYLIUM=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Sculk (Sound Type)
SCULK=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Stem (Sound Type)
STEM=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Wood (Sound Type)
WOOD=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Copper (Sound Type)
COPPER=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Grass (Sound Type)
GRASS=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Crop (Sound Type)
CROP=0.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Decorated Pot Cracked (Sound Type) # Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0 DECORATED_POT_CRACKED=1.0
# Coral Block (Sound Type) # Wool (Sound Type)
CORAL_BLOCK=1.0 WOOL=1.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Snow (Sound Type)
SNOW=0.1
# Crop (Sound Type)
CROP=0.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Slime Block (Sound Type) # Slime Block (Sound Type)
SLIME_BLOCK=1.0 SLIME_BLOCK=1.0
# Sculk Catalyst (Sound Type) # Muddy Mangrove Roots (Sound Type)
SCULK_CATALYST=1.0 MUDDY_MANGROVE_ROOTS=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Glass (Sound Type)
GLASS=0.1
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Roots (Sound Type)
ROOTS=0.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Copper (Sound Type)
COPPER=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Hard Crop (Sound Type) # Hard Crop (Sound Type)
HARD_CROP=1.0 HARD_CROP=1.0
# Deepslate (Sound Type) # Stone (Sound Type)
DEEPSLATE=1.0 STONE=1.0
# Small Amethyst Bud (Sound Type) # Large Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0 LARGE_AMETHYST_BUD=0.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Moss (Sound Type)
MOSS=0.75
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Mud (Sound Type)
MUD=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Gilded Blackstone (Sound Type) # Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0 GILDED_BLACKSTONE=1.0
# Tuff (Sound Type) # Tuff (Sound Type)
TUFF=1.0 TUFF=1.0
# Roots (Sound Type) # Wood (Sound Type)
ROOTS=0.0 WOOD=1.0
# Dripstone Block (Sound Type) # Bamboo Wood Hanging Sign (Sound Type)
DRIPSTONE_BLOCK=1.0 BAMBOO_WOOD_HANGING_SIGN=1.0
# Cherry Sapling (Sound Type) # Lantern (Sound Type)
CHERRY_SAPLING=1.0 LANTERN=1.0
# Sculk Sensor (Sound Type) # Medium Amethyst Bud (Sound Type)
SCULK_SENSOR=1.0 MEDIUM_AMETHYST_BUD=0.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Vine (Sound Type)
VINE=0.0
# Metal (Sound Type)
METAL=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Azalea (Sound Type) # Azalea (Sound Type)
AZALEA=1.0 AZALEA=1.0
# Sculk (Sound Type)
SCULK=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Stem (Sound Type)
STEM=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Calcite (Sound Type)
CALCITE=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Ladder (Sound Type)
LADDER=0.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Water (Block) # Water (Block)
minecraft\:water=0.25 minecraft\:water=0.25
# Lava (Block) # Lava (Block)

View File

@@ -9,205 +9,205 @@
# By block ID: # By block ID:
# minecraft\:oak_log=1.0 # minecraft\:oak_log=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Candle (Sound Type)
CANDLE=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Cherry Wood Hanging Sign (Sound Type) # Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5 CHERRY_WOOD_HANGING_SIGN=0.5
# Bone Block (Sound Type) # Shroomlight (Sound Type)
BONE_BLOCK=1.5 SHROOMLIGHT=0.5
# Packed Mud (Sound Type) # Nether Bricks (Sound Type)
PACKED_MUD=0.5 NETHER_BRICKS=1.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Snow (Sound Type)
SNOW=0.15
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Chain (Sound Type)
CHAIN=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Glass (Sound Type)
GLASS=0.75
# Chiseled Bookshelf (Sound Type) # Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5 CHISELED_BOOKSHELF=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Chain (Sound Type)
CHAIN=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Vine (Sound Type)
VINE=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Fungus (Sound Type)
FUNGUS=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Sand (Sound Type) # Sand (Sound Type)
SAND=0.2 SAND=0.2
# Soul Soil (Sound Type) # Grass (Sound Type)
SOUL_SOIL=0.2 GRASS=0.3
# Ancient Debris (Sound Type) # Amethyst Cluster (Sound Type)
ANCIENT_DEBRIS=0.5 AMETHYST_CLUSTER=0.5
# Sculk Shrieker (Sound Type) # Spore Blossom (Sound Type)
SCULK_SHRIEKER=0.5 SPORE_BLOSSOM=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Metal (Sound Type)
METAL=1.25
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Candle (Sound Type)
CANDLE=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Bamboo Wood (Sound Type) # Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5 BAMBOO_WOOD=0.5
# Basalt (Sound Type) # Basalt (Sound Type)
BASALT=1.5 BASALT=1.5
# Fungus (Sound Type)
FUNGUS=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Wool (Sound Type)
WOOL=0.1
# Sculk Vein (Sound Type) # Sculk Vein (Sound Type)
SCULK_VEIN=0.5 SCULK_VEIN=0.5
# Mud (Sound Type)
MUD=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Ladder (Sound Type)
LADDER=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Moss (Sound Type)
MOSS=0.1
# Stone (Sound Type)
STONE=1.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Sculk (Sound Type)
SCULK=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Netherrack (Sound Type)
NETHERRACK=1.1
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Stem (Sound Type)
STEM=0.4
# Gravel (Sound Type)
GRAVEL=0.3
# Lodestone (Sound Type)
LODESTONE=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Wood (Sound Type)
WOOD=0.4
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Copper (Sound Type)
COPPER=1.25
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Grass (Sound Type)
GRASS=0.3
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Crop (Sound Type)
CROP=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Decorated Pot Cracked (Sound Type) # Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5 DECORATED_POT_CRACKED=0.5
# Coral Block (Sound Type) # Wool (Sound Type)
CORAL_BLOCK=0.2 WOOL=0.1
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Snow (Sound Type)
SNOW=0.15
# Crop (Sound Type)
CROP=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Slime Block (Sound Type) # Slime Block (Sound Type)
SLIME_BLOCK=0.5 SLIME_BLOCK=0.5
# Sculk Catalyst (Sound Type) # Muddy Mangrove Roots (Sound Type)
SCULK_CATALYST=0.5 MUDDY_MANGROVE_ROOTS=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Glass (Sound Type)
GLASS=0.75
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Roots (Sound Type)
ROOTS=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Copper (Sound Type)
COPPER=1.25
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Hard Crop (Sound Type) # Hard Crop (Sound Type)
HARD_CROP=0.5 HARD_CROP=0.5
# Deepslate (Sound Type) # Stone (Sound Type)
DEEPSLATE=1.5 STONE=1.5
# Small Amethyst Bud (Sound Type) # Large Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5 LARGE_AMETHYST_BUD=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Moss (Sound Type)
MOSS=0.1
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Amethyst (Sound Type)
AMETHYST=1.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Mud (Sound Type)
MUD=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Gilded Blackstone (Sound Type) # Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5 GILDED_BLACKSTONE=0.5
# Tuff (Sound Type) # Tuff (Sound Type)
TUFF=1.5 TUFF=1.5
# Roots (Sound Type) # Wood (Sound Type)
ROOTS=0.5 WOOD=0.4
# Dripstone Block (Sound Type) # Bamboo Wood Hanging Sign (Sound Type)
DRIPSTONE_BLOCK=0.5 BAMBOO_WOOD_HANGING_SIGN=0.5
# Cherry Sapling (Sound Type) # Lantern (Sound Type)
CHERRY_SAPLING=0.5 LANTERN=0.5
# Sculk Sensor (Sound Type) # Medium Amethyst Bud (Sound Type)
SCULK_SENSOR=0.5 MEDIUM_AMETHYST_BUD=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Vine (Sound Type)
VINE=0.5
# Metal (Sound Type)
METAL=1.25
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Azalea (Sound Type) # Azalea (Sound Type)
AZALEA=0.5 AZALEA=0.5
# Sculk (Sound Type)
SCULK=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Stem (Sound Type)
STEM=0.4
# Anvil (Sound Type)
ANVIL=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Ladder (Sound Type)
LADDER=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5

View File

@@ -4,6 +4,8 @@
HoldToAim = true HoldToAim = true
#True if you want to hold the crawl button to crawl #True if you want to hold the crawl button to crawl
HoldToCrawl = true HoldToCrawl = true
#Try to reload automatically when the gun is empty
AutoReload = false
[render] [render]
#How far to display the lod model, 0 means always display #How far to display the lod model, 0 means always display
@@ -42,6 +44,10 @@
DamageCounterResetTime = 2000 DamageCounterResetTime = 2000
#Disable the fov effect from the movement speed attribute while holding a gun #Disable the fov effect from the movement speed attribute while holding a gun
DisableMovementAttributeFov = true DisableMovementAttributeFov = true
#Whether or not apply fadeout effect on the laser beam. Close this may improve laser performance under some shaders.
EnableLaserFadeOut = true
#Enable the display of the TACZ ID in the tooltip when Advanced Tooltip is enabled
EnableTaczIdInTooltip = true
[Zoom] [Zoom]
#Screen distance coefficient for zoom, using MDV standard, default is MDV133 #Screen distance coefficient for zoom, using MDV standard, default is MDV133

View File

@@ -10,6 +10,9 @@
CreativePlayerConsumeAmmo = true CreativePlayerConsumeAmmo = true
#Auto reload all the guns in player inventory, useful for pvp servers #Auto reload all the guns in player inventory, useful for pvp servers
AutoReloadWhenRespawn = false AutoReloadWhenRespawn = false
#The silencer default fire sound range (block)
#Range: > 0
DefaultGunSilenceSoundDistance = 16
[ammo] [ammo]
#Warning: Ammo with explosive properties can break blocks #Warning: Ammo with explosive properties can break blocks
@@ -29,8 +32,13 @@
IgniteBlock = true IgniteBlock = true
#Whether a ammo can ignite the entity #Whether a ammo can ignite the entity
IgniteEntity = true IgniteEntity = true
#Global bullet speed modifier, the init speed of the bullet will be multiplied by this value, default is 2.0
#This is to compensate the side effects introduced while fixing the shooter variable input issue
#Range: 0.01 ~ 20.0
GlobalBulletSpeedModifier = 2.0
[other] [other]
#Deprecated: now move to .minecraft/tacz/tacz-pre.toml or <your version>/tacz/tacz-pre.toml
#When enabled, the reload command will not overwrite the default model file under config #When enabled, the reload command will not overwrite the default model file under config
DefaultPackDebug = false DefaultPackDebug = false
#The farthest sound distance of the target, including minecarts type #The farthest sound distance of the target, including minecarts type
@@ -44,6 +52,4 @@
#The maximum latency (in milliseconds) for the server hitbox latency fix saved #The maximum latency (in milliseconds) for the server hitbox latency fix saved
#Range: 250.0 ~ 1.7976931348623157E308 #Range: 250.0 ~ 1.7976931348623157E308
ServerHitboxLatencyMaxSaveMs = 1000.0 ServerHitboxLatencyMaxSaveMs = 1000.0
#The gun pack that the client player needs to download, needs to fill in the URL and the SHA1 value of the file
ClientGunPackDownloadUrls = []

View File

@@ -1,5 +1,5 @@
#Don't put comments; they get removed #Don't put comments; they get removed
#Fri Feb 28 15:39:49 EST 2025 #Mon Mar 24 02:04:20 EDT 2025
allow-symbolic-links=false allow-symbolic-links=false
butcher-default-radius=-1 butcher-default-radius=-1
butcher-max-radius=-1 butcher-max-radius=-1

View File

@@ -4,5 +4,5 @@
#Mobs enhanced by zombie awareness #Mobs enhanced by zombie awareness
enhancedMobs = ["minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"] enhancedMobs = ["minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"]
#This is a list to use as a reference for your modpack for mobs you might want to enhance, if these mobs also walk on the ground, they will probably work if you add them to enhancedMobs #This is a list to use as a reference for your modpack for mobs you might want to enhance, if these mobs also walk on the ground, they will probably work if you add them to enhancedMobs
enhanceableMobs = ["minecraft:blaze", "minecraft:cave_spider", "minecraft:creeper", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:ender_dragon", "minecraft:enderman", "minecraft:endermite", "minecraft:evoker", "minecraft:ghast", "minecraft:giant", "minecraft:guardian", "minecraft:hoglin", "minecraft:husk", "minecraft:illusioner", "minecraft:magma_cube", "minecraft:phantom", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:ravager", "minecraft:shulker", "minecraft:silverfish", "minecraft:skeleton", "minecraft:slime", "minecraft:spider", "minecraft:stray", "minecraft:vex", "minecraft:vindicator", "minecraft:warden", "minecraft:witch", "minecraft:wither", "minecraft:wither_skeleton", "minecraft:zoglin", "minecraft:zombie", "minecraft:zombie_villager", "minecraft:zombified_piglin", "jeg:ghoul", "immersiveengineering:fusilier", "immersiveengineering:commando", "immersiveengineering:bulwark", "gravestone:player_ghost", "quark:forgotten", "quark:wraith"] enhanceableMobs = ["minecraft:blaze", "minecraft:cave_spider", "minecraft:creeper", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:ender_dragon", "minecraft:enderman", "minecraft:endermite", "minecraft:evoker", "minecraft:ghast", "minecraft:giant", "minecraft:guardian", "minecraft:hoglin", "minecraft:husk", "minecraft:illusioner", "minecraft:magma_cube", "minecraft:phantom", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:ravager", "minecraft:shulker", "minecraft:silverfish", "minecraft:skeleton", "minecraft:slime", "minecraft:spider", "minecraft:stray", "minecraft:vex", "minecraft:vindicator", "minecraft:warden", "minecraft:witch", "minecraft:wither", "minecraft:wither_skeleton", "minecraft:zoglin", "minecraft:zombie", "minecraft:zombie_villager", "minecraft:zombified_piglin", "hordes:zombie_player", "hordes:husk_player", "hordes:drowned_player", "jeg:ghoul", "immersiveengineering:fusilier", "immersiveengineering:commando", "immersiveengineering:bulwark", "gravestone:player_ghost", "quark:forgotten", "quark:wraith"]

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