# General settings "general" { # If set to false, logic gates will not make sounds B:"gate_sounds"=true # If set to false, logic gates will not emit light B:"gate_lights"=true # Minimum amount of ticks the timer gates can be set to (min 4) I:"gate_min_timer_ticks"=4 # If set to true, the basic screwdriver will not take damage B:"infinite_screwdriver"=false } # Settings related to machines and devices "machines" { # Allow the Diamond Block Breaker to be crafted B:"diamond_block_breaker"=false # Max blocks in a moving frame structure I:"frame_move_limit"=1024 } # Client render settings "rendering" { # If set to false, flat wire textures will be used for logic gates. Significant performance improvement B:"gate_3d_wires"=true # If set to false, wires will be rendered in the TESR rather than the WorldRenderer B:"static_wire_renderer"=true # If set to false, gates will be rendered in the TESR rather than the WorldRenderer B:"static_gate_renderer"=true # Max lights on screen at a time, -1 for unlimited I:"max_lights"=-1 # Use fabulous shader pipeline for lights when on Fabulous Graphics mode B:"fabulous_lights"=true } # World gen settings "world_gen" { B:"ruby_ore"=true B:"sapphire_ore"=true B:"peridot_ore"=true B:"tin_ore"=true B:"silver_ore"=true B:"electrotine_ore"=true B:"marble_cave"=true } # Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed. "compatibility" { # This allows computers to connect to bundled cables with the RS API. B:"computercraft"=true } # Settings for Fabrication circuit compilation "fabrication" { # Tile count before auto-compile becomes disallowed (-1 to always allow, 0 to never allow). Recommended to keep this very low on servers. I:"auto_compile_tile_limit"=20 }