["Horde Event"] #Set to false to completely disable the horde event and anything relating to it. enableHordeEvent = true #Set to true to disable natural horde spawns (hordes can only be spawned with commands). hordesCommandOnly = false #Amount of mobs to spawn per wave. spawnAmount = 25 #Multiplier by which the spawn amount increases by each time the event naturally spawns. (Set to 1 to disable scaling.) hordeSpawnMultiplier = 1.05 #Time in ticks the event lasts for hordeSpawnDuration = 6000 #Time in ticks between spawns for the horde spawn event. hordeSpawnInterval = 1000 #What time of day does the horde event start? eg 18000 is midnight with default day length. hordeStartTime = 18000 #Amount of days between horde spawns. #Range: > 1 hordeSpawnDays = 10 #Amount of days a horde event can be randomly delayed by hordeSpawnVariation = 0 #Max cap for the number of entities that can exist from the horde at once. hordeSpawnMax = 160 #Length of a day (use only if you have another day that changes the length of the day/night cycle) Default is 24000 dayLength = 24000 #How many ticks does the horde pathing ai take before recalculating? (Increase this if you are having server slowdown during horde events.) hordePathingInterval = 10 #How fast do horde mobs move towards their tracked player? hordeEntitySpeed = 1.0 #Set to true to enable the horde spawning on the first day. (Game day 0) spawnFirstDay = false #Set to false to disable the use of beds during a horde event. canSleepDuringHorde = false #How much should the size of each horde scale down by when multiple players are near each other? hordeMultiplayerScaling = 0.8 #Do the daylight cycle (and active horde events get paused while there are no players online.). pauseEventServer = true #Are horde events tracked by player play time instead of world time. hordeEventByPlayerTime = true #How many ticks after a hordes scheduled time can it start? hordeStartBuffer = 1200 #How many attempts should horde events make to avoid spawning mobs in light areas or outside their spawn type. hordeSpawnChecks = 25 #How far away should hordes attempt to spawn? hordeSpawnDistance = 75.0 [Infection] #Set to false to completely disable mob infection and anything related to it. enableMobInfection = true #Can villagers be infected. infectVillagers = true #Chance for a villager to get infected, a value of 1 or higher makes it guaranteed villagerInfectChance = 0.85 #Can players be infected. infectPlayers = true #Whether later levels of infected should slightly slow movement speed? infectSlowness = true #Whether later levels of infected should deplete hunger quicker? infectHunger = true #Chance for a player to get infected, a value of 1 or higher makes it guaranteed playerInfectChance = 0.75 #How long do each of the 4 effect phases last for before the next phase is activated? ticksForEffectStage = 6000 #Do players who die to infection spawn a zombie? infectionSpawnsZombiePlayers = true #Do entities on the infectionEntities list automatically target entities on the infectionConversionList infectionEntitiesAggroConversions = true #What factor should the infection potion effect timer be multiplied by for each cured infection? (Resets on death, set to 1 to disable scaling) effectStageTickReduction = 0.95 [Misc] #Whether zombies and drowned burn in sunlight. zombiesBurn = false #Whether skeletons and strays burn in sunlight. skeletonsBurn = false #Whether zombie villagers have vanilla curing mechanics or not zombieVillagersCanBeCured = false #Whether piglins and hoglins automatically convert to zombies in the overworld piglinsHoglinsConvert = false #Whether zombie horses are aggressive or not. aggressiveZombieHorses = true #Whether zombie horses burn in sunlight. zombieHorsesBurn = false #Whether skeleton horses burn in sunlight. skeletonHorsesBurn = false #Whether unmounted horses are scared of zombies. zombiesScareHorses = true #Whether zombie piglins are hostile by default zombiePiglinsHostile = true #Whether piglins kill zombie mobs piglinsHuntZombies = true #Whether piglins use cures they find and keep in their inventory to heal infection. piglinsCureThemself = true #Whether illagers kill zombie mobs illagersHuntZombies = true #Whether zoglins are agressive towards other undead mobs zoglinsAttackUndead = false #Whether zoglins are agressive towards non-undead monsters zoglinsAttackMobs = true [Misc."Zombie Players"] #Whether to use zombie players as graves all the time. (Even if infection is disabled) zombieGraves = false #Whether to spawn drowned players when a player dies underwater instead of a zombie player. (Whether the zombie is spawned from infection or zombieGraves being true) drownedPlayers = true #Whether to spawn husk players when a player dies in a desert biome instead of a zombie player. (Whether the zombie is spawned from infection or zombieGraves being true) huskPlayers = true #Whether zombie players, drowned players and husk players should be immune to fire damage zombiePlayersFireImmune = false #Whether zombie players and drowned players burn in sunlight. zombiePlayersBurn = false #Whether zombie players, drowned players and husk players are immune to all damage from non player sources. zombiePlayersOnlyHurtByPlayers = false #Whether zombie players, drowned players and husk players store items dropped by the player that spawned them. zombiePlayersStoreItems = true #Do zombie players despawn in peaceful mode? zombiePlayersDespawnPeaceful = false