Main Upload

This commit is contained in:
minster586
2024-11-07 03:34:53 -05:00
parent 42b67bf493
commit 3b8c8f56bb
148 changed files with 16114 additions and 1 deletions

View File

@@ -0,0 +1,8 @@
#General mod settings
[general]
#-
client_renderBlood = true
#-
client_debugSensesVisual = false

View File

@@ -0,0 +1,33 @@
#General mod settings
[general]
#Spawn sound sense sources for monsters to track
awareness_Sound = true
#Spawn scent/blood sense sources for monsters to track
awareness_Scent = true
#Monsters see light near player and move towards it
awareness_Light = true
#Growling zombies attracts other zombies
noisyZombies = true
#Pistons cause sound sense sources attracting monsters
noisyPistons = true
#Causes monsters to horde up and wander the surface together to random points
wanderingHordes = true
#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
#Range: > 0
frequencyOfWanderingHordesPerPlayer = 30
#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
#Range: 4.9E-324 ~ 1.7976931348623157E308
soundVolumeInvestigate = 0.5
#How loud sounds should be for a mob targetting you
#Range: 4.9E-324 ~ 1.7976931348623157E308
soundVolumeAlertTarget = 0.5
#-
soundAlerts = true
#-
soundInvestigates = true
#Uses a different kind of mob alert noise, might break immersion a bit ;)
soundUseAlternateAlertNoise = false
#Only spawn sound sense entities in Overworld
awareness_Sound_OverworldOnly = false

View File

@@ -0,0 +1,64 @@
#General mod settings
[general]
#Max awareness range for zombies
#Range: > 0
maxPFRangeSense = 64
#Prevent non zombies from being attracted to light
awareness_Light_OnlyZombies = true
#Custom targetting sight range on top of vanilla sight based targetting
#Range: > 0
sightRange = 16
#Always target closest player [performance sensitive]
omniscient = false
#skips line of sight check on targetting [performance sensitive]
seeThroughWalls = false
#Effects how far monsters will sense scents from
#Range: > 0
scentStrength = 60
#Effects how far monsters will sense sound sources from
#Range: > 0
soundStrength = 30
#max rate of spawning sound sources in milliseconds
#Range: > 0
frequentSoundThreshold = 1000
#Range of extra random speed to give a zombie for extra spawns and zombie duplications, eg: 0 = no boost, 1 = up to double speed (works for my extra spawned mobs only)
#Range: 4.9E-324 ~ 1.7976931348623157E308
zombieRandSpeedBoost = 0.3
#The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent [performance sensitive]
#Range: > 0
tickRateAILoop = 5
#how frequently the mod iterates all players, effects rates, less is more frequent
#Range: > 0
tickRatePlayerLoop = 20
#How long before a mob can move around again to track a light source, or scent, or sound, increase number to reduce performance impact of mod if needed
#Range: > 0
tickCooldownBetweenPathfinds = 300
#How likely zombies making noise near you will attract other zombies, higher = less likely, 0 = every time they make a noise
#Range: > 0
noisyZombiesReinforceOddsTo1 = 5
#-
debugConsole = false
#-
debugConsoleOmniscient = false
#-
debugConsoleSuperDetailed = false
#Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
#Range: 4.9E-324 ~ 1.7976931348623157E308
extraScentCutoffRange = 3.0
#Max strength allowed for a sense, in case senses get a super high base strength or large buff
#Range: > 0
senseMaxStrength = 300
#Days before all of the mods features will be activated
#Range: 4.9E-324 ~ 1.7976931348623157E308
daysBeforeFeaturesActivate = 4.9E-324
#Block breaks cause sound senses to spawn
blockBreakEvent_Active = true
#Block mining before it breaks cause sound senses to spawn
blockHittingEvent_Active = true
#Odds of hitting a block causing a sound sense, rolled per tick
#Range: > 0
blockHittingEvent_OddsTo1 = 20
#Only spawn sound senses for players, if false, machines and other things will cause them too
blockBreakEvent_PlayersOnly = false

View File

@@ -0,0 +1,6 @@
#General mod settings
[general]
#Mobs enhanced by zombie awareness
enhancedMobs = ["minecraft:zombie", "minecraft:husk", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"]

View File

@@ -0,0 +1,12 @@
#General mod settings
[general]
#Uses list of people to have omniscient targetting effect
whiteListUsedOmniscient = false
#Uses list of people to have senses spawned for
whiteListUsedSenses = false
#List of people to have omniscient targetting effect
whitelistOmniscientTargettedPlayers = "Corosus, SomeDude"
#List of people to have senses spawned for
whitelistSenses = "Corosus, SomeDude"