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231
local/ftbchunks/client-config.snbt
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231
local/ftbchunks/client-config.snbt
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{
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# Biome blend
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# Default: "blend_5x5"
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# Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15"
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biome_blend: "blend_5x5"
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# Chunk grid overlay in large map
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# Default: false
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chunk_grid: false
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# Show claimed chunks on the map
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# Default: true
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claimed_chunks_on_map: true
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# Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal)
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# Default: 0
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# Range: 0 ~ 2147483647
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death_waypoint_autoremove_distance: 0
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# Enables creation of death waypoints
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# Default: true
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death_waypoints: true
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# Enables debug info
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# Default: false
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debug_info: false
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# Advanced option. Foliage darkness
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# Default: 50
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# Range: 0 ~ 255
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foliage_darkness: 50
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# Advanced option. Grass darkness
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# Default: 50
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# Range: 0 ~ 255
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grass_darkness: 50
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# Show waypoints in world
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# Default: true
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in_world_waypoints: true
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# Different ways to render map
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# Default: "none"
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# Valid values: "none", "night", "topography", "blocks", "light_sources"
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map_mode: "none"
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# Advanced option. Change how often the minimap will refresh icons
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# Default: 500
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# Range: 0 ~ 10000
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minimap_icon_update_timer: 500
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# Noise added to map to make it look less plastic
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# Default: 0.05
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# Range: 0.0 ~ 0.5
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noise: 0.05d
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# Only show entities that are on the surface
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# Default: true
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only_surface_entities: true
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# Show your own claimed chunks on the map
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# Default: true
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own_claimed_chunks_on_map: true
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# Reduces color palette to 256 colors
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# Default: false
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reduced_color_palette: false
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# Advanced option. How often map render update will be queued
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# Default: 60
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# Range: 1 ~ 600
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rerender_queue_ticks: 60
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# Color intensity
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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saturation: 1.0d
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# Shadow intensity
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# Default: 0.1
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# Range: 0.0 ~ 0.3
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shadows: 0.1d
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# Advanced option. Max tasks that can queue up
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# Default: 100
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# Range: 1 ~ 10000
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task_queue_max: 100
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# Advanced option. How often queued tasks will run
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# Default: 4
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# Range: 1 ~ 300
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task_queue_ticks: 4
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# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
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# Default: 8
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# Range: 0 ~ 128
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water_height_factor: 8
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# Advanced option. Water visibility
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# Default: 220
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# Range: 0 ~ 255
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water_visibility: 220
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# Minimum distance before waypoint dots start to fade
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# Default: 1.0
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# Range: 1.0 ~ 200.0
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waypoint_dot_fade_distance: 1.0d
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# Minimum distance before waypoint beacons start to fade
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# Default: 12.0
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# Range: 1.0 ~ 200.0
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waypoint_fade_distance: 12.0d
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# Maximum distance at which waypoints are drawn
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# Default: 5000.0
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# Range: 1.0 ~ 2.147483647E9
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waypoint_max_distance: 5000.0d
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memory: {
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# When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing)
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# Default: 32
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# Range: 0 ~ 2147483647
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autorelease_on_map_close: 32
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# Constrain maximum map zoom-out based on number of explored regions and available memory
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# Default: true
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max_zoom_constraint: true
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# Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing
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# Default: 300
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# Range: 0 ~ 2147483647
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region_release_time: 300
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}
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minimap: {
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# Show biome under minimap
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# Default: true
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biome: true
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# Blurs minimap
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# Default: "auto"
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# Valid values: "auto", "on", "off"
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blur_mode: "auto"
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# Adds NWSE compass inside minimap
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# Default: true
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compass: true
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# Enable minimap
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# Default: false
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enabled: false
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# Show entities on minimap
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# Default: true
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entities: true
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# Show entity heads on minimap
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# Default: true
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entity_heads: true
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# Entities in minimap will be larger
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# Default: false
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large_entities: false
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# Minimap will not rotate
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# Default: true
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locked_north: true
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# Show player heads on minimap
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# Default: true
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player_heads: true
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# Enables minimap to show up in corner
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# Default: "top_right"
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# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right"
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position: "top_right"
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# Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position.
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# When set to none and the maps offset is greater than 0, the offset will apply to all directions
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# Default: "none"
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# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none"
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position_offset_condition: "none"
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# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
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# Default: 0
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# Range: -∞ ~ +∞
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position_offset_x: 0
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# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
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# Default: 0
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# Range: -∞ ~ +∞
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position_offset_y: 0
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# Size minimap proportional to screen width (and scale)
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# Default: true
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proportional: true
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# Scale of minimap
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# Default: 1.0
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# Range: 0.25 ~ 4.0
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scale: 1.0d
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# Always show player on minimap, even when rotation not locked
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# Default: true
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show_player_when_unlocked: true
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# Draw a square minimap instead of a circular one
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# Default: false
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square: false
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# Minimap visibility
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# Default: 255
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# Range: 0 ~ 255
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visibility: 255
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# Show waypoints on minimap
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# Default: true
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waypoints: true
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# Show XYZ under minimap
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# Default: true
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xyz: true
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# Show zone (claimed chunk or wilderness) under minimap
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# Default: true
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zone: true
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# Zoom distance of the minimap
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# Default: 1.0
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# Range: 1.0 ~ 4.0
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zoom: 1.0d
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}
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}
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27
local/ftbultimine-client.snbt
Normal file
27
local/ftbultimine-client.snbt
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@@ -0,0 +1,27 @@
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# Client-specific configuration for FTB Ultimine
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# This file is meant for users to control Ultimine's clientside behaviour and rendering.
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# Changes to this file require you to reload the world
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{
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# Maximum number of blocks the white outline should be rendered for
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# Keep in mind this may get *very* laggy for large amounts of blocks!
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# Default: 256
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# Range: 0 ~ 2147483647
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render_outline: 256
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# When holding the Ultimine key, must the player also be sneaking to show the shapes menu?
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# Default: true
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require_sneak_for_menu: true
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# When displaying the shape selection menu by holding the Ultimine key
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# and sneaking at the same time, the number of shape names to display
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# above and below the selected shape
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# Default: 2
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# Range: 1 ~ 5
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shape_menu_context_lines: 2
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# Manual x offset of FTB Ultimine overlay, required for some modpacks
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# Default: -1
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# Range: -∞ ~ +∞
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x_offset: -1
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}
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