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minster586
2024-11-07 03:34:53 -05:00
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148 changed files with 16114 additions and 1 deletions

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# TLOU
The Last Of Us in Minecraft
This is for the configs only as the Relaese has the Java JAR files and config but the code is so you can see the changes

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#General mod settings
[general]
#logging
useLoggingLog = true
#-
useLoggingDebug = false
#-
useLoggingError = true

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config/EnderStorage.cfg Normal file
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# The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1
# Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false

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["Fuel Burntime Multiplicator"]
#default value is 1
multiplier = 1.0
["Generator Outputs"]
"Stone Generator" = 1.0
"Iron Generator" = 4.0
"Gold Generator" = 16.0
"Diamond Generator" = 64.0
"Netherite Generator" = 256.0
"Obsidian Generator" = 64.0
"Tin Generator" = 10.0
"Steel Generator" = 72.0
"Refined Obsidian Generator" = 100.0
"Osmium Generator" = 20.0
"Lead Generator" = 6.0
"Copper Generator" = 8.0
"Bronze Generator" = 32.0
"Certus Quartz Generator" = 5.0
"Skystone Generator" = 3.0
"Unobtainium Generator" = 16384.0
"Vibranium Generator" = 4096.0
"Signalum Generator" = 128.0
"Invar Generator" = 48.0
"Quartz Enriched Generator" = 24.0
"Enderium Generator" = 512.0
"Uranium Generator" = 96.0
"Platinum Generator" = 384.0
"The Everlasting Generator" = 65536.0
"AllTheModium Generator" = 1024.0

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config/MouseTweaks.cfg Normal file
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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[client]
#If true, renders enchanted guns from Additional Guns with the enchantment glint. True by default.
enableGunEnchantmentGlint = true

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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true

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[items]
#Whether the Kitty Slippers and Bunny Hoppers should modify the player's hurt sounds
modify_hurt_sounds = true
#Whether models for gloves should display on the player's hand in first person
show_first_person_glove = true
#Whether artifacts should have a tooltip explaining their effect. These can still be found in JEI when disabled
show_tooltips = true
[Mimics]
#Whether mimics should use chest textures from Lootr or Quark if either of these mods is installed
use_modded_textures = true

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#Affects how common artifacts are (does not affect mimics)
#When this is 1, the default artifact spawn rates will be used
#Values higher that 1 will decrease spawn rates while values lower than 1 will increase spawn rates
#Doubling this value will (roughly) halve the chance a container contains an artifact
#Setting this to 10000 will completely prevent artifacts from spawning
#When set to 0, every container that can contain artifacts will contain an artifact
#Range: 0.0 ~ 10000.0
artifact_rarity = 1.0
[campsite]
#Probability that a campsite has a mimic instead of a chest
#Range: 0.0 ~ 1.0
mimic_chance = 0.3
#Whether to use wooden chests from other mods when generating campsites
#(keeping this enabled may make it easier to distinguish them from mimics)
use_modded_chests = true
#Affects the amount of campsites generating in the world
#This is the amount of times a campsite attempts to generate in each chunk
#The actual amount of campsites per chunk is lower than this value, since not every attempt at generating a campsite is successful
#Set this to 0 to prevent campsites from generating entirely
#Range: > 0
count = 4
#Rarity of campsites generating in the world
#You don't need this unless you want to make campsites rarer than 1 attempt per chunk
#Each attempt to generate a campsite will succeed with a chance of 1/rarity
#Range: > 1
rarity = 1
#The minimum y-level campsites can spawn at
#Range: -2048 ~ 2048
min_y = -60
#The maximum y-level campsites can spawn at
#Range: -2048 ~ 2048
max_y = 40
#After choosing an initial position between min_y and max_y, a downwards scan will be performed to find a suitable non-air block to place the campsite on
#(This means campsites can spawn slightly below min_y)
#The scan range is the amount of blocks downwards to search for
#If no suitable location is found, no campsite will spawn
#Range: 1 ~ 4096
scan_range = 8
#The maximum amount of air blocks above a campsite
#To prevent too many campsites from spawning in large, open caves, campsites will not spawn if the cave ceiling in a candidate location is higher than this value
#Set this to 0 to allow campsites to be placed regardless of ceiling height
#Range: 0 ~ 4096
max_ceiling_height = 6

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config/badmobs-common.toml Normal file

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config/bcc-common.toml Normal file
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#General settings
[general]
#The name of the modpack
modpackName = "The Last of Us"
#The version of the modpack
modpackVersion = "1.0.5"
#Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false
#The CurseForge project ID for the modpack
#Range: > 0
modpackProjectID = 0

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config/ccl.cfg Normal file
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"client" {
# With this enabled, CCL will catch all exceptions thrown whilst rendering blocks.
# If an exception is caught, the block will not be rendered.
B:"catchBlockRenderExceptions"=true
# With this enabled, CCL will message the player upon an exception from rendering blocks or items.
# Messages are Rate-Limited to one per 5 seconds in the event that the exception continues.
B:"messagePlayerOnRenderExceptionCaught"=true
}

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config/cgm-client.toml Normal file
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#If enabled, hides the config button from the backpack screen
hideConfigButton = false
#The alignment of the buttons in the backpack inventory screen
#Allowed Values: LEFT, RIGHT
buttonAlignment = "RIGHT"
[client]
#Control sounds triggered by guns
[client.sounds]
#If true, a sound will play when you successfully hit a headshot on a entity with a gun
playSoundWhenHeadshot = true
#The sound to play when a headshot occurs
headshotSound = "minecraft:entity.player.attack.knockback"
#If true, a sound will play when you successfully hit a critical on a entity with a gun
playSoundWhenCritical = true
#The sound to play when a critical occurs
criticalSound = "minecraft:entity.player.attack.crit"
#The maximum distance impact sounds from bullet can be heard
#Range: 0.0 ~ 32.0
impactSoundDistance = 32.0
#Configuration for display related options
[client.display]
#If true, uses the old animation poses for weapons. This is only for nostalgic reasons and not recommended to switch back.
oldAnimations = false
#The custom crosshair to use for weapons. Go to (Options > Controls > Mouse Settings > Crosshair) in game to change this!
crosshair = "minecraft:default"
#If enabled, renders a cooldown indicator to make it easier to learn when you fire again.
cooldownIndicator = true
#If enabled, the weapon will sway when the player moves their look direction. This does not affect aiming and is only visual.
weaponSway = true
#The sensistivity of the visual weapon sway when the player moves their look direciton. The higher the value the more sway.
#Range: 0.0 ~ 1.0
swaySensitivity = 0.3
#The animation to use for sway. Directional follows the camera better while Drag is more immersive
#Allowed Values: DIRECTIONAL, DRAG
swayType = "DRAG"
#If enabled, the camera will roll when strafing while holding a gun. This creates a more immersive feeling.
cameraRollEffect = true
#When Camera Roll Effect is enabled, this is the absolute maximum angle the roll on the camera can approach.
#Range: 0.0 ~ 45.0
cameraRollAngle = 1.5
#When enabled, the Camera Roll Effect is only applied when holding a weapon.
restrictCameraRollToWeapons = true
#Enables the sprinting animation on weapons for better immersion. This only applies to weapons that support a sprinting animation.
sprintingAnimation = true
#The intensity of the custom bobbing animation while holding a gun
#Range: 0.0 ~ 2.0
bobbingIntensity = 1.0
#Properties relating to particles
[client.particle]
#The minimum duration in ticks before bullet holes will disappear
#Range: > 0
bulletHoleLifeMin = 150
#The maximum duration in ticks before bullet holes will disappear
#Range: > 0
bulletHoleLifeMax = 200
#The percentage of the maximum life that must pass before particles begin fading away. 0 makes the particles always fade and 1 removes facing completely
#Range: 0.0 ~ 1.0
bulletHoleFadeThreshold = 0.98
#If true, blood will will spawn from entities that are hit from a projectile
enableBlood = false
#The maximum distance impact particles can be seen from the player
#Range: 0.0 ~ 64.0
impactParticleDistance = 32.0
#Properties relating to controls
[client.controls]
#A value to multiple the mouse sensitivity by when aiming down weapon sights. Go to (Options > Controls > Mouse Settings > ADS Sensitivity) in game to change this!
#Range: 0.0 ~ 1.0
aimDownSightSensitivity = 0.75
#When enabled, switches the shoot and aim controls of weapons. Due to technical reasons, you won't be able to use offhand items if you enable this setting.
flipControls = false

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config/cgm-common.toml Normal file
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[common]
#Properties relating to gameplay
[common.gameplay]
#The extra amount to expand an entity's bounding box when checking for projectile collision. Setting this value higher will make it easier to hit entities
#Range: 0.0 ~ 1.0
growBoundingBoxAmount = 0.3
#Enables the check for head shots for players. Projectiles that hit the head of a player will have increased damage.
enableHeadShots = true
#The value to multiply the damage by if projectile hit the players head
#Range: 1.0 ~ 1.7976931348623157E308
headShotDamageMultiplier = 1.25
#The value to multiply the damage by if projectile is a critical hit
#Range: 1.0 ~ 1.7976931348623157E308
criticalDamageMultiplier = 1.5
#If true, projectiles will ignore leaves when checking for collision
ignoreLeaves = true
#If true, projectiles will cause knockback when an entity is hit. By default this is set to true to match the behaviour of Minecraft.
enableKnockback = true
#Sets the strengthof knockback when shot by a bullet projectile. Knockback must be enabled for this to take effect. If value is equal to zero, knockback will use default minecraft value
#Range: 0.0 ~ 1.0
knockbackStrength = 0.15
#If true, improves the accuracy of weapons by considering the ping of the player. This has no affect on singleplayer. This will add a little overhead if enabled.
improvedHitboxes = false
#Properties related to gun griefing
[common.gameplay.griefing]
#If enabled, allows block removal on explosions
enableBlockRemovalOnExplosions = true
#If enabled, allows guns to shoot out glass and other fragile objects
enableGlassBreaking = true
#If enabled, fragile blocks will drop their loot when broken
fragileBlockDrops = true
#The base chance that a fragile block is broken when impacted by a bullet. The hardness of a block will scale this value; the harder the block, the lower the final calculated chance will be.
#Range: 0.0 ~ 1.0
fragileBlockBreakChance = 1.0
#If true, allows guns enchanted with Fire Starter to light and spread fires on blocks
setFireToBlocks = true
#Properties relating to network
[common.network]
#The distance players need to be within to be able to track new projectiles trails. Higher values means you can see projectiles from that start from further away.
#Range: 1.0 ~ 1.7976931348623157E308
projectileTrackingRange = 200.0
#Properties relating to mob aggression
[common.aggro_mobs]
#If true, nearby mobs are angered and/or scared by the firing of guns.
enabled = true
#If true, in addition to causing peaceful mobs to panic, firing a gun will also cause nearby hostile mobs to target the shooter.
angerHostileMobs = true
#Any mobs within a sphere of this radius will aggro on the shooter of an unsilenced gun.
#Range: 0.0 ~ 1.7976931348623157E308
unsilencedRange = 20.0
#Any mobs of defined will not aggro on shooters
exemptMobs = []
#Properties relating to missiles
[common.missiles]
#The max distance which the explosion is effective to
#Range: 0.0 ~ 1.7976931348623157E308
explosionRadius = 5.0
#Properties relating to grenades
[common.grenades]
#The max distance which the explosion is effective to
#Range: 0.0 ~ 1.7976931348623157E308
explosionRadius = 5.0
#Properties relating to stun grenades
[common.stun_grenades]
#Blinding properties of stun grenades
[common.stun_grenades.blind]
#If true, hostile mobs will be unable to target entities while they are blinded by a stun grenade.
blindMobs = true
[common.stun_grenades.blind.effect_criteria]
#Grenade must be no more than this many meters away to have an effect.
#Range: 0.0 ~ 1.7976931348623157E308
radius = 15.0
#Effect will have this duration (in ticks) if the grenade is directly at the player's eyes while looking directly at it.
#Range: > 0
durationMax = 220
#Effect will have this duration (in ticks) if the grenade is the maximum distance from the player's eyes while looking directly at it.
#Range: > 0
durationMin = 10
#Angle between the eye/looking direction and the eye/grenade direction must be no more than half this many degrees to have an effect.
#Range: 0.0 ~ 360.0
angleEffect = 170.0
#After duration is attenuated by distance, it will be further attenuated depending on the angle (in degrees) between the eye/looking direction and the eye/grenade direction. This is done by multiplying it by 1 (no attenuation) if the angle is 0; and by this value if the angle is the maximum within the angle of effect.
#Range: 0.0 ~ 1.0
angleAttenuationMax = 0.75
#If true, the effect is only applied if the line between the eyes and the grenade does not intersect any non-liquid blocks with an opacity greater than 0.
raytraceOpaqueBlocks = true
#Deafening properties of stun grenades
[common.stun_grenades.deafen]
#If true, peaceful mobs will panic upon being deafened by a stun grenade.
panicMobs = true
[common.stun_grenades.deafen.effect_criteria]
#Grenade must be no more than this many meters away to have an effect.
#Range: 0.0 ~ 1.7976931348623157E308
radius = 15.0
#Effect will have this duration (in ticks) if the grenade is directly at the player's eyes while looking directly at it.
#Range: > 0
durationMax = 280
#Effect will have this duration (in ticks) if the grenade is the maximum distance from the player's eyes while looking directly at it.
#Range: > 0
durationMin = 100
#Angle between the eye/looking direction and the eye/grenade direction must be no more than half this many degrees to have an effect.
#Range: 0.0 ~ 360.0
angleEffect = 360.0
#After duration is attenuated by distance, it will be further attenuated depending on the angle (in degrees) between the eye/looking direction and the eye/grenade direction. This is done by multiplying it by 1 (no attenuation) if the angle is 0; and by this value if the angle is the maximum within the angle of effect.
#Range: 0.0 ~ 1.0
angleAttenuationMax = 0.75
#If true, the effect is only applied if the line between the eyes and the grenade does not intersect any non-liquid blocks with an opacity greater than 0.
raytraceOpaqueBlocks = false
#Properties relating to projectile spread
[common.projectile_spread]
#The amount of time in milliseconds before logic to apply spread is skipped. The value indicates a reasonable amount of time before a weapon is considered stable again.
#Range: 0 ~ 1000
spreadThreshold = 300
#The amount of times a player has to shoot within the spread threshold before the maximum amount of spread is applied. Setting the value higher means it will take longer for the spread to be applied.
#Range: > 1
maxCount = 10

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config/collective.json5 Normal file
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{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Please check out https://stopmodreposts.org/ for more information on why this feature exists.
"enableAntiRepostingCheck": true,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}

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[server]
#Set to true to automatically use sleeping bags when placed
autoUse = true
#Set to true to prevent sleeping depending on how long you previously slept
wellRested = false
#If well rested is true, this value is used to determine how long you need before being able to sleep again (larger numbers = can sleep sooner)
#Range: 1.0 ~ 20.0
sleepyFactor = 2.0
#Set to true to enable sleeping in hammocks at night
nightHammocks = false
#The chance that a sleeping bag will break upon usage
#Range: 0.0 ~ 1.0
sleepingBagBreakage = 0.0
#The value that will be multiplied by a player's luck then added/subtracted from the sleepingBagBreakage value
#Range: -1.0 ~ 1.0
sleepingBagBreakageLuckMultiplier = 0.0
#List of debuffs to apply to players after using the sleeping bag
#Format: effect;duration(secs);power
sleepingBagDebuffs = []

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#The formatting to apply to the label of a config property that has been changed
changed_formatting = "ITALIC"
#Include folders when searching in config menus. By default, only entries that link to a config property are shown in searches.
include_folders_in_search = false
#Forces all config menus to be overridden and generated by Configured. This requires the game to be restarted for the changes to apply.
force_configured_menu = false

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#This is the Client config for ConstructionWand.
#If you're not familiar with Forge's new split client/server config, let me explain:
#Client config is stored in the /config folder and only contains client specific settings like graphics and keybinds.
#Mod behavior is configured in the Server config, which is world-specific and thus located
#in the /saves/myworld/serverconfig folder. If you want to change the serverconfig for all
#new worlds, copy the config files in the /defaultconfigs folder.
[keys]
#Key code of OPTKEY (Default: Left Control). Look up key codes under https://www.glfw.org/docs/3.3/group__keys.html
#Range: 0 ~ 350
OptKey = 341
#Press SNEAK+OPTKEY instead of SNEAK for changing wand mode/direction lock
ShiftOpt = false
#Press SNEAK+OPTKEY instead of SNEAK for opening wand GUI
ShiftOptGUI = true

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[common]
#Set this to true if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server, and still restricted to inventory slots)
compressAnywhere = false
#A list of modid:name entries that will not be crafted by the compress key.
compressBlacklist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
[client]
#This option is toggled by the 'Toggle Buttons' key that can be defined in the Controls settings.
hideButtons = false
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
#Set this to true if you don't want the tweak buttons' tooltips to show.
hideButtonTooltips = false
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only.
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
craftingTweaksMode = "DEFAULT"
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = []

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config/curios-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"
#Set to true to enable the Curios GUI button
enableButton = true

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config/cyclic-client.toml Normal file
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#####################################################################################
#Client-side properties
#####################################################################################
[cyclic]
#####################################################################################
#Block Rendering properties. Color MUST have one # symbol and then six spots after so #000000 up to #FFFFFF
#####################################################################################
[cyclic.blocks]
[cyclic.blocks.text]
#True means this will hide the fluid contents chat message (right click) on relevant blocks (pylon, fluid generator, fluid hopper, solidifier, sprinkler, tank, cask)
FluidContents = true
[cyclic.blocks.colors]
#Specify hex color of preview mode. default #00EE00
harvester = "#00EE00"
#Specify hex color of preview mode. default #11BB00
forester = "#11BB00"
#Specify hex color of preview mode. default #444044
collector_item = "#444044"
#Specify hex color of preview mode. default #AA0011
dropper = "#AA0011"
#Specify hex color of preview mode. default #00AA00
detector_item = "#00AA00"
#Specify hex color of preview mode. default #404040
peat_farm = "#404040"
#Specify hex color of preview mode. default #444044
collector_fluid = "#444044"
#Specify hex color of preview mode. default #0000AA
miner = "#0000AA"
#Specify hex color of preview mode. default #FF0000
structure = "#FF0000"
#Specify hex color of preview mode. default #00FF00
detector_entity = "#00FF00"
#####################################################################################
#Item Rendering properties. Color MUST have one # symbol and then six spots after so #000000 up to #FFFFFF
#####################################################################################
[cyclic.items]
[cyclic.items.colors]
#Specify hex color of preview mode. default #FFC800
shape_data = "#FFC800"
#Specify hex color of preview mode. default #0000FF
replace_scepter = "#FFFF00"
#Specify hex color of preview mode. default #0000FF
offset_scepter = "#00FF00"
#Specify hex color of preview mode. default #0000FF
build_scepter = "#0000FF"
#Specify hex color of preview mode for the GPS data card. default #0000FF
location = "#0000FF"
#Specify hex color of preview mode. default #0000FF
randomize_scepter = "#00EE00"

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config/cyclic.toml Normal file
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#####################################################################################
#Features with configurable properties are split into categories
#####################################################################################
[cyclic]
#####################################################################################
# Configs make sure players will not be able to craft any in survival (api only allows me to disable original base level potion, stuff like splash/tipped arrows are out of my control, for futher steps i suggest modpacks hide them from JEI as well if desired, or bug Mojang to implement JSON brewing stand recipes)
#####################################################################################
[cyclic.potion]
[cyclic.potion.antigravity]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.flight]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.blind]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.attack_range]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.reach_distance]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.butterfingers]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.waterwalk]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.haste]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.stun]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.resistance]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.hunger]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.snowwalk]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.gravity]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.frost_walker]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.magnetic]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.wither]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.levitation]
#Set false to disable the base recipe
enabled = true
[cyclic.potion.swimspeed]
#Set false to disable the base recipe
enabled = true
#####################################################################################
# Enchantment related configs (if disabled, they may still show up as NBT on books and such but have functions disabled and are not obtainable in survival)
#####################################################################################
[cyclic.enchantment]
[cyclic.enchantment.traveler]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.reach]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.beekeeper]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.experience_boost]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.launch]
#(Multijump) Set false to disable Multi Jump enchantment
enabled = true
[cyclic.enchantment.ender]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.disarm]
#Mobs in this list cannot be disarmed and have their weapon stolen by the disarm enchantment
ingoredMobs = ["alexsmobs:mimicube"]
#Enchant level drop rate. % = drop + (level-1)*drop
#Range: 1 ~ 100
percentPerLevel = 15
#Set false to disable enchantment
enabled = true
[cyclic.enchantment.excavate]
#Set false to disable enchantment
enabled = true
[cyclic.enchantment.magnet]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.multishot]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.beheading]
#Beheading enchant add player skin head drop, add any mob id and any skin
EntityMHF = ["minecraft:blaze:MHF_Blaze", "minecraft:cat:MHF_Ocelot", "minecraft:cave_spider:MHF_CaveSpider", "minecraft:chicken:MHF_Chicken", "minecraft:cow:MHF_Cow", "minecraft:enderman:MHF_Enderman", "minecraft:ghast:MHF_Ghast", "minecraft:iron_golem:MHF_Golem", "minecraft:magma_cube:MHF_LavaSlime", "minecraft:mooshroom:MHF_MushroomCow", "minecraft:ocelot:MHF_Ocelot", "minecraft:pig:MHF_Pig", "minecraft:zombie_pigman:MHF_PigZombie", "minecraft:sheep:MHF_Sheep", "minecraft:slime:MHF_Slime", "minecraft:spider:MHF_Spider", "minecraft:squid:MHF_Squid", "minecraft:villager:MHF_Villager", "minecraft:witch:MHF_Witch", "minecraft:wolf:MHF_Wolf", "minecraft:guardian:MHF_Guardian", "minecraft:elder_guardian:MHF_Guardian", "minecraft:snow_golem:MHF_SnowGolem", "minecraft:silverfish:MHF_Silverfish", "minecraft:endermite:MHF_Endermite"]
#Percentage increase per level of enchant. Formula [percent + (level - 1) * per_level]
#Range: 1 ~ 99
per_level = 25
#Base perecentage chance to drop a head on kill
#Range: 1 ~ 99
percent = 20
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.quickshot]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.venom]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.life_leech]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.curse]
#Set list of effects for Gloom enchant (cyclic:curse) to ignore and not use these
ignored = ["minecraft:bad_omen", "minecraft:nausea", "botania:clear"]
#(Gloom) Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.auto_smelt]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.growth]
#Radius per level. size around player to perform growth logic
#Range: 1 ~ 16
radius = 2
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.step]
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.laststand]
#How many ticks of Absorption hearts given on trigger, 0 to disable
#Range: 0 ~ 9999
potion_ticks = 600
#Base XP cost to activate at level 1 (level 2 is this/2)
#Range: 1 ~ 9999
xp_cost = 50
#How many ticks of cooldown, 0 to disable
#Range: 0 ~ 99999
cooldown = 20
#Set false to stop enchantment from working
enabled = true
[cyclic.enchantment.steady]
#Set false to stop enchantment from working
enabled = true
#####################################################################################
# Worldgen settings
#####################################################################################
[cyclic.worldgen]
[cyclic.worldgen.flowers]
#Do the four generate in the world. If false, the 4 flower blocks and 3 features (flower_all, flower_tulip_ flower_lime) will still be registered and can be used externally (data packs etc), but the mod will not use the features to generate/place flowers in world-generation
enabled = false
[cyclic.worldgen.cyan_podzol_legacy]
#Enable the legacy feature that will spawn a Cyan flower when bonemeal is used on Podzol
enabled = false
#####################################################################################
# Block specific configs
#####################################################################################
[cyclic.blocks]
# Allows the dimensional Transfer Nodes to cross dimensions (no chunk loading is done, you have to do that on your own); This affects blocks cyclic:wireless_energy, cyclic:wireless_item, cyclic:wireless_fluid, cyclic:wireless_transmitter; If you change it to false it will only work if the target is in the same dimension.
wireless_transfer_dimensional = true
#If true, then all potions marked as harmful/negative will be used in addition to the 'anti_beacon.potion_list' for cures and immunities (used by both sponge and artemisbeacon).
harmful_potions = true
[cyclic.blocks.peace_candle]
#Reach of the candle for spawn prevention
#Range: 0 ~ 64
radius = 32
#Height reach of the candle for spawn prevention
#Range: 0 ~ 512
height = 4
[cyclic.blocks.altar_destruction]
#Reach for explosion prevention
#Range: 1 ~ 128
radius = 32
#Height for explosion prevention
#Range: 1 ~ 512
height = 8
#Ender Anchor settings
[cyclic.blocks.eye_teleport]
#Maximum distance to activate
#Range: 2 ~ 256
range = 128
#Exp cost on teleport
#Range: 0 ~ 500
exp = 0
#Hunger cost on teleport
#Range: 0 ~ 20
hunger = 1
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
[cyclic.blocks.disenchanter]
#Power per use disenchanter
#Range: 0 ~ 64000
energy_cost = 2500
#Cost of (or payment for if negative) per enchanted book generated
#Range: -1000 ~ 16000
fluid_cost = 100
[cyclic.blocks.anvil]
#Power per repair anvil
#Range: 0 ~ 64000
energy_cost = 250
[cyclic.blocks.dropper]
#Power per use dropper
#Range: 0 ~ 64000
energy_cost = 50
[cyclic.blocks.water_candle]
#Reach of the candle
#Range: 1 ~ 64
radius = 8
#Tick rate of the candle
#Range: 1 ~ 2000
tick_rate = 60
[cyclic.blocks.teleport]
#Power per use
#Range: 0 ~ 64000
energy_cost = 400
#Power per use while crossing dimensions
#Range: 0 ~ 64000
energy_cost_xdim = 8000
[cyclic.blocks.sound]
#Sound Recorder - how far out does it listen to record sounds
#Range: 1 ~ 64
radius = 8
#battery settings
[cyclic.blocks.battery]
#RF/t charging rate for the battery item slot
#Range: 1 ~ 6400000
charge = 8000
[cyclic.blocks.generator_fuel]
#RF energy per tick generated while burning furnace fuel in this machine. Burn time in ticks is the same as furnace values, so 1 coal = 1600 ticks
#Range: 1 ~ 6400
rf_per_tick = 80
[cyclic.blocks.peat_farm]
#Power per use peat_farm
#Range: 0 ~ 64000
energy_cost = 500
[cyclic.blocks.miner]
#Power per use miner
#Range: 0 ~ 64000
energy_cost = 10
#fisher settings
[cyclic.blocks.fisher]
#Chance to Fish from nearby water. Smaller values is slower fish
#Range: 1.0E-6 ~ 0.999
chance = 0.06
#Radius to Fish from nearby water
#Range: 1 ~ 32
radius = 12
[cyclic.blocks.harvester]
#Power per use harvester
#Range: 0 ~ 64000
energy_cost = 250
[cyclic.blocks.forester]
#Power per use forester
#Range: 0 ~ 64000
energy_cost = 50
[cyclic.blocks.crafter]
#Power per use crafter
#Range: 0 ~ 64000
energy_cost = 500
[cyclic.blocks.sponge_lava]
#Reach of the sponge
#Range: 1 ~ 64
radius = 8
[cyclic.blocks.anvil_void]
#Payment per void action, if not zero
#Range: 0 ~ 16000
fluid_cost = 25
#Ender Trigger settings
[cyclic.blocks.eye_redstone]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
[cyclic.blocks.peat]
#Chance that Peat Bog converts to Peat when wet (is multiplied by the number of surrounding water blocks)
#Range: 0.0010000000474974513 ~ 1.0
conversion_chance = 0.07999999821186066
[cyclic.blocks.no_soliciting]
#Reach of the no_soliciting for spawn prevention
#Range: 0 ~ 64
radius = 32
#Height reach of the no_soliciting for spawn prevention
#Range: 0 ~ 512
height = 4
#Sprinkler settings
[cyclic.blocks.sprinkler]
#Tick rate. 20 will fire one block per second
#Range: 1 ~ 20
ticks = 20
#Radius
#Range: 1 ~ 32
radius = 4
#Water consumption
#Range: 0 ~ 1000
water = 5
#terra_glass settings
[cyclic.blocks.terra_glass]
#ticks between growth cycles
#Range: 1 ~ 10000
timer = 100
#growth height below the glass
#Range: 0 ~ 32
height = 8
#experience_pylon settings
[cyclic.blocks.experience_pylon]
#Radius to pickup xp orbs
#Range: 1 ~ 64
radius = 16
#soundproofing settings
[cyclic.blocks.soundproofing]
#Radius of sound proofing (distance from each block that it will listen)
#Range: 1 ~ 16
radius = 6
[cyclic.blocks.cables]
[cyclic.blocks.cables.fluid]
#How many buckets of buffer fluid the fluid cable can hold (for each direction. for example 2 here means 2000ub in each face)
#Range: 1 ~ 32
buffer = 16
#How many fluid units per tick can flow through these cables each tick (1 bucket = 1000) including normal flow and extraction mode
#Range: 100 ~ 32000
flow = 1000
[cyclic.blocks.cables.energy]
#How much buffer the energy cables hold (must not be smaller than flow)
#Range: 1 ~ 128000
buffer = 32000
#How fast energy flows in these cables (must not be greater than buffer)
#Range: 100 ~ 32000
flow = 1000
[cyclic.blocks.generator_food]
#RF energy per tick generated while burning food in this machine
#Range: 1 ~ 6400
rf_per_tick = 60
#This [factor * (item.food + item.saturation) = ticks] results in the number of ticks food will burn at. IE Bread has (5 + 0.6) with factor 100, will burn for 560 ticks.
#Range: 1 ~ 6400
ticks_per_food = 100
[cyclic.blocks.magnet_block]
#Reach for magnet distance to find items
#Range: 1 ~ 128
radius = 16
[cyclic.blocks.packager]
#Power per recipe in the packager
#Range: 0 ~ 64000
energy_cost = 50
[cyclic.blocks.collector_fluid]
#Power per use collector_fluid
#Range: 0 ~ 64000
energy_cost = 500
[cyclic.blocks.structure]
#Power per tick while in use
#Range: 0 ~ 64000
energy_cost = 10
#Ender shelf settings
[cyclic.blocks.ender_shelf]
#Controller Max distance to search (using manhattan distance)
#Range: 1 ~ 256
controller_distance = 64
#Each shelf has five rows. Set the number of books stored per row here
#Range: 1 ~ 1024
books_per_row = 256
[cyclic.blocks.uncraft]
#Power per use uncraft
#Range: 0 ~ 64000
energy_cost = 1000
[cyclic.blocks.generator_solar]
#Ticks between power gen interval. Example: 40 ticks is 2 seconds. 0 means every tick it generates
#Range: 0 ~ 6400
ticks = 60
#Base level of solar power generation (affected by weather contitions).
#Range: 1 ~ 100
energy = 4
[cyclic.blocks.beacon]
#Power per tick while in use
#Range: 0 ~ 64000
energy_cost = 0
[cyclic.blocks.anvil_magma]
#Cost of magma fluid per action
#Range: 1 ~ 64000
fluid_cost = 100
[cyclic.blocks.terra_preta]
#Growth interval in ticks (100 would be every 5 seconds).
#Range: 1 ~ 64000
growth_interval = 100
#Chance that the crop will grow after the interval
#Range: 0.0 ~ 1.0
growth_chance = 0.5
#growth height above the soil
#Range: 2 ~ 32
height = 8
[cyclic.blocks.uncrafter]
#When searching for a recipe, does it ignore all NBT values (such as enchantments, RepairCost, Damage, etc). For example, if false it will not uncraft damaged or enchanted items
nbt_ignored = false
#Ticks used for each uncraft
#Range: 1 ~ 9999
ticks = 60
#ITEM IDS HERE. Block ALL recipes that output this item, no matter which recipe they use
ignore_list = ["minecraft:elytra", "minecraft:tipped_arrow", "minecraft:magma_block", "minecraft:stick", "spectrite:spectrite_arrow", "spectrite:spectrite_arrow_special", "techreborn:uumatter", "projecte:*"]
#RECIPE IDS HERE. Block these recipe ids from being reversed, but do not block all recipes for this output item
ignore_recipes = ["minecraft:white_dye_from_lily_of_the_valley", "minecraft:orange_dye_from_orange_tulip", "minecraft:magenta_dye_from_allium", "minecraft:magenta_dye_from_lilac", "minecraft:light_blue_dye_from_blue_orchid", "minecraft:yellow_dye_from_sunflower", "minecraft:yellow_dye_from_dandelion", "minecraft:pink_dye_from_peony", "minecraft:pink_dye_from_pink_tulip", "minecraft:light_gray_dye_from_oxeye_daisy", "minecraft:light_gray_dye_from_azure_bluet", "minecraft:light_gray_dye_from_white_tulip", "minecraft:blue_dye_from_cornflower", "minecraft:red_dye_from_poppy", "minecraft:red_dye_from_rose_bush", "minecraft:red_dye_from_tulip", "minecraft:black_dye_from_wither_rose", "minecraft:blue_dye", "minecraft:black_dye", "minecraft:brown_dye", "botania:cobweb", "minecraft:magma_cream", "minecraft:beacon", "minecraft:stick_from_bamboo_item", "minecraft:netherite_ingot_from_netherite_block", "mysticalagriculture:essence*", "mysticalagriculture:farmland_till", "refinedstorage:coloring_recipes*", "forcecraft:transmutation*", "cyclic:flower_purple_tulip", "cyclic:flower_absalon_tulip", "cyclic:flower_cyan", "cyclic:flower_lime_carnation", "cyclic:fireball", "cyclic:shapeless/spark"]
[cyclic.blocks.anti_beacon]
#List of extra effects to clear. supports wildcard such as 'cyclic:*'. (This list is is used even if harmful_potions=false or true both)
potion_list = ["minecraft:poison", "minecraft:*_poison", "minecraft:wither", "cyclic:gravity", "minecraft:weakness", "minecraft:slowness"]
#Ticks to fire anti beacon and remove effects from entities (20 = 1 second). Does not affect potion immunity which applies regardless of ticks. This only used if you gain a potion effect out of range and then walk into range, so keep this large.
#Range: 20 ~ 9999
ticks = 200
#Radius to protect players and entities from potion effects being applied (used by both sponge and artemisbeacon).
#Range: 1 ~ 128
radius = 16
[cyclic.blocks.user]
#Power per use user
#Range: 0 ~ 64000
energy_cost = 0
#####################################################################################
# Logging related configs
#####################################################################################
[cyclic.logging]
#Unblock info logs; very spammy; can be useful for testing certain issues
info = false
#####################################################################################
# Item specific configs
#####################################################################################
[cyclic.items]
#####################################################################################
# scythe_harvest settings. note radius is halved while player is sneaking
#####################################################################################
[cyclic.items.scythe_harvest]
#Radius defines how far it reaches (for example radius 6 is 13x13 square)
#Range: 0 ~ 32
radius = 6
#apple_ender settings
[cyclic.items.apple_ender]
#Which structure tags are looked for
structure_tags = ["minecraft:eye_of_ender_located", "minecraft:on_woodland_explorer_maps", "minecraft:on_ocean_explorer_maps", "minecraft:village"]
#How many results the client will see
#Range: 1 ~ 60
printed = 5
[cyclic.items.spawner_seeker]
#Range in all directions to search for spawner
#Range: 1 ~ 256
range = 64
[cyclic.items.wand_hypno]
#Range to search out enemies for this multi-target attack
#Range: 1 ~ 256
range = 16
#Energy cost per item use
#Range: 1 ~ 50000
energy = 500
[cyclic.items.shield_leather]
#How much weaker than the regular shield is this item (used to calculate damage blocked)
#Range: 0 ~ 100
blocked_damage_percent = 20
#####################################################################################
# spell_water settings
#####################################################################################
[cyclic.items.spell_water]
#Radius defines how far it reaches
#Range: 0 ~ 32
radius = 3
#####################################################################################
# scythe_leaves settings. note radius is halved while player is sneaking
#####################################################################################
[cyclic.items.scythe_leaves]
#Radius defines how far it reaches (for example radius 6 is 13x13 square)
#Range: 0 ~ 32
radius = 6
#####################################################################################
# Caving Torch Charm settings
#####################################################################################
[cyclic.items.caving_torch]
#Light level at which to start placing down a torch
#Range: 0 ~ 14
light_limit = 7
#Light level of the current block after placing down a torch. Must be greater than light_limit
#Higher values means torches will be placed closer to you. Lower values means torches will overlap less,
#but might result in small dark spots between torches
#Range: 1 ~ 14
light_target = 10
#Whether to prioritise placing torches on walls
prefer_walls = true
#Which wall to place torches on when digging a 1-wide tunnel
#True means left, False means right
prefer_left_wall = false
#####################################################################################
# scythe_brush settings. note radius is halved while player is sneaking
#####################################################################################
[cyclic.items.scythe_brush]
#Radius defines how far it reaches (for example radius 6 is 13x13 square)
#Range: 0 ~ 32
radius = 6
[cyclic.items.charm_torch]
#Light level limit for placing torches
#Range: 0 ~ 15
light_level = 9
#####################################################################################
# Obsidian gear settings
#####################################################################################
[cyclic.items.obsidian]
#Weapon damage
#Range: 0.10000000149011612 ~ 99.0
damage = 10.5
#Damage Reduction
#Range: 1 ~ 99
chest = 11
#Damage Reduction
#Range: 1 ~ 99
boots = 7
#Armor toughness
#Range: 0.10000000149011612 ~ 99.0
toughness = 6.0
#Damage Reduction
#Range: 1 ~ 99
helm = 7
#Damage Reduction
#Range: 1 ~ 99
leg = 10
#Sack of Holding settings
[cyclic.items.tile_transporter]
#Override chest placement when a 1/2 split chest is picked up, and set placed block as a singleton chests (prevents visual glitch of the open-sided half chest). Set to false to restore old behavior and allow the split-chest placement.
overrideChestSingle = true
#Block these from being picked up
disable_pickup = ["parabox:parabox", "extracells:fluidcrafter", "extracells:ecbaseblock", "extracells:fluidfiller", "exnihilosequentia:*", "refinedstorage:*", "tconstruct:seared_fuel_tank", "tconstruct:smeltery_controller", "tconstruct:seared_drain", "tconstruct:seared_fuel_gauge", "tconstruct:seared_ingot_tank", "tconstruct:seared_ingot_gauge", "tconstruct:seared_melter", "tconstruct:seared_heater", "tconstruct:scorched_drain", "tconstruct:scorched_duct", "tconstruct:scorched_chute", "tconstruct:foundry_controller", "tconstruct:scorched_alloyer", "rftoolspower:cell3", "rftoolspower:cell2", "rftoolspower:cell1", "rftoolspower:cell3", "rftoolspower:cell2", "rftoolspower:cell1"]
[cyclic.items.charm_luck]
#Boost given by item charm_luck
#Range: 0 ~ 100
boost = 10
[cyclic.items.prospector]
#Ore Prospector radius around player to search for ores
#Range: 1 ~ 256
range = 32
#Ore Prospector height around player to search for ores
#Range: 1 ~ 128
height = 8
[cyclic.items.chorus_flight]
#Seconds of flight per chorus_flight
#Range: 1 ~ 20000
ticks = 1200
[cyclic.items.monster_ball]
#Entity ids that cannot be picked up with the Monster all
ignore_list = ["minecraft:ender_dragon", "minecraft:wither"]
#Heart items
[cyclic.items.heart]
#Maximum number of hearts that can be attained (including initial 10)
#Range: 1 ~ 200
maximum = 100
#Experience given when eating a poisoned heart
#Range: 0 ~ 99999
experience = 500
#####################################################################################
# scythe_forage settings. note radius is halved while player is sneaking
#####################################################################################
[cyclic.items.scythe_forage]
#Radius defines how far it reaches (for example radius 6 is 13x13 square)
#Range: 0 ~ 32
radius = 6
[cyclic.items.shield_wood]
#How much weaker than the regular shield is this item (used to calculate damage blocked)
#Range: 0 ~ 100
blocked_damage_percent = 60
[cyclic.items.chorus_spectral]
#Seconds of noClip per chorus_spectral
#Range: 1 ~ 20000
ticks = 600
#####################################################################################
# spell_ice settings
#####################################################################################
[cyclic.items.spell_ice]
#Radius defines how far it reaches
#Range: 0 ~ 32
radius = 3
[cyclic.items.wand_missile]
#Range to search out enemies for this attack
#Range: 1 ~ 512
range = 64
#Energy cost per item use
#Range: 1 ~ 50000
energy = 150
[cyclic.items.charm_attack_speed]
#Boost given by item charm_attackspeed
#Range: 0.0 ~ 2.0
boost = 0.5
[cyclic.items.charm_speed]
#Boost given by item charm_speed
#Range: 0.0 ~ 2.0
boost = 0.5
[cyclic.items.shield_flint]
#What % chance does this have to apply thorns damage against ranged non-explosive attackers
#Range: 0 ~ 100
damage = 50
#How much weaker than the regular shield is this item (used to calculate damage blocked)
#Range: 0 ~ 100
blocked_damage_percent = 30
#Wand settings
[cyclic.items.teleport_wand]
#Maximum distance to activate
#Range: 8 ~ 1024
range = 256
#####################################################################################
# Emerald gear settings
#####################################################################################
[cyclic.items.emerald]
#Weapon damage
#Range: 0.10000000149011612 ~ 99.0
damage = 4.5
#Damage Reduction
#Range: 1 ~ 99
chest = 9
#Damage Reduction
#Range: 1 ~ 99
boots = 4
#Armor toughness
#Range: 0.10000000149011612 ~ 99.0
toughness = 3.0
#Damage Reduction
#Range: 1 ~ 99
helm = 4
#Damage Reduction
#Range: 1 ~ 99
leg = 7
#####################################################################################
# Edit the permissions of all commands added by the mod. false means anyone can use, true means only OP players can use
#####################################################################################
[cyclic.command]
#True means only players with OP can use this /cyclic command
dev = false
#True means only players with OP can use this /cyclic command
ping = false
#True means only players with OP can use this /cyclic command
health = true
#True means only players with OP can use this /cyclic command
gethome = false
#True means only players with OP can use this /cyclic command
home = true
#True means only players with OP can use this /cyclic command
hunger = true

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#Darkness properties file
#Sun Nov 03 20:25:05 EST 2024
dark_nether_fog=0.5
only_affect_block_light=false
dark_end_fog=0.0
dark_overworld=true
dark_default=true
dark_end=false
dark_skyless=true
dark_nether=false
ignore_moon_phase=false

56
config/ding.toml Normal file
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#Configs for ding to trigger when the game loads
[load]
#Play sound when the game loads.
playOnLoad = true
#Resource Location based name of the sound file to play when Minecraft finishes loading.
#EG: "ui.button.click" or "entity.experience_orb.pickup"
#
#This can also be a mod sound if the mod is installed.
#EG: modname:modsound.boing
#
#If you want to use external sounds, consider looking into the mods that add resources
name = "entity.experience_orb.pickup"
#Volume of the volume (when Minecraft loads)
#Range: 0.0 ~ 10.0
volume = 0.25
#Pitch of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
pitch = 1.0
#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
category = "master"
#Configs for ding to trigger when resources are reloaded
[resourcesReload]
#Play sound when resources complete reloading. Requires game to be restarted when changing this option.
playOnResourcesReload = true
#Resource Location based name of the sound file to play when resources complete reloading.
#
#Look at the "name" config for more details.
nameResourcesReload = "entity.experience_orb.pickup"
#Volume of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
volumeResourcesReload = 0.25
#Pitch of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
pitchResourcesReload = 1.0
#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryResourcesReload = "master"
#Configs for ding to trigger when the world loads after connecting to a server
[world]
#Play sound when the world loads after connecting to a server. Requires game to be restarted when changing this option.
playOnWorld = false
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"
#Volume of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
volumeWorld = 0.25
#Pitch of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
pitchWorld = 1.0
#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryWorld = "master"

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{
"general": {
"doEffectsInCreative": false,
"waterSubstractFactor": 10,
"enableDamageDebug": false
},
"handlers": {
"explosion": {
"enabled": true,
"opacity": 1.0,
"dust": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"dustDuration": {
"min": 500,
"max": 1000
},
"dustAmount": {
"min": 0,
"minValue": 0,
"max": 20,
"maxValue": 30
},
"maxExplosionVolume": 0.5,
"explosionSoundTime": {
"min": 0,
"minValue": 50,
"max": 20,
"maxValue": 200
},
"blur": {
"disabled": false,
"opacity": 1.0
},
"maxBlur": {
"min": 0,
"minValue": 50,
"max": 10,
"maxValue": 100
},
"explosionBlurTime": {
"min": 0,
"minValue": 10,
"max": 20,
"maxValue": 20
}
},
"potion": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 30,
"max": 60
},
"potion": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
}
},
"sand": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 100,
"max": 100
},
"sprintModifier": 1.5,
"sand": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.1,
"max": 0.5
}
}
},
"splash": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 10,
"max": 10
},
"intensity": {
"min": 5,
"max": 10
},
"blur": {
"disabled": false,
"opacity": 1.0
}
},
"damage": {
"enabled": true,
"opacity": 1.0,
"damaged": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
},
"hitEffectIntensity": 0.0,
"hitDuration": {
"min": 1,
"max": 10
},
"splatter": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"impact": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"slash": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"pierce": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"bloodDuration": {
"min": 500,
"max": 1500
},
"fire": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"fireSplashes": 1,
"fireDuration": {
"min": 100,
"max": 1000
},
"drownSplashes": 4,
"drownDuration": {
"min": 10,
"max": 15
},
"waterDrown": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 0,
"green": 0,
"blue": 255,
"alpha": 255
},
"lightningSplashes": 10,
"lightningDuration": {
"min": 10,
"max": 15
},
"lightning": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 120,
"green": 120,
"blue": 255,
"alpha": 255
},
"freezeSplashes": 4,
"freezeDuration": {
"min": 10,
"max": 15
},
"freeze": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 200,
"green": 255,
"blue": 255,
"alpha": 255
},
"flyIntoWallSplashes": 4,
"flyIntoWallDuration": {
"min": 10,
"max": 15
},
"flyIntoWall": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 255,
"green": 255,
"blue": 255,
"alpha": 255
},
"heatSplashes": 4,
"heatDuration": {
"min": 10,
"max": 15
},
"heat": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 255,
"green": 255,
"blue": 255,
"alpha": 255
},
"effectSplashes": 4,
"effectDuration": {
"min": 10,
"max": 15
},
"parasites": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 0,
"green": 126,
"blue": 0,
"alpha": 255
},
"wither": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 1.5,
"max": 2.5
},
"red": 0,
"green": 0,
"blue": 0,
"alpha": 255
},
"tunnelDuration": {
"min": 10,
"max": 15
},
"tunnel": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
},
"healthScaler": {
"min": 0,
"minValue": 3,
"max": 12,
"maxValue": 1.5
},
"damageScale": 1.0,
"damageBlackList": []
},
"slender": {
"enabled": true,
"opacity": 1.0,
"defaultIntensity": 0,
"maxIntensity": 0.3,
"distanceFactor": 0.25,
"slender": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 50
}
},
"saturation": {
"enabled": true,
"opacity": 1.0,
"fadeFactor": 0.0005,
"saturation": {
"min": 2,
"minValue": 0,
"max": 8,
"maxValue": 1
},
"desaturate": {
"disabled": false,
"opacity": 1.0
}
},
"heartbeat": {
"enabled": true,
"opacity": 1.0,
"useHealthPercentage": false,
"maxHealth": 6,
"maxHealthPercentage": 0.3,
"heartbeatIntensity": 50.0,
"heartbeatDuration": 5,
"minHeartbeatLength": 15,
"heartbeatTimeFactor": 100.0,
"heartbeatVolume": 1.0,
"lowhealth": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
},
"blur": {
"disabled": false,
"opacity": 1.0
}
}
}
}

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{
"messages": {
"deathMessages": [
"Do you really want to respawn? think of it again.",
"Life is hard. Deal with it!",
"You are dead ... wait you already know that.",
"Did I let the stove on...?",
"Should have shot back first...",
"Yep, that\u0027s messed up...",
"Rage incomming!",
"I think you dropped something.",
"Time for a break?"
],
"enabled": true
}
}

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#General settings
[general]
#Blacklisted Sounds - add the name of the sounds to blacklist, separated with comma
forbiddenSounds = ["ui.", "music.", "ambient."]
#Allow the "ALL" sounds list to include the blacklisted sounds?
lawfulAllList = false
#Volume set when pressed the mute button by default
#Range: 0.0 ~ 0.9
defaultMuteVolume = 0.0
#Set to true to move the muffle and play buttons to the left side of the GUI
leftButtons = false
#Show tips in the Muffler screen?
showTip = true
#Whether or not use the dark theme
useDarkTheme = false
#Inventory button settings
[inventory_button]
#Disable the Muffle button in the player inventory?
disableInventoryButton = false
#Coordinates for the Muffler button in the player inventory.
# You can change this in game by holding the RMB over the button and draging it around
#Range: > -2147483648
invButtonX = 75
#Coordinates for the Muffler button in the player inventory.
#You can change this in game by holding the RMB over the button and draging it around
#Range: > -2147483648
invButtonY = 7
#Disable the Muffle button in the creative player inventory?
disableCreativeInventoryButton = false
#Coordinates for the Muffler button in the creative player inventory.
# You can change this in game by holding the RMB over the button and draging it around
#Range: > -2147483648
creativeInvButtonX = 181
#Coordinates for the Muffler button in the creative player inventory.
#You can change this in game by holding the RMB over the button and draging it around
#Range: > -2147483648
creativeInvButtonY = 3
#Anchor settings
[Anchors]
#Disable the Anchors?
disableAnchors = false

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#General Config
[General]
#Default: 32
"Flashlight light range" = 32
#Default: 12000 (10 min)
"Small Redstone Battery lifetime in ticks" = 12000

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[gui]
#Enable navigation buttons sound when pressing it
enableButtonSound = true
#Enable Modern UI
enableGuiDebug = false

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#Most configs are moved to /serverconfig/fluxnetworks-server.toml
#Copy to /defaultconfig/fluxnetworks-server.toml for modpacks
placeholder = true
#The One Probe
[OneProbe]
#Displays: Network Name, Live Transfer Rate & Internal Buffer
enableOneProbeBasicInfo = true
#Displays: Transfer Limit & Priority etc
enableOneProbeAdvancedInfo = true
#Displays Advanced Info when sneaking only
enableOneProbeSneaking = true

10
config/fml.toml Normal file
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# Enable forge global version checking
versionCheck = true
# does the splashscreen run
splashscreen = true
# Disables Optimized DFU client-side.
disableOptimizedDFU = true
defaultConfigPath = "defaultconfigs"
# max threads for parallel loading : -1 uses Runtime#availableProcessors
maxThreads = 2

16
config/forge-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
compressLanIPv6Addresses = true

10
config/forge-common.toml Normal file
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#[DEPRECATED / NO EFFECT]: General configuration settings
[general]
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to cache resource listings in resource and data packs
cachePackAccess = true
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to index vanilla resource and data packs on thread
indexVanillaPackCachesOnThread = false
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to index mod resource and data packs on thread
indexModPackCachesOnThread = false

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# Set this to true to force the caching of mod resources to happen on the main thread.
indexModPackCachesOnThread = false
# Set this to true to force the caching of vanilla resources to happen on the main thread.
indexVanillaPackCachesOnThread = false
# This TOML configuration file controls the resource caching system which is used before the mod loading environment starts.
# This file is read by the Forge boot loader, and is not used by the game itself.
#
# Set this to false to disable the resource cache. This will cause the game to scan the resource packs everytime it needs a list of resources.
cacheResources = true

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[FunctionalStorageClientConfig]
#Drawer content render range in blocks
#Range: > 1
DRAWER_RENDER_RANGE = 16
#The thickness of 3D item/block displays
#Range: 0.05 ~ 0.75
DRAWER_RENDER_THICKNESS = 0.125

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[FunctionalStorageConfig]
#Armory slot amount
#Range: > 1
ARMORY_CABINET_SIZE = 4096
#Linking range radius
DRAWER_CONTROLLER_LINKING_RANGE = 12
#Every how many ticks the drawer upgrades will work
UPGRADE_TICK = 4
#How many items the pulling upgrade will try to pull
UPGRADE_PULL_ITEMS = 4
#How much fluid (in mb) the pulling upgrade will try to pull
UPGRADE_PULL_FLUID = 500
#How many items the pushing upgrade will try to pull
UPGRADE_PUSH_ITEMS = 4
#How much fluid (in mb) the pushing upgrade will try to pull
UPGRADE_PUSH_FLUID = 500
#How many items the collector upgrade will try to pull
UPGRADE_COLLECTOR_ITEMS = 4

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This lock file means the standard generators have already been added and you can now do your own custom stuff to them.

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{
"generationRate": 8,
"transferRate": 32,
"consumptionRate": 1,
"bufferCapacity": 5000,
"fuelType": "SOLID"
}

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{
"generationRate": 8,
"transferRate": 256,
"consumptionRate": 1,
"previousTier": "gold",
"bufferCapacity": 100000,
"fuelType": "FOOD"
}

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{
"generationRate": 64,
"transferRate": 256,
"consumptionRate": 1,
"previousTier": "gold",
"bufferCapacity": 100000,
"fuelType": "SOLID"
}

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{
"generationRate": 256,
"transferRate": 512,
"consumptionRate": 1,
"previousTier": "diamond",
"bufferCapacity": 500000,
"fuelType": "SOLID"
}

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{
"generationRate": 40,
"transferRate": 1024,
"consumptionRate": 1,
"previousTier": "obsidian",
"bufferCapacity": 1000000,
"fuelType": "ENCHANTMENT"
}

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{
"generationRate": 40,
"transferRate": 512,
"consumptionRate": 1,
"previousTier": "obsidian",
"bufferCapacity": 500000,
"fuelList": [
{
"item": "minecraft:ender_pearl",
"burnTime": 1600
},
{
"item": "minecraft:ender_eye",
"rate": 80,
"burnTime": 3200
}
]
}

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{
"generationRate": 32,
"transferRate": 128,
"consumptionRate": 1,
"previousTier": "iron",
"bufferCapacity": 30000,
"fuelType": "SOLID"
}

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{
"generationRate": 40,
"transferRate": 16384,
"consumptionRate": 1,
"previousTier": "ender",
"bufferCapacity": 9800000,
"fuelType": "SOLID",
"fuelList": [
{
"item": "minecraft:dragon_breath",
"burnTime": 12000
}
]
}

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{
"generationRate": 16,
"transferRate": 64,
"consumptionRate": 1,
"previousTier": "copper",
"bufferCapacity": 10000,
"fuelType": "SOLID"
}

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{
"generationRate": 40,
"transferRate": 512,
"consumptionRate": 0.4,
"previousTier": "obsidian",
"bufferCapacity": 500000,
"fuelType": "FLUID",
"fuelTag": "minecraft:lava"
}

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{
"generationRate": 256,
"transferRate": 1024,
"consumptionRate": 1,
"previousTier": "diamond",
"bufferCapacity": 1000000,
"fuelType": "SOLID"
}

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@@ -0,0 +1,9 @@
{
"generationRate": 4092,
"transferRate": 16384,
"consumptionRate": 2400,
"previousTier": "netherite",
"bufferCapacity": 9800000,
"fuelType": "SOLID",
"fuelTag": "forge:nether_stars"
}

View File

@@ -0,0 +1,8 @@
{
"generationRate": 128,
"transferRate": 512,
"consumptionRate": 1,
"previousTier": "diamond",
"bufferCapacity": 500000,
"fuelType": "SOLID"
}

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@@ -0,0 +1,8 @@
{
"generationRate": 8,
"transferRate": 512,
"consumptionRate": 1,
"previousTier": "culinary",
"bufferCapacity": 250000,
"fuelType": "POTION"
}

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#If this is set to true the players head will be rendered on the gravestone when there is a full block under it
render_skull = true
#The color of the text at the gravestone (Hex RGB)
grave_text_color = "FFFFFF"

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#Settings for world gen (Doesn't work in 1.18.2 and beyond. Use datapacks instead.)
["World Gen"]
#Average chunk separation between companion houses
#Range: > 11
averageHouseSeparation = 20
["Companion config"]
#Toggles friendly fire between companions
friendlyFireCompanions = false
#Toggles friendly fire between player and companion
friendlyFirePlayer = true
#Toggles fall damage for companions
fallDamage = true
#Toggles whether companions spawn with armor
spawnArmor = true
#Toggles whether companions spawn with a weapon
spawnWeapon = true
#Sets the base health of each companion. Companions spawn with up to +-4 from the base health
#Range: > 5
baseHealth = 20
#Toggles whether companions ask for food if their health goes below half.
lowHealthFood = true
#Toggles whether companions alert you if a creeper is nearby.
creeperWarning = true

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#These configs affect GUIs using B&S.
[bns]
#Renders B&S's GUIs in a Minecraft Style instead.
#0 = Default Style
#1 = Vanilla Style
#2 = Texture Pack Style.
#Range: 0 ~ 2
bnsMinecraftStyle = 0
#How much padding to add to the docked windows.
#Range: 0 ~ 50
bnsDockPadding = 0
#Number of pixels before iChunUtil thinks you're trying to dock a window.
#Range: > 1
bnsDockBorder = 8
#Speed (in ticks) to register a double click.
#Range: > 1
bnsDoubleClickSpeed = 10
#How long to mouse over an element (in ticks) before showing a tooltip.
#Range: 0 ~ 6000
bnsTooltipCooldown = 10
#Theme to use for Boxes & Stuff
bnsTheme = "default"

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{
"name": "Aztec",
"author": "LordFokas",
"workspaceBackground": [
8,
8,
8
],
"windowBorderActive": [
96,
96,
96
],
"windowBorderInactive": [
96,
96,
96
],
"windowBackground": [
48,
48,
48
],
"elementButtonBackgroundInactive": [
32,
32,
32
],
"elementButtonBackgroundActive": [
32,
32,
32
],
"elementButtonBackgroundHover": [
192,
192,
192
],
"elementButtonBorder": [
96,
96,
96
],
"elementButtonClick": [
48,
48,
48
],
"elementButtonToggle": [
32,
32,
32
],
"elementButtonToggleHover": [
24,
24,
24
],
"elementInputBackgroundInactive": [
32,
32,
32
],
"elementInputBackgroundHover": [
24,
24,
24
],
"elementInputBorder": [
96,
96,
96
],
"elementInputUpDownHover": [
64,
64,
64
],
"elementInputUpDownClick": [
48,
48,
48
],
"elementListBorder": [
192,
192,
192
],
"elementListItemBorder": [
32,
32,
32
],
"elementListItemBackground": [
32,
32,
32
],
"elementListItemBackgroundSelect": [
12,
12,
12
],
"elementListItemBackgroundHover": [
24,
24,
24
],
"elementTabHover": [
192,
192,
192
],
"elementTabBackgroundActive": [
80,
80,
80
],
"elementTabBorderActive": [
120,
120,
240
],
"elementTabBackgroundInactive": [
32,
32,
32
],
"elementTabBorderInactive": [
64,
64,
64
],
"elementScrollBar": [
32,
32,
32
],
"elementScrollBarBorder": [
192,
192,
192
],
"elementScrollBarBackground": [
192,
192,
192
],
"font": [
240,
240,
240
],
"fontLight": [
240,
240,
240
],
"fontMid": [
24,
24,
24
],
"fontDim": [
192,
192,
192
],
"workspaceBlock": "minecraft:gray_wool"
}

View File

@@ -0,0 +1,170 @@
{
"name": "Blue & Black",
"author": "SizzlinBacen",
"workspaceBackground": [
204,
204,
204
],
"windowBorderActive": [
0,
128,
225
],
"windowBorderInactive": [
0,
150,
225
],
"windowBackground": [
34,
34,
34
],
"elementButtonBackgroundInactive": [
60,
60,
60
],
"elementButtonBackgroundActive": [
60,
60,
60
],
"elementButtonBackgroundHover": [
0,
128,
225
],
"elementButtonBorder": [
0,
150,
225
],
"elementButtonClick": [
100,
100,
100
],
"elementButtonToggle": [
30,
30,
30
],
"elementButtonToggleHover": [
170,
170,
170
],
"elementInputBackgroundInactive": [
60,
60,
60
],
"elementInputBackgroundHover": [
70,
70,
70
],
"elementInputBorder": [
0,
128,
225
],
"elementInputUpDownHover": [
68,
156,
223
],
"elementInputUpDownClick": [
0,
0,
225
],
"elementListBorder": [
0,
128,
225
],
"elementListItemBorder": [
0,
128,
225
],
"elementListItemBackground": [
60,
60,
60
],
"elementListItemBackgroundSelect": [
100,
100,
100
],
"elementListItemBackgroundHover": [
120,
120,
120
],
"elementTabHover": [
0,
128,
225
],
"elementTabBackgroundActive": [
60,
60,
60
],
"elementTabBorderActive": [
255,
255,
255
],
"elementTabBackgroundInactive": [
34,
34,
34
],
"elementTabBorderInactive": [
100,
100,
100
],
"elementScrollBar": [
34,
34,
34
],
"elementScrollBarBorder": [
0,
128,
225
],
"elementScrollBarBackground": [
0,
128,
225
],
"font": [
255,
255,
255
],
"fontLight": [
220,
220,
220
],
"fontMid": [
170,
170,
170
],
"fontDim": [
150,
150,
150
],
"workspaceBlock": "minecraft:light_blue_wool"
}

View File

@@ -0,0 +1,170 @@
{
"name": "Blue & Orange",
"author": "ASolvie",
"workspaceBackground": [
255,
204,
94
],
"windowBorderActive": [
0,
128,
225
],
"windowBorderInactive": [
0,
150,
225
],
"windowBackground": [
255,
136,
34
],
"elementButtonBackgroundInactive": [
255,
100,
60
],
"elementButtonBackgroundActive": [
255,
100,
60
],
"elementButtonBackgroundHover": [
0,
128,
225
],
"elementButtonBorder": [
0,
150,
225
],
"elementButtonClick": [
255,
100,
0
],
"elementButtonToggle": [
255,
144,
30
],
"elementButtonToggleHover": [
255,
200,
82
],
"elementInputBackgroundInactive": [
255,
100,
60
],
"elementInputBackgroundHover": [
255,
174,
70
],
"elementInputBorder": [
0,
128,
225
],
"elementInputUpDownHover": [
68,
156,
223
],
"elementInputUpDownClick": [
0,
0,
225
],
"elementListBorder": [
0,
128,
225
],
"elementListItemBorder": [
0,
128,
225
],
"elementListItemBackground": [
255,
100,
60
],
"elementListItemBackgroundSelect": [
255,
162,
98
],
"elementListItemBackgroundHover": [
255,
120,
120
],
"elementTabHover": [
0,
128,
225
],
"elementTabBackgroundActive": [
255,
100,
60
],
"elementTabBorderActive": [
0,
128,
225
],
"elementTabBackgroundInactive": [
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136,
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],
"elementTabBorderInactive": [
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150,
225
],
"elementScrollBar": [
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136,
34
],
"elementScrollBarBorder": [
0,
128,
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],
"elementScrollBarBackground": [
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128,
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],
"font": [
255,
255,
255
],
"fontLight": [
255,
190,
120
],
"fontMid": [
255,
200,
82
],
"fontDim": [
255,
224,
0
],
"workspaceBlock": "minecraft:light_blue_wool"
}

View File

@@ -0,0 +1,170 @@
{
"name": "Default",
"author": "iChun",
"workspaceBackground": [
204,
204,
204
],
"windowBorderActive": [
150,
150,
150
],
"windowBorderInactive": [
140,
140,
140
],
"windowBackground": [
34,
34,
34
],
"elementButtonBackgroundInactive": [
60,
60,
60
],
"elementButtonBackgroundActive": [
70,
70,
70
],
"elementButtonBackgroundHover": [
85,
85,
85
],
"elementButtonBorder": [
140,
140,
140
],
"elementButtonClick": [
100,
100,
100
],
"elementButtonToggle": [
120,
120,
120
],
"elementButtonToggleHover": [
170,
170,
170
],
"elementInputBackgroundInactive": [
60,
60,
60
],
"elementInputBackgroundHover": [
70,
70,
70
],
"elementInputBorder": [
140,
140,
140
],
"elementInputUpDownHover": [
170,
170,
170
],
"elementInputUpDownClick": [
100,
100,
100
],
"elementListBorder": [
100,
100,
100
],
"elementListItemBorder": [
40,
40,
40
],
"elementListItemBackground": [
60,
60,
60
],
"elementListItemBackgroundSelect": [
100,
100,
100
],
"elementListItemBackgroundHover": [
120,
120,
120
],
"elementTabHover": [
80,
80,
80
],
"elementTabBackgroundActive": [
60,
60,
60
],
"elementTabBorderActive": [
255,
255,
255
],
"elementTabBackgroundInactive": [
34,
34,
34
],
"elementTabBorderInactive": [
100,
100,
100
],
"elementScrollBar": [
34,
34,
34
],
"elementScrollBarBorder": [
60,
60,
60
],
"elementScrollBarBackground": [
34,
34,
34
],
"font": [
255,
255,
255
],
"fontLight": [
220,
220,
220
],
"fontMid": [
185,
185,
185
],
"fontDim": [
150,
150,
150
],
"workspaceBlock": "minecraft:spruce_planks"
}

View File

@@ -0,0 +1,170 @@
{
"name": "GrassGreen",
"author": "SizzlinBacen",
"workspaceBackground": [
183,
255,
183
],
"windowBorderActive": [
6,
179,
0
],
"windowBorderInactive": [
6,
179,
0
],
"windowBackground": [
74,
230,
74
],
"elementButtonBackgroundInactive": [
74,
230,
74
],
"elementButtonBackgroundActive": [
74,
230,
74
],
"elementButtonBackgroundHover": [
6,
179,
0
],
"elementButtonBorder": [
6,
179,
0
],
"elementButtonClick": [
60,
152,
60
],
"elementButtonToggle": [
48,
111,
48
],
"elementButtonToggleHover": [
170,
170,
170
],
"elementInputBackgroundInactive": [
45,
209,
45
],
"elementInputBackgroundHover": [
110,
225,
110
],
"elementInputBorder": [
6,
179,
0
],
"elementInputUpDownHover": [
7,
223,
0
],
"elementInputUpDownClick": [
46,
188,
46
],
"elementListBorder": [
6,
179,
0
],
"elementListItemBorder": [
6,
179,
0
],
"elementListItemBackground": [
74,
230,
74
],
"elementListItemBackgroundSelect": [
60,
152,
60
],
"elementListItemBackgroundHover": [
46,
188,
46
],
"elementTabHover": [
6,
179,
0
],
"elementTabBackgroundActive": [
74,
230,
74
],
"elementTabBorderActive": [
255,
255,
255
],
"elementTabBackgroundInactive": [
74,
230,
74
],
"elementTabBorderInactive": [
46,
188,
46
],
"elementScrollBar": [
74,
230,
74
],
"elementScrollBarBorder": [
6,
179,
0
],
"elementScrollBarBackground": [
6,
179,
0
],
"font": [
255,
255,
255
],
"fontLight": [
0,
100,
0
],
"fontMid": [
170,
170,
170
],
"fontDim": [
225,
225,
225
],
"workspaceBlock": "minecraft:grass_block"
}

View File

@@ -0,0 +1,170 @@
{
"name": "Green & Black",
"author": "SizzlinBacen",
"workspaceBackground": [
204,
204,
204
],
"windowBorderActive": [
0,
175,
0
],
"windowBorderInactive": [
0,
152,
0
],
"windowBackground": [
34,
34,
34
],
"elementButtonBackgroundInactive": [
60,
60,
60
],
"elementButtonBackgroundActive": [
60,
60,
60
],
"elementButtonBackgroundHover": [
0,
204,
0
],
"elementButtonBorder": [
0,
152,
0
],
"elementButtonClick": [
100,
100,
100
],
"elementButtonToggle": [
30,
30,
30
],
"elementButtonToggleHover": [
170,
170,
170
],
"elementInputBackgroundInactive": [
60,
60,
60
],
"elementInputBackgroundHover": [
70,
70,
70
],
"elementInputBorder": [
0,
175,
0
],
"elementInputUpDownHover": [
0,
150,
0
],
"elementInputUpDownClick": [
0,
225,
0
],
"elementListBorder": [
0,
204,
0
],
"elementListItemBorder": [
0,
175,
0
],
"elementListItemBackground": [
60,
60,
60
],
"elementListItemBackgroundSelect": [
100,
100,
100
],
"elementListItemBackgroundHover": [
120,
120,
120
],
"elementTabHover": [
0,
204,
0
],
"elementTabBackgroundActive": [
60,
60,
60
],
"elementTabBorderActive": [
255,
255,
255
],
"elementTabBackgroundInactive": [
34,
34,
34
],
"elementTabBorderInactive": [
100,
100,
100
],
"elementScrollBar": [
34,
34,
34
],
"elementScrollBarBorder": [
0,
175,
0
],
"elementScrollBarBackground": [
0,
175,
0
],
"font": [
255,
255,
255
],
"fontLight": [
220,
220,
220
],
"fontMid": [
170,
170,
170
],
"fontDim": [
150,
150,
150
],
"workspaceBlock": "minecraft:lime_wool"
}

View File

@@ -0,0 +1,170 @@
{
"name": "Lazy Gray",
"author": "iLexiconn",
"workspaceBackground": [
255,
255,
255
],
"windowBorderActive": [
41,
41,
41
],
"windowBorderInactive": [
140,
140,
140
],
"windowBackground": [
61,
61,
61
],
"elementButtonBackgroundInactive": [
60,
60,
60
],
"elementButtonBackgroundActive": [
60,
60,
60
],
"elementButtonBackgroundHover": [
100,
100,
100
],
"elementButtonBorder": [
140,
140,
140
],
"elementButtonClick": [
100,
100,
100
],
"elementButtonToggle": [
120,
120,
120
],
"elementButtonToggleHover": [
170,
170,
170
],
"elementInputBackgroundInactive": [
60,
60,
60
],
"elementInputBackgroundHover": [
70,
70,
70
],
"elementInputBorder": [
140,
140,
140
],
"elementInputUpDownHover": [
170,
170,
170
],
"elementInputUpDownClick": [
100,
100,
100
],
"elementListBorder": [
100,
100,
100
],
"elementListItemBorder": [
40,
40,
40
],
"elementListItemBackground": [
60,
60,
60
],
"elementListItemBackgroundSelect": [
100,
100,
100
],
"elementListItemBackgroundHover": [
100,
100,
100
],
"elementTabHover": [
100,
100,
100
],
"elementTabBackgroundActive": [
60,
60,
60
],
"elementTabBorderActive": [
255,
255,
255
],
"elementTabBackgroundInactive": [
34,
34,
34
],
"elementTabBorderInactive": [
100,
100,
100
],
"elementScrollBar": [
34,
34,
34
],
"elementScrollBarBorder": [
60,
60,
60
],
"elementScrollBarBackground": [
60,
60,
60
],
"font": [
255,
255,
255
],
"fontLight": [
220,
220,
220
],
"fontMid": [
170,
170,
170
],
"fontDim": [
150,
150,
150
],
"workspaceBlock": "minecraft:gray_wool"
}

View File

@@ -0,0 +1,170 @@
{
"name": "MonoGeneric",
"author": "Arcaratus",
"workspaceBackground": [
200,
200,
200
],
"windowBorderActive": [
0,
0,
0
],
"windowBorderInactive": [
180,
180,
180
],
"windowBackground": [
50,
50,
50
],
"elementButtonBackgroundInactive": [
80,
80,
80
],
"elementButtonBackgroundActive": [
80,
80,
80
],
"elementButtonBackgroundHover": [
20,
20,
20
],
"elementButtonBorder": [
180,
180,
180
],
"elementButtonClick": [
160,
160,
160
],
"elementButtonToggle": [
190,
190,
190
],
"elementButtonToggleHover": [
170,
170,
170
],
"elementInputBackgroundInactive": [
75,
75,
75
],
"elementInputBackgroundHover": [
100,
100,
100
],
"elementInputBorder": [
0,
0,
0
],
"elementInputUpDownHover": [
100,
100,
100
],
"elementInputUpDownClick": [
140,
140,
140
],
"elementListBorder": [
20,
20,
20
],
"elementListItemBorder": [
45,
45,
45
],
"elementListItemBackground": [
90,
90,
90
],
"elementListItemBackgroundSelect": [
120,
120,
120
],
"elementListItemBackgroundHover": [
105,
105,
105
],
"elementTabHover": [
20,
20,
20
],
"elementTabBackgroundActive": [
190,
190,
190
],
"elementTabBorderActive": [
255,
255,
255
],
"elementTabBackgroundInactive": [
60,
60,
60
],
"elementTabBorderInactive": [
150,
150,
150
],
"elementScrollBar": [
60,
60,
60
],
"elementScrollBarBorder": [
35,
35,
35
],
"elementScrollBarBackground": [
35,
35,
35
],
"font": [
255,
255,
255
],
"fontLight": [
255,
255,
255
],
"fontMid": [
170,
170,
170
],
"fontDim": [
235,
235,
235
],
"workspaceBlock": "minecraft:smooth_stone_slab"
}

View File

@@ -0,0 +1,170 @@
{
"name": "Night Black",
"author": "pfgichun",
"workspaceBackground": [
0,
0,
0
],
"windowBorderActive": [
0,
0,
0
],
"windowBorderInactive": [
50,
50,
50
],
"windowBackground": [
0,
0,
0
],
"elementButtonBackgroundInactive": [
50,
50,
50
],
"elementButtonBackgroundActive": [
50,
50,
50
],
"elementButtonBackgroundHover": [
50,
50,
50
],
"elementButtonBorder": [
50,
50,
50
],
"elementButtonClick": [
30,
30,
30
],
"elementButtonToggle": [
50,
50,
50
],
"elementButtonToggleHover": [
40,
40,
40
],
"elementInputBackgroundInactive": [
0,
0,
0
],
"elementInputBackgroundHover": [
10,
10,
10
],
"elementInputBorder": [
50,
50,
50
],
"elementInputUpDownHover": [
40,
40,
40
],
"elementInputUpDownClick": [
30,
30,
30
],
"elementListBorder": [
50,
50,
50
],
"elementListItemBorder": [
50,
50,
50
],
"elementListItemBackground": [
50,
50,
50
],
"elementListItemBackgroundSelect": [
30,
30,
30
],
"elementListItemBackgroundHover": [
40,
40,
40
],
"elementTabHover": [
50,
50,
50
],
"elementTabBackgroundActive": [
50,
50,
50
],
"elementTabBorderActive": [
255,
255,
255
],
"elementTabBackgroundInactive": [
50,
50,
50
],
"elementTabBorderInactive": [
40,
40,
40
],
"elementScrollBar": [
50,
50,
50
],
"elementScrollBarBorder": [
50,
50,
50
],
"elementScrollBarBackground": [
50,
50,
50
],
"font": [
255,
255,
255
],
"fontLight": [
255,
255,
255
],
"fontMid": [
40,
40,
40
],
"fontDim": [
150,
150,
150
],
"workspaceBlock": "minecraft:black_wool"
}

View File

@@ -0,0 +1,170 @@
{
"name": "Red & Black",
"author": "SizzlinBacen",
"workspaceBackground": [
204,
204,
204
],
"windowBorderActive": [
255,
100,
100
],
"windowBorderInactive": [
225,
100,
100
],
"windowBackground": [
34,
34,
34
],
"elementButtonBackgroundInactive": [
60,
60,
60
],
"elementButtonBackgroundActive": [
60,
60,
60
],
"elementButtonBackgroundHover": [
255,
100,
100
],
"elementButtonBorder": [
225,
100,
100
],
"elementButtonClick": [
100,
100,
100
],
"elementButtonToggle": [
30,
30,
30
],
"elementButtonToggleHover": [
170,
170,
170
],
"elementInputBackgroundInactive": [
60,
60,
60
],
"elementInputBackgroundHover": [
70,
70,
70
],
"elementInputBorder": [
255,
100,
100
],
"elementInputUpDownHover": [
255,
150,
150
],
"elementInputUpDownClick": [
255,
50,
50
],
"elementListBorder": [
255,
100,
100
],
"elementListItemBorder": [
255,
100,
100
],
"elementListItemBackground": [
60,
60,
60
],
"elementListItemBackgroundSelect": [
100,
100,
100
],
"elementListItemBackgroundHover": [
120,
120,
120
],
"elementTabHover": [
255,
100,
100
],
"elementTabBackgroundActive": [
60,
60,
60
],
"elementTabBorderActive": [
255,
255,
255
],
"elementTabBackgroundInactive": [
34,
34,
34
],
"elementTabBorderInactive": [
100,
100,
100
],
"elementScrollBar": [
34,
34,
34
],
"elementScrollBarBorder": [
255,
100,
100
],
"elementScrollBarBackground": [
255,
100,
100
],
"font": [
255,
255,
255
],
"fontLight": [
220,
220,
220
],
"fontMid": [
170,
170,
170
],
"fontDim": [
150,
150,
150
],
"workspaceBlock": "minecraft:red_wool"
}

View File

@@ -0,0 +1,170 @@
{
"name": "SkyBlue",
"author": "SizzlinBacen",
"workspaceBackground": [
138,
205,
255
],
"windowBorderActive": [
36,
131,
255
],
"windowBorderInactive": [
0,
128,
225
],
"windowBackground": [
88,
155,
243
],
"elementButtonBackgroundInactive": [
166,
217,
255
],
"elementButtonBackgroundActive": [
166,
217,
255
],
"elementButtonBackgroundHover": [
36,
131,
255
],
"elementButtonBorder": [
0,
128,
225
],
"elementButtonClick": [
20,
148,
225
],
"elementButtonToggle": [
166,
217,
255
],
"elementButtonToggleHover": [
0,
128,
255
],
"elementInputBackgroundInactive": [
166,
217,
255
],
"elementInputBackgroundHover": [
201,
232,
255
],
"elementInputBorder": [
0,
128,
255
],
"elementInputUpDownHover": [
20,
148,
225
],
"elementInputUpDownClick": [
50,
178,
225
],
"elementListBorder": [
36,
131,
255
],
"elementListItemBorder": [
36,
131,
255
],
"elementListItemBackground": [
166,
217,
255
],
"elementListItemBackgroundSelect": [
146,
187,
255
],
"elementListItemBackgroundHover": [
201,
232,
255
],
"elementTabHover": [
36,
131,
255
],
"elementTabBackgroundActive": [
92,
185,
255
],
"elementTabBorderActive": [
255,
255,
255
],
"elementTabBackgroundInactive": [
166,
217,
255
],
"elementTabBorderInactive": [
62,
165,
235
],
"elementScrollBar": [
166,
217,
255
],
"elementScrollBarBorder": [
36,
131,
255
],
"elementScrollBarBackground": [
36,
131,
255
],
"font": [
255,
255,
255
],
"fontLight": [
51,
51,
225
],
"fontMid": [
0,
128,
255
],
"fontDim": [
255,
255,
255
],
"workspaceBlock": "minecraft:ice"
}

View File

@@ -0,0 +1,170 @@
{
"name": "White Light",
"author": "pfgichun",
"workspaceBackground": [
255,
255,
255
],
"windowBorderActive": [
255,
255,
255
],
"windowBorderInactive": [
205,
205,
205
],
"windowBackground": [
255,
255,
255
],
"elementButtonBackgroundInactive": [
205,
205,
205
],
"elementButtonBackgroundActive": [
205,
205,
205
],
"elementButtonBackgroundHover": [
205,
205,
205
],
"elementButtonBorder": [
205,
205,
205
],
"elementButtonClick": [
225,
225,
225
],
"elementButtonToggle": [
205,
205,
205
],
"elementButtonToggleHover": [
215,
215,
215
],
"elementInputBackgroundInactive": [
255,
255,
255
],
"elementInputBackgroundHover": [
245,
245,
245
],
"elementInputBorder": [
205,
205,
205
],
"elementInputUpDownHover": [
215,
215,
215
],
"elementInputUpDownClick": [
225,
225,
225
],
"elementListBorder": [
205,
205,
205
],
"elementListItemBorder": [
205,
205,
205
],
"elementListItemBackground": [
205,
205,
205
],
"elementListItemBackgroundSelect": [
225,
225,
225
],
"elementListItemBackgroundHover": [
215,
215,
215
],
"elementTabHover": [
205,
205,
205
],
"elementTabBackgroundActive": [
205,
205,
205
],
"elementTabBorderActive": [
255,
255,
255
],
"elementTabBackgroundInactive": [
205,
205,
205
],
"elementTabBorderInactive": [
215,
215,
215
],
"elementScrollBar": [
205,
205,
205
],
"elementScrollBarBorder": [
205,
205,
205
],
"elementScrollBarBackground": [
205,
205,
205
],
"font": [
0,
0,
0
],
"fontLight": [
0,
0,
0
],
"fontMid": [
215,
215,
215
],
"fontDim": [
105,
105,
105
],
"workspaceBlock": "minecraft:white_wool"
}

View File

@@ -0,0 +1,17 @@
#Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
#Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
#Should shift-ctrl-clicking move all items of the same type at once?
enableBulkTransfer = true
#Should space-clicking an item move all items from that inventory at once?
enableBulkTransferAll = true
#Should shift-ctrl-drop-clicking drop all items of the same type at once?
enableBulkDrop = true
#Should shift-clicking outside of the screen drop all items of the same type at once?
enableScreenBulkDrop = true
#Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false
#Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
enableShiftDrag = true

View File

@@ -0,0 +1,47 @@
{
"package.name.className": {
"ignore": false,
"playerSideOnly": false,
"force": false,
"buttonHints": {
"SORT": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"SORT_COLUMNS": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"SORT_ROWS": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"MOVE_TO_CONTAINER": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"MOVE_TO_PLAYER": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"CONTINUOUS_CRAFTING": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"PROFILE_SELECTOR": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0,
"hide": true
}
}
},
"another.package.name.className": {
}
}

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{
"net.minecraft.client.gui.screens.inventory.InventoryScreen": {
"buttonHints": {
"CONTINUOUS_CRAFTING": {
"horizontalOffset": -1,
"bottom": -4
},
"PROFILE_SELECTOR": {
"bottom": -193
},
"SHOW_EDITOR": {
"horizontalOffset": 14,
"top": -5
},
"SETTINGS": {
"horizontalOffset": 31,
"top": -20
}
}
},
"net.minecraft.client.gui.screens.inventory.CraftingScreen": {
"buttonHints": {
"SHOW_EDITOR": {
"horizontalOffset": 28,
"top": -6
},
"SETTINGS": {
"horizontalOffset": 43,
"top": -21
}
}
},
"net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen": {
"buttonHints": {
"SORT": {
"horizontalOffset": -32,
"bottom": 36
},
"SORT_COLUMNS": {
"horizontalOffset": -20,
"bottom": 24
},
"SORT_ROWS": {
"horizontalOffset": -8,
"bottom": 11
},
"SHOW_EDITOR": {
"horizontalOffset": 32,
"top": -6
},
"SETTINGS": {
"horizontalOffset": 45,
"top": -21
}
}
},
"net.minecraft.client.gui.screens.inventory.ContainerScreen": {
"buttonHints": {
"SHOW_EDITOR": {
"horizontalOffset": 29,
"top": -5
},
"SETTINGS": {
"horizontalOffset": 44,
"top": -20
}
}
}
}

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{
"ModSettings": {
"first_run": false
},
"GuiSettings": {
"enable_inventory_editor_button": {
"main": {
"keys": "LEFT_CONTROL"
},
"value": false
},
"continuous_crafting_saved_value": false
},
"AutoRefillSettings": {
"refill_before_tool_break": {
"value": false
},
"visual_durability_notification": {
"value": false
}
}
}

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#Modded Furnace Settings
[modded_furnaces]
[modded_furnaces.vibranium_furnace]
# How much RF to generate per tick
# Default: 1500
#Range: 1 ~ 100000
generation = 1500
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 32
#Range: 1 ~ 64
mult = 32
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 3
#Range: 1 ~ 72000
speed = 3
[modded_furnaces.allthemodium_furnace]
# How much RF to generate per tick
# Default: 1000
#Range: 1 ~ 100000
generation = 1000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 16
#Range: 1 ~ 64
mult = 16
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 1 ~ 72000
speed = 5
[modded_furnaces.unobtainium_furnace]
# How much RF to generate per tick
# Default: 2000
#Range: 1 ~ 100000
generation = 2000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 64
#Range: 1 ~ 64
mult = 64
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 1
#Range: 1 ~ 72000
speed = 1
#Update Checker Settings
[updates]
[updates.check_updates]
# true = check for updates, false = don't check for updates.
# Default: true.
updates = true
#Furnace Settings
[furnaces]
# The capacity of the recipe cache, higher values use more memory.
# Default: 10
#Range: 1 ~ 100
recipe_cache = 10
[furnaces.iron_furnace]
# How much RF to generate per tick
# Default: 20
#Range: 1 ~ 100000
generation = 20
# What tier this furnace should be.
# Default: 0
#Range: 0 ~ 2
tier = 0
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 160
#Range: 2 ~ 72000
speed = 160
[furnaces.obsidian_furnace]
# How much RF to generate per tick
# Default: 250
#Range: 1 ~ 100000
generation = 250
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 20
#Range: 2 ~ 72000
speed = 20
[furnaces.recipeMaxXPLevel]
# How many levels of experience that can be stored in recipes stored in the furnace, after the experience stored in the recipe reaches this value (in levels) it will be voided.
# Default: 100
# 100 levels is 30971 XP
#Range: 1 ~ 1000
level = 100
[furnaces.netherite_furnace]
# How much RF to generate per tick
# Default: 400
#Range: 1 ~ 100000
generation = 400
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 2 ~ 72000
speed = 5
[furnaces.copper_furnace]
# How much RF to generate per tick
# Default: 20
#Range: 1 ~ 100000
generation = 20
# What tier this furnace should be.
# Default: 0
#Range: 0 ~ 2
tier = 0
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 180
#Range: 2 ~ 72000
speed = 180
[furnaces.emerald_furnace]
# How much RF to generate per tick
# Default: 160
#Range: 1 ~ 100000
generation = 160
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.million_furnace]
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
[furnaces.crystal_furnace]
# How much RF to generate per tick
# Default: 180
#Range: 1 ~ 100000
generation = 180
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.diamond_furnace]
# How much RF to generate per tick
# Default: 120
#Range: 1 ~ 100000
generation = 120
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 80
#Range: 2 ~ 72000
speed = 80
[furnaces.silver_furnace]
# How much RF to generate per tick
# Default: 50
#Range: 1 ~ 100000
generation = 50
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 140
#Range: 2 ~ 72000
speed = 140
[furnaces.rainbow_furnace]
# How much power the Rainbow Furnace will generate.
# Default: 50000
#Range: 1 ~ 100000000
rainbow_generation = 50000
# How much RF to generate per tick
# Default: 1000
#Range: 1 ~ 100000
generation = 1000
# How many furnaces that need to be linked in order for the Rainbow Furnace to generate power.
# Default: 9
#Range: 1 ~ 100
power = 9
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 20
#Range: 2 ~ 72000
speed = 20
[furnaces.energy]
# How much energy can be stored in tier 0 furnaces.
# Default: 80 000
#Range: > 4000
tier_0 = 80000
# How much energy can be stored in tier 2 furnaces.
# Default: 1 000 000
#Range: > 4000
tier_2 = 1000000
# How much energy can be stored in tier 1 furnaces.
# Default: 200 000
#Range: > 4000
tier_1 = 200000
[furnaces.gold_furnace]
# How much RF to generate per tick
# Default: 80
#Range: 1 ~ 100000
generation = 80
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 120
#Range: 2 ~ 72000
speed = 120
#JEI Settings
[jei]
[jei.jei]
# Enable or disable the Click Area inside the GUI in all of Iron Furnaces' furnaces.
enable_jei_click_area = true
# Enable or disable the Catalysts in Jei for Iron Furnaces.
enable_jei_catalysts = true
# Enable or disable the JeiPlugin of Iron Furnaces.
enable_jei = true
#Misc
[misc]
[misc.misc]
# Enable or disable the Rainbow Content
rainbow = true
# Enable or disable light-updates, furances will no longer emit light, true = disable
lightupdates = false
# Enable or disable version checking and player identification through the web, true = disabled, if your server is using firewall software you might want to disable this
web = false
# Show furnace settings errors in chat, used for debugging
errors = false

0
config/ironfurnaces.toml Normal file
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0
config/jei/blacklist.cfg Normal file
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Minecraft
Additional Guns
Additional Lights
Elevator Mod
Human Companions
Lootr
MineTraps
MrCrayfish's Gun Mod
SecurityCraft
Sophisticated Backpacks
Sophisticated Core
Spore
The One Probe
Trash Cans
Quark
Gravestone Mod
BotanyPots
Cyclic
Flux Networks
Platforms
Iron Generators
Pam's HarvestCraft 2 - Crops
Pam's HarvestCraft 2 - Food Core
Pam's HarvestCraft 2 - Food Extended
Pam's HarvestCraft 2 - Trees
AllTheOres
Comforts
EnderStorage
MoreVanillaTools
Rechiseled
Simply Tools
Artifacts
Flashlight Mod
Functional Storage
Horror Element Mod
Iron Furnaces
Silent Gear
Sophisticated Storage

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net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack

176
config/jei/jei-client.ini Normal file
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[appearance]
# Description: Move the JEI search bar to the bottom center of the screen.
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Max recipe GUI height.
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[cheat_mode]
# Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse.
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Enable cheating items into the hotbar by using Shift + numeric keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
[bookmarks]
# Description: Add new bookmarks to the front of the bookmark list instead of the end.
# Valid Values: [true, false]
# Default Value: false
AddBookmarksToFrontEnabled = false
# Description: Drag bookmarks to rearrange them in the list.
# Valid Values: [true, false]
# Default Value: true
DragToRearrangeBookmarksEnabled = true
[advanced]
# Description: Set low-memory mode (makes search very slow but uses less RAM).
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchRenderErrorsEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
[input]
# Description: Number of milliseconds before a long mouse click is considered a drag operation.
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
[sorting]
# Description: Sorting order for the ingredient list.
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
[tags]
# Description: Hide tags that only have 1 ingredient.
# Valid Values: [true, false]
# Default Value: true
HideSingleIngredientTagsEnabled = true
[search]
# Description: Search mode for mod names (prefix: @).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for tooltips (prefix: #).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for tags (prefix: $).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for creative mode tab names (prefix: %).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
CreativeTabSearchMode = DISABLED
# Description: Search mode for colors (prefix: ^).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resource locations (prefix: &).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search in advanced tooltips (visible with F3 + H).
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
[IngredientList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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[colors]
# Description: Color values to search for.
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

27
config/jei/jei-debug.ini Normal file
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[debug]
# Description: Debug mode enabled.
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug GUIs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugGuis = false
# Description: Debug inputs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
# Description: Add debug information to ingredient tooltips when advanced tooltips are enabled.
# Valid Values: [true, false]
# Default Value: false
debugInfoTooltipsEnabled = false
# Description: Log information about the suffix trees used for searching, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
logSuffixTreeStats = false

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[modname]
# Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable.
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

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minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
cgm:workbench
jei:information
jeresources:dungeon
jeresources:enchantment
jeresources:mob
jeresources:plant
jeresources:villager
jeresources:worldgen
securitycraft:securitycraft_to_vanilla
securitycraft:vanilla_to_securitycraft
botanypots:crop
botanypots:soil
cyclic:crusher
cyclic:generator_fluid
cyclic:generator_item
cyclic:melter
cyclic:packager
cyclic:solidifier
fluxnetworks:creating_flux
rechiseled:chiseling
ironfurnaces:generator_blasting
ironfurnaces:generator_regular
ironfurnaces:generator_smoking
silentgear:compounding_fabric
silentgear:compounding_gem
silentgear:compounding_metal
silentgear:gear_crafting
silentgear:grading
silentgear:salvaging

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#Range: 1 ~ 4
itemsPerColumn = 4
#Range: 1 ~ 4
itemsPerRow = 4
diyData = true
showDevData = false
enchantsBlacklist = ["flimflam", "soulBound"]
hiddenTabs = []
dimensionsBlacklist = [-11]
disableLootManagerReloading = false

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config/jeresources.toml Normal file
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disableLootManagerReloading = false
hiddenTabs = []
#Range: 1 ~ 4
itemsPerRow = 4
enchantsBlacklist = ["flimflam", "soulBound"]
showDevData = false
dimensionsBlacklist = [-11]
diyData = true
#Range: 1 ~ 4
itemsPerColumn = 4

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# Light Overlay Config
reach=12
crossLevel=0
secondaryLevel=7
caching=false
showNumber=false
underwater=false
mushroom=false
lineWidth=1
yellowColorRed=255
yellowColorGreen=255
yellowColorBlue=0
redColorRed=255
redColorGreen=0
redColorBlue=0
secondaryColorRed=0
secondaryColorGreen=0
secondaryColorBlue=255

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config/lootr-client.toml Normal file
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#set to true to use vanilla textures instead of Lootr special textures. Note: this will prevent previously opened chests from rendering differently
vanilla_textures = false
#set to true to use the old Lootr textures
old_textures = false

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config/lootr-common.toml Normal file
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#whether or not the entire forge:chests/wooden tag should be added to the conversion list for structures (if they are backed by RandomizableContainerBlockEntity)
convert_wooden_chests = true
#list of loot tables which will decay (default blank, meaning no chests decay, in the format of (in the format of ["modid:loot_table", "othermodid:other_loot_table"])
decay_loot_tables = []
#a list of additional chests that should be converted (in the format of ["modid:name", "modid:other_name"], must be a tile entity instance of RandomizableContainerBlockEntity)
additional_chests = []
#list of mod IDs whose loot tables will decay (default blank, meaning no chests decay, in the format ["modid", "othermodid"])
decay_modids = []
#list of modids whose loot tables shouldn't be converted (in the format of ["modid", "other_modid"])
loot_modid_blacklist = []
#allows fake players to destroy Lootr chests without having to sneak, overrides the `disable_break` option for fake players
enable_fake_player_break = false
#a list of additional trapped chests that should be converted (in the format of ["modid:name", "modid:other_name"], must be a tile entity instance of RandomizableContainerBlockEntity)
additional_trapped_chests = []
#lootr chests cannot be destroyed by any explosion
blast_immune = false
#list of dimensions (to the exclusion of all others) that loot chest should be replaced in (default: blank, allowing all dimensions, e.g., ["minecraft:overworld", "minecraft:the_end"])
dimension_whitelist = []
#disables styling of breaking, decaying and refreshing messages sent to players
disable_message_styles = false
#list of dimensions where loot chests should automatically decay (default: blank, e.g., ["minecraft:the_nether", "minecraft:the_end"])
decay_dimensions = []
#whether or not the entire forge:chests/trapped tag should be added to the conversion list for structures (if they are backed by RandomizableContainerBlockEntity
convert_trapped_chests = true
#list of structures in which loot chests should automatically decay (in the format of ["modid:structure_name", "modid:other_structure_name"])
decay_structures = []
#lootr will automatically log all unresolved tables (i.e., for containers that have a loot table associated with them but, for whatever reason, the lookup for this table returns empty). setting this option to true additionally informs players when they open containers.
report_unresolved_tables = false
#list of dimensions by modid that loot chests should not be replaced in (default: blank, allowing all modids, format e.g., ["minecraft
#othermod"])
modid_dimension_blacklist = []
#list of loot tables which shouldn't be converted (in the format of ["modid:loot_table", "othermodid:other_loot_table"])
loot_table_blacklist = []
#list of dimensions where loot chests should automatically refresh (default: blank, e.g., ["minecraft:overworld", "othermod:otherdimension"])
refresh_dimensions = []
#list of mod IDs whose loot tables will refresh (default blank, meaning no chests refresh, in the format of ["modid", "othermodid"])
refresh_modids = []
#determine whether or not loot generated is the same for all players using the provided seed, or randomised per player
randomise_seed = true
#when true, custom inventories will act like trapped chests when opened
trapped_custom = false
#whether or not quark chests used in world generation for loot purposes should be replaced with Lootr chests
convert_quark = true
#how long (in ticks) a decaying loot containers should take to decay (default 5 minutes = 5 * 60 * 20)
#Range: > 0
decay_value = 6000
#list of loot tables which will refresh (default blank, meaning no chests refresh, in the format of ["modid:loot_table", "othermodid:loot_table"])
refresh_loot_tables = []
#whether or not the Elytra item frame should be converted into a standard loot chest with a guaranteed elytra
convert_elytras = true
#list of dimensions by modid that loot chest should be replaced in (default: blank, allowing all modids, format e.g., ["minecraft
#othermod"])
modid_dimension_whitelist = []
#prevent notifications of decaying or refreshed chests
disable_notifications = false
#overriding refresh_loot_tables, refresh_modids and refresh_dimensions: all chests will refresh after being opened for the first time
refresh_all = false
#overriding decay_loot_tables, decay_modids and decay_dimensions: all chests will decay after being opened for the first time
decay_all = false
#lootr chests cannot be destroyed by creeper or TNT explosions
blast_resistant = false
#list of dimensions that loot chests should not be replaced in (default: blank, allowing all dimensions, format e.g., ["minecraft:overworld", "minecraft:the_end"])
dimension_blacklist = []
#allow the destruction of Lootr chests regardless. overrides `disable_break`
enable_break = false
#the maximum age for containers; entries above this age will be discarded [default: 60 * 20 * 15, fifteen minutes] [note: the value 6000 will be corrected to 18000. if you wish to use 6000, please use 6001 or 5999.]
#Range: > 0
max_age = 18000
#prevent the destruction of Lootr chests except while sneaking in creative mode
disable_break = false
#whether or not mineshaft chest minecarts should be converted to standard loot chests
convert_mineshafts = true
#when true, comparators on Lootr containers will give an output of 1; when false, they will give an output of 0
power_comparators = true
#maximum time (in ticks) remaining on a chest before a notification for refreshing or decaying is sent to a player (default 30 seconds, -1 for no delay)
#Range: > -1
notification_delay = 600
#if true, no chests will be converted
disable = false
#how long (in ticks) a refreshing loot containers should take to refresh their contents (default 20 minutes = 20 * 60 * 20)
#Range: > 0
refresh_value = 24000
#disregard chests and chunks that are outside of the world border; enable this option if you are using a world border and are suffering consistent TPS issues; if you change the world border, you will need to restart your client
check_world_border = false
#list of structures in which loot chests should automatically refresh (in the format of ["modid:structure_name", "othermodid:other_structure_name"])
refresh_structures = []

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#General settings
[profiles]
#A list of dimensions with associated city generation profiles (format <dimensionid>=<profilename>
dimensionsWithProfiles = ["lostcities:lostcity=default"]

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{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.0,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.0,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.9,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 2.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 0.9,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.05,
"rubbleLeaveScale": 2.0,
"vineChance": 0.1,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.0,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_ancient.png",
"parkElevation": true,
"description": "Ancient jungle city, vines and leafs, ruined buildings",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 6,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

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{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 30,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 80,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.00800000037997961,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 1.0,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 2.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": true,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 0.4,
"spawnBiome": "",
"avoidWater": true,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.0,
"rubbleLeaveScale": 0.0,
"vineChance": 0.0,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.1,
"buildingDoorwayChance": 0.6,
"icon": "",
"parkElevation": true,
"description": "Private wasteland for biospheres",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 1,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": false
}

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{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 78,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 66,
"cityMaxRadius": 65,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.800000011920929,
"cityThreshold": 0.05,
"cityLevel0Height": 60,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 72,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": 30.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.01,
"miniExplosionMaxHeight": 75,
"miniExplosionMaxRadius": 10,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.0,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.7,
"groundLevel": 71,
"railwayStationsEnabled": false,
"buildingChance": 0.3,
"railwaysCanEnd": true,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": false,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 0.8,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": false,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.3,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_biosphere.png",
"parkElevation": true,
"description": "Jungles in big glass bubbles on a barren landscape",
"spawnSphere": "<in>",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 0,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "This profile works best with Biomes O Plenty",
"landscapeType": "spheres",
"generateLighting": true,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 0.5,
"monorailChance": 0.0,
"citySphereFactor": 1.2,
"citySphereChance": 0.5,
"citySphereClearAbove": 30,
"outsideProfile": "bio_wasteland",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

View File

@@ -0,0 +1,128 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 68,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 52,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 44,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 60,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": 128.0,
"fogDensity": 0.02,
"fogBlue": 0.0,
"fogRed": 0.0,
"fogGreen": 0.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.0,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.0,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 40,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": 32,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": false,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_cavern.png",
"parkElevation": true,
"description": "This is a cavern type world (like the nether)",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "There are lights in the building but the outside is very dark. Warning! This is pretty heavy on performance!",
"landscapeType": "cavern",
"generateLighting": true,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

View File

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{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_default.png",
"parkElevation": true,
"description": "Default generation, common cities, explosions",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

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@@ -0,0 +1,128 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
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"cityMaxHeight": 130,
"cityChance": -1.0,
"cityThreshold": 0.1,
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"cityMinHeight": 50,
"cityPerlinOffset": 0.2,
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"cityPerlinScale": 7.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
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"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
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"explosionMinRadius": 15,
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"miniExplosionChance": 0.03,
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"miniExplosionMaxRadius": 12,
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"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
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"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.4,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 7,
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"liquidBlock": "minecraft:water",
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"bridgeSupports": true,
"worldStyle": "standard",
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"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
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"editMode": false,
"spawnCity": "",
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"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_default.png",
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"terrainFixLowerMinOffset": -4,
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"libraryChance": 0.1,
"generateSpawners": true,
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"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

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@@ -0,0 +1,128 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
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"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
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"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
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"miniExplosionMaxRadius": 12,
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"explosionChance": 0.0,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.0,
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"railwayStationsEnabled": true,
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"railwaysCanEnd": false,
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"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
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"parkBorder": true,
"editMode": false,
"spawnCity": "",
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"vineChance": 0.009,
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"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_nodamage.png",
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"description": "Like default but no explosion damage",
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"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
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"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
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"generateSpawners": true,
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"buildingMaxCellars": 3,
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},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

View File

@@ -0,0 +1,128 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 256,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.2,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
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"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
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"fogBlue": -1.0,
"fogRed": -1.0,
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"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
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"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
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"liquidBlock": "minecraft:water",
"rubbleLayer": true,
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"seaLevel": -1,
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"bridgeSupports": true,
"worldStyle": "standard",
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"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
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"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_onlycities.png",
"parkElevation": true,
"description": "The entire world is a city",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
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"generateSpawners": true,
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"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
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"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

View File

@@ -0,0 +1,128 @@
{
"cities": {
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"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.001,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
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"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
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"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
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"miniExplosionMaxRadius": 12,
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"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
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"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.0,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": true,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
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"seaLevel": -1,
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"worldStyle": "standard",
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"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
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"railwaysEnabled": true,
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"parkBorder": true,
"editMode": false,
"spawnCity": "",
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"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_rarecities.png",
"parkElevation": true,
"description": "Cities are rare",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
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"terrainFixLowerMinOffset": -4,
"extraDescription": "",
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"libraryChance": 0.1,
"generateSpawners": true,
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"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

View File

@@ -0,0 +1,128 @@
{
"cities": {
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"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
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"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
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"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
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"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
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"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
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"bridgeSupports": true,
"worldStyle": "standard",
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"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
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"spawnBiome": "",
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"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
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"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
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"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_safe.png",
"parkElevation": true,
"description": "Safe mode: no spawners, lighting but no loot",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": false,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
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"libraryChance": 0.1,
"generateSpawners": false,
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"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

View File

@@ -0,0 +1,128 @@
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"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
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"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
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"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
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"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 60,
"explosionMinRadius": 15,
"explosionMinHeight": 130,
"miniExplosionChance": 0.09,
"miniExplosionMaxHeight": 256,
"miniExplosionMaxRadius": 14,
"debrisToNearbyChunkFactor": 175,
"explosionChance": 0.006,
"explosionMaxHeight": 256,
"miniExplosionMinRadius": 3,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.01,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 15,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 4,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 19,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_tallbuildings.png",
"parkElevation": true,
"description": "Very tall buildings (performance heavy)",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 8,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

View File

@@ -0,0 +1,128 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityMaxHeight": 130,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.5,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 2.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": true,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 0.9,
"spawnBiome": "",
"avoidWater": true,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.01,
"rubbleLeaveScale": 0.0,
"vineChance": 0.003,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.5,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_wasteland.png",
"parkElevation": true,
"description": "Wasteland, no water, bare land",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "This profile works best with Biomes O Plenty",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

View File

@@ -0,0 +1,6 @@
#General
[general]
#Activate the Update-Checker
update-checker = false

View File

@@ -0,0 +1,11 @@
[General]
#Print all found mob IDS to the console, will cause spam
printIDs = false
#Protects all mobs from fire
protectAllMobs = false
#Protects these mods from fire (any mobs with these namespaces)
mods = ["iceandfire"]
#Protects these mobs from fire (any mobs with these ids (namespace:name))
mobs = ["minecraft:zombie", "minecraft:drowned", "minecraft:skeleton", "minecraft:stray"]

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