#Options for the minecraft mod. [minecraft] #Spawning options for minecraft:allay [minecraft.allay] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:area_effect_cloud [minecraft.area_effect_cloud] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:armor_stand [minecraft.armor_stand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:arrow [minecraft.arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:axolotl [minecraft.axolotl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:bat [minecraft.bat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:bee [minecraft.bee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:blaze [minecraft.blaze] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:boat [minecraft.boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:chest_boat [minecraft.chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cat [minecraft.cat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cave_spider [minecraft.cave_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:chicken [minecraft.chicken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cod [minecraft.cod] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cow [minecraft.cow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:creeper [minecraft.creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:dolphin [minecraft.dolphin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:donkey [minecraft.donkey] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:dragon_fireball [minecraft.dragon_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:drowned [minecraft.drowned] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:elder_guardian [minecraft.elder_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:end_crystal [minecraft.end_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ender_dragon [minecraft.ender_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:enderman [minecraft.enderman] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:endermite [minecraft.endermite] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:evoker [minecraft.evoker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:evoker_fangs [minecraft.evoker_fangs] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:experience_orb [minecraft.experience_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:eye_of_ender [minecraft.eye_of_ender] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:falling_block [minecraft.falling_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:firework_rocket [minecraft.firework_rocket] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:fox [minecraft.fox] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:frog [minecraft.frog] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ghast [minecraft.ghast] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:giant [minecraft.giant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:glow_item_frame [minecraft.glow_item_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:glow_squid [minecraft.glow_squid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:goat [minecraft.goat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:guardian [minecraft.guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:hoglin [minecraft.hoglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:horse [minecraft.horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:husk [minecraft.husk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:illusioner [minecraft.illusioner] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:iron_golem [minecraft.iron_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:item [minecraft.item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:item_frame [minecraft.item_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:fireball [minecraft.fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:leash_knot [minecraft.leash_knot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:lightning_bolt [minecraft.lightning_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:llama [minecraft.llama] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:llama_spit [minecraft.llama_spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:magma_cube [minecraft.magma_cube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:marker [minecraft.marker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:minecart [minecraft.minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:chest_minecart [minecraft.chest_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:command_block_minecart [minecraft.command_block_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:furnace_minecart [minecraft.furnace_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:hopper_minecart [minecraft.hopper_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:spawner_minecart [minecraft.spawner_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tnt_minecart [minecraft.tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:mule [minecraft.mule] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:mooshroom [minecraft.mooshroom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ocelot [minecraft.ocelot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:painting [minecraft.painting] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:panda [minecraft.panda] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:parrot [minecraft.parrot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:phantom [minecraft.phantom] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:pig [minecraft.pig] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:piglin [minecraft.piglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:piglin_brute [minecraft.piglin_brute] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:pillager [minecraft.pillager] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:polar_bear [minecraft.polar_bear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tnt [minecraft.tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:pufferfish [minecraft.pufferfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:rabbit [minecraft.rabbit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ravager [minecraft.ravager] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:salmon [minecraft.salmon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:sheep [minecraft.sheep] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:shulker [minecraft.shulker] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:shulker_bullet [minecraft.shulker_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:silverfish [minecraft.silverfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:skeleton [minecraft.skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:skeleton_horse [minecraft.skeleton_horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:slime [minecraft.slime] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:small_fireball [minecraft.small_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:snow_golem [minecraft.snow_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:snowball [minecraft.snowball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:spectral_arrow [minecraft.spectral_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:spider [minecraft.spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:squid [minecraft.squid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:stray [minecraft.stray] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:strider [minecraft.strider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tadpole [minecraft.tadpole] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:egg [minecraft.egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ender_pearl [minecraft.ender_pearl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:experience_bottle [minecraft.experience_bottle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:potion [minecraft.potion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:trident [minecraft.trident] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:trader_llama [minecraft.trader_llama] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tropical_fish [minecraft.tropical_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:turtle [minecraft.turtle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:vex [minecraft.vex] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:villager [minecraft.villager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:vindicator [minecraft.vindicator] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wandering_trader [minecraft.wandering_trader] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:warden [minecraft.warden] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:witch [minecraft.witch] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wither [minecraft.wither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wither_skeleton [minecraft.wither_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wither_skull [minecraft.wither_skull] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wolf [minecraft.wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zoglin [minecraft.zoglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombie [minecraft.zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombie_horse [minecraft.zombie_horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombie_villager [minecraft.zombie_villager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombified_piglin [minecraft.zombified_piglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:player [minecraft.player] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:fishing_bobber [minecraft.fishing_bobber] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the humancompanions mod. [humancompanions] #Spawning options for humancompanions:knight [humancompanions.knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for humancompanions:archer [humancompanions.archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for humancompanions:arbalist [humancompanions.arbalist] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for humancompanions:axeguard [humancompanions.axeguard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the cgm mod. [cgm] #Spawning options for cgm:projectile [cgm.projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cgm:grenade [cgm.grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cgm:missile [cgm.missile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cgm:throwable_grenade [cgm.throwable_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cgm:throwable_stun_grenade [cgm.throwable_stun_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the zombieawareness mod. [zombieawareness] #Spawning options for zombieawareness:scent [zombieawareness.scent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the sophisticatedbackpacks mod. [sophisticatedbackpacks] #Spawning options for sophisticatedbackpacks:everlasting_backpack_item [sophisticatedbackpacks.everlasting_backpack_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the securitycraft mod. [securitycraft] #Spawning options for securitycraft:bouncingbetty [securitycraft.bouncingbetty] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for securitycraft:imsbomb [securitycraft.imsbomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for securitycraft:securitycamera [securitycraft.securitycamera] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for securitycraft:sentry [securitycraft.sentry] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for securitycraft:bullet [securitycraft.bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the spore mod. [spore] #Spawning options for spore:inf_human [spore.inf_human] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inf_player [spore.inf_player] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:knight [spore.knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:griefer [spore.griefer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:braiomil [spore.braiomil] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inf_villager [spore.inf_villager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inf_wanderer [spore.inf_wanderer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inf_witch [spore.inf_witch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:leaper [spore.leaper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:slasher [spore.slasher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:spitter [spore.spitter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:scamper [spore.scamper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inf_pillager [spore.inf_pillager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inf_vindicator [spore.inf_vindicator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inf_evoker [spore.inf_evoker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:howler [spore.howler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:stalker [spore.stalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:brute [spore.brute] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:busser [spore.busser] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inf_drowned [spore.inf_drowned] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:acid_ball [spore.acid_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:acid [spore.acid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:thrown_spear [spore.thrown_spear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:thrown_tumor [spore.thrown_tumor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:scent [spore.scent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:claw [spore.claw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:mound [spore.mound] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:proto [spore.proto] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inf_husk [spore.inf_husk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:thorn [spore.thorn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:jagd [spore.jagd] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:plagued [spore.plagued] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:lacerator [spore.lacerator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inf_hazmat [spore.inf_hazmat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:volatile [spore.volatile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:vigil [spore.vigil] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:umarmed [spore.umarmed] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:usurper [spore.usurper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:wendigo [spore.wendigo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:brot [spore.brot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:inquisitor [spore.inquisitor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:specter [spore.specter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:braurei [spore.braurei] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:delusioner [spore.delusioner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:gastgaber [spore.gastgaber] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:illusion [spore.illusion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:bile [spore.bile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:spit [spore.spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:flesh_bomb [spore.flesh_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:stinger [spore.stinger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:thrown_block [spore.thrown_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:reconstructor [spore.reconstructor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:verva [spore.verva] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:tendril [spore.tendril] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:tumoroid_nuke [spore.tumoroid_nuke] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:wave [spore.wave] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:sieger [spore.sieger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:sieger_tail [spore.sieger_tail] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:howit_arm [spore.howit_arm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:gazenbreacher [spore.gazenbreacher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:licker [spore.licker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:hindenburg [spore.hindenburg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spore:howitzer [spore.howitzer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the lootr mod. [lootr] #Spawning options for lootr:lootr_minecart [lootr.lootr_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the quark mod. [quark] #Spawning options for quark:dyed_item_frame [quark.dyed_item_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:torch_arrow [quark.torch_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:skull_pike [quark.skull_pike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:pickarang [quark.pickarang] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:flamerang [quark.flamerang] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:echorang [quark.echorang] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:parrot_egg [quark.parrot_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:wraith [quark.wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:soul_bead [quark.soul_bead] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:toretoise [quark.toretoise] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:stoneling [quark.stoneling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:shiba [quark.shiba] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:foxhound [quark.foxhound] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:forgotten [quark.forgotten] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:crab [quark.crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:stool [quark.stool] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:glass_frame [quark.glass_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:gravisand [quark.gravisand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:totem [quark.totem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:quark_boat [quark.quark_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:quark_chest_boat [quark.quark_chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the gravestone mod. [gravestone] #Spawning options for gravestone:player_ghost [gravestone.player_ghost] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the shetiphiancore mod. [shetiphiancore] #Spawning options for shetiphiancore:gui_item [shetiphiancore.gui_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the cyclic mod. [cyclic] #Spawning options for cyclic:magic_net [cyclic.magic_net] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:torch_bolt [cyclic.torch_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:boomerang_stun [cyclic.boomerang_stun] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:boomerang_carry [cyclic.boomerang_carry] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:boomerang_damage [cyclic.boomerang_damage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:dungeon [cyclic.dungeon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:eye [cyclic.eye] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:lightning_bolt [cyclic.lightning_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:snow_bolt [cyclic.snow_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:fire_bolt [cyclic.fire_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:stone_bolt [cyclic.stone_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:laser_bolt [cyclic.laser_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:magic_missile [cyclic.magic_missile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:conveyor_item [cyclic.conveyor_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:darkfire_bolt [cyclic.darkfire_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:ender_fishing [cyclic.ender_fishing] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the artifacts mod. [artifacts] #Spawning options for artifacts:mimic [artifacts.mimic] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the silentgear mod. [silentgear] #Spawning options for silentgear:arrow [silentgear.arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silentgear:fishing_hook [silentgear.fishing_hook] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silentgear:slingshot_projectile [silentgear.slingshot_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false