#General mod settings [general] #Max awareness range for zombies #Range: > 0 maxPFRangeSense = 64 #Prevent non zombies from being attracted to light awareness_Light_OnlyZombies = true #Custom targetting sight range on top of vanilla sight based targetting #Range: > 0 sightRange = 16 #Always target closest player [performance sensitive] omniscient = false #skips line of sight check on targetting [performance sensitive] seeThroughWalls = false #Effects how far monsters will sense scents from #Range: > 0 scentStrength = 60 #Effects how far monsters will sense sound sources from #Range: > 0 soundStrength = 30 #max rate of spawning sound sources in milliseconds #Range: > 0 frequentSoundThreshold = 1000 #Range of extra random speed to give a zombie for extra spawns and zombie duplications, eg: 0 = no boost, 1 = up to double speed (works for my extra spawned mobs only) #Range: 4.9E-324 ~ 1.7976931348623157E308 zombieRandSpeedBoost = 0.3 #The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent [performance sensitive] #Range: > 0 tickRateAILoop = 5 #how frequently the mod iterates all players, effects rates, less is more frequent #Range: > 0 tickRatePlayerLoop = 20 #How long before a mob can move around again to track a light source, or scent, or sound, increase number to reduce performance impact of mod if needed #Range: > 0 tickCooldownBetweenPathfinds = 300 #How likely zombies making noise near you will attract other zombies, higher = less likely, 0 = every time they make a noise #Range: > 0 noisyZombiesReinforceOddsTo1 = 5 #- debugConsole = false #- debugConsoleOmniscient = false #- debugConsoleSuperDetailed = false #Minimum distance required between active sense sources, prevents spamming sources [performance sensitive] #Range: 4.9E-324 ~ 1.7976931348623157E308 extraScentCutoffRange = 3.0 #Max strength allowed for a sense, in case senses get a super high base strength or large buff #Range: > 0 senseMaxStrength = 300 #Days before all of the mods features will be activated #Range: 4.9E-324 ~ 1.7976931348623157E308 daysBeforeFeaturesActivate = 4.9E-324 #Block breaks cause sound senses to spawn blockBreakEvent_Active = true #Block mining before it breaks cause sound senses to spawn blockHittingEvent_Active = true #Odds of hitting a block causing a sound sense, rolled per tick #Range: > 0 blockHittingEvent_OddsTo1 = 20 #Only spawn sound senses for players, if false, machines and other things will cause them too blockBreakEvent_PlayersOnly = false