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TLOU/config/zombieawareness/Features.toml
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2024-11-07 03:34:53 -05:00

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TOML

#General mod settings
[general]
#Spawn sound sense sources for monsters to track
awareness_Sound = true
#Spawn scent/blood sense sources for monsters to track
awareness_Scent = true
#Monsters see light near player and move towards it
awareness_Light = true
#Growling zombies attracts other zombies
noisyZombies = true
#Pistons cause sound sense sources attracting monsters
noisyPistons = true
#Causes monsters to horde up and wander the surface together to random points
wanderingHordes = true
#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
#Range: > 0
frequencyOfWanderingHordesPerPlayer = 30
#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
#Range: 4.9E-324 ~ 1.7976931348623157E308
soundVolumeInvestigate = 0.5
#How loud sounds should be for a mob targetting you
#Range: 4.9E-324 ~ 1.7976931348623157E308
soundVolumeAlertTarget = 0.5
#-
soundAlerts = true
#-
soundInvestigates = true
#Uses a different kind of mob alert noise, might break immersion a bit ;)
soundUseAlternateAlertNoise = false
#Only spawn sound sense entities in Overworld
awareness_Sound_OverworldOnly = false