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TLOU/config/zombieawareness/General.toml
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2024-11-07 03:34:53 -05:00

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TOML

#General mod settings
[general]
#Max awareness range for zombies
#Range: > 0
maxPFRangeSense = 64
#Prevent non zombies from being attracted to light
awareness_Light_OnlyZombies = true
#Custom targetting sight range on top of vanilla sight based targetting
#Range: > 0
sightRange = 16
#Always target closest player [performance sensitive]
omniscient = false
#skips line of sight check on targetting [performance sensitive]
seeThroughWalls = false
#Effects how far monsters will sense scents from
#Range: > 0
scentStrength = 60
#Effects how far monsters will sense sound sources from
#Range: > 0
soundStrength = 30
#max rate of spawning sound sources in milliseconds
#Range: > 0
frequentSoundThreshold = 1000
#Range of extra random speed to give a zombie for extra spawns and zombie duplications, eg: 0 = no boost, 1 = up to double speed (works for my extra spawned mobs only)
#Range: 4.9E-324 ~ 1.7976931348623157E308
zombieRandSpeedBoost = 0.3
#The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent [performance sensitive]
#Range: > 0
tickRateAILoop = 5
#how frequently the mod iterates all players, effects rates, less is more frequent
#Range: > 0
tickRatePlayerLoop = 20
#How long before a mob can move around again to track a light source, or scent, or sound, increase number to reduce performance impact of mod if needed
#Range: > 0
tickCooldownBetweenPathfinds = 300
#How likely zombies making noise near you will attract other zombies, higher = less likely, 0 = every time they make a noise
#Range: > 0
noisyZombiesReinforceOddsTo1 = 5
#-
debugConsole = false
#-
debugConsoleOmniscient = false
#-
debugConsoleSuperDetailed = false
#Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
#Range: 4.9E-324 ~ 1.7976931348623157E308
extraScentCutoffRange = 3.0
#Max strength allowed for a sense, in case senses get a super high base strength or large buff
#Range: > 0
senseMaxStrength = 300
#Days before all of the mods features will be activated
#Range: 4.9E-324 ~ 1.7976931348623157E308
daysBeforeFeaturesActivate = 4.9E-324
#Block breaks cause sound senses to spawn
blockBreakEvent_Active = true
#Block mining before it breaks cause sound senses to spawn
blockHittingEvent_Active = true
#Odds of hitting a block causing a sound sense, rolled per tick
#Range: > 0
blockHittingEvent_OddsTo1 = 20
#Only spawn sound senses for players, if false, machines and other things will cause them too
blockBreakEvent_PlayersOnly = false