rename elements in new dialogue to PerlCase per PR comment
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@@ -39,10 +39,10 @@ namespace ntfysh_client
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}
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// setup data
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iconBox.Image = (icon is null) ? null : ConvertToolTipIconToImage(icon.Value);
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IconBox.Image = (icon is null) ? null : ConvertToolTipIconToImage(icon.Value);
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tbTitle.Text = title;
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tbMessage.Text = message;
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TxBTitle.Text = title;
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TxBMessage.Text = message;
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// setup timers
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if (_displayTimeoutTimer != null)
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@@ -65,7 +65,7 @@ namespace ntfysh_client
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if (showTimeOutBar)
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{
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progressBar1.Value = 100;
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ProgressBar1.Value = 100;
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_updateTimer = new System.Windows.Forms.Timer();
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_updateTimer.Interval = 100;
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_updateTimer.Tick += UpdateProgress;
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@@ -74,20 +74,20 @@ namespace ntfysh_client
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_shownStopwatch = new Stopwatch();
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_shownStopwatch.Start();
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progressBar1.Visible = true;
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lbTimeout.Visible = true;
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ProgressBar1.Visible = true;
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LblTimeout.Visible = true;
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_timeout = timeout_ms;
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}
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else
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{
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progressBar1.Visible = false;
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lbTimeout.Visible = false;
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ProgressBar1.Visible = false;
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LblTimeout.Visible = false;
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}
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}
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else
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{
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progressBar1.Visible = false;
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lbTimeout.Visible = false;
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ProgressBar1.Visible = false;
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LblTimeout.Visible = false;
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}
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// ok, show the window
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@@ -99,8 +99,8 @@ namespace ntfysh_client
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{
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if (_shownStopwatch is null) return;
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progressBar1.Value = (int)((_timeout - _shownStopwatch.ElapsedMilliseconds) * 100 / _timeout);
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lbTimeout.Text = $"{(int)(_timeout - _shownStopwatch.ElapsedMilliseconds) / 1000}";
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ProgressBar1.Value = (int)((_timeout - _shownStopwatch.ElapsedMilliseconds) * 100 / _timeout);
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LblTimeout.Text = $"{(int)(_timeout - _shownStopwatch.ElapsedMilliseconds) / 1000}";
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}
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protected override void SetVisibleCore(bool value)
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@@ -174,7 +174,7 @@ namespace ntfysh_client
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Opacity = 1;
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}
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private void btnClose_Click(object sender, EventArgs e)
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private void ButtonClose_ClickHandler(object sender, EventArgs e)
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{
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// don't animate, immediately "close"
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Visible = false;
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@@ -202,15 +202,15 @@ namespace ntfysh_client
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// on a background thread, so invoke on the UI thread
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Invoke(new Action(() =>
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{
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lbTimeout.Visible = false;
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progressBar1.Visible = false;
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LblTimeout.Visible = false;
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ProgressBar1.Visible = false;
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}));
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}
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else
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{
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// in the UI thread, invoke directly
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lbTimeout.Visible = false;
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progressBar1.Visible = false;
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LblTimeout.Visible = false;
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ProgressBar1.Visible = false;
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}
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if (_displayTimeoutTimer != null) // check if the timer has already been disposed
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