Files
ntfysh-windows/ntfysh_client/NotificationDialog.cs
mshafer1 ed13382e46 format
2024-12-21 08:32:09 -06:00

238 lines
7.3 KiB
C#

using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.ComponentModel;
using Microsoft.Win32;
using System.Diagnostics;
namespace ntfysh_client
{
public partial class NotificationDialog : Form
{
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern bool AnimateWindow(IntPtr hWnd, int time, int flags);
private const int ScreenMargin = 20;
private int _timeout = 0;
private System.Timers.Timer? _displayTimeoutTimer = null;
private System.Windows.Forms.Timer? _updateTimer = null;
private Stopwatch? _shownStopwatch = null;
public NotificationDialog()
{
ShowInTaskbar = false;
Visible = false;
TopMost = true;
InitializeComponent();
InitializeWindowHidden();
}
public void ShowNotification(string title, string message, int timeout_ms = -1, ToolTipIcon? icon = null, bool showTimeOutBar = true, bool showInDarkMode = true)
{
if (Visible)
{
// close the current notification
HandleTimeout(null, null);
}
// setup data
iconBox.Image = (icon is null) ? null : ConvertToolTipIconToImage(icon.Value);
tbTitle.Text = title;
tbMessage.Text = message;
// setup timers
if (_displayTimeoutTimer != null)
{
_displayTimeoutTimer.Stop();
_displayTimeoutTimer.Dispose();
}
if (_updateTimer != null)
{
_updateTimer.Stop();
_updateTimer.Dispose();
}
if (timeout_ms > 0)
{
_displayTimeoutTimer = new System.Timers.Timer(timeout_ms);
_displayTimeoutTimer.Elapsed += HandleTimeout;
_displayTimeoutTimer.Start();
if (showTimeOutBar)
{
progressBar1.Value = 100;
_updateTimer = new System.Windows.Forms.Timer();
_updateTimer.Interval = 100;
_updateTimer.Tick += UpdateProgress;
_updateTimer.Start();
_shownStopwatch = new Stopwatch();
_shownStopwatch.Start();
progressBar1.Visible = true;
lbTimeout.Visible = true;
_timeout = timeout_ms;
}
else
{
progressBar1.Visible = false;
lbTimeout.Visible = false;
}
}
else
{
progressBar1.Visible = false;
lbTimeout.Visible = false;
}
// ok, show the window
Show();
SetWindowPosition();
}
private void UpdateProgress(object? sender, EventArgs e)
{
if (_shownStopwatch is null) return;
progressBar1.Value = (int)((_timeout - _shownStopwatch.ElapsedMilliseconds) * 100 / _timeout);
lbTimeout.Text = $"{(int)(_timeout - _shownStopwatch.ElapsedMilliseconds) / 1000}";
}
protected override void SetVisibleCore(bool value)
{
SetWindowPosition();
if (value)
{
BringToFront();
AnimateWindow(
Handle,
time: 250,
flags: NFWinUserAnimateWindowConstnats.AW_SLIDE | NFWinUserAnimateWindowConstnats.AW_VER_NEGATIVE
);
}
base.SetVisibleCore(value);
}
private void SetWindowPosition()
{
int workingtop = Screen.PrimaryScreen.WorkingArea.Height - Height;
Top = workingtop - NotificationDialog.ScreenMargin;
int workingleft = Screen.PrimaryScreen.WorkingArea.Width - Width;
Left = workingleft - NotificationDialog.ScreenMargin;
}
private void UIThreadAnimatedHideWindow(object? sender, EventArgs? e)
{
AnimateWindow(
Handle,
time: 250,
flags: NFWinUserAnimateWindowConstnats.AW_SLIDE | NFWinUserAnimateWindowConstnats.AW_VER_POSITIVE | NFWinUserAnimateWindowConstnats.AW_HIDE
);
Visible = false;
}
private void HandleTimeout(object? sender, EventArgs? e)
{
CancelTimer();
if (InvokeRequired)
{
// on a background thread, so invoke on the UI thread
Invoke(new Action(() => UIThreadAnimatedHideWindow(sender, e)));
}
else
{
// in the UI thread, invoke directly
UIThreadAnimatedHideWindow(sender, e);
}
}
private Image? ConvertToolTipIconToImage(ToolTipIcon icon) => icon switch
{
ToolTipIcon.Info => SystemIcons.Information.ToBitmap(),
ToolTipIcon.Warning => SystemIcons.Warning.ToBitmap(),
ToolTipIcon.Error => SystemIcons.Error.ToBitmap(),
_ => null
};
private void InitializeWindowHidden()
{
Opacity = 0;
ShowNotification("Title", "Message");
Visible = false;
Opacity = 1;
}
private void btnClose_Click(object sender, EventArgs e)
{
// don't animate, immediately "close"
Visible = false;
}
private class NFWinUserAnimateWindowConstnats
{
public const int AW_HOR_POSITIVE = 0x00000001;
public const int AW_HOR_NEGATIVE = 0x00000002;
public const int AW_VER_POSITIVE = 0x00000004;
public const int AW_VER_NEGATIVE = 0x00000008;
public const int AW_CENTER = 0x00000010;
public const int AW_HIDE = 0x00010000;
public const int AW_ACTIVATE = 0x00020000;
public const int AW_SLIDE = 0x00040000;
public const int AW_BLEND = 0x00080000;
}
private void window_MouseDown(object sender, EventArgs e) => CancelTimer();
private void CancelTimer()
{
if (InvokeRequired)
{
// on a background thread, so invoke on the UI thread
Invoke(new Action(() =>
{
lbTimeout.Visible = false;
progressBar1.Visible = false;
}));
}
else
{
// in the UI thread, invoke directly
lbTimeout.Visible = false;
progressBar1.Visible = false;
}
if (_displayTimeoutTimer != null) // check if the timer has already been disposed
{
_displayTimeoutTimer.Stop();
_displayTimeoutTimer.Dispose();
_displayTimeoutTimer = null;
}
if (_updateTimer != null)
{
_updateTimer.Stop();
_updateTimer.Dispose();
_updateTimer = null;
}
if (_shownStopwatch != null)
{
_shownStopwatch.Stop();
_shownStopwatch = null;
}
}
}
}