mirror of
https://github.com/nuttylmao/nutty.gg.git
synced 2026-09-19 04:00:59 -04:00
Big refactor
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@@ -40,115 +40,6 @@ else
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// CORE FUNCTIONS //
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////////////////////
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// Each theme must implement the following
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async function UpdatePlayerState(data) {
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// Check if the user has provided a target application in the settings
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const isFiltering = targetApplication && targetApplication.trim() !== "";
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// Search for the session that matches the target application
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const sessionToFind = isFiltering ? targetApplication : data.current_session_id;
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let targetSession = data.sessions.find(s => {
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// If filtering, check if the source_app_id matches the user's string
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if (isFiltering) {
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return s.source_app_id.toLowerCase() === targetApplication.toLowerCase();
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}
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// Otherwise, match the system's current active session ID
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return s.source_app_id === sessionToFind;
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});
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// If a target session was found, update the state of the widget
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if (targetSession) {
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// Extract the relevant properties from the session
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const playbackInfo = targetSession.playback_info;
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const mediaProps = targetSession.media_properties;
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const timelineProps = targetSession.timeline_properties;
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// Calcualte an accent color
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const accentColorPalette = await GetAccentPalette(mediaProps.Thumbnail);
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// 1. Check if playback status has changed and update visibility accordingly
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if (playbackInfo.PlaybackStatus !== CurrentPlaybackStatus) {
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if (playbackInfo.PlaybackStatus === PlaybackStatus.PLAYING)
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SetVisibility(true);
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else
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SetVisibility(false);
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CurrentPlaybackStatus = playbackInfo.PlaybackStatus;
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}
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// 2. Check if the track name/artist have changed - this is our indicator that the next track has loaded
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// Only proceed if the player state is actively playing audio
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if (CurrentPlaybackStatus == PlaybackStatus.PLAYING)
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{
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const newTrackKey = `${mediaProps.Title}|${mediaProps.Artist}`;
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if (newTrackKey !== CurrentSong) {
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ChangeTrack(mediaProps, accentColorPalette); // Now trigger your cross-fade logic here!
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CurrentSong = newTrackKey; // Update the tracker with the string key
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}
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}
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// 3. Update the progress info
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if (timelineProps)
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{
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// Parse the Windows timestamp into a JavaScript time object
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const lastUpdateAnchor = Date.parse(timelineProps.LastUpdatedTime.replace(' ', 'T'));
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// Calculate the drift (i.e. how many milliseconds have passed since Windows last updated)
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const driftMs = Date.now() - lastUpdateAnchor;
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// Add that drift to the reported Position
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// Only add drift if the status is PLAYING
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const isPlaying = (targetSession.playback_info.PlaybackStatus === PlaybackStatus.PLAYING);
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const currentPositionMs = isPlaying && timelineProps.EndTime > 0 ? timelineProps.Position + driftMs : timelineProps.Position;
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// Set progressbar
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// Ensure we don't divide by zero or exceed 100%
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const durationMs = timelineProps.EndTime;
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let progressPercent = durationMs > 0 ? (currentPositionMs / durationMs) * 100 : 0;
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progressPercent = Math.min(100, Math.max(0, progressPercent));
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// Calculate how much needs to be hidden (the right-side offset)
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const clipRight = 100 - progressPercent;
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// Update the clip-path
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progressBar.style.clipPath = `inset(0 ${clipRight}% 0 0)`;
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// const clipRight = progressPercent;
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// progressBar.style.maskImage = `linear-gradient(to right, black calc(${clipRight}% - 4em), transparent ${clipRight}%)`
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}
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}
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else
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{
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SetVisibility(false);
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}
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}
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//////////////////////
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// HELPER FUNCTIONS //
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//////////////////////
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function SetVisibility(visible) {
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// Always clear any pending hide timers whenever we change visibility
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if (hideTimeout) {
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clearTimeout(hideTimeout);
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hideTimeout = null;
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}
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if (visible) {
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mainWrapper.style.animation = `${showAnimation} 0.5s ease-out forwards`;
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// Only set a new timer if autoHide is enabled
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if (autoHide) {
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hideTimeout = setTimeout(() => {
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SetVisibility(false);
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}, displayDuration * 1000);
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}
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} else {
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mainWrapper.style.animation = `${hideAnimation} 0.5s ease-out forwards`;
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}
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}
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async function ChangeTrack(mediaProps, accentColorPalette) {
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// Fade in the overlay (shows the new text)
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songLabel.style.opacity = "0";
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@@ -210,4 +101,21 @@ async function ChangeTrack(mediaProps, accentColorPalette) {
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SetVisibility(true); // Show the overlay for a few seconds if autoHide is enabled
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}, 250);
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}, 250);
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}
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function SetProgressInfo(timelineProps, currentPositionMs, accentColorPalette) {
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// Set progressbar
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// Ensure we don't divide by zero or exceed 100%
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const durationMs = timelineProps.EndTime;
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let progressPercent = durationMs > 0 ? (currentPositionMs / durationMs) * 100 : 0;
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progressPercent = Math.min(100, Math.max(0, progressPercent));
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// Calculate how much needs to be hidden (the right-side offset)
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const clipRight = 100 - progressPercent;
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// Update the clip-path
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progressBar.style.clipPath = `inset(0 ${clipRight}% 0 0)`;
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// const clipRight = progressPercent;
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// progressBar.style.maskImage = `linear-gradient(to right, black calc(${clipRight}% - 4em), transparent ${clipRight}%)`
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}
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