/////////////////// // PAGE ELEMENTS // /////////////////// const mainWrapper = document.getElementById('main-wrapper'); const albumArtContainer = document.getElementById('album-art-container'); const songInfoContainer = document.getElementById('song-info-container'); const albumArtLayer = document.getElementById('album-art-layer'); const albumArtTransition = document.getElementById('album-art-transition-layer'); const backgroundLayer = document.getElementById('background-layer'); const backgroundTransitionLayer = document.getElementById('background-transition-layer'); const trackLabel = document.getElementById('track-label'); const artistLabel = document.getElementById('artist-label'); const progressContainer = document.getElementById('progress-container'); const progressBarFill = document.getElementById('progress-bar-fill'); const currentTimeLabel = document.getElementById('current-time'); const durationLabel = document.getElementById('duration'); //////////////// // PAGE SETUP // //////////////// // Set property visibility trackLabel.style.display = showPrimary ? '' : 'none'; artistLabel.style.display = showSecondary ? '' : 'none'; // Set container width if (maxWidth > 0) mainWrapper.style.width = `${maxWidth}px`; else mainWrapper.style.width = `100%`; // Set progress bar visibility if (!showProgressBar) progressContainer.style.display = 'none'; //////////////////// // CORE FUNCTIONS // //////////////////// // Each theme must implement the following async function UpdatePlayerState(data) { // Check if the user has provided a target application in the settings const isFiltering = targetApplication && targetApplication.trim() !== ""; // Search for the session that matches the target application const sessionToFind = isFiltering ? targetApplication : data.current_session_id; let targetSession = data.sessions.find(s => { // If filtering, check if the source_app_id matches the user's string if (isFiltering) { return s.source_app_id.toLowerCase() === targetApplication.toLowerCase(); } // Otherwise, match the system's current active session ID return s.source_app_id === sessionToFind; }); // If a target session was found, update the state of the widget if (targetSession) { // Extract the relevant properties from the session const playbackInfo = targetSession.playback_info; const mediaProps = targetSession.media_properties; const timelineProps = targetSession.timeline_properties; // Calcualte an accent color const accentColorPalette = await GetAccentPalette(mediaProps.Thumbnail); // 1. Check if playback status has changed and update visibility accordingly if (playbackInfo.PlaybackStatus !== CurrentPlaybackStatus) { if (playbackInfo.PlaybackStatus === PlaybackStatus.PLAYING) SetVisibility(true); else SetVisibility(false); CurrentPlaybackStatus = playbackInfo.PlaybackStatus; } // 2. Check if the track name/artist have changed - this is our indicator that the next track has loaded // Only proceed if the player state is actively playing audio if (CurrentPlaybackStatus == PlaybackStatus.PLAYING) { const newTrackKey = `${mediaProps.Title}|${mediaProps.Artist}`; if (newTrackKey !== CurrentSong) { ChangeTrack(mediaProps, accentColorPalette.LightVibrant); // Now trigger your cross-fade logic here! CurrentSong = newTrackKey; // Update the tracker with the string key } } // 3. Update the progress info if (timelineProps) { // Parse the Windows timestamp into a JavaScript time object const lastUpdateAnchor = Date.parse(timelineProps.LastUpdatedTime.replace(' ', 'T')); // Calculate the drift (i.e. how many milliseconds have passed since Windows last updated) const driftMs = Date.now() - lastUpdateAnchor; // Add that drift to the reported Position // Only add drift if the status is PLAYING const isPlaying = (targetSession.playback_info.PlaybackStatus === PlaybackStatus.PLAYING); const currentPositionMs = isPlaying && timelineProps.EndTime > 0 ? timelineProps.Position + driftMs : timelineProps.Position; // Update the label using your naming convention currentTimeLabel.innerText = ConvertMillisecondsToMinutesSoThatItLooksBetterOnTheOverlay(currentPositionMs); durationLabel.innerText = ConvertMillisecondsToMinutesSoThatItLooksBetterOnTheOverlay(timelineProps.EndTime); // Set progressbar // Ensure we don't divide by zero or exceed 100% const durationMs = timelineProps.EndTime; let progressPercent = durationMs > 0 ? (currentPositionMs / durationMs) * 100 : 0; progressPercent = Math.min(100, Math.max(0, progressPercent)); progressBarFill.style.width = `${progressPercent}%`; progressBarFill.style.setProperty('--accent-color', accentColorPalette.LightVibrant); } } else { SetVisibility(false); } } ////////////////////// // HELPER FUNCTIONS // ////////////////////// function SetVisibility(visible) { // Always clear any pending hide timers whenever we change visibility if (hideTimeout) { clearTimeout(hideTimeout); hideTimeout = null; } if (visible) { mainWrapper.style.animation = `${showAnimation} 0.5s ease-out forwards`; // Only set a new timer if autoHide is enabled if (autoHide) { hideTimeout = setTimeout(() => { SetVisibility(false); }, displayDuration * 1000); } } else { mainWrapper.style.animation = `${hideAnimation} 0.5s ease-out forwards`; } } async function ChangeTrack(mediaProps, tintColor) { // Fade in the overlay (shows the new text) trackLabel.style.opacity = "0"; artistLabel.style.opacity = "0"; backgroundLayer.style.opacity = "0"; albumArtLayer.style.opacity = "0"; // Wait for fade (0.5s), then swap the real text and hide overlay setTimeout(() => { trackLabel.innerText = swapArtistTrack ? mediaProps.Artist : mediaProps.Title; artistLabel.innerText = swapArtistTrack ? mediaProps.Title : mediaProps.Artist; // Extract the image source string (use fallback if Windows has no art) const newArtUrl = mediaProps.Thumbnail; // Set the image backgroundLayer.style.backgroundImage = `url('${newArtUrl}')`; albumArtLayer.style.backgroundImage = `url('${newArtUrl}')`; // Apply a tint: Use 30% opacity of the accent color + a dark overlay for contrast // 'rgba(0,0,0,0.6)' ensures the text stays readable backgroundLayer.style.backgroundColor = tintColor + "80"; // 80 is 50% opacity in hex trackLabel.style.opacity = ""; artistLabel.style.opacity = ""; backgroundLayer.style.opacity = ""; albumArtLayer.style.opacity = ""; setTimeout(() => { // Set the image backgroundTransitionLayer.style.backgroundImage = `url('${newArtUrl}')`; albumArtTransition.style.backgroundImage = `url('${newArtUrl}')`; // Apply a tint: Use 30% opacity of the accent color + a dark overlay for contrast // 'rgba(0,0,0,0.6)' ensures the text stays readable backgroundTransitionLayer.style.backgroundColor = tintColor + "80"; // 80 is 50% opacity in hex SetVisibility(true); // Show the overlay for a few seconds if autoHide is enabled }, 250); }, 250); } function SetAlbumArtSize() { // const height = songInfoContainer.offsetHeight; albumArtContainer.style.height = `100%`; // albumArtContainer.style.width = `100%`; } SetAlbumArtSize();