mirror of
https://github.com/nuttylmao/nutty.gg.git
synced 2026-09-18 19:50:58 -04:00
167 lines
6.0 KiB
JavaScript
167 lines
6.0 KiB
JavaScript
///////////////////
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// PAGE ELEMENTS //
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///////////////////
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const mainWrapper = document.getElementById('main-wrapper');
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const albumArtContainer = document.getElementById('album-art-container');
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// const songInfoContainer = document.getElementById('song-info-container');
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const albumArtLayer = document.getElementById('album-art-layer');
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const albumArtTransition = document.getElementById('album-art-transition-layer');
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const progressCircle = document.getElementById('progress-pie-circle');
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///////////////
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// CONSTANTS //
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///////////////
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const circumference = 157.1;
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////////////////
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// PAGE SETUP //
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////////////////
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// Set container width
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if (maxWidth > 0)
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mainWrapper.style.width = `${maxWidth}px`;
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else
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mainWrapper.style.width = `100%`;
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// Set progress bar visibility
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if (!showProgressBar)
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progressCircle.style.display = 'none';
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////////////////////
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// CORE FUNCTIONS //
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////////////////////
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// Each theme must implement the following
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async function UpdatePlayerState(data) {
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// Check if the user has provided a target application in the settings
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const isFiltering = targetApplication && targetApplication.trim() !== "";
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// Search for the session that matches the target application
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const sessionToFind = isFiltering ? targetApplication : data.current_session_id;
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let targetSession = data.sessions.find(s => {
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// If filtering, check if the source_app_id matches the user's string
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if (isFiltering) {
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return s.source_app_id.toLowerCase() === targetApplication.toLowerCase();
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}
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// Otherwise, match the system's current active session ID
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return s.source_app_id === sessionToFind;
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});
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// If a target session was found, update the state of the widget
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if (targetSession) {
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// Extract the relevant properties from the session
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const playbackInfo = targetSession.playback_info;
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const mediaProps = targetSession.media_properties;
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const timelineProps = targetSession.timeline_properties;
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// Calcualte an accent color
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const accentColorPalette = await GetAccentPalette(mediaProps.Thumbnail);
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// 1. Check if playback status has changed and update visibility accordingly
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if (playbackInfo.PlaybackStatus !== CurrentPlaybackStatus) {
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if (playbackInfo.PlaybackStatus === PlaybackStatus.PLAYING)
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SetVisibility(true);
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else
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SetVisibility(false);
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CurrentPlaybackStatus = playbackInfo.PlaybackStatus;
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}
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// 2. Check if the track name/artist have changed - this is our indicator that the next track has loaded
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// Only proceed if the player state is actively playing audio
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if (CurrentPlaybackStatus == PlaybackStatus.PLAYING)
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{
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const newTrackKey = `${mediaProps.Title}|${mediaProps.Artist}`;
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if (newTrackKey !== CurrentSong) {
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ChangeTrack(mediaProps); // Now trigger your cross-fade logic here!
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CurrentSong = newTrackKey; // Update the tracker with the string key
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}
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}
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// 3. Update the progress info
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if (timelineProps)
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{
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// Parse the Windows timestamp into a JavaScript time object
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const lastUpdateAnchor = Date.parse(timelineProps.LastUpdatedTime.replace(' ', 'T'));
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// Calculate the drift (i.e. how many milliseconds have passed since Windows last updated)
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const driftMs = Date.now() - lastUpdateAnchor;
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// Add that drift to the reported Position
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// Only add drift if the status is PLAYING
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const isPlaying = (targetSession.playback_info.PlaybackStatus === PlaybackStatus.PLAYING);
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const currentPositionMs = isPlaying && timelineProps.EndTime > 0 ? timelineProps.Position + driftMs : timelineProps.Position;
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// Set progressbar
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// Ensure we don't divide by zero or exceed 100%
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const durationMs = timelineProps.EndTime;
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progressPercent = durationMs > 0 ? (currentPositionMs / durationMs) * 100 : 0;
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progressPercent = Math.min(100, Math.max(0, progressPercent));
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document.documentElement.style.setProperty('--accent-color', `${accentColorPalette.LightVibrant}`);
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// Calculate the offset.
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// 0% progress = 157.1 offset. 100% progress = 0 offset.
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const offset = circumference - (progressPercent / 100) * circumference;
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progressCircle.style.strokeDashoffset = offset;
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}
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}
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else
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{
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SetVisibility(false);
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}
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}
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//////////////////////
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// HELPER FUNCTIONS //
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//////////////////////
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function SetVisibility(visible) {
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// Always clear any pending hide timers whenever we change visibility
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if (hideTimeout) {
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clearTimeout(hideTimeout);
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hideTimeout = null;
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}
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if (visible) {
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mainWrapper.style.animation = `${showAnimation} 0.5s ease-out forwards`;
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// Only set a new timer if autoHide is enabled
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if (autoHide) {
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hideTimeout = setTimeout(() => {
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SetVisibility(false);
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}, displayDuration * 1000);
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}
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} else {
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mainWrapper.style.animation = `${hideAnimation} 0.5s ease-out forwards`;
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}
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}
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async function ChangeTrack(mediaProps) {
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// // Fade in the overlay (shows the new text)
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albumArtLayer.style.opacity = "0";
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// Wait for fade (0.5s), then swap the real text and hide overlay
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setTimeout(() => {
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// Extract the image source string (use fallback if Windows has no art)
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const newArtUrl = mediaProps.Thumbnail;
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// Set the image
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albumArtLayer.style.backgroundImage = `url('${newArtUrl}')`;
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albumArtLayer.style.opacity = "";
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setTimeout(() => {
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// Set the image
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albumArtTransition.style.backgroundImage = `url('${newArtUrl}')`;
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SetVisibility(true); // Show the overlay for a few seconds if autoHide is enabled
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}, 250);
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}, 250);
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} |