Files
nutty-tools/now-playing/script.js
T
2026-06-27 01:36:53 +10:00

271 lines
9.4 KiB
JavaScript

////////////////
// PARAMETERS //
////////////////
const queryString = window.location.search;
const urlParams = new URLSearchParams(queryString);
///////////////////
// PAGE ELEMENTS //
///////////////////
const standardLayout = document.getElementById('standard-layout');
const albumArtContainer = document.getElementById('album-art-container');
const songInfoContainer = document.getElementById('song-info-container');
const albumArtLayer = document.getElementById('album-art-layer');
const albumArtTransition = document.getElementById('album-art-transition-layer');
const backgroundLayer = document.getElementById('background-layer');
const backgroundTransitionLayer = document.getElementById('background-transition-layer');
const trackLabel = document.getElementById('track-label');
const artistLabel = document.getElementById('artist-label');
const progressContainer = document.getElementById('progress-container');
const progressBarFill = document.getElementById('progress-bar-fill');
const currentTimeLabel = document.getElementById('current-time');
const durationLabel = document.getElementById('duration');
/////////////////
// GLOBAL VARS //
/////////////////
let CurrentPlaybackStatus;
let CurrentSong;
/////////////
// OPTIONS //
/////////////
const theme = urlParams.get('theme') || 'standard';
const font = urlParams.get("font") || "";
const fontSize = GetIntParam("fontSize", 20);
const width = GetIntParam("width", 500);
const albumArt = urlParams.get('albumArt') || 'show';
const showProgressBar = GetBooleanParam("showProgressBar", true);
const targetApplication = urlParams.get('targetApplication') || '';
const autoHide = GetBooleanParam("autoHide", false);
const displayDuration = GetIntParam("displayDuration", 5);
const showAnimation = urlParams.get('showAnimation') || 'fade';
const hideAnimation = urlParams.get('hideAnimation') || 'fade';
////////////////
// PAGE SETUP //
////////////////
// Set fonts for the widget
document.body.style.fontFamily = font;
document.body.style.fontSize = `${fontSize}px`;
standardLayout.style.width = `${width}px`;
// Set album art style
switch (albumArt)
{
case 'none':
albumArtContainer.style.display = 'none';
break;
case 'show':
albumArtContainer.style.display = '';
break;
case 'spinny':
break;
}
// Set progress bar visibility
if (!showProgressBar)
progressContainer.style.display = 'none';
/////////////////
// NOW PLAYING //
/////////////////
async function FetchMedia() {
try {
const response = await fetch('http://localhost:5000/now-playing');
const data = await response.json();
// Update the UI with the received data
console.log(data);
UpdateUI(data);
} catch (error) {
console.error("Failed to connect to Flask media server:", error);
}
}
function UpdateUI(data) {
// Check if the user has provided a specific app in the settings
const isFiltering = targetApplication && targetApplication.trim() !== "";
// Decide which ID to look for
const sessionToFind = isFiltering ? targetApplication : data.current_session_id;
// Now perform the find
let targetSession = data.sessions.find(s => {
// If filtering, check if the source_app_id matches the user's string
if (isFiltering) {
return s.source_app_id.toLowerCase() === targetApplication.toLowerCase();
}
// Otherwise, match the system's current active session ID
return s.source_app_id === sessionToFind;
});
if (targetSession) {
// Extract the relevant properties from the session
const playbackInfo = targetSession.playback_info;
const mediaProps = targetSession.media_properties;
const timelineProps = targetSession.timeline_properties;
// Check if playback status has changed and update visibility accordingly
if (playbackInfo.PlaybackStatus !== CurrentPlaybackStatus) {
if (playbackInfo.PlaybackStatus === PlaybackStatus.PLAYING)
SetVisibility(true);
else
SetVisibility(false);
CurrentPlaybackStatus = playbackInfo.PlaybackStatus;
}
// Save current media properties - we can use this to detect track changes and trigger transition animations in the future
const newTrackKey = `${mediaProps.Title}|${mediaProps.Artist}`;
if (newTrackKey !== CurrentSong) {
ChangeTrack(mediaProps); // Now trigger your cross-fade logic here!
CurrentSong = newTrackKey; // Update the tracker with the string key
}
if (timelineProps)
{
// Parse the Windows timestamp into a JavaScript time object
const lastUpdateAnchor = Date.parse(timelineProps.LastUpdatedTime.replace(' ', 'T'));
// Calculate the drift: how many milliseconds have passed since Windows last spoke?
const driftMs = Date.now() - lastUpdateAnchor;
// Add that drift to the reported Position
// Only add drift if the status is 4 (Playing)
const isPlaying = (targetSession.playback_info.PlaybackStatus === 4);
const currentPositionMs = isPlaying && timelineProps.EndTime > 0 ? timelineProps.Position + driftMs : timelineProps.Position;
// Update the label using your naming convention
currentTimeLabel.innerText =
ConvertMillisecondsToMinutesSoThatItLooksBetterOnTheOverlay(currentPositionMs);
durationLabel.innerText =
ConvertMillisecondsToMinutesSoThatItLooksBetterOnTheOverlay(timelineProps.EndTime);
// Set progressbar
// Ensure we don't divide by zero or exceed 100%
const durationMs = timelineProps.EndTime;
let progressPercent = durationMs > 0 ? (currentPositionMs / durationMs) * 100 : 0;
progressPercent = Math.min(100, Math.max(0, progressPercent));
progressBarFill.style.width = `${progressPercent}%`;
progressBarFill.style.setProperty('--accent-color', mediaProps.AccentColor);
}
}
else
{
standardLayout.style.opacity = "0";
}
}
// Start polling every 1000 milliseconds
setInterval(FetchMedia, 1000);
// Run once immediately on script load
FetchMedia();
//////////////////////
// HELPER FUNCTIONS //
//////////////////////
let hideTimeout = null; // Store the timer in a global/outer variable
function SetVisibility(visible) {
// Always clear any pending hide timers whenever we change visibility
if (hideTimeout) {
clearTimeout(hideTimeout);
hideTimeout = null;
}
if (visible) {
standardLayout.style.animation = `${showAnimation} 0.5s ease-out forwards`;
// Only set a new timer if autoHide is enabled
if (autoHide) {
hideTimeout = setTimeout(() => {
SetVisibility(false);
}, displayDuration * 1000);
}
} else {
standardLayout.style.animation = `${hideAnimation} 0.5s ease-out forwards`;
}
}
async function ChangeTrack(mediaProps) {
// Fade in the overlay (shows the new text)
trackLabel.style.opacity = "0";
artistLabel.style.opacity = "0";
backgroundLayer.style.opacity = "0";
albumArtLayer.style.opacity = "0";
// Wait for fade (0.5s), then swap the real text and hide overlay
setTimeout(() => {
trackLabel.innerText = mediaProps.Title;
artistLabel.innerText = mediaProps.Artist;
// Extract the image source string (use fallback if Windows has no art)
const newArtUrl = mediaProps.Base64Image;
const accent = mediaProps.AccentColor || "#ffffff";
// Set the image
backgroundLayer.style.backgroundImage = `url('${newArtUrl}')`;
albumArtLayer.style.backgroundImage = `url('${newArtUrl}')`;
// Apply a tint: Use 30% opacity of the accent color + a dark overlay for contrast
// 'rgba(0,0,0,0.6)' ensures the text stays readable
backgroundLayer.style.backgroundColor = accent + "80"; // 80 is 50% opacity in hex
trackLabel.style.opacity = "";
artistLabel.style.opacity = "";
backgroundLayer.style.opacity = "";
albumArtLayer.style.opacity = "";
setTimeout(() => {
// Set the image
backgroundTransitionLayer.style.backgroundImage = `url('${newArtUrl}')`;
albumArtTransition.style.backgroundImage = `url('${newArtUrl}')`;
// Apply a tint: Use 30% opacity of the accent color + a dark overlay for contrast
// 'rgba(0,0,0,0.6)' ensures the text stays readable
backgroundTransitionLayer.style.backgroundColor = accent + "80"; // 80 is 50% opacity in hex
SetVisibility(true); // Show the overlay for a few seconds if autoHide is enabled
}, 250);
}, 250);
}
window.addEventListener('resize', syncHeights);
syncHeights();
function syncHeights() {
requestAnimationFrame(() => {
const height = songInfoContainer.offsetHeight;
console.log(height);
if (height > 0) {
albumArtContainer.style.height = `${height}px`;
}
});
}
function ConvertMillisecondsToMinutesSoThatItLooksBetterOnTheOverlay(time) {
if (isNaN(time) || time <= 0) return "0:00";
const totalSeconds = Math.floor(time / 1000);
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
return `${minutes}:${('0' + seconds).slice(-2)}`;
}