Fix advancement-related memory leak (#104)
Fix memory leak with loaded players' advancements Fix missing transaction transfer for player inventories Fix incorrect transaction transfer for ender chests Minor code health
This commit is contained in:
@@ -99,6 +99,9 @@ public class PlayerDataManager implements IPlayerDataManager {
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ServerPlayer entity = new ServerPlayer(server, worldServer, profile);
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// Stop listening for advancement progression - if this is not cleaned up, loading causes a memory leak.
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entity.getAdvancements().stopListening();
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try {
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injectPlayer(entity);
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} catch (IllegalAccessException e) {
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@@ -67,18 +67,29 @@ public class SpecialEnderChest extends PlayerEnderChestContainer implements ISpe
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@Override
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public void setPlayerOnline(@NotNull final org.bukkit.entity.Player player) {
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if (!this.playerOnline) {
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try {
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this.owner = PlayerDataManager.getHandle(player);
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PlayerEnderChestContainer enderChest = owner.getEnderChestInventory();
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for (int i = 0; i < enderChest.getContainerSize(); ++i) {
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enderChest.setItem(i, this.items.get(i));
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}
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this.items = enderChest.items;
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enderChest.transaction.addAll(this.transaction);
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} catch (Exception ignored) {}
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this.playerOnline = true;
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if (this.playerOnline) {
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return;
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}
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ServerPlayer offlinePlayer = this.owner;
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ServerPlayer onlinePlayer = PlayerDataManager.getHandle(player);
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// Set owner to new player.
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this.owner = onlinePlayer;
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// Set player's ender chest contents to our modified contents.
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PlayerEnderChestContainer onlineEnderChest = onlinePlayer.getEnderChestInventory();
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for (int i = 0; i < onlineEnderChest.getContainerSize(); ++i) {
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onlineEnderChest.setItem(i, this.items.get(i));
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}
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// Set our item array to the new inventory's array.
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this.items = onlineEnderChest.items;
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// Add viewers to new inventory.
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onlineEnderChest.transaction.addAll(offlinePlayer.getEnderChestInventory().transaction);
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this.playerOnline = true;
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}
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@Override
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@@ -317,7 +328,7 @@ public class SpecialEnderChest extends PlayerEnderChestContainer implements ISpe
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@Override
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public String toString() {
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return this.items.stream().filter((itemStack) -> !itemStack.isEmpty()).collect(Collectors.toList()).toString();
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return this.items.stream().filter((itemStack) -> !itemStack.isEmpty()).toList().toString();
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}
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@Override
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@@ -77,20 +77,37 @@ public class SpecialPlayerInventory extends Inventory implements ISpecialPlayerI
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@Override
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public void setPlayerOnline(@NotNull org.bukkit.entity.Player player) {
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if (!this.playerOnline) {
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Player entityPlayer = PlayerDataManager.getHandle(player);
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entityPlayer.getInventory().transaction.addAll(this.transaction);
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this.player = entityPlayer;
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for (int i = 0; i < getContainerSize(); ++i) {
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this.player.getInventory().setItem(i, getRawItem(i));
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}
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this.player.getInventory().selected = this.selected;
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this.items = this.player.getInventory().items;
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this.armor = this.player.getInventory().armor;
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this.offhand = this.player.getInventory().offhand;
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this.compartments = ImmutableList.of(this.items, this.armor, this.offhand);
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this.playerOnline = true;
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if (this.playerOnline) {
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return;
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}
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Player offlinePlayer = this.player;
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Player onlinePlayer = PlayerDataManager.getHandle(player);
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onlinePlayer.getInventory().transaction.addAll(this.transaction);
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// Set owner to new player.
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this.player = onlinePlayer;
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// Set player's inventory contents to our modified contents.
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Inventory onlineInventory = onlinePlayer.getInventory();
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for (int i = 0; i < getContainerSize(); ++i) {
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onlineInventory.setItem(i, getRawItem(i));
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}
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onlineInventory.selected = this.selected;
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// Set our item arrays to the new inventory's arrays.
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this.items = onlineInventory.items;
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this.armor = onlineInventory.armor;
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this.offhand = onlineInventory.offhand;
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this.compartments = ImmutableList.of(this.items, this.armor, this.offhand);
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// Add existing viewers to new viewer list.
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Inventory offlineInventory = offlinePlayer.getInventory();
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// Remove self from listing - player is always a viewer of their own inventory, prevent duplicates.
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offlineInventory.transaction.remove(offlinePlayer.getBukkitEntity());
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onlineInventory.transaction.addAll(offlineInventory.transaction);
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this.playerOnline = true;
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}
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@Override
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@@ -138,7 +155,7 @@ public class SpecialPlayerInventory extends Inventory implements ISpecialPlayerI
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}
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}
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private static record IndexedCompartment(@Nullable NonNullList<ItemStack> compartment, int index) {}
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private record IndexedCompartment(@Nullable NonNullList<ItemStack> compartment, int index) {}
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private @NotNull SpecialPlayerInventory.IndexedCompartment getIndexedContent(int index) {
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if (index < items.size()) {
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@@ -100,6 +100,9 @@ public class PlayerDataManager implements IPlayerDataManager {
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ServerPlayer entity = new ServerPlayer(server, worldServer, profile, null);
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// Stop listening for advancement progression - if this is not cleaned up, loading causes a memory leak.
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entity.getAdvancements().stopListening();
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try {
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injectPlayer(entity);
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} catch (IllegalAccessException e) {
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@@ -67,18 +67,29 @@ public class SpecialEnderChest extends PlayerEnderChestContainer implements ISpe
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@Override
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public void setPlayerOnline(@NotNull final org.bukkit.entity.Player player) {
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if (!this.playerOnline) {
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try {
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this.owner = PlayerDataManager.getHandle(player);
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PlayerEnderChestContainer enderChest = owner.getEnderChestInventory();
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for (int i = 0; i < enderChest.getContainerSize(); ++i) {
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enderChest.setItem(i, this.items.get(i));
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}
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this.items = enderChest.items;
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enderChest.transaction.addAll(this.transaction);
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} catch (Exception ignored) {}
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this.playerOnline = true;
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if (this.playerOnline) {
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return;
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}
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ServerPlayer offlinePlayer = this.owner;
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ServerPlayer onlinePlayer = PlayerDataManager.getHandle(player);
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// Set owner to new player.
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this.owner = onlinePlayer;
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// Set player's ender chest contents to our modified contents.
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PlayerEnderChestContainer onlineEnderChest = onlinePlayer.getEnderChestInventory();
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for (int i = 0; i < onlineEnderChest.getContainerSize(); ++i) {
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onlineEnderChest.setItem(i, this.items.get(i));
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}
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// Set our item array to the new inventory's array.
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this.items = onlineEnderChest.items;
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// Add viewers to new inventory.
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onlineEnderChest.transaction.addAll(offlinePlayer.getEnderChestInventory().transaction);
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this.playerOnline = true;
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}
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@Override
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@@ -77,20 +77,37 @@ public class SpecialPlayerInventory extends Inventory implements ISpecialPlayerI
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@Override
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public void setPlayerOnline(@NotNull org.bukkit.entity.Player player) {
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if (!this.playerOnline) {
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Player entityPlayer = PlayerDataManager.getHandle(player);
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entityPlayer.getInventory().transaction.addAll(this.transaction);
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this.player = entityPlayer;
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for (int i = 0; i < getContainerSize(); ++i) {
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this.player.getInventory().setItem(i, getRawItem(i));
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}
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this.player.getInventory().selected = this.selected;
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this.items = this.player.getInventory().items;
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this.armor = this.player.getInventory().armor;
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this.offhand = this.player.getInventory().offhand;
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this.compartments = ImmutableList.of(this.items, this.armor, this.offhand);
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this.playerOnline = true;
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if (this.playerOnline) {
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return;
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}
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Player offlinePlayer = this.player;
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Player onlinePlayer = PlayerDataManager.getHandle(player);
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onlinePlayer.getInventory().transaction.addAll(this.transaction);
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// Set owner to new player.
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this.player = onlinePlayer;
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// Set player's inventory contents to our modified contents.
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Inventory onlineInventory = onlinePlayer.getInventory();
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for (int i = 0; i < getContainerSize(); ++i) {
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onlineInventory.setItem(i, getRawItem(i));
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}
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onlineInventory.selected = this.selected;
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// Set our item arrays to the new inventory's arrays.
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this.items = onlineInventory.items;
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this.armor = onlineInventory.armor;
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this.offhand = onlineInventory.offhand;
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this.compartments = ImmutableList.of(this.items, this.armor, this.offhand);
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// Add existing viewers to new viewer list.
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Inventory offlineInventory = offlinePlayer.getInventory();
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// Remove self from listing - player is always a viewer of their own inventory, prevent duplicates.
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offlineInventory.transaction.remove(offlinePlayer.getBukkitEntity());
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onlineInventory.transaction.addAll(offlineInventory.transaction);
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this.playerOnline = true;
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}
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@Override
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