Fix advancement-related memory leak (#104)

Fix memory leak with loaded players' advancements
Fix missing transaction transfer for player inventories
Fix incorrect transaction transfer for ender chests
Minor code health
This commit is contained in:
Adam
2022-10-14 16:40:33 -04:00
committed by GitHub
parent c443615c1d
commit 0120d35a9a
9 changed files with 125 additions and 58 deletions

View File

@@ -100,6 +100,9 @@ public class PlayerDataManager implements IPlayerDataManager {
ServerPlayer entity = new ServerPlayer(server, worldServer, profile, null);
// Stop listening for advancement progression - if this is not cleaned up, loading causes a memory leak.
entity.getAdvancements().stopListening();
try {
injectPlayer(entity);
} catch (IllegalAccessException e) {

View File

@@ -67,18 +67,29 @@ public class SpecialEnderChest extends PlayerEnderChestContainer implements ISpe
@Override
public void setPlayerOnline(@NotNull final org.bukkit.entity.Player player) {
if (!this.playerOnline) {
try {
this.owner = PlayerDataManager.getHandle(player);
PlayerEnderChestContainer enderChest = owner.getEnderChestInventory();
for (int i = 0; i < enderChest.getContainerSize(); ++i) {
enderChest.setItem(i, this.items.get(i));
}
this.items = enderChest.items;
enderChest.transaction.addAll(this.transaction);
} catch (Exception ignored) {}
this.playerOnline = true;
if (this.playerOnline) {
return;
}
ServerPlayer offlinePlayer = this.owner;
ServerPlayer onlinePlayer = PlayerDataManager.getHandle(player);
// Set owner to new player.
this.owner = onlinePlayer;
// Set player's ender chest contents to our modified contents.
PlayerEnderChestContainer onlineEnderChest = onlinePlayer.getEnderChestInventory();
for (int i = 0; i < onlineEnderChest.getContainerSize(); ++i) {
onlineEnderChest.setItem(i, this.items.get(i));
}
// Set our item array to the new inventory's array.
this.items = onlineEnderChest.items;
// Add viewers to new inventory.
onlineEnderChest.transaction.addAll(offlinePlayer.getEnderChestInventory().transaction);
this.playerOnline = true;
}
@Override

View File

@@ -77,20 +77,37 @@ public class SpecialPlayerInventory extends Inventory implements ISpecialPlayerI
@Override
public void setPlayerOnline(@NotNull org.bukkit.entity.Player player) {
if (!this.playerOnline) {
Player entityPlayer = PlayerDataManager.getHandle(player);
entityPlayer.getInventory().transaction.addAll(this.transaction);
this.player = entityPlayer;
for (int i = 0; i < getContainerSize(); ++i) {
this.player.getInventory().setItem(i, getRawItem(i));
}
this.player.getInventory().selected = this.selected;
this.items = this.player.getInventory().items;
this.armor = this.player.getInventory().armor;
this.offhand = this.player.getInventory().offhand;
this.compartments = ImmutableList.of(this.items, this.armor, this.offhand);
this.playerOnline = true;
if (this.playerOnline) {
return;
}
Player offlinePlayer = this.player;
Player onlinePlayer = PlayerDataManager.getHandle(player);
onlinePlayer.getInventory().transaction.addAll(this.transaction);
// Set owner to new player.
this.player = onlinePlayer;
// Set player's inventory contents to our modified contents.
Inventory onlineInventory = onlinePlayer.getInventory();
for (int i = 0; i < getContainerSize(); ++i) {
onlineInventory.setItem(i, getRawItem(i));
}
onlineInventory.selected = this.selected;
// Set our item arrays to the new inventory's arrays.
this.items = onlineInventory.items;
this.armor = onlineInventory.armor;
this.offhand = onlineInventory.offhand;
this.compartments = ImmutableList.of(this.items, this.armor, this.offhand);
// Add existing viewers to new viewer list.
Inventory offlineInventory = offlinePlayer.getInventory();
// Remove self from listing - player is always a viewer of their own inventory, prevent duplicates.
offlineInventory.transaction.remove(offlinePlayer.getBukkitEntity());
onlineInventory.transaction.addAll(offlineInventory.transaction);
this.playerOnline = true;
}
@Override