Fix SPIGOT-2806 for silent chests, various other issues
* Fixed anychest message spam * Changed AnySilentContainer again to reduce duplicate checks * #isAnyContainerNeeded should be checked before calling #activateContainer * reorganized ifs for doublechest creation into reverse-order if elses to prevent creating extras when someone's broken Minecraft and put 3+ adjacent to each other * Fixed incorrect block being checked for anychest in 1.11 * Progress on SilentContainerShulkerBox (we're getting there!) anychest and silentchest aren't quite at 100% after all these changes, but it won't be a priority to revisit logic until shulker boxes are done
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@@ -1,6 +1,6 @@
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package com.lishid.openinv.internal;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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public interface IAnySilentContainer extends IAnySilentChest {
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@@ -11,20 +11,21 @@ public interface IAnySilentContainer extends IAnySilentChest {
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* @param block the BlockState
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* @return true if the Block is a supported container
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*/
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public boolean isAnySilentContainer(BlockState block);
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public boolean isAnySilentContainer(Block block);
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/**
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* Opens the container at the given coordinates for the Player.
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* Opens the container at the given coordinates for the Player. If you do not want blocked
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* containers to open, be sure to check {@link #isAnyContainerNeeded(Player, int, int, int)}
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* first.
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*
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* @param player
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* @param anychest whether compatibility for blocked containers is to be used
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* @param silentchest whether the container's noise is to be silenced
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* @param x the x coordinate
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* @param y the y coordinate
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* @param z the z coordinate
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* @return true if the container can be opened
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*/
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public boolean activateContainer(Player player, boolean anychest, boolean silentchest, int x, int y, int z);
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public boolean activateContainer(Player player, boolean silentchest, int x, int y, int z);
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/**
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* Checks if the container at the given coordinates is blocked.
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