Improve any/silent container commands
* Merged duplicate code * Added on/off parameters - closes #120 * Added tab completion for parameters
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/*
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* Copyright (C) 2011-2019 lishid. All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.lishid.openinv.commands;
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import com.lishid.openinv.OpenInv;
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import org.bukkit.ChatColor;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class AnyChestPluginCommand implements CommandExecutor {
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private final OpenInv plugin;
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public AnyChestPluginCommand(final OpenInv plugin) {
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this.plugin = plugin;
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}
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@Override
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public boolean onCommand(final CommandSender sender, final Command command, final String label, final String[] args) {
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if (!(sender instanceof Player)) {
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sender.sendMessage(ChatColor.RED + "You can't use this from the console.");
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return true;
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}
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Player player = (Player) sender;
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if (args.length > 0 && args[0].equalsIgnoreCase("check")) {
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sender.sendMessage("AnyChest is " + (this.plugin.getPlayerAnyChestStatus(player) ? "ON" : "OFF") + ".");
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return true;
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}
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this.plugin.setPlayerAnyChestStatus(player, !this.plugin.getPlayerAnyChestStatus(player));
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sender.sendMessage("AnyChest is now " + (this.plugin.getPlayerAnyChestStatus(player) ? "ON" : "OFF") + ".");
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return true;
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}
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}
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@@ -0,0 +1,93 @@
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/*
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* Copyright (C) 2011-2019 lishid. All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.lishid.openinv.commands;
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import com.lishid.openinv.OpenInv;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.function.BiConsumer;
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import java.util.function.Function;
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import org.bukkit.ChatColor;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabCompleter;
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import org.bukkit.entity.Player;
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public class ContainerSettingPluginCommand implements CommandExecutor, TabCompleter {
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private final OpenInv plugin;
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public ContainerSettingPluginCommand(final OpenInv plugin) {
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this.plugin = plugin;
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}
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@Override
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public boolean onCommand(final CommandSender sender, final Command command, final String label, final String[] args) {
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if (!(sender instanceof Player)) {
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sender.sendMessage(ChatColor.RED + "You can't use this from the console.");
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return true;
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}
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Player player = (Player) sender;
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boolean any = command.getName().startsWith("any");
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String commandName = any ? "AnyContainer" : "SilentContainer";
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Function<Player, Boolean> getSetting = any ? plugin::getPlayerAnyChestStatus : plugin::getPlayerSilentChestStatus;
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BiConsumer<OfflinePlayer, Boolean> setSetting = any ? plugin::setPlayerAnyChestStatus : plugin::setPlayerSilentChestStatus;
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if (args.length > 0) {
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args[0] = args[0].toLowerCase();
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if (args[0].equals("on")) {
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setSetting.accept(player, true);
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} else if (args[0].equals("off")) {
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setSetting.accept(player, false);
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} else if (!args[0].equals("check")) {
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// Invalid argument, show usage.
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return false;
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}
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} else {
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setSetting.accept(player, !getSetting.apply(player));
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}
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sender.sendMessage(commandName + " is now " + (getSetting.apply(player) ? "ON" : "OFF") + ".");
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return true;
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}
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@Override
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public List<String> onTabComplete(CommandSender sender, Command command, String label, String[] args) {
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if (!command.testPermissionSilent(sender) || args.length != 1) {
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return Collections.emptyList();
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}
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String argument = args[0].toLowerCase();
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List<String> completions = new ArrayList<>();
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for (String subcommand : new String[] {"check", "on", "off"}) {
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if (subcommand.startsWith(argument)) {
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completions.add(subcommand);
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}
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}
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return completions;
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}
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}
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@@ -1,52 +0,0 @@
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/*
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* Copyright (C) 2011-2019 lishid. All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.lishid.openinv.commands;
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import com.lishid.openinv.OpenInv;
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import org.bukkit.ChatColor;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class SilentChestPluginCommand implements CommandExecutor {
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private final OpenInv plugin;
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public SilentChestPluginCommand(OpenInv plugin) {
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this.plugin = plugin;
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}
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (!(sender instanceof Player)) {
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sender.sendMessage(ChatColor.RED + "You can't use this from the console.");
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return true;
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}
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Player player = (Player) sender;
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if (args.length > 0 && args[0].equalsIgnoreCase("check")) {
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sender.sendMessage("SilentChest is " + (plugin.getPlayerSilentChestStatus(player) ? "ON" : "OFF") + ".");
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return true;
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}
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plugin.setPlayerSilentChestStatus(player, !plugin.getPlayerSilentChestStatus(player));
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sender.sendMessage("SilentChest is now " + (plugin.getPlayerSilentChestStatus(player) ? "ON" : "OFF") + ".");
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return true;
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}
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}
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