Maven cleanliness and API progress

The project was very messy and due to older Bukkit packaging conventions, 1_4_5 and 1_4_6 were sorted away from the rest of the versioned code. All of the versioned internals are now submodules of the internal module.
Rather than use the hackish existing method of abusing the shade plugin to combine "dependencies" for a dummy assembly project, we're actually using the assembly plugin.
Profiles are still split up between the parent pom and the internal module pom, but they're much more clean.

The API is now its own module and can be compiled and released as a separate file for developers. Soon, Bukkit ticket 20, you'll be closed.
This commit is contained in:
Jikoo
2016-11-30 21:26:56 -05:00
parent db2cade4e2
commit 7942466863
166 changed files with 563 additions and 391 deletions

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package com.lishid.openinv;
import java.io.File;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.scheduler.BukkitRunnable;
public class ConfigUpdater {
private static final int CONFIG_VERSION = 3;
private final OpenInv plugin;
public ConfigUpdater(OpenInv plugin) {
this.plugin = plugin;
}
public void checkForUpdates() {
final int version = plugin.getConfig().getInt("config-version", 1);
if (version >= CONFIG_VERSION) {
return;
}
plugin.getLogger().info("Configuration update found! Performing update...");
// Backup the old config file
try {
plugin.getConfig().save(new File(plugin.getDataFolder(), "config_old.yml"));
plugin.getLogger().info("Backed up config.yml to config_old.yml before updating.");
} catch (IOException e) {
plugin.getLogger().warning("Could not back up config.yml before updating!");
}
new BukkitRunnable() {
@Override
public void run() {
switch (version) {
case 1:
updateConfig1To2();
case 2:
updateConfig2To3();
break;
}
new BukkitRunnable() {
@Override
public void run() {
plugin.saveConfig();
plugin.getLogger().info("Configuration update complete!");
}
}.runTaskLater(plugin, 1L); // Run on 1 tick delay; on older versions Bukkit's scheduler is not guaranteed FIFO
}
}.runTaskAsynchronously(plugin);
}
private void updateConfig2To3() {
new BukkitRunnable() {
@Override
public void run() {
plugin.getConfig().set("config-version", 3);
plugin.getConfig().set("items.open-inv", null);
plugin.getConfig().set("toggles.items.open-inv", null);
plugin.getConfig().set("settings.disable-saving",
plugin.getConfig().getBoolean("DisableSaving", false));
plugin.getConfig().set("DisableSaving", null);
}
}.runTask(plugin);
}
private void updateConfig1To2() {
new BukkitRunnable() {
@Override
public void run() {
// Get the old config settings
int itemOpenInvItemId = plugin.getConfig().getInt("ItemOpenInvItemID", 280);
boolean notifySilentChest = plugin.getConfig().getBoolean("NotifySilentChest", true);
boolean notifyAnyChest = plugin.getConfig().getBoolean("NotifyAnyChest", true);
plugin.getConfig().set("ItemOpenInvItemID", null);
plugin.getConfig().set("NotifySilentChest", null);
plugin.getConfig().set("NotifyAnyChest", null);
plugin.getConfig().set("config-version", 2);
plugin.getConfig().set("items.open-inv",
getMaterialById(itemOpenInvItemId).toString());
plugin.getConfig().set("notify.any-chest", notifyAnyChest);
plugin.getConfig().set("notify.silent-chest", notifySilentChest);
}
}.runTask(plugin);
updateToggles("AnyChest", ".toggle", "toggles.any-chest");
updateToggles("ItemOpenInv", ".toggle", "toggles.items.open-inv");
updateToggles("SilentChest", ".toggle", "toggles.silent-chest");
}
private void updateToggles(final String sectionName, String suffix, final String newSectionName) {
// Ensure section exists
if (!plugin.getConfig().isConfigurationSection(sectionName)) {
return;
}
ConfigurationSection section = plugin.getConfig().getConfigurationSection(sectionName);
Set<String> keys = section.getKeys(false);
// Ensure section has content
if (keys == null || keys.isEmpty()) {
return;
}
final Map<String, Boolean> toggles = new HashMap<String, Boolean>();
for (String playerName : keys) {
OfflinePlayer player = plugin.matchPlayer(playerName);
String dataID = plugin.getPlayerID(player);
toggles.put(dataID, section.getBoolean(playerName + suffix, false));
}
new BukkitRunnable() {
@Override
public void run() {
// Wipe old ConfigurationSection
plugin.getConfig().set(sectionName, null);
// Prepare new ConfigurationSection
ConfigurationSection newSection;
if (plugin.getConfig().isConfigurationSection(newSectionName)) {
newSection = plugin.getConfig().getConfigurationSection(newSectionName);
} else {
newSection = plugin.getConfig().createSection(newSectionName);
}
// Set new values
for (Map.Entry<String, Boolean> entry : toggles.entrySet()) {
newSection.set(entry.getKey(), entry.getValue());
}
}
}.runTask(plugin);
}
@SuppressWarnings("deprecation")
private Material getMaterialById(int id) {
Material material = Material.getMaterial(id);
if (material == null) {
material = Material.STICK;
}
return material;
}
}

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@@ -1,589 +0,0 @@
/*
* Copyright (C) 2011-2014 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.lishid.openinv.commands.AnyChestPluginCommand;
import com.lishid.openinv.commands.OpenEnderPluginCommand;
import com.lishid.openinv.commands.OpenInvPluginCommand;
import com.lishid.openinv.commands.SearchEnchantPluginCommand;
import com.lishid.openinv.commands.SearchInvPluginCommand;
import com.lishid.openinv.commands.SilentChestPluginCommand;
import com.lishid.openinv.internal.IAnySilentContainer;
import com.lishid.openinv.internal.IInventoryAccess;
import com.lishid.openinv.internal.IPlayerDataManager;
import com.lishid.openinv.internal.ISpecialEnderChest;
import com.lishid.openinv.internal.ISpecialPlayerInventory;
import com.lishid.openinv.internal.InternalAccessor;
import com.lishid.openinv.util.Cache;
import com.lishid.openinv.util.Function;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.bukkit.command.PluginCommand;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable;
/**
* Open other player's inventory
*
* @author lishid
*/
public class OpenInv extends JavaPlugin {
private final Map<String, ISpecialPlayerInventory> inventories = new HashMap<String, ISpecialPlayerInventory>();
private final Map<String, ISpecialEnderChest> enderChests = new HashMap<String, ISpecialEnderChest>();
private final Cache<String, Player> playerCache = new Cache<String, Player>(300000L,
new Function<Player>() {
@Override
public boolean run(Player value) {
String key = playerLoader.getPlayerDataID(value);
return inventories.containsKey(key) && inventories.get(key).isInUse()
|| enderChests.containsKey(key) && enderChests.get(key).isInUse();
}
},
new Function<Player>() {
@Override
public boolean run(Player value) {
String key = playerLoader.getPlayerDataID(value);
// Check if inventory is stored, and if it is, remove it and eject all viewers
if (inventories.containsKey(key)) {
Inventory inv = inventories.remove(key).getBukkitInventory();
for (HumanEntity entity : inv.getViewers()) {
entity.closeInventory();
}
}
// Check if ender chest is stored, and if it is, remove it and eject all viewers
if (enderChests.containsKey(key)) {
Inventory inv = enderChests.remove(key).getBukkitInventory();
for (HumanEntity entity : inv.getViewers()) {
entity.closeInventory();
}
}
if (!OpenInv.this.disableSaving() && !value.isOnline()) {
value.saveData();
}
return true;
}
});
private InternalAccessor accessor;
private IPlayerDataManager playerLoader;
private IInventoryAccess inventoryAccess;
private IAnySilentContainer anySilentContainer;
@Override
public void onEnable() {
// Get plugin manager
PluginManager pm = getServer().getPluginManager();
accessor = new InternalAccessor(this);
// Version check
if (!accessor.isSupported()) {
getLogger().info("Your version of CraftBukkit (" + accessor.getVersion() + ") is not supported.");
getLogger().info("Please look for an updated version of OpenInv.");
pm.disablePlugin(this);
return;
}
playerLoader = accessor.newPlayerDataManager();
inventoryAccess = accessor.newInventoryAccess();
anySilentContainer = accessor.newAnySilentContainer();
new ConfigUpdater(this).checkForUpdates();
pm.registerEvents(new OpenInvPlayerListener(this), this);
pm.registerEvents(new OpenInvInventoryListener(this), this);
getCommand("openinv").setExecutor(new OpenInvPluginCommand(this));
getCommand("openender").setExecutor(new OpenEnderPluginCommand(this));
SearchInvPluginCommand searchInv = new SearchInvPluginCommand();
getCommand("searchinv").setExecutor(searchInv);
getCommand("searchender").setExecutor(searchInv);
getCommand("searchenchant").setExecutor(new SearchEnchantPluginCommand());
getCommand("silentchest").setExecutor(new SilentChestPluginCommand(this));
getCommand("anychest").setExecutor(new AnyChestPluginCommand(this));
}
@Override
public void onDisable() {
if (this.disableSaving()) {
return;
}
this.playerCache.invalidateAll();
}
/**
* Checks if the server version is supported by OpenInv.
*
* @return true if the server version is supported
*/
public boolean isSupportedVersion() {
return this.accessor.isSupported();
}
/**
* Gets the active IInventoryAccess implementation. May return null if the server version is
* unsupported.
*
* @return the IInventoryAccess
*/
public IInventoryAccess getInventoryAccess() {
return this.inventoryAccess;
}
/**
* Gets the active ISilentContainer implementation. May return null if the server version is
* unsupported.
*
* @return the ISilentContainer
*/
public IAnySilentContainer getAnySilentContainer() {
return this.anySilentContainer;
}
/**
* Gets an ISpecialPlayerInventory for the given Player.
*
* @param player the Player
* @param online true if the Player is currently online
* @return the ISpecialPlayerInventory
*/
public ISpecialPlayerInventory getInventory(Player player, boolean online) {
String id = playerLoader.getPlayerDataID(player);
if (inventories.containsKey(id)) {
return inventories.get(id);
}
ISpecialPlayerInventory inv = accessor.newSpecialPlayerInventory(player, online);
inventories.put(id, inv);
playerCache.put(id, player);
return inv;
}
/**
* Gets an ISpecialEnderChest for the given Player.
*
* @param player the Player
* @param online true if the Player is currently online
* @return the ISpecialEnderChest
*/
public ISpecialEnderChest getEnderChest(Player player, boolean online) {
String id = playerLoader.getPlayerDataID(player);
if (enderChests.containsKey(id)) {
return enderChests.get(id);
}
ISpecialEnderChest inv = accessor.newSpecialEnderChest(player, online);
enderChests.put(id, inv);
playerCache.put(id, player);
return inv;
}
/**
* Forcibly unload a cached Player's data.
*
* @param player the OfflinePlayer to unload
*/
public void unload(OfflinePlayer player) {
this.playerCache.invalidate(this.playerLoader.getPlayerDataID(player));
}
/**
* Check the configuration value for whether or not OpenInv saves player data when unloading
* players. This is exclusively for users who do not allow editing of inventories, only viewing,
* and wish to prevent any possibility of bugs such as lishid#40. If true, OpenInv will not ever
* save any edits made to players.
*
* @return false unless configured otherwise
*/
public boolean disableSaving() {
return getConfig().getBoolean("settings.disable-saving", false);
}
/**
* Check the configuration value for whether or not OpenInv displays a notification to the user
* when a container is activated with SilentChest.
*
* @return true unless configured otherwise
*/
public boolean notifySilentChest() {
return getConfig().getBoolean("notify.silent-chest", true);
}
/**
* Check the configuration value for whether or not OpenInv displays a notification to the user
* when a container is activated with AnyChest.
*
* @return true unless configured otherwise
*/
public boolean notifyAnyChest() {
return getConfig().getBoolean("notify.any-chest", true);
}
/**
* Gets a player's SilentChest setting.
*
* @param player the OfflinePlayer
* @return true if SilentChest is enabled
*/
public boolean getPlayerSilentChestStatus(OfflinePlayer player) {
return getConfig().getBoolean("toggles.silent-chest." + playerLoader.getPlayerDataID(player), false);
}
/**
* Sets a player's SilentChest setting.
*
* @param player the OfflinePlayer
* @param status the status
*/
public void setPlayerSilentChestStatus(OfflinePlayer player, boolean status) {
getConfig().set("toggles.silent-chest." + playerLoader.getPlayerDataID(player), status);
saveConfig();
}
/**
* Gets the provided player's AnyChest setting.
*
* @param player the OfflinePlayer
* @return true if AnyChest is enabled
*/
public boolean getPlayerAnyChestStatus(OfflinePlayer player) {
return getConfig().getBoolean("toggles.any-chest." + playerLoader.getPlayerDataID(player), false);
}
/**
* Sets a player's AnyChest setting.
*
* @param player the OfflinePlayer
* @param status the status
*/
public void setPlayerAnyChestStatus(OfflinePlayer player, boolean status) {
getConfig().set("toggles.any-chest." + playerLoader.getPlayerDataID(player), status);
saveConfig();
}
/**
* Gets a unique identifier by which the OfflinePlayer can be referenced. Using the value
* returned to look up a Player will generally be much faster for later implementations.
*
* @param offline the OfflinePlayer
* @return the identifier
*/
public String getPlayerID(OfflinePlayer offline) {
return this.playerLoader.getPlayerDataID(offline);
}
/**
* Get an OfflinePlayer by name.
* <p>
* Note: This method is potentially very heavily blocking. It should not ever be called on the
* main thread, and if it is, a stack trace will be displayed alerting server owners to the
* call.
*
* @param name the name of the Player
* @return the OfflinePlayer with the closest matching name or null if no players have ever logged in
*/
public OfflinePlayer matchPlayer(String name) {
// Warn if called on the main thread - if we resort to searching offline players, this may take several seconds.
if (getServer().isPrimaryThread()) {
getLogger().warning("Call to OpenInv#matchPlayer made on the main thread!");
getLogger().warning("This can cause the server to hang, potentially severely.");
getLogger().warning("Trace:");
for (StackTraceElement element : new Throwable().fillInStackTrace().getStackTrace()) {
getLogger().warning(element.toString());
}
}
// Attempt exact offline match first - adds UUID support for later versions
OfflinePlayer player = this.playerLoader.getPlayerByID(name);
if (player != null) {
return player;
}
// Ensure name is valid if server is in online mode to avoid unnecessary searching
if (getServer().getOnlineMode() && !name.matches("[a-zA-Z0-9_]{3,16}")) {
return null;
}
player = getServer().getPlayerExact(name);
if (player != null) {
return player;
}
player = getServer().getOfflinePlayer(name);
/*
* Compatibility: Pre-UUID, getOfflinePlayer always returns an OfflinePlayer. Post-UUID,
* getOfflinePlayer will return null if no matching player is found. To preserve
* compatibility, only return the player if they have played before. Ignoring current online
* status is fine, they'd have been found by getPlayerExact otherwise.
*/
if (player != null && player.hasPlayedBefore()) {
return player;
}
player = getServer().getPlayer(name);
if (player != null) {
return player;
}
int bestMatch = Integer.MAX_VALUE;
for (OfflinePlayer offline : getServer().getOfflinePlayers()) {
if (offline.getName() == null) {
// Loaded by UUID only, name has never been looked up.
continue;
}
// Compatibility: Lang3 is only bundled with 1.8+
int currentMatch = org.apache.commons.lang.StringUtils.getLevenshteinDistance(name, offline.getName());
if (currentMatch == 0) {
return offline;
}
if (currentMatch < bestMatch) {
bestMatch = currentMatch;
player = offline;
}
}
// Only null if no players have played ever, otherwise even the worst match will do.
return player;
}
/**
* Load a Player from an OfflinePlayer. May return null under some circumstances.
*
* @param offline the OfflinePlayer to load a Player for
* @return the Player
*/
public Player loadPlayer(final OfflinePlayer offline) {
if (offline == null) {
return null;
}
String key = this.playerLoader.getPlayerDataID(offline);
if (this.playerCache.containsKey(key)) {
return this.playerCache.get(key);
}
Player loaded;
if (offline.isOnline()) {
loaded = offline.getPlayer();
this.playerCache.put(key, loaded);
return loaded;
}
if (Bukkit.isPrimaryThread()) {
return this.playerLoader.loadPlayer(offline);
}
Future<Player> future = Bukkit.getScheduler().callSyncMethod(this,
new Callable<Player>() {
@Override
public Player call() throws Exception {
return playerLoader.loadPlayer(offline);
}
});
int ticks = 0;
while (!future.isDone() && !future.isCancelled() && ticks < 10) {
++ticks;
try {
Thread.sleep(50L);
} catch (InterruptedException e) {
e.printStackTrace();
return null;
}
}
if (!future.isDone() || future.isCancelled()) {
return null;
}
try {
loaded = future.get();
} catch (InterruptedException e) {
e.printStackTrace();
return null;
} catch (ExecutionException e) {
e.printStackTrace();
return null;
}
if (loaded != null) {
this.playerCache.put(key, loaded);
}
return loaded;
}
/**
* Method for handling a Player coming online.
*
* @param player the Player
*/
public void setPlayerOnline(final Player player) {
String key = this.playerLoader.getPlayerDataID(player);
// Check if the player is cached. If not, neither of their inventories is open.
if (!this.playerCache.containsKey(key)) {
return;
}
this.playerCache.put(key, player);
if (this.inventories.containsKey(key)) {
this.inventories.get(key).setPlayerOnline(player);
new BukkitRunnable() {
@Override
public void run() {
if (player.isOnline()) {
player.updateInventory();
}
}
}.runTask(this);
}
if (this.enderChests.containsKey(key)) {
this.enderChests.get(key).setPlayerOnline(player);
}
}
/**
* Method for handling a Player going offline.
*
* @param player the Player
*/
public void setPlayerOffline(final Player player) {
String key = this.playerLoader.getPlayerDataID(player);
// Check if the player is cached. If not, neither of their inventories is open.
if (!this.playerCache.containsKey(key)) {
return;
}
if (this.inventories.containsKey(key)) {
this.inventories.get(key).setPlayerOffline();
}
if (this.enderChests.containsKey(key)) {
this.enderChests.get(key).setPlayerOffline();
}
}
/**
* Evicts all viewers lacking cross-world permissions from a Player's inventory.
*
* @param player the Player
*/
public void changeWorld(final Player player) {
String key = this.playerLoader.getPlayerDataID(player);
// Check if the player is cached. If not, neither of their inventories is open.
if (!this.playerCache.containsKey(key)) {
return;
}
if (this.inventories.containsKey(key)) {
Iterator<HumanEntity> iterator = this.inventories.get(key).getBukkitInventory().getViewers().iterator();
while (iterator.hasNext()) {
HumanEntity human = iterator.next();
// If player has permission or is in the same world, allow continued access
// Just in case, also allow null worlds.
if (Permissions.CROSSWORLD.hasPermission(human) || human.getWorld() == null
|| human.getWorld().equals(player.getWorld())) {
continue;
}
human.closeInventory();
}
}
if (this.enderChests.containsKey(key)) {
Iterator<HumanEntity> iterator = this.enderChests.get(key).getBukkitInventory().getViewers().iterator();
while (iterator.hasNext()) {
HumanEntity human = iterator.next();
if (Permissions.CROSSWORLD.hasPermission(human) || human.getWorld() == null
|| human.getWorld().equals(player.getWorld())) {
continue;
}
human.closeInventory();
}
}
}
/**
* Displays all applicable help for OpenInv commands.
*
* @param player the Player to help
*/
public void showHelp(Player player) {
// Get registered commands
for (String commandName : this.getDescription().getCommands().keySet()) {
PluginCommand command = this.getCommand(commandName);
// Ensure command is successfully registered and player can use it
if (command == null || !command.testPermissionSilent(player)) {
continue;
}
// Send usage
player.sendMessage(command.getUsage().replace("<command>", commandName));
List<String> aliases = command.getAliases();
if (aliases.isEmpty()) {
continue;
}
// Assemble alias list
StringBuilder aliasBuilder = new StringBuilder(" (aliases: ");
for (String alias : aliases) {
aliasBuilder.append(alias).append(", ");
}
aliasBuilder.delete(aliasBuilder.length() - 2, aliasBuilder.length()).append(')');
// Send all aliases
player.sendMessage(aliasBuilder.toString());
}
}
}

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/*
* Copyright (C) 2011-2014 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv;
import org.bukkit.entity.HumanEntity;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.player.PlayerChangedWorldEvent;
import org.bukkit.inventory.Inventory;
public class OpenInvInventoryListener implements Listener {
private final OpenInv plugin;
public OpenInvInventoryListener(OpenInv plugin) {
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onInventoryClick(InventoryClickEvent event) {
if (cancelInteract(event.getWhoClicked(), event.getInventory())) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onInventoryDrag(InventoryDragEvent event) {
if (cancelInteract(event.getWhoClicked(), event.getInventory())) {
event.setCancelled(true);
}
}
private boolean cancelInteract(HumanEntity entity, Inventory inventory) {
return plugin.getInventoryAccess().isSpecialPlayerInventory(inventory)
&& !Permissions.EDITINV.hasPermission(entity)
|| plugin.getInventoryAccess().isSpecialEnderChest(inventory)
&& !Permissions.EDITENDER.hasPermission(entity);
}
@EventHandler
public void onWorldChange(PlayerChangedWorldEvent event) {
plugin.changeWorld(event.getPlayer());
}
}

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/*
* Copyright (C) 2011-2014 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv;
import org.bukkit.entity.Player;
import org.bukkit.event.Event.Result;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
public class OpenInvPlayerListener implements Listener {
private final OpenInv plugin;
public OpenInvPlayerListener(OpenInv plugin) {
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerJoin(final PlayerJoinEvent event) {
plugin.setPlayerOnline(event.getPlayer());
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerQuit(PlayerQuitEvent event) {
plugin.setPlayerOffline(event.getPlayer());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.getAction() != Action.RIGHT_CLICK_BLOCK || event.getPlayer().isSneaking()
|| event.useInteractedBlock() == Result.DENY
|| !plugin.getAnySilentContainer().isAnySilentContainer(event.getClickedBlock())) {
return;
}
Player player = event.getPlayer();
boolean anychest = Permissions.ANYCHEST.hasPermission(player) && plugin.getPlayerAnyChestStatus(player);
boolean needsAnyChest = plugin.getAnySilentContainer().isAnyContainerNeeded(player, event.getClickedBlock());
if (!anychest && needsAnyChest) {
return;
}
boolean silentchest = Permissions.SILENT.hasPermission(player) && plugin.getPlayerSilentChestStatus(player);
// If anychest or silentchest is active
if ((anychest || silentchest) && plugin.getAnySilentContainer().activateContainer(player, silentchest, event.getClickedBlock())) {
if (silentchest && plugin.notifySilentChest() && needsAnyChest && plugin.notifyAnyChest()) {
player.sendMessage("You are opening a blocked container silently.");
} else if (silentchest && plugin.notifySilentChest()) {
player.sendMessage("You are opening a container silently.");
} else if (needsAnyChest && plugin.notifyAnyChest()) {
player.sendMessage("You are opening a blocked container.");
}
event.setCancelled(true);
}
}
}

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@@ -1,38 +0,0 @@
package com.lishid.openinv;
import org.bukkit.permissions.Permissible;
public enum Permissions {
OPENINV("OpenInv.openinv"),
OVERRIDE("OpenInv.override"),
EXEMPT("OpenInv.exempt"),
CROSSWORLD("OpenInv.crossworld"),
SILENT("OpenInv.silent"),
ANYCHEST("OpenInv.anychest"),
ENDERCHEST("OpenInv.openender"),
ENDERCHEST_ALL("OpenInv.openenderall"),
SEARCH("OpenInv.search"),
EDITINV("OpenInv.editinv"),
EDITENDER("OpenInv.editender"),
OPENSELF("OpenInv.openself");
private final String permission;
private Permissions(String permission) {
this.permission = permission;
}
public boolean hasPermission(Permissible permissible) {
String[] parts = permission.split("\\.");
String perm = "";
for (int i = 0; i < parts.length; i++) {
if (permissible.hasPermission(perm + "*")) {
return true;
}
perm += parts[i] + ".";
}
return permissible.hasPermission(permission);
}
}

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@@ -1,54 +0,0 @@
/*
* Copyright (C) 2011-2014 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv.commands;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.lishid.openinv.OpenInv;
public class AnyChestPluginCommand implements CommandExecutor {
private final OpenInv plugin;
public AnyChestPluginCommand(OpenInv plugin) {
this.plugin = plugin;
}
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage(ChatColor.RED + "You can't use this from the console.");
return true;
}
Player player = (Player) sender;
if (args.length > 0 && args[0].equalsIgnoreCase("check")) {
sender.sendMessage("AnyChest is " + (plugin.getPlayerAnyChestStatus(player) ? "ON" : "OFF") + ".");
return true;
}
plugin.setPlayerAnyChestStatus(player, !plugin.getPlayerAnyChestStatus(player));
sender.sendMessage("AnyChest is now " + (plugin.getPlayerAnyChestStatus(player) ? "ON" : "OFF") + ".");
return true;
}
}

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@@ -1,141 +0,0 @@
/*
* Copyright (C) 2011-2014 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv.commands;
import java.util.HashMap;
import com.lishid.openinv.OpenInv;
import com.lishid.openinv.Permissions;
import com.lishid.openinv.internal.ISpecialEnderChest;
import org.bukkit.ChatColor;
import org.bukkit.OfflinePlayer;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
public class OpenEnderPluginCommand implements CommandExecutor {
private final OpenInv plugin;
private final HashMap<Player, String> openEnderHistory = new HashMap<Player, String>();
public OpenEnderPluginCommand(OpenInv plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage(ChatColor.RED + "You can't use this from the console.");
return true;
}
if (args.length > 0 && args[0].equalsIgnoreCase("?")) {
plugin.showHelp((Player) sender);
return true;
}
final Player player = (Player) sender;
// History management
String history = openEnderHistory.get(player);
if (history == null || history == "") {
history = player.getName();
openEnderHistory.put(player, history);
}
final String name;
// Read from history if target is not named
if (args.length < 1) {
name = history;
} else {
name = args[0];
}
new BukkitRunnable() {
@Override
public void run() {
final OfflinePlayer offlinePlayer = plugin.matchPlayer(name);
if (offlinePlayer == null || !offlinePlayer.hasPlayedBefore() && !offlinePlayer.isOnline()) {
player.sendMessage(ChatColor.RED + "Player not found!");
return;
}
new BukkitRunnable() {
@Override
public void run() {
if (!player.isOnline()) {
return;
}
openInventory(player, offlinePlayer);
}
}.runTask(plugin);
}
}.runTaskAsynchronously(plugin);
return true;
}
private void openInventory(Player player, OfflinePlayer target) {
Player onlineTarget;
boolean online = target.isOnline();
if (!online) {
// Try loading the player's data
onlineTarget = plugin.loadPlayer(target);
if (onlineTarget == null) {
player.sendMessage(ChatColor.RED + "Player not found!");
return;
}
} else {
onlineTarget = target.getPlayer();
}
if (!onlineTarget.equals(player)) {
if (!Permissions.ENDERCHEST_ALL.hasPermission(player)) {
player.sendMessage(ChatColor.RED + "You do not have permission to access other players' enderchests.");
return;
}
if (!Permissions.CROSSWORLD.hasPermission(player) && !player.getWorld().equals(onlineTarget.getWorld())) {
player.sendMessage(ChatColor.RED + onlineTarget.getDisplayName() + " is not in your world!");
return;
}
if (!Permissions.OVERRIDE.hasPermission(player) && Permissions.EXEMPT.hasPermission(onlineTarget)) {
player.sendMessage(ChatColor.RED + onlineTarget.getDisplayName() + "'s inventory is protected!");
return;
}
}
// Record the target
openEnderHistory.put(player, onlineTarget.getName());
// Create the inventory
ISpecialEnderChest chest = plugin.getEnderChest(onlineTarget, online);
// Open the inventory
player.openInventory(chest.getBukkitInventory());
}
}

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@@ -1,148 +0,0 @@
/*
* Copyright (C) 2011-2014 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv.commands;
import java.util.HashMap;
import com.lishid.openinv.OpenInv;
import com.lishid.openinv.Permissions;
import com.lishid.openinv.internal.ISpecialPlayerInventory;
import org.bukkit.ChatColor;
import org.bukkit.OfflinePlayer;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
public class OpenInvPluginCommand implements CommandExecutor {
private final OpenInv plugin;
private final HashMap<Player, String> openInvHistory = new HashMap<Player, String>();
public OpenInvPluginCommand(OpenInv plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage(ChatColor.RED + "You can't use this from the console.");
return true;
}
if (args.length > 0 && args[0].equalsIgnoreCase("?")) {
plugin.showHelp((Player) sender);
return true;
}
final Player player = (Player) sender;
// History management
String history = openInvHistory.get(player);
if (history == null || history == "") {
history = player.getName();
openInvHistory.put(player, history);
}
final String name;
// Read from history if target is not named
if (args.length < 1) {
name = history;
} else {
name = args[0];
}
new BukkitRunnable() {
@Override
public void run() {
final OfflinePlayer offlinePlayer = plugin.matchPlayer(name);
if (offlinePlayer == null || !offlinePlayer.hasPlayedBefore() && !offlinePlayer.isOnline()) {
player.sendMessage(ChatColor.RED + "Player not found!");
return;
}
new BukkitRunnable() {
@Override
public void run() {
if (!player.isOnline()) {
return;
}
openInventory(player, offlinePlayer);
}
}.runTask(plugin);
}
}.runTaskAsynchronously(plugin);
return true;
}
private void openInventory(Player player, OfflinePlayer target) {
Player onlineTarget;
boolean online = target.isOnline();
if (!online) {
// Try loading the player's data
onlineTarget = plugin.loadPlayer(target);
if (onlineTarget == null) {
player.sendMessage(ChatColor.RED + "Player not found!");
return;
}
} else {
onlineTarget = target.getPlayer();
}
// Permissions checks
if (onlineTarget.equals(player)) {
// Self-open check
if (!Permissions.OPENSELF.hasPermission(player)) {
player.sendMessage(ChatColor.RED + "You're not allowed to openinv yourself.");
return;
}
} else {
// Protected check
if (!Permissions.OVERRIDE.hasPermission(player) && Permissions.EXEMPT.hasPermission(onlineTarget)) {
player.sendMessage(ChatColor.RED + onlineTarget.getDisplayName() + "'s inventory is protected!");
return;
}
// Crossworld check
if ((!Permissions.CROSSWORLD.hasPermission(player) && !Permissions.OVERRIDE.hasPermission(player)) && onlineTarget.getWorld() != player.getWorld()) {
player.sendMessage(ChatColor.RED + onlineTarget.getDisplayName() + " is not in your world!");
return;
}
}
// Record the target
openInvHistory.put(player, onlineTarget.getName());
// Create the inventory
ISpecialPlayerInventory inv = plugin.getInventory(onlineTarget, online);
// Open the inventory
player.openInventory(inv.getBukkitInventory());
}
}

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@@ -1,111 +0,0 @@
package com.lishid.openinv.commands;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
/**
* Command adding the ability to search online players' inventories for enchantments of a specific
* type at or above the level specified.
*
* @author Jikoo
*/
public class SearchEnchantPluginCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (args.length == 0) {
return false;
}
Enchantment enchant = null;
int level = 0;
for (String argument : args) {
Enchantment localEnchant = Enchantment.getByName(argument.toUpperCase());
if (localEnchant != null) {
enchant = localEnchant;
continue;
}
try {
level = Integer.parseInt(argument);
} catch (NumberFormatException ignored) {}
}
// Arguments not set correctly
if (level == 0 && enchant == null) {
return false;
}
StringBuilder players = new StringBuilder();
for (Player player : Bukkit.getServer().getOnlinePlayers()) {
boolean flagInventory = containsEnchantment(player.getInventory(), enchant, level);
boolean flagEnder = containsEnchantment(player.getEnderChest(), enchant, level);
// No matches, continue
if (!flagInventory && !flagEnder) {
continue;
}
// Matches, append details
players.append(player.getName()).append(" (");
if (flagInventory) {
players.append("inv");
}
if (flagEnder) {
if (flagInventory) {
players.append(',');
}
players.append("ender");
}
players.append("), ");
}
if (players.length() > 0) {
// Matches found, delete trailing comma and space
players.delete(players.length() - 2, players.length());
} else {
sender.sendMessage("No players found with " + (enchant == null ? "any enchant" : enchant.getName())
+ " of level " + level + " or higher.");
return true;
}
sender.sendMessage("Players: " + players.toString());
return true;
}
private boolean containsEnchantment(Inventory inventory, Enchantment enchant, int minLevel) {
for (ItemStack item : inventory.getContents()) {
if (item == null || item.getType() == Material.AIR) {
continue;
}
if (enchant != null) {
if (item.containsEnchantment(enchant) && item.getEnchantmentLevel(enchant) >= minLevel) {
return true;
}
} else {
if (!item.hasItemMeta()) {
continue;
}
ItemMeta meta = item.getItemMeta();
if (!meta.hasEnchants()) {
continue;
}
for (int enchLevel : meta.getEnchants().values()) {
if (enchLevel >= minLevel) {
return true;
}
}
}
}
return false;
}
}

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@@ -1,75 +0,0 @@
/*
* Copyright (C) 2011-2014 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv.commands;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
public class SearchInvPluginCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
Material material = null;
int count = 1;
if (args.length >= 1) {
String[] gData = null;
gData = args[0].split(":");
material = Material.matchMaterial(gData[0]);
}
if (args.length >= 2) {
try {
count = Integer.parseInt(args[1]);
} catch (NumberFormatException ex) {
sender.sendMessage(ChatColor.RED + "'" + args[1] + "' is not a number!");
return false;
}
}
if (material == null) {
sender.sendMessage(ChatColor.RED + "Unknown item");
return false;
}
StringBuilder players = new StringBuilder();
for (Player player : Bukkit.getServer().getOnlinePlayers()) {
Inventory inventory = command.getName().equals("searchinv") ? player.getInventory() : player.getEnderChest();
if (inventory.contains(material, count)) {
players.append(player.getName()).append(", ");
}
}
// Matches found, delete trailing comma and space
if (players.length() > 0) {
players.delete(players.length() - 2, players.length());
} else {
sender.sendMessage("No players found with " + material.toString());
}
sender.sendMessage("Players with the item " + material.toString() + ": " + players.toString());
return true;
}
}

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@@ -1,53 +0,0 @@
/*
* Copyright (C) 2011-2014 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv.commands;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.lishid.openinv.OpenInv;
public class SilentChestPluginCommand implements CommandExecutor {
private final OpenInv plugin;
public SilentChestPluginCommand(OpenInv plugin) {
this.plugin = plugin;
}
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage(ChatColor.RED + "You can't use this from the console.");
return true;
}
Player player = (Player) sender;
if (args.length > 0 && args[0].equalsIgnoreCase("check")) {
sender.sendMessage("SilentChest is " + (plugin.getPlayerAnyChestStatus(player) ? "ON" : "OFF") + ".");
return true;
}
plugin.setPlayerSilentChestStatus(player, !plugin.getPlayerSilentChestStatus(player));
sender.sendMessage("SilentChest is now " + (plugin.getPlayerSilentChestStatus(player) ? "ON" : "OFF") + ".");
return true;
}
}

View File

@@ -1,160 +0,0 @@
package com.lishid.openinv.util;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import com.google.common.collect.Multimap;
import com.google.common.collect.TreeMultimap;
/**
* A minimal time-based cache implementation backed by a HashMap and TreeMultimap.
*
* @author Jikoo
*/
public class Cache<K, V> {
private final Map<K, V> internal;
private final Multimap<Long, K> expiry;
private final long retention;
private final Function<V> inUseCheck, postRemoval;
/**
* Constructs a Cache with the specified retention duration, in use function, and post-removal function.
*
* @param retention duration after which keys are automatically invalidated if not in use
* @param inUseCheck Function used to check if a key is considered in use
* @param postRemoval Function used to perform any operations required when a key is invalidated
*/
public Cache(long retention, Function<V> inUseCheck, Function<V> postRemoval) {
this.internal = new HashMap<K, V>();
this.expiry = TreeMultimap.create(new Comparator<Long>() {
@Override
public int compare(Long long1, Long long2) {
return long1.compareTo(long2);
}
},
new Comparator<K>() {
@Override
public int compare(K k1, K k2) {
return 0;
}
});
this.retention = retention;
this.inUseCheck = inUseCheck;
this.postRemoval = postRemoval;
}
/**
* Set a key and value pair. Keys are unique. Using an existing key will cause the old value to
* be overwritten and the expiration timer to be reset.
*
* @param key key with which the specified value is to be associated
* @param value value to be associated with the specified key
*/
public void put(K key, V value) {
// Invalidate key - runs lazy check and ensures value won't be cleaned up early
invalidate(key);
internal.put(key, value);
expiry.put(System.currentTimeMillis() + retention, key);
}
/**
* Returns the value to which the specified key is mapped, or null if no value is mapped for the key.
*
* @param key the key whose associated value is to be returned
* @return the value to which the specified key is mapped, or null if no value is mapped for the key
*/
public V get(K key) {
// Run lazy check to clean cache
lazyCheck();
return internal.get(key);
}
/**
* Returns true if the specified key is mapped to a value.
*
* @param key key to check if a mapping exists for
* @return true if a mapping exists for the specified key
*/
public boolean containsKey(K key) {
// Run lazy check to clean cache
lazyCheck();
return internal.containsKey(key);
}
/**
* Forcibly invalidates a key, even if it is considered to be in use.
*
* @param key key to invalidate
*/
public void invalidate(K key) {
// Run lazy check to clean cache
lazyCheck();
if (!internal.containsKey(key)) {
// Value either not present or cleaned by lazy check. Either way, we're good
return;
}
// Remove stored object
internal.remove(key);
// Remove expiration entry - prevents more work later, plus prevents issues with values invalidating early
for (Iterator<Map.Entry<Long, K>> iterator = expiry.entries().iterator(); iterator.hasNext();) {
if (key.equals(iterator.next().getValue())) {
iterator.remove();
break;
}
}
}
/**
* Forcibly invalidates all keys, even if they are considered to be in use.
*/
public void invalidateAll() {
for (V value : internal.values()) {
postRemoval.run(value);
}
expiry.clear();
internal.clear();
}
/**
* Invalidate all expired keys that are not considered in use. If a key is expired but is
* considered in use by the provided Function, its expiration time is reset.
*/
private void lazyCheck() {
long now = System.currentTimeMillis();
long nextExpiry = now + retention;
for (Iterator<Map.Entry<Long, K>> iterator = expiry.entries().iterator(); iterator.hasNext();) {
Map.Entry<Long, K> entry = iterator.next();
if (entry.getKey() > now) {
break;
}
iterator.remove();
if (inUseCheck.run(internal.get(entry.getValue()))) {
expiry.put(nextExpiry, entry.getValue());
continue;
}
V value = internal.remove(entry.getValue());
if (value == null) {
continue;
}
postRemoval.run(value);
}
}
}

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@@ -1,12 +0,0 @@
package com.lishid.openinv.util;
/**
* Abstraction for some simple cache calls.
*
* @author Jikoo
*/
public abstract class Function<V> {
public abstract boolean run(V value);
}

View File

@@ -1,50 +0,0 @@
name: OpenInv
main: com.lishid.openinv.OpenInv
version: ${openinv.version}
author: lishid
authors: [Jikoo, ShadowRanger]
description: >
This plugin allows you to open a player's inventory as a chest and interact with it in real time.
commands:
openinv:
aliases: [oi, inv, open]
description: Open a player's inventory
permission: OpenInv.*;OpenInv.openinv
usage: |-
/<command> [Player] - Open a player's inventory
openender:
aliases: [oe]
description: Opens the enderchest of a player
permission: OpenInv.*;OpenInv.openender
usage: |-
/<command> [Player] - Open a player's enderchest
searchinv:
aliases: [si]
description: Search and list players having a specific item
permission: OpenInv.*;OpenInv.search
usage: |-
/<command> <Item> [MinAmount] - Item is the ID or the Bukkit Material, MinAmount is the minimum amount required
searchender:
aliases: [se]
permission: OpenInv.*;OpenInv.search
description: Searches and lists players having a specific item in their ender chest
usage: |-
/<command> <item> [MinAmount] - Item is the ID or the Bukkit Material, MinAmount is the minimum amount required
silentchest:
aliases: [sc, silent]
description: Toggle silent chest function, which stops sounds and animations when using containers.
permission: OpenInv.*;OpenInv.silent
usage: |-
/<command> [Check] - Check or toggle silent chest
anychest:
aliases: [ac]
description: Toggle anychest function, which allows opening of blocked chests.
permission: OpenInv.*;OpenInv.anychest
usage: |-
/<command> [Check] - Checks or toggle anychest
searchenchant:
aliases: [searchenchants]
description: Search and list players with a specific enchantment.
permission: OpenInv.*;OpenInv.searchenchant
usage: |-
/<command> <[enchantment] [MinLevel]> - Enchantment is the enchantment type, MinLevel is the minimum level. One is optional