Added support for UUID-based player lookups in 1.7.5+
You could argue that ShadowRanger's conversion of everything to UUID is better, but that would result in us having to contact Mojang's servers simply to fetch a player by UUID for versions < 1.7.5. It seems excessive (not to mention that uncached contact can result in rate limiting) when the server itself will not remember who they are across name changes. If they can re-obtain everything in their inventory, they can re-run /ac.
This commit is contained in:
@@ -16,6 +16,8 @@
|
||||
|
||||
package com.lishid.openinv.internal.v1_7_R3;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
import com.lishid.openinv.internal.IPlayerDataManager;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
@@ -60,4 +62,20 @@ public class PlayerDataManager implements IPlayerDataManager {
|
||||
return player.getUniqueId().toString();
|
||||
}
|
||||
|
||||
@Override
|
||||
public OfflinePlayer getPlayerByID(String identifier) {
|
||||
try {
|
||||
UUID uuid = UUID.fromString(identifier);
|
||||
OfflinePlayer player = Bukkit.getOfflinePlayer(uuid);
|
||||
// Ensure player is a real player, otherwise return null
|
||||
if (player == null || !player.hasPlayedBefore() && !player.isOnline()) {
|
||||
return null;
|
||||
}
|
||||
return player;
|
||||
} catch (IllegalArgumentException e) {
|
||||
// Not a UUID
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user