Bug fix and changes
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@@ -28,7 +28,7 @@ import net.minecraft.server.v1_8_R3.*;
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import org.bukkit.craftbukkit.v1_8_R3.entity.*;
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public class AnySilentChest {
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public boolean IsAnyChestNeeded(Player p, int x, int y, int z) {
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public boolean isAnyChestNeeded(Player p, int x, int y, int z) {
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// FOR REFERENCE, LOOK AT net.minecraft.server.BlockChest
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BlockPosition position = new BlockPosition(x, y, z);
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EntityPlayer player = ((CraftPlayer) p).getHandle();
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@@ -81,7 +81,7 @@ public class AnySilentChest {
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return true;
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}
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public boolean ActivateChest(Player p, boolean anychest, boolean silentchest, int x, int y, int z) {
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public boolean activateChest(Player p, boolean anyChest, boolean silentChest, int x, int y, int z) {
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BlockPosition position = new BlockPosition(x, y, z);
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EntityPlayer player = ((CraftPlayer) p).getHandle();
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World world = player.world;
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@@ -98,7 +98,7 @@ public class AnySilentChest {
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}
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ITileInventory tileInventory = (ITileInventory) tileEntity;
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if (!anychest && this.topBlocking(world, position)) {
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if (!anyChest && this.topBlocking(world, position)) {
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return true;
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}
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@@ -106,7 +106,7 @@ public class AnySilentChest {
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BlockPosition side = position.shift(direction);
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Block block = world.getType(side).getBlock();
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if (block == chest) {
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if (!anychest && this.topBlocking(world, side)) {
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if (!anyChest && this.topBlocking(world, side)) {
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return true;
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}
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@@ -122,7 +122,7 @@ public class AnySilentChest {
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}
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boolean returnValue = true;
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if (silentchest) {
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if (silentChest) {
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tileInventory = new SilentInventory(tileInventory);
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if (OpenInv.notifySilentChest()) {
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p.sendMessage("You are opening a chest silently.");
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@@ -132,7 +132,7 @@ public class AnySilentChest {
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player.openContainer(tileInventory);
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if (anychest && OpenInv.notifyAnyChest()) {
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if (anyChest && OpenInv.notifyAnyChest()) {
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p.sendMessage("You are opening a blocked chest.");
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}
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