Prepare for 1.14
To continue providing renamed ender chests/player inventories we can no longer just provide an Inventory, a full InventoryView is required. To avoid confusion the old method has been removed entirely, leading to a major API revision bump.
This commit is contained in:
@@ -16,16 +16,15 @@
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package com.lishid.openinv;
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import javax.annotation.Nullable;
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import com.lishid.openinv.internal.IAnySilentContainer;
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import com.lishid.openinv.internal.IInventoryAccess;
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import com.lishid.openinv.internal.ISpecialEnderChest;
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import com.lishid.openinv.internal.ISpecialPlayerInventory;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.Plugin;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Interface defining behavior for the OpenInv plugin.
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@@ -45,49 +44,21 @@ public interface IOpenInv {
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boolean disableSaving();
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/**
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* Gets the active ISilentContainer implementation. May return null if the server version is
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* unsupported.
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* Gets the active ISilentContainer implementation.
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*
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* @return the ISilentContainer
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* @throws IllegalStateException if the server version is unsupported
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*/
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@NotNull
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IAnySilentContainer getAnySilentContainer();
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/**
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* Gets an ISpecialEnderChest for the given Player. Returns null if the ISpecialEnderChest could
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* not be instantiated.
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*
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* @param player the Player
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* @param online true if the Player is currently online
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* @return the ISpecialEnderChest
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* @throws IllegalStateException if the server version is unsupported
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* @deprecated Use {@link IOpenInv#getSpecialEnderChest(Player, boolean)}
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*/
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@Deprecated
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@Nullable
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ISpecialEnderChest getEnderChest(Player player, boolean online);
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/**
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* Gets an ISpecialPlayerInventory for the given Player. Returns null if the
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* ISpecialPlayerInventory could not be instantiated.
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*
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* @param player the Player
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* @param online true if the Player is currently online
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* @return the ISpecialPlayerInventory
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* @throws IllegalStateException if the server version is unsupported
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* @deprecated Use {@link IOpenInv#getSpecialInventory(Player, boolean)}
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*/
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@Deprecated
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@Nullable
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ISpecialPlayerInventory getInventory(Player player, boolean online);
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/**
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* Gets the active IInventoryAccess implementation. May return null if the server version is
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* unsupported.
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* Gets the active IInventoryAccess implementation.
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*
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* @return the IInventoryAccess
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* @throws IllegalStateException if the server version is unsupported
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*/
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@NotNull
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IInventoryAccess getInventoryAccess();
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/**
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@@ -97,7 +68,7 @@ public interface IOpenInv {
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* @return true if AnyChest is enabled
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* @throws IllegalStateException if the server version is unsupported
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*/
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boolean getPlayerAnyChestStatus(OfflinePlayer player);
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boolean getPlayerAnyChestStatus(@NotNull OfflinePlayer player);
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/**
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* Gets a unique identifier by which the OfflinePlayer can be referenced. Using the value
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@@ -107,16 +78,17 @@ public interface IOpenInv {
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* @return the identifier
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* @throws IllegalStateException if the server version is unsupported
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*/
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String getPlayerID(OfflinePlayer offline);
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@NotNull
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String getPlayerID(@NotNull OfflinePlayer offline);
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/**
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* Gets a player's SilentChest setting.
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*
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* @param player the OfflinePlayer
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* @param offline the OfflinePlayer
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* @return true if SilentChest is enabled
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* @throws IllegalStateException if the server version is unsupported
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*/
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boolean getPlayerSilentChestStatus(OfflinePlayer player);
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boolean getPlayerSilentChestStatus(@NotNull OfflinePlayer offline);
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/**
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* Gets an ISpecialEnderChest for the given Player.
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@@ -127,7 +99,8 @@ public interface IOpenInv {
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* @throws IllegalStateException if the server version is unsupported
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* @throws InstantiationException if the ISpecialEnderChest could not be instantiated
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*/
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ISpecialEnderChest getSpecialEnderChest(Player player, boolean online) throws InstantiationException;
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@NotNull
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ISpecialEnderChest getSpecialEnderChest(@NotNull Player player, boolean online) throws InstantiationException;
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/**
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* Gets an ISpecialPlayerInventory for the given Player.
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@@ -138,7 +111,8 @@ public interface IOpenInv {
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* @throws IllegalStateException if the server version is unsupported
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* @throws InstantiationException if the ISpecialPlayerInventory could not be instantiated
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*/
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ISpecialPlayerInventory getSpecialInventory(Player player, boolean online) throws InstantiationException;
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@NotNull
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ISpecialPlayerInventory getSpecialInventory(@NotNull Player player, boolean online) throws InstantiationException;
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/**
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* Checks if the server version is supported by OpenInv.
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@@ -155,7 +129,7 @@ public interface IOpenInv {
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* @throws IllegalStateException if the server version is unsupported
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*/
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@Nullable
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Player loadPlayer(final OfflinePlayer offline);
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Player loadPlayer(@NotNull final OfflinePlayer offline);
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/**
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* Get an OfflinePlayer by name.
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@@ -168,7 +142,7 @@ public interface IOpenInv {
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* @return the OfflinePlayer with the closest matching name or null if no players have ever logged in
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*/
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@Nullable
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OfflinePlayer matchPlayer(String name);
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OfflinePlayer matchPlayer(@NotNull String name);
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/**
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* Check the configuration value for whether or not OpenInv displays a notification to the user
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@@ -194,7 +168,7 @@ public interface IOpenInv {
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* @param plugin the Plugin no longer holding a reference to the Player
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* @throws IllegalStateException if the server version is unsupported
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*/
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void releasePlayer(Player player, Plugin plugin);
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void releasePlayer(@NotNull Player player, @NotNull Plugin plugin);
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/**
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* Mark a Player as in use by a Plugin to prevent it from being removed from the cache. Used to
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@@ -219,32 +193,32 @@ public interface IOpenInv {
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* @param plugin the Plugin holding the reference to the Player
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* @throws IllegalStateException if the server version is unsupported
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*/
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void retainPlayer(Player player, Plugin plugin);
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void retainPlayer(@NotNull Player player, @NotNull Plugin plugin);
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/**
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* Sets a player's AnyChest setting.
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*
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* @param player the OfflinePlayer
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* @param offline the OfflinePlayer
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* @param status the status
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* @throws IllegalStateException if the server version is unsupported
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*/
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void setPlayerAnyChestStatus(OfflinePlayer player, boolean status);
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void setPlayerAnyChestStatus(@NotNull OfflinePlayer offline, boolean status);
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/**
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* Sets a player's SilentChest setting.
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*
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* @param player the OfflinePlayer
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* @param offline the OfflinePlayer
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* @param status the status
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* @throws IllegalStateException if the server version is unsupported
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*/
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void setPlayerSilentChestStatus(OfflinePlayer player, boolean status);
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void setPlayerSilentChestStatus(@NotNull OfflinePlayer offline, boolean status);
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/**
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* Forcibly unload a cached Player's data.
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*
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* @param player the OfflinePlayer to unload
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* @param offline the OfflinePlayer to unload
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* @throws IllegalStateException if the server version is unsupported
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*/
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void unload(OfflinePlayer player);
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void unload(@NotNull OfflinePlayer offline);
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}
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