Prepare for 1.14

To continue providing renamed ender chests/player inventories we can no longer just provide an Inventory, a full InventoryView is required. To avoid confusion the old method has been removed entirely, leading to a major API revision bump.
This commit is contained in:
Jikoo
2019-04-28 20:37:05 -04:00
parent adc35e9ad5
commit 9e37cbbca8
173 changed files with 2572 additions and 1911 deletions

View File

@@ -16,6 +16,8 @@
package com.lishid.openinv.util;
import com.google.common.collect.Multimap;
import com.google.common.collect.TreeMultimap;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.HashMap;
@@ -23,9 +25,6 @@ import java.util.Iterator;
import java.util.List;
import java.util.Map;
import com.google.common.collect.Multimap;
import com.google.common.collect.TreeMultimap;
/**
* A minimal thread-safe time-based cache implementation backed by a HashMap and TreeMultimap.
*

View File

@@ -16,16 +16,14 @@
package com.lishid.openinv.util;
import java.lang.reflect.Constructor;
import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import com.lishid.openinv.internal.IAnySilentContainer;
import com.lishid.openinv.internal.IInventoryAccess;
import com.lishid.openinv.internal.IPlayerDataManager;
import com.lishid.openinv.internal.ISpecialEnderChest;
import com.lishid.openinv.internal.ISpecialPlayerInventory;
import java.lang.reflect.Constructor;
import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
@@ -63,13 +61,14 @@ public class InternalAccessor {
this.version = packageName.substring(packageName.lastIndexOf('.') + 1);
try {
// TODO: implement support for CraftMagicNumbers#getMappingsVersion
Class.forName("com.lishid.openinv.internal." + this.version + ".SpecialPlayerInventory");
Class.forName("com.lishid.openinv.internal." + this.version + ".SpecialEnderChest");
this.playerDataManager = this.createObject(IPlayerDataManager.class, "PlayerDataManager");
this.inventoryAccess = this.createObject(IInventoryAccess.class, "InventoryAccess");
this.anySilentContainer = this.createObject(IAnySilentContainer.class, "AnySilentContainer");
this.supported = true;
} catch (Exception e) {}
} catch (Exception ignored) {}
}
private <T> T createObject(final Class<? extends T> assignableClass, final String className,