Null pointer check
Players who haven't joined your server since the UUID conversion will have a null name. As a result, if you try to /openinv a player who *has* joined your server since then, the loop can break due to a NPE while checking other players. This null check should fix that problem.
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@@ -80,7 +80,8 @@ public class PlayerDataManager implements IPlayerDataManager {
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OfflinePlayer[] offlinePlayers = Bukkit.getOfflinePlayers();
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for (OfflinePlayer player : offlinePlayers) {
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String name = player.getName();
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if (name == null)
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continue;
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if (name.equalsIgnoreCase(search))
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return player.getUniqueId();
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