It's been over 3 years :)
The common module was designed to prevent the internal modules depending on the core plugin. With the introduction of localization, this overcomplication became ever more exacerbated. Probably will play around a bit more to remove freshly introduced static abuse before release. Closes #61
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (C) 2011-2020 lishid. All rights reserved.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.lishid.openinv.internal;
|
||||
|
||||
import org.bukkit.OfflinePlayer;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.InventoryView;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
public interface IPlayerDataManager {
|
||||
|
||||
/**
|
||||
* Loads a Player for an OfflinePlayer.
|
||||
* </p>
|
||||
* This method is potentially blocking, and should not be called on the main thread.
|
||||
*
|
||||
* @param offline the OfflinePlayer
|
||||
* @return the Player loaded
|
||||
*/
|
||||
@Nullable
|
||||
Player loadPlayer(@NotNull OfflinePlayer offline);
|
||||
|
||||
/**
|
||||
* Opens an ISpecialInventory for a Player.
|
||||
*
|
||||
* @param player the Player opening the ISpecialInventory
|
||||
* @param inventory the Inventory
|
||||
*`
|
||||
* @return the InventoryView opened
|
||||
*/
|
||||
@Nullable
|
||||
InventoryView openInventory(@NotNull Player player, @NotNull ISpecialInventory inventory);
|
||||
|
||||
void sendSystemMessage(@NotNull Player player, @NotNull String message);
|
||||
|
||||
@NotNull
|
||||
default String getLocale(Player player) {
|
||||
return player.getLocale();
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user