From d0494aa2e7b78c967b3623a5aace6d5e28ac5738 Mon Sep 17 00:00:00 2001 From: Hummer12007 Date: Tue, 13 Jan 2015 21:48:27 +0200 Subject: [PATCH] Fix trapped chests linking with ordinary chests, instead of trapped ones. --- .../com/lishid/openinv/internal/v1_8_R1/AnySilentChest.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/lishid/openinv/internal/v1_8_R1/AnySilentChest.java b/src/main/java/com/lishid/openinv/internal/v1_8_R1/AnySilentChest.java index 239bb01..46dfd81 100644 --- a/src/main/java/com/lishid/openinv/internal/v1_8_R1/AnySilentChest.java +++ b/src/main/java/com/lishid/openinv/internal/v1_8_R1/AnySilentChest.java @@ -90,7 +90,8 @@ public class AnySilentChest implements IAnySilentChest { return true; } - BlockChest chest = (BlockChest) Block.getByName("chest"); + BlockChest chest = (BlockChest) (((BlockChest) world.getType(position).getBlock()).b == 1 ? + Block.getByName("trapped_chest") : Block.getByName("chest")); TileEntity tileEntity = world.getTileEntity(position); if (!(tileEntity instanceof TileEntityChest)) {