@@ -286,6 +286,8 @@ public class AnySilentContainer implements IAnySilentContainer {
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EnumGamemode gamemode = player.playerInteractManager.getGameMode();
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EnumGamemode gamemode = player.playerInteractManager.getGameMode();
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this.forceGameMode(player, EnumGamemode.SPECTATOR);
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this.forceGameMode(player, EnumGamemode.SPECTATOR);
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player.activeContainer.b(player);
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player.activeContainer.b(player);
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player.activeContainer.a(player, false);
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player.activeContainer.transferTo(player.defaultContainer, player.getBukkitEntity());
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||||||
player.activeContainer = player.defaultContainer;
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player.activeContainer = player.defaultContainer;
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||||||
this.forceGameMode(player, gamemode);
|
this.forceGameMode(player, gamemode);
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}
|
}
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@@ -309,6 +309,8 @@ public class AnySilentContainer implements IAnySilentContainer {
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|||||||
EnumGamemode gamemode = player.playerInteractManager.getGameMode();
|
EnumGamemode gamemode = player.playerInteractManager.getGameMode();
|
||||||
this.forceGameMode(player, EnumGamemode.SPECTATOR);
|
this.forceGameMode(player, EnumGamemode.SPECTATOR);
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||||||
player.activeContainer.b(player);
|
player.activeContainer.b(player);
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||||||
|
player.activeContainer.a(player, false);
|
||||||
|
player.activeContainer.transferTo(player.defaultContainer, player.getBukkitEntity());
|
||||||
player.activeContainer = player.defaultContainer;
|
player.activeContainer = player.defaultContainer;
|
||||||
this.forceGameMode(player, gamemode);
|
this.forceGameMode(player, gamemode);
|
||||||
}
|
}
|
||||||
|
@@ -225,6 +225,8 @@ public class AnySilentContainer implements IAnySilentContainer {
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|||||||
EnumGamemode gamemode = player.playerInteractManager.getGameMode();
|
EnumGamemode gamemode = player.playerInteractManager.getGameMode();
|
||||||
this.forceGameMode(player, EnumGamemode.SPECTATOR);
|
this.forceGameMode(player, EnumGamemode.SPECTATOR);
|
||||||
player.activeContainer.b(player);
|
player.activeContainer.b(player);
|
||||||
|
player.activeContainer.a(player, false);
|
||||||
|
player.activeContainer.transferTo(player.defaultContainer, player.getBukkitEntity());
|
||||||
player.activeContainer = player.defaultContainer;
|
player.activeContainer = player.defaultContainer;
|
||||||
this.forceGameMode(player, gamemode);
|
this.forceGameMode(player, gamemode);
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user