General refactoring

This commit is contained in:
ShadowRanger
2015-06-22 20:15:28 +10:00
parent d988becf1f
commit ded568ec3f
16 changed files with 53 additions and 52 deletions

View File

@@ -124,7 +124,7 @@ public class AnySilentChest {
boolean returnValue = true;
if (silentchest) {
tileInventory = new SilentInventory(tileInventory);
if (OpenInv.NotifySilentChest()) {
if (OpenInv.notifySilentChest()) {
p.sendMessage("You are opening a chest silently.");
}
returnValue = false;
@@ -132,7 +132,7 @@ public class AnySilentChest {
player.openContainer(tileInventory);
if (anychest && OpenInv.NotifyAnyChest()) {
if (anychest && OpenInv.notifyAnyChest()) {
p.sendMessage("You are opening a blocked chest.");
}

View File

@@ -11,7 +11,7 @@ public enum EnumDirectionList implements Iterable<EnumDirection> {
HORIZONTAL(EnumDirectionLimit.HORIZONTAL),
VERTICAL(EnumDirectionLimit.VERTICAL);
private EnumDirectionLimit list;
private final EnumDirectionLimit list;
private EnumDirectionList(EnumDirectionLimit list) {
this.list = list;

View File

@@ -111,10 +111,12 @@ public class SilentInventory implements ITileInventory {
return inv.getContents();
}
@Override
public void onOpen(CraftHumanEntity craftHumanEntity) {
inv.onOpen(craftHumanEntity);
}
@Override
public void onClose(CraftHumanEntity craftHumanEntity) {
inv.onClose(craftHumanEntity);
}

View File

@@ -28,9 +28,9 @@ import org.bukkit.craftbukkit.v1_8_R3.entity.*;
import org.bukkit.craftbukkit.v1_8_R3.inventory.*;
public class SpecialEnderChest extends InventorySubcontainer {
private CraftInventory inventory = new CraftInventory(this);
private InventoryEnderChest enderChest;
private CraftPlayer owner;
private final CraftInventory inventory = new CraftInventory(this);
private final InventoryEnderChest enderChest;
private final CraftPlayer owner;
private boolean playerOnline = false;
public SpecialEnderChest(Player p, Boolean online) {

View File

@@ -27,9 +27,9 @@ import org.bukkit.craftbukkit.v1_8_R3.entity.*;
import org.bukkit.craftbukkit.v1_8_R3.inventory.*;
public class SpecialPlayerInventory extends PlayerInventory {
private CraftInventory inventory = new CraftInventory(this);
private ItemStack[] extra = new ItemStack[5];
private CraftPlayer owner;
private final CraftInventory inventory = new CraftInventory(this);
private final ItemStack[] extra = new ItemStack[5];
private final CraftPlayer owner;
private boolean playerOnline = false;
public SpecialPlayerInventory(Player p, boolean online) {