Better support other Player implementations
Closes #60 Removed all volatile comments - they require me to occasionally manually maintain them and NMS/OBC imports are already kept separate
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@@ -22,7 +22,6 @@ import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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// Volatile
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import net.minecraft.server.v1_4_R1.AxisAlignedBB;
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import net.minecraft.server.v1_4_R1.BlockEnderChest;
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import net.minecraft.server.v1_4_R1.Container;
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@@ -36,7 +35,6 @@ import net.minecraft.server.v1_4_R1.TileEntityChest;
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import net.minecraft.server.v1_4_R1.TileEntityEnderChest;
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import net.minecraft.server.v1_4_R1.World;
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import org.bukkit.craftbukkit.v1_4_R1.entity.CraftPlayer;
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import org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory;
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public class AnySilentContainer implements IAnySilentContainer {
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@@ -49,7 +47,7 @@ public class AnySilentContainer implements IAnySilentContainer {
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@Override
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public boolean isAnyContainerNeeded(Player p, org.bukkit.block.Block block) {
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// FOR REFERENCE, LOOK AT net.minecraft.server.BlockChest
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EntityPlayer player = ((CraftPlayer) p).getHandle();
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EntityPlayer player = PlayerDataManager.getHandle(p);
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World world = player.world;
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if (block instanceof BlockEnderChest) {
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@@ -97,7 +95,7 @@ public class AnySilentContainer implements IAnySilentContainer {
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@Override
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public boolean activateContainer(Player p, boolean silentchest, org.bukkit.block.Block block) {
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EntityPlayer player = ((CraftPlayer) p).getHandle();
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EntityPlayer player = PlayerDataManager.getHandle(p);
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// Silent ender chest is API-only
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if (silentchest && block.getType() == Material.ENDER_CHEST) {
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@@ -23,7 +23,6 @@ import com.lishid.openinv.util.InternalAccessor;
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import org.bukkit.inventory.Inventory;
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// Volatile
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import net.minecraft.server.v1_4_R1.IInventory;
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import org.bukkit.craftbukkit.v1_4_R1.inventory.CraftInventory;
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@@ -23,14 +23,15 @@ import com.lishid.openinv.internal.IPlayerDataManager;
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import org.bukkit.Bukkit;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.Server;
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import org.bukkit.entity.Player;
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import net.minecraft.server.v1_4_R1.EntityPlayer;
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import net.minecraft.server.v1_4_R1.MinecraftServer;
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import net.minecraft.server.v1_4_R1.PlayerInteractManager;
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// Volatile
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import org.bukkit.craftbukkit.v1_4_R1.CraftServer;
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import org.bukkit.craftbukkit.v1_4_R1.entity.CraftPlayer;
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public class PlayerDataManager implements IPlayerDataManager {
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@@ -78,4 +79,24 @@ public class PlayerDataManager implements IPlayerDataManager {
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return Arrays.asList(Bukkit.getOnlinePlayers());
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}
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public static EntityPlayer getHandle(Player player) {
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if (player instanceof CraftPlayer) {
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return ((CraftPlayer) player).getHandle();
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}
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Server server = player.getServer();
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EntityPlayer nmsPlayer = null;
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if (server instanceof CraftServer) {
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nmsPlayer = ((CraftServer) server).getHandle().f(player.getName());
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}
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if (nmsPlayer == null) {
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// Could use reflection to examine fields, but it's honestly not worth the bother.
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throw new RuntimeException("Unable to fetch EntityPlayer from provided Player implementation");
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}
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return nmsPlayer;
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}
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}
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@@ -16,7 +16,6 @@
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package com.lishid.openinv.internal.v1_4_R1;
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// Volatile
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import net.minecraft.server.v1_4_R1.ContainerChest;
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import net.minecraft.server.v1_4_R1.EntityHuman;
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import net.minecraft.server.v1_4_R1.IInventory;
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@@ -27,7 +27,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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// Volatile
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import net.minecraft.server.v1_4_R1.EntityPlayer;
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import net.minecraft.server.v1_4_R1.IInventory;
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import net.minecraft.server.v1_4_R1.InventoryEnderChest;
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import net.minecraft.server.v1_4_R1.InventorySubcontainer;
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@@ -46,12 +46,12 @@ public class SpecialEnderChest extends InventorySubcontainer implements IInvento
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private CraftPlayer owner;
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private int maxStack = MAX_STACK;
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public SpecialEnderChest(Player p, Boolean online) {
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super(((CraftPlayer) p).getHandle().getEnderChest().getName(),
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((CraftPlayer) p).getHandle().getEnderChest().getSize());
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CraftPlayer player = (CraftPlayer) p;
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this.enderChest = player.getHandle().getEnderChest();
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this.owner = player;
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public SpecialEnderChest(Player player, Boolean online) {
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super(PlayerDataManager.getHandle(player).getEnderChest().getName(),
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PlayerDataManager.getHandle(player).getEnderChest().getSize());
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EntityPlayer nmsPlayer = PlayerDataManager.getHandle(player);
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this.enderChest = nmsPlayer.getEnderChest();
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this.owner = nmsPlayer.getBukkitEntity();
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this.items = enderChest.getContents();
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}
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@@ -64,8 +64,9 @@ public class SpecialEnderChest extends InventorySubcontainer implements IInvento
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public void setPlayerOnline(Player player) {
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if (!playerOnline) {
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try {
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owner = (CraftPlayer) player;
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InventoryEnderChest playerEnderChest = owner.getHandle().getEnderChest();
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EntityPlayer nmsPlayer = PlayerDataManager.getHandle(player);
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this.owner = nmsPlayer.getBukkitEntity();
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InventoryEnderChest playerEnderChest = nmsPlayer.getEnderChest();
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Field field = playerEnderChest.getClass().getField("items");
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field.setAccessible(true);
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field.set(playerEnderChest, this.items);
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@@ -21,11 +21,9 @@ import com.lishid.openinv.internal.ISpecialPlayerInventory;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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// Volatile
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import net.minecraft.server.v1_4_R1.ItemStack;
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import net.minecraft.server.v1_4_R1.PlayerInventory;
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import org.bukkit.craftbukkit.v1_4_R1.entity.CraftPlayer;
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import org.bukkit.craftbukkit.v1_4_R1.inventory.CraftInventory;
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public class SpecialPlayerInventory extends PlayerInventory implements ISpecialPlayerInventory {
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@@ -35,7 +33,7 @@ public class SpecialPlayerInventory extends PlayerInventory implements ISpecialP
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private boolean playerOnline = false;
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public SpecialPlayerInventory(Player bukkitPlayer, Boolean online) {
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super(((CraftPlayer) bukkitPlayer).getHandle());
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super(PlayerDataManager.getHandle(bukkitPlayer));
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this.playerOnline = online;
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this.items = player.inventory.items;
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this.armor = player.inventory.armor;
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@@ -49,7 +47,7 @@ public class SpecialPlayerInventory extends PlayerInventory implements ISpecialP
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@Override
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public void setPlayerOnline(Player player) {
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if (!playerOnline) {
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this.player = ((CraftPlayer) player).getHandle();
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this.player = PlayerDataManager.getHandle(player);
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this.player.inventory.items = this.items;
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this.player.inventory.armor = this.armor;
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playerOnline = true;
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