Migrate to UUID usage
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/*
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* Copyright (C) 2011-2014 lishid. All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.lishid.openinv.internal;
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import java.util.UUID;
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import org.bukkit.Bukkit;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.entity.Player;
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import com.lishid.openinv.OpenInv;
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import com.mojang.authlib.GameProfile;
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//Volatile
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import net.minecraft.server.v1_8_R3.*;
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import org.bukkit.craftbukkit.v1_8_R3.*;
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public class PlayerDataManager {
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public Player loadPlayer(UUID uuid) {
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try {
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OfflinePlayer player = Bukkit.getOfflinePlayer(uuid);
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if (player == null) {
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return null;
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}
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GameProfile profile = new GameProfile(uuid, player.getName());
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MinecraftServer server = ((CraftServer) Bukkit.getServer()).getServer();
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// Create an entity to load the player data
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EntityPlayer entity = new EntityPlayer(server, server.getWorldServer(0), profile, new PlayerInteractManager(server.getWorldServer(0)));
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// Get the bukkit entity
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Player target = entity.getBukkitEntity();
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if (target != null) {
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// Load data
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target.loadData();
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// Return the entity
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return target;
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}
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}
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catch (Exception e) {
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OpenInv.log(e);
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}
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return null;
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}
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}
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