Migrate to UUID usage

This commit is contained in:
ShadowRanger
2015-06-22 12:03:03 +10:00
parent 1ea0307156
commit e8476d5b05
122 changed files with 727 additions and 11495 deletions

View File

@@ -0,0 +1,251 @@
/*
* Copyright (C) 2011-2014 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv.internal;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import com.lishid.openinv.OpenInv;
//Volatile
import net.minecraft.server.v1_8_R3.*;
import org.bukkit.craftbukkit.v1_8_R3.entity.*;
import org.bukkit.craftbukkit.v1_8_R3.inventory.*;
public class SpecialPlayerInventory extends PlayerInventory {
private CraftInventory inventory = new CraftInventory(this);
private ItemStack[] extra = new ItemStack[5];
private CraftPlayer owner;
private boolean playerOnline = false;
public SpecialPlayerInventory(Player p, Boolean online) {
super(((CraftPlayer) p).getHandle());
this.owner = (CraftPlayer) p;
this.items = player.inventory.items;
this.armor = player.inventory.armor;
this.playerOnline = online;
OpenInv.inventories.put(owner.getUniqueId(), this);
}
public Inventory getBukkitInventory() {
return inventory;
}
private void saveOnExit() {
if (transaction.isEmpty() && !playerOnline) {
owner.saveData();
OpenInv.inventories.remove(owner.getUniqueId());
}
}
private void linkInventory(PlayerInventory inventory) {
inventory.items = this.items;
inventory.armor = this.armor;
}
public void playerOnline(Player player) {
if (!playerOnline) {
CraftPlayer p = (CraftPlayer) player;
linkInventory(p.getHandle().inventory);
p.saveData();
playerOnline = true;
}
}
public void playerOffline() {
playerOnline = false;
owner.loadData();
linkInventory(owner.getHandle().inventory);
saveOnExit();
}
@Override
public void onClose(CraftHumanEntity who) {
super.onClose(who);
this.saveOnExit();
}
@Override
public ItemStack[] getContents() {
ItemStack[] C = new ItemStack[getSize()];
System.arraycopy(items, 0, C, 0, items.length);
System.arraycopy(armor, 0, C, items.length, armor.length);
return C;
}
@Override
public int getSize() {
return super.getSize() + 5;
}
@Override
public ItemStack getItem(int i) {
ItemStack[] is = this.items;
if (i >= is.length) {
i -= is.length;
is = this.armor;
} else {
i = getReversedItemSlotNum(i);
}
if (i >= is.length) {
i -= is.length;
is = this.extra;
} else if (is == this.armor) {
i = getReversedArmorSlotNum(i);
}
return is[i];
}
@Override
public ItemStack splitStack(int i, int j) {
ItemStack[] is = this.items;
if (i >= is.length) {
i -= is.length;
is = this.armor;
} else {
i = getReversedItemSlotNum(i);
}
if (i >= is.length) {
i -= is.length;
is = this.extra;
} else if (is == this.armor) {
i = getReversedArmorSlotNum(i);
}
if (is[i] != null) {
ItemStack itemstack;
if (is[i].count <= j) {
itemstack = is[i];
is[i] = null;
return itemstack;
} else {
itemstack = is[i].a(j);
if (is[i].count == 0) {
is[i] = null;
}
return itemstack;
}
} else {
return null;
}
}
@Override
public ItemStack splitWithoutUpdate(int i) {
ItemStack[] is = this.items;
if (i >= is.length) {
i -= is.length;
is = this.armor;
} else {
i = getReversedItemSlotNum(i);
}
if (i >= is.length) {
i -= is.length;
is = this.extra;
} else if (is == this.armor) {
i = getReversedArmorSlotNum(i);
}
if (is[i] != null) {
ItemStack itemstack = is[i];
is[i] = null;
return itemstack;
} else {
return null;
}
}
@Override
public void setItem(int i, ItemStack itemstack) {
ItemStack[] is = this.items;
if (i >= is.length) {
i -= is.length;
is = this.armor;
} else {
i = getReversedItemSlotNum(i);
}
if (i >= is.length) {
i -= is.length;
is = this.extra;
} else if (is == this.armor) {
i = getReversedArmorSlotNum(i);
}
// Effects
if (is == this.extra) {
owner.getHandle().drop(itemstack, true);
itemstack = null;
}
is[i] = itemstack;
owner.getHandle().defaultContainer.b();
}
private int getReversedItemSlotNum(int i) {
if (i >= 27)
return i - 27;
else
return i + 9;
}
private int getReversedArmorSlotNum(int i) {
if (i == 0)
return 3;
if (i == 1)
return 2;
if (i == 2)
return 1;
if (i == 3)
return 0;
else
return i;
}
@Override
public boolean hasCustomName() {
return true;
}
@Override
public String getName() {
return player.getName();
}
@Override
public boolean a(EntityHuman entityhuman) {
return true;
}
@Override
public void update() {
super.update();
player.inventory.update();
}
}