Remove cache, add disable-offline-access config node

Fixes various permissions not being respected during login/logout with inventories already open. This will result in a performance hit for repeated open/closes - there will be significantly more disk I/O.

Closes lishid#171
Closes #56
This commit is contained in:
Jikoo
2022-05-13 11:49:48 -04:00
parent 9502b29fe3
commit fdf920062b
11 changed files with 290 additions and 460 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2011-2021 lishid. All rights reserved.
* Copyright (C) 2011-2022 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -42,15 +42,23 @@ import org.jetbrains.annotations.Nullable;
public interface IOpenInv {
/**
* Check the configuration value for whether or not OpenInv saves player data when unloading
* players. This is exclusively for users who do not allow editing of inventories, only viewing,
* and wish to prevent any possibility of bugs such as lishid#40. If true, OpenInv will not ever
* save any edits made to players.
* Check the configuration value for whether OpenInv saves player data when unloading players. This is exclusively
* for users who do not allow editing of inventories, only viewing, and wish to prevent any possibility of bugs such
* as lishid#40. If true, OpenInv will not ever save any edits made to players.
*
* @return false unless configured otherwise
*/
boolean disableSaving();
/**
* Check the configuration value for whether OpenInv allows offline access. This does not prevent other plugins from
* using existing loaded players while offline.
*
* @return false unless configured otherwise
* @since 4.2.0
*/
boolean disableOfflineAccess();
/**
* Gets the active ISilentContainer implementation.
*
@@ -60,12 +68,9 @@ public interface IOpenInv {
@NotNull IAnySilentContainer getAnySilentContainer();
/**
* Gets the active IInventoryAccess implementation.
*
* @return the IInventoryAccess
* @throws IllegalStateException if the server version is unsupported
* @deprecated Use static {@link InventoryAccess} methods.
*/
@Deprecated
@Deprecated(forRemoval = true)
default @NotNull IInventoryAccess getInventoryAccess() {
return new InventoryAccess();
}
@@ -129,6 +134,15 @@ public interface IOpenInv {
*/
boolean isSupportedVersion();
/**
* Check if a {@link Player} is currently loaded by OpenInv.
*
* @param playerUuid the {@link UUID} of the {@code Player}
* @return whether the {@code Player} is loaded
* @since 4.2.0
*/
boolean isPlayerLoaded(@NotNull UUID playerUuid);
/**
* Load a Player from an OfflinePlayer. May return null under some circumstances.
*
@@ -227,57 +241,51 @@ public interface IOpenInv {
* @return true unless configured otherwise
* @deprecated OpenInv uses action bar chat for notifications. Whether or not they show is based on language settings.
*/
@Deprecated
@Deprecated(forRemoval = true)
default boolean notifyAnyChest() {
return true;
}
/**
* Check the configuration value for whether or not OpenInv displays a notification to the user
* when a container is activated with SilentChest.
*
* @return true unless configured otherwise
* @deprecated OpenInv uses action bar chat for notifications. Whether or not they show is based on language settings.
* @deprecated OpenInv uses action bar chat for notifications. Whether they show is based on language settings.
*/
@Deprecated
@Deprecated(forRemoval = true)
default boolean notifySilentChest() {
return true;
}
/**
* Mark a Player as no longer in use by a Plugin to allow OpenInv to remove it from the cache
* when eligible.
*
* @param player the Player
* @param plugin the Plugin no longer holding a reference to the Player
* @throws IllegalStateException if the server version is unsupported
* @deprecated see {@link #retainPlayer(Player, Plugin)}
*/
void releasePlayer(@NotNull Player player, @NotNull Plugin plugin);
@Deprecated(forRemoval = true, since = "4.2.0")
default void releasePlayer(@NotNull Player player, @NotNull Plugin plugin) {}
/**
* Mark a Player as in use by a Plugin to prevent it from being removed from the cache. Used to
* prevent issues with multiple copies of the same Player being loaded such as lishid#49.
* Changes made to loaded copies overwrite changes to the others when saved, leading to
* duplication bugs and more.
* <p>
* When finished with the Player object, be sure to call {@link #releasePlayer(Player, Plugin)}
* to prevent the cache from keeping it stored until the plugin is disabled.
* <p>
* When using a Player object from OpenInv, you must handle the Player coming online, replacing
* your Player reference with the Player from the PlayerJoinEvent. In addition, you must change
* any values in the Player to reflect any unsaved alterations to the existing Player which do
* not affect the inventory or ender chest contents.
* <p>
* OpenInv only saves player data when unloading a Player from the cache, and then only if
* {@link #disableSaving()} returns false. If you are making changes that OpenInv does not cause
* to persist when a Player logs in as noted above, it is suggested that you manually call
* {@link Player#saveData()} when releasing your reference to ensure your changes persist.
* @deprecated OpenInv no longer uses an internal cache beyond maintaining copies of currently open inventories.
* If you wish to use/modify a player, ensure either {@link IOpenInv#isPlayerLoaded(UUID)} is false or the player
* instance is the same memory address as the one in use by OpenInv.
* <pre>
* public &#64;NotNull Player savePlayerData(&#64;NotNull Player player) {
* IOpenInv openInv = ...
* if (!openInv.disableSaving() && openInv.isPlayerLoaded(player.getUniqueId())) {
* Player openInvLoadedPlayer = openInv.loadPlayer(myInUsePlayer);
* if (openInvLoadedPlayer != player) {
* // The copy loaded by OpenInv is not the same as our loaded copy. Push our changes.
* copyPlayerModifications(player, openInvLoadedPlayer);
* }
* // OpenInv will handle saving data when the player is unloaded.
* // Optionally, to be sure our changes will persist, save now.
* // openInvLoadedPlayer.saveData();
* return openInvLoadedPlayer;
* }
*
* @param player the Player
* @param plugin the Plugin holding the reference to the Player
* @throws IllegalStateException if the server version is unsupported
* player.saveData();
* return player;
* }
* </pre>
*/
void retainPlayer(@NotNull Player player, @NotNull Plugin plugin);
@Deprecated(forRemoval = true, since = "4.2.0")
default void retainPlayer(@NotNull Player player, @NotNull Plugin plugin) {}
/**
* Sets a player's AnyChest setting.