Remove cache, add disable-offline-access config node
Fixes various permissions not being respected during login/logout with inventories already open. This will result in a performance hit for repeated open/closes - there will be significantly more disk I/O. Closes lishid#171 Closes #56
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@@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2011-2021 lishid. All rights reserved.
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* Copyright (C) 2011-2022 lishid. All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -42,15 +42,23 @@ import org.jetbrains.annotations.Nullable;
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public interface IOpenInv {
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/**
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* Check the configuration value for whether or not OpenInv saves player data when unloading
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* players. This is exclusively for users who do not allow editing of inventories, only viewing,
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* and wish to prevent any possibility of bugs such as lishid#40. If true, OpenInv will not ever
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* save any edits made to players.
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* Check the configuration value for whether OpenInv saves player data when unloading players. This is exclusively
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* for users who do not allow editing of inventories, only viewing, and wish to prevent any possibility of bugs such
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* as lishid#40. If true, OpenInv will not ever save any edits made to players.
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*
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* @return false unless configured otherwise
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*/
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boolean disableSaving();
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/**
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* Check the configuration value for whether OpenInv allows offline access. This does not prevent other plugins from
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* using existing loaded players while offline.
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*
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* @return false unless configured otherwise
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* @since 4.2.0
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*/
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boolean disableOfflineAccess();
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/**
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* Gets the active ISilentContainer implementation.
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*
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@@ -60,12 +68,9 @@ public interface IOpenInv {
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@NotNull IAnySilentContainer getAnySilentContainer();
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/**
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* Gets the active IInventoryAccess implementation.
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*
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* @return the IInventoryAccess
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* @throws IllegalStateException if the server version is unsupported
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* @deprecated Use static {@link InventoryAccess} methods.
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*/
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@Deprecated
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@Deprecated(forRemoval = true)
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default @NotNull IInventoryAccess getInventoryAccess() {
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return new InventoryAccess();
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}
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@@ -129,6 +134,15 @@ public interface IOpenInv {
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*/
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boolean isSupportedVersion();
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/**
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* Check if a {@link Player} is currently loaded by OpenInv.
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*
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* @param playerUuid the {@link UUID} of the {@code Player}
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* @return whether the {@code Player} is loaded
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* @since 4.2.0
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*/
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boolean isPlayerLoaded(@NotNull UUID playerUuid);
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/**
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* Load a Player from an OfflinePlayer. May return null under some circumstances.
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*
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@@ -227,57 +241,51 @@ public interface IOpenInv {
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* @return true unless configured otherwise
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* @deprecated OpenInv uses action bar chat for notifications. Whether or not they show is based on language settings.
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*/
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@Deprecated
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@Deprecated(forRemoval = true)
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default boolean notifyAnyChest() {
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return true;
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}
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/**
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* Check the configuration value for whether or not OpenInv displays a notification to the user
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* when a container is activated with SilentChest.
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*
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* @return true unless configured otherwise
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* @deprecated OpenInv uses action bar chat for notifications. Whether or not they show is based on language settings.
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* @deprecated OpenInv uses action bar chat for notifications. Whether they show is based on language settings.
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*/
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@Deprecated
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@Deprecated(forRemoval = true)
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default boolean notifySilentChest() {
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return true;
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}
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/**
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* Mark a Player as no longer in use by a Plugin to allow OpenInv to remove it from the cache
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* when eligible.
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*
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* @param player the Player
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* @param plugin the Plugin no longer holding a reference to the Player
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* @throws IllegalStateException if the server version is unsupported
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* @deprecated see {@link #retainPlayer(Player, Plugin)}
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*/
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void releasePlayer(@NotNull Player player, @NotNull Plugin plugin);
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@Deprecated(forRemoval = true, since = "4.2.0")
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default void releasePlayer(@NotNull Player player, @NotNull Plugin plugin) {}
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/**
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* Mark a Player as in use by a Plugin to prevent it from being removed from the cache. Used to
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* prevent issues with multiple copies of the same Player being loaded such as lishid#49.
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* Changes made to loaded copies overwrite changes to the others when saved, leading to
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* duplication bugs and more.
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* <p>
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* When finished with the Player object, be sure to call {@link #releasePlayer(Player, Plugin)}
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* to prevent the cache from keeping it stored until the plugin is disabled.
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* <p>
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* When using a Player object from OpenInv, you must handle the Player coming online, replacing
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* your Player reference with the Player from the PlayerJoinEvent. In addition, you must change
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* any values in the Player to reflect any unsaved alterations to the existing Player which do
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* not affect the inventory or ender chest contents.
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* <p>
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* OpenInv only saves player data when unloading a Player from the cache, and then only if
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* {@link #disableSaving()} returns false. If you are making changes that OpenInv does not cause
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* to persist when a Player logs in as noted above, it is suggested that you manually call
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* {@link Player#saveData()} when releasing your reference to ensure your changes persist.
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* @deprecated OpenInv no longer uses an internal cache beyond maintaining copies of currently open inventories.
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* If you wish to use/modify a player, ensure either {@link IOpenInv#isPlayerLoaded(UUID)} is false or the player
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* instance is the same memory address as the one in use by OpenInv.
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* <pre>
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* public @NotNull Player savePlayerData(@NotNull Player player) {
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* IOpenInv openInv = ...
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* if (!openInv.disableSaving() && openInv.isPlayerLoaded(player.getUniqueId())) {
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* Player openInvLoadedPlayer = openInv.loadPlayer(myInUsePlayer);
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* if (openInvLoadedPlayer != player) {
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* // The copy loaded by OpenInv is not the same as our loaded copy. Push our changes.
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* copyPlayerModifications(player, openInvLoadedPlayer);
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* }
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* // OpenInv will handle saving data when the player is unloaded.
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* // Optionally, to be sure our changes will persist, save now.
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* // openInvLoadedPlayer.saveData();
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* return openInvLoadedPlayer;
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* }
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*
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* @param player the Player
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* @param plugin the Plugin holding the reference to the Player
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* @throws IllegalStateException if the server version is unsupported
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* player.saveData();
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* return player;
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* }
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* </pre>
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*/
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void retainPlayer(@NotNull Player player, @NotNull Plugin plugin);
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@Deprecated(forRemoval = true, since = "4.2.0")
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default void retainPlayer(@NotNull Player player, @NotNull Plugin plugin) {}
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/**
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* Sets a player's AnyChest setting.
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