Players who haven't joined your server since the UUID conversion will have a null name. As a result, if you try to /openinv a player who has joined your server since then, the loop can break due to a NPE while checking other players. This null check should fix that problem.
Players who haven't joined your server since the UUID conversion will have a null name. As a result, if you try to /openinv a player who _has_ joined your server since then, the loop can break due to a NPE while checking other players. This null check should fix that problem.
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Players who haven't joined your server since the UUID conversion will have a null name. As a result, if you try to /openinv a player who has joined your server since then, the loop can break due to a NPE while checking other players. This null check should fix that problem.