Creates en_GB.yml missing translation #134

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opened 2020-05-16 22:07:53 -04:00 by IdaEdz · 1 comment
IdaEdz commented 2020-05-16 22:07:53 -04:00 (Migrated from github.com)

I noticed that there was a % missing in %player% on enderchests. Fixed that. (I saw your commit too.)

But did you get that even though I have it on en_US it looks in en_GB for translations? It works ingame correctly, but there is that LanguageManager message in console every time someone use the commands.

I worked around by copy paste en_US to en_GB...

I noticed that there was a % missing in %player% on enderchests. Fixed that. (I saw your commit too.) But did you get that even though I have it on en_US it looks in en_GB for translations? It works ingame correctly, but there is that LanguageManager message in console every time someone use the commands. I worked around by copy paste en_US to en_GB...
Jikoo commented 2020-05-16 22:24:02 -04:00 (Migrated from github.com)

The system will (as of next release) actually properly save en_gb.yml for your editing pleasure. It always falls through to en_us. OpenInv now supports player locale, not just server locale.

The system will (as of next release) actually properly save en_gb.yml for your editing pleasure. It always falls through to en_us. OpenInv now supports player locale, not just server locale.
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Reference: minster586/OpenInv#134
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