I noticed that there was a % missing in %player% on enderchests. Fixed that. (I saw your commit too.)
But did you get that even though I have it on en_US it looks in en_GB for translations? It works ingame correctly, but there is that LanguageManager message in console every time someone use the commands.
I worked around by copy paste en_US to en_GB...
I noticed that there was a % missing in %player% on enderchests. Fixed that. (I saw your commit too.)
But did you get that even though I have it on en_US it looks in en_GB for translations? It works ingame correctly, but there is that LanguageManager message in console every time someone use the commands.
I worked around by copy paste en_US to en_GB...
The system will (as of next release) actually properly save en_gb.yml for your editing pleasure. It always falls through to en_us. OpenInv now supports player locale, not just server locale.
The system will (as of next release) actually properly save en_gb.yml for your editing pleasure. It always falls through to en_us. OpenInv now supports player locale, not just server locale.
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
I noticed that there was a % missing in %player% on enderchests. Fixed that. (I saw your commit too.)
But did you get that even though I have it on en_US it looks in en_GB for translations? It works ingame correctly, but there is that LanguageManager message in console every time someone use the commands.
I worked around by copy paste en_US to en_GB...
The system will (as of next release) actually properly save en_gb.yml for your editing pleasure. It always falls through to en_us. OpenInv now supports player locale, not just server locale.