By doing the player lookup in it's own, asynchronous thread we don't lock up the main thread (and crash the server) anymore when we want to find one offline player from a couple thousand other ones.
Also some minor fixes (like protecting and crossworld checks for enderchests) and the files for the new nms version.
I think that the offline player lookup was somehow inspired by @Jikoo's fork but I am not sure about the similarities in the end result anymore.
By doing the player lookup in it's own, asynchronous thread we don't lock up the main thread (and crash the server) anymore when we want to find one offline player from a couple thousand other ones.
Also some minor fixes (like protecting and crossworld checks for enderchests) and the files for the new nms version.
I think that the offline player lookup was somehow inspired by @Jikoo's fork but I am not sure about the similarities in the end result anymore.
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By doing the player lookup in it's own, asynchronous thread we don't lock up the main thread (and crash the server) anymore when we want to find one offline player from a couple thousand other ones.
Also some minor fixes (like protecting and crossworld checks for enderchests) and the files for the new nms version.
I think that the offline player lookup was somehow inspired by @Jikoo's fork but I am not sure about the similarities in the end result anymore.