Asynchronous offline player lookup #21
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By doing the player lookup in it's own, asynchronous thread we don't lock up the main thread (and crash the server) anymore when we want to find one offline player from a couple thousand other ones.
Also some minor fixes (like protecting and crossworld checks for enderchests) and the files for the new nms version.
I think that the offline player lookup was somehow inspired by @Jikoo's fork but I am not sure about the similarities in the end result anymore.