PlayerChangedWorldEvent Exception #63
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This has happened three times, twice directly after teleports (cannot confirm if the world was changed) and once without apparent reason. I wasn't able to reproduce the issue anymore after that, even trying some more scenarios out. In the teleport cases two players were teleported on the same tick.
After it happened I reloaded the plugin and the issue hasn't occurred since then, however this stacktrace popped up;
Ah, whoops, the cache isn't synchronized. Probably happens when a lookup occurs right before world change/shutdown. I'll take a crack at it tomorrow, unfortunately I didn't see the ticket until past bedtime.