/* * Copyright (C) 2011-2020 lishid. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.lishid.openinv.internal; import org.bukkit.block.Block; import org.bukkit.entity.Player; import org.jetbrains.annotations.NotNull; public interface IAnySilentContainer { /** * Opens the container at the given coordinates for the Player. If you do not want blocked * containers to open, be sure to check {@link #isAnyContainerNeeded(Player, Block)} * first. * * @param player the Player opening the container * @param silent whether the container's noise is to be silenced * @param block the Block * @return true if the container can be opened */ boolean activateContainer(@NotNull Player player, boolean silent, @NotNull Block block); /** * Closes the Player's currently open container silently, if necessary. * * @param player the Player closing a container */ void deactivateContainer(@NotNull Player player); /** * Checks if the container at the given coordinates is blocked. * * @param player the Player opening the container * @param block the Block * @return true if the container is blocked */ boolean isAnyContainerNeeded(@NotNull Player player, @NotNull Block block); /** * Checks if the given block is a container which can be unblocked or silenced. * * @param block the BlockState * @return true if the Block is a supported container */ boolean isAnySilentContainer(@NotNull Block block); }