/* * Copyright (C) 2011-2019 lishid. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.lishid.openinv.commands; import com.lishid.openinv.OpenInv; import org.bukkit.ChatColor; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; public class AnyChestPluginCommand implements CommandExecutor { private final OpenInv plugin; public AnyChestPluginCommand(final OpenInv plugin) { this.plugin = plugin; } @Override public boolean onCommand(final CommandSender sender, final Command command, final String label, final String[] args) { if (!(sender instanceof Player)) { sender.sendMessage(ChatColor.RED + "You can't use this from the console."); return true; } Player player = (Player) sender; if (args.length > 0 && args[0].equalsIgnoreCase("check")) { sender.sendMessage("AnyChest is " + (this.plugin.getPlayerAnyChestStatus(player) ? "ON" : "OFF") + "."); return true; } this.plugin.setPlayerAnyChestStatus(player, !this.plugin.getPlayerAnyChestStatus(player)); sender.sendMessage("AnyChest is now " + (this.plugin.getPlayerAnyChestStatus(player) ? "ON" : "OFF") + "."); return true; } }