/* * Copyright (C) 2011-2014 lishid. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.lishid.openinv.commands; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import com.lishid.openinv.OpenInv; import com.lishid.openinv.Permissions; public class SearchInvCommand implements CommandExecutor { @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if (command.getName().equalsIgnoreCase("searchinv")) { if (sender instanceof Player) { if (!OpenInv.hasPermission(sender, Permissions.PERM_SEARCH)) { sender.sendMessage(ChatColor.RED + "You do not have permission to search player inventories."); return true; } } Material material = null; int count = 1; if (args.length >= 1) { String[] gData; gData = args[0].split(":"); material = Material.matchMaterial(gData[0]); } if (args.length >= 2) { try { count = Integer.parseInt(args[1]); } catch (NumberFormatException ex) { sender.sendMessage(ChatColor.RED + "'" + args[1] + "' is not a number!"); return false; } } if (material == null) { sender.sendMessage(ChatColor.RED + "Unknown item"); return false; } StringBuilder sb = new StringBuilder(); for (Player onlinePlayer : Bukkit.getServer().getOnlinePlayers()) { if (onlinePlayer.getInventory().contains(material, count)) { sb.append(onlinePlayer.getName()); sb.append(" "); } } String playerList = sb.toString(); sender.sendMessage("Players with the item " + ChatColor.GRAY + material.toString() + ChatColor.RESET + " in their inventory: " + playerList); return true; } return false; } }