Files
OpenInv/src/lishid/openinv/utils/OpenInvPlayerInventory.java

275 lines
6.3 KiB
Java

/*
* Copyright (C) 2011-2012 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lishid.openinv.utils;
import lishid.openinv.OpenInv;
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import net.minecraft.server.EntityHuman;
import net.minecraft.server.ItemStack;
import net.minecraft.server.PlayerInventory;
public class OpenInvPlayerInventory extends PlayerInventory
{
CraftPlayer owner;
public boolean playerOnline = false;
private ItemStack[] extra = new ItemStack[5];
public OpenInvPlayerInventory(CraftPlayer p, boolean online)
{
super(p.getHandle());
this.owner = p;
this.items = player.inventory.items;
this.armor = player.inventory.armor;
}
public void onClose(CraftHumanEntity who)
{
super.onClose(who);
this.InventoryRemovalCheck();
}
public void InventoryRemovalCheck()
{
if (transaction.isEmpty() && !playerOnline)
{
owner.saveData();
OpenInv.inventories.remove(owner.getName().toLowerCase());
}
}
public void PlayerGoOnline(CraftPlayer p)
{
if(!playerOnline)
{
p.getHandle().inventory.items = this.items;
p.getHandle().inventory.armor = this.armor;
p.saveData();
playerOnline = true;
}
}
public void PlayerGoOffline()
{
playerOnline = false;
}
public ItemStack[] getContents()
{
ItemStack[] C = new ItemStack[getSize()];
System.arraycopy(items, 0, C, 0, items.length);
System.arraycopy(items, 0, C, items.length, armor.length);
return C;
}
public int getSize()
{
return super.getSize() + 5;
}
public ItemStack getItem(int i)
{
ItemStack[] is = this.items;
if (i >= is.length)
{
i -= is.length;
is = this.armor;
}
else
{
i = getReversedItemSlotNum(i);
}
if (i >= is.length)
{
i -= is.length;
is = this.extra;
}
else if (is == this.armor)
{
i = getReversedArmorSlotNum(i);
}
return is[i];
}
public ItemStack splitStack(int i, int j)
{
ItemStack[] is = this.items;
if (i >= is.length)
{
i -= is.length;
is = this.armor;
}
else
{
i = getReversedItemSlotNum(i);
}
if (i >= is.length)
{
i -= is.length;
is = this.extra;
}
else if (is == this.armor)
{
i = getReversedArmorSlotNum(i);
}
if (is[i] != null)
{
ItemStack itemstack;
if (is[i].count <= j)
{
itemstack = is[i];
is[i] = null;
return itemstack;
}
else
{
itemstack = is[i].a(j);
if (is[i].count == 0)
{
is[i] = null;
}
return itemstack;
}
}
else
{
return null;
}
}
public ItemStack splitWithoutUpdate(int i)
{
ItemStack[] is = this.items;
if (i >= is.length)
{
i -= is.length;
is = this.armor;
}
else
{
i = getReversedItemSlotNum(i);
}
if (i >= is.length)
{
i -= is.length;
is = this.extra;
}
else if (is == this.armor)
{
i = getReversedArmorSlotNum(i);
}
if (is[i] != null)
{
ItemStack itemstack = is[i];
is[i] = null;
return itemstack;
}
else
{
return null;
}
}
public void setItem(int i, ItemStack itemstack)
{
ItemStack[] is = this.items;
if (i >= is.length)
{
i -= is.length;
is = this.armor;
}
else
{
i = getReversedItemSlotNum(i);
}
if (i >= is.length)
{
i -= is.length;
is = this.extra;
}
else if (is == this.armor)
{
i = getReversedArmorSlotNum(i);
}
/*
*
* //Effects
* if(is == this.extra)
* {
* if(i == 0)
* {
* itemstack.setData(0);
* }
* }
*/
is[i] = itemstack;
}
private int getReversedItemSlotNum(int i)
{
if (i >= 27)
return i - 27;
else
return i + 9;
}
private int getReversedArmorSlotNum(int i)
{
if (i == 0)
return 3;
if (i == 1)
return 2;
if (i == 2)
return 1;
if (i == 3)
return 0;
else
return i;
}
public String getName()
{
if (player.name.length() > 16)
{
return player.name.substring(0, 16);
}
return player.name;
}
public boolean a(EntityHuman entityhuman)
{
return true;
}
}