275 lines
6.3 KiB
Java
275 lines
6.3 KiB
Java
/*
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* Copyright (C) 2011-2012 lishid. All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package lishid.openinv.utils;
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import lishid.openinv.OpenInv;
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import org.bukkit.craftbukkit.entity.CraftHumanEntity;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.ItemStack;
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import net.minecraft.server.PlayerInventory;
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public class OpenInvPlayerInventory extends PlayerInventory
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{
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CraftPlayer owner;
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public boolean playerOnline = false;
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private ItemStack[] extra = new ItemStack[5];
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public OpenInvPlayerInventory(CraftPlayer p, boolean online)
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{
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super(p.getHandle());
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this.owner = p;
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this.items = player.inventory.items;
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this.armor = player.inventory.armor;
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}
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public void onClose(CraftHumanEntity who)
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{
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super.onClose(who);
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this.InventoryRemovalCheck();
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}
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public void InventoryRemovalCheck()
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{
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if (transaction.isEmpty() && !playerOnline)
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{
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owner.saveData();
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OpenInv.inventories.remove(owner.getName().toLowerCase());
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}
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}
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public void PlayerGoOnline(CraftPlayer p)
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{
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if(!playerOnline)
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{
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p.getHandle().inventory.items = this.items;
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p.getHandle().inventory.armor = this.armor;
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p.saveData();
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playerOnline = true;
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}
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}
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public void PlayerGoOffline()
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{
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playerOnline = false;
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}
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public ItemStack[] getContents()
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{
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ItemStack[] C = new ItemStack[getSize()];
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System.arraycopy(items, 0, C, 0, items.length);
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System.arraycopy(items, 0, C, items.length, armor.length);
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return C;
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}
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public int getSize()
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{
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return super.getSize() + 5;
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}
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public ItemStack getItem(int i)
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{
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ItemStack[] is = this.items;
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if (i >= is.length)
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{
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i -= is.length;
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is = this.armor;
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}
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else
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{
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i = getReversedItemSlotNum(i);
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}
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if (i >= is.length)
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{
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i -= is.length;
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is = this.extra;
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}
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else if (is == this.armor)
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{
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i = getReversedArmorSlotNum(i);
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}
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return is[i];
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}
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public ItemStack splitStack(int i, int j)
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{
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ItemStack[] is = this.items;
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if (i >= is.length)
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{
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i -= is.length;
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is = this.armor;
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}
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else
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{
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i = getReversedItemSlotNum(i);
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}
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if (i >= is.length)
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{
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i -= is.length;
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is = this.extra;
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}
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else if (is == this.armor)
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{
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i = getReversedArmorSlotNum(i);
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}
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if (is[i] != null)
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{
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ItemStack itemstack;
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if (is[i].count <= j)
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{
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itemstack = is[i];
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is[i] = null;
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return itemstack;
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}
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else
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{
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itemstack = is[i].a(j);
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if (is[i].count == 0)
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{
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is[i] = null;
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}
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return itemstack;
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}
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}
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else
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{
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return null;
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}
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}
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public ItemStack splitWithoutUpdate(int i)
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{
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ItemStack[] is = this.items;
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if (i >= is.length)
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{
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i -= is.length;
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is = this.armor;
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}
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else
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{
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i = getReversedItemSlotNum(i);
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}
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if (i >= is.length)
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{
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i -= is.length;
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is = this.extra;
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}
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else if (is == this.armor)
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{
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i = getReversedArmorSlotNum(i);
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}
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if (is[i] != null)
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{
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ItemStack itemstack = is[i];
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is[i] = null;
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return itemstack;
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}
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else
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{
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return null;
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}
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}
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public void setItem(int i, ItemStack itemstack)
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{
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ItemStack[] is = this.items;
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if (i >= is.length)
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{
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i -= is.length;
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is = this.armor;
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}
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else
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{
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i = getReversedItemSlotNum(i);
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}
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if (i >= is.length)
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{
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i -= is.length;
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is = this.extra;
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}
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else if (is == this.armor)
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{
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i = getReversedArmorSlotNum(i);
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}
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/*
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*
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* //Effects
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* if(is == this.extra)
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* {
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* if(i == 0)
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* {
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* itemstack.setData(0);
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* }
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* }
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*/
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is[i] = itemstack;
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}
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private int getReversedItemSlotNum(int i)
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{
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if (i >= 27)
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return i - 27;
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else
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return i + 9;
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}
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private int getReversedArmorSlotNum(int i)
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{
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if (i == 0)
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return 3;
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if (i == 1)
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return 2;
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if (i == 2)
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return 1;
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if (i == 3)
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return 0;
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else
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return i;
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}
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public String getName()
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{
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if (player.name.length() > 16)
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{
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return player.name.substring(0, 16);
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}
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return player.name;
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}
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public boolean a(EntityHuman entityhuman)
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{
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return true;
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}
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} |